Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Killing Time (and Nazis)
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Germans Germans buy 5 artilleries and 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from West Russia to Caucasus 6 armour moved from Belorussia to Caucasus 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry moved from West Russia to Russia 3 infantry moved from Germany to Italy 2 infantry moved from Germany to France 2 bombers moved from Germany to France 1 bomber moved from Germany to Italy 2 fighters moved from Belorussia to Germany 2 infantry moved from Germany to Northwestern Europe 1 bomber moved from Germany to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Italy Germans attack with 1 bomber and 3 infantry British defend with 1 factory and 1 infantry Germans roll dice for 1 bomber and 3 infantry in Italy, round 2 : 0/4 hits, 1.17 expected hits British roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 infantry in Italy, round 3 : 1/4 hits, 1.17 expected hits British roll dice for 1 infantry in Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Italy Germans win, taking Italy from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in France Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in France Germans win, taking France from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 6 armour and 2 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 6 armour and 2 infantry in Caucasus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 6 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Russia Germans attack with 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry Russians defend with 1 factory and 6 infantry Germans roll dice for 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry in Russia, round 2 : 9/21 hits, 8.67 expected hits Russians roll dice for 6 infantry in Russia, round 2 : 1/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 9 armour, 1 artillery, 1 bomber, 4 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 4 fighters moved from Russia to West Russia 1 bomber moved from Russia to Germany 1 bomber moved from Italy to Germany 2 bombers moved from France to Germany 1 bomber moved from Northwestern Europe to Germany 4 fighters moved from West Russia to Poland 1 infantry moved from Algeria to Libya Place Units - Germans 5 artilleries and 3 fighters placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : -0.33 Russians : -1.67
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 1 aaGun, 4 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from 15 Sea Zone to India 1 infantry moved from Rhodesia to Anglo-Egyptian Sudan 1 artillery and 3 infantry moved from Egypt to Libya 1 carrier, 1 destroyer and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco British take Morocco from Germans 1 fighter moved from United Kingdom to 13 Sea Zone 2 infantry moved from Solomon Islands to 44 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to Borneo Combat - British Battle in Borneo British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya British win, taking Libya from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 3 fighters placed in India 1 aaGun, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.17 Japanese : -0.67
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 bomber, 6 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 2 fighters moved from 60 Sea Zone to Japan 1 carrier moved from 60 Sea Zone to 47 Sea Zone 1 artillery moved from Burma to 36 Sea Zone 1 armour moved from Burma to 36 Sea Zone 2 infantry moved from Burma to 36 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 36 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to Borneo 1 armour moved from 47 Sea Zone to Borneo 2 infantry moved from 47 Sea Zone to Borneo 1 infantry moved from Burma to French Indo-China Thailand 2 artilleries moved from Burma to French Indo-China Thailand 2 fighters moved from Burma to Japan 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Soviet Far East to Manchuria 4 infantry moved from Kiangsu to Kwangtung 1 artillery moved from Kiangsu to Kwangtung 1 infantry moved from Burma to French Indo-China Thailand Combat - Japanese Battle in 47 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports British defend with 1 cruiser, 1 submarine and 1 transport Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports in 47 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits British roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the British lost in 47 Sea Zone 1 transport owned by the British lost in 47 Sea Zone Japanese win with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 25 Casualties for British: 1 cruiser, 1 submarine and 1 transport Battle in Borneo Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 transport placed in 62 Sea Zone 1 bomber and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : -1.83
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Wake Island to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone 1 transport moved from 52 Sea Zone to 56 Sea Zone 1 armour moved from 59 Sea Zone to Iwo Jima 1 infantry moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima 1 carrier, 2 destroyers and 1 fighter moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Western United States to Alaska 1 artillery moved from Central United States to Western United States 2 infantry moved from Kazakh S.S.R. to Persia Combat - Americans Battle in Iwo Jima Americans attack with 1 armour, 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Iwo Jima, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Iwo Jima to 59 Sea Zone Place Units - Americans 1 battleship and 1 destroyer placed in 56 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Combat Move - Russians 2 armour and 13 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 2 armour and 13 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour and 13 infantry in Sinkiang, round 2 : 3/15 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 2 armour and 12 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun moved from Kazakh S.S.R. to Persia Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.17 Japanese : 0.33
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans buy 1 aaGun, 4 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Caucasus to Persia 2 armour moved from Caucasus to Persia 1 infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 9 armour, 1 artillery and 4 infantry moved from Russia to Kazakh S.S.R. Germans take Kazakh S.S.R. from Russians 4 armour moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Germany to France 2 infantry moved from Northwestern Europe to France 2 infantry moved from Italy to Southern Europe 3 artilleries moved from Germany to Southern Europe 4 fighters moved from Poland to Southern Europe 2 artilleries moved from Germany to France 5 bombers moved from Germany to France 1 submarine moved from 22 Sea Zone to 10 Sea Zone Combat - Germans Battle in 10 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 10 Sea Zone Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Persia Germans attack with 2 armour and 2 infantry Americans defend with 2 infantry; Russians defend with 1 aaGun Germans roll dice for 2 armour and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Russians lost in Persia Germans roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Persia Germans win, taking Persia from British with 2 armour and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun Casualties for Americans: 2 infantry Non Combat Move - Germans 1 aaGun moved from Germany to France 1 aaGun moved from Germany to Southern Europe Place Units - Germans 4 infantry placed in Caucasus 1 aaGun placed in Russia 4 armour and 3 artilleries placed in Russia 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.33
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 battleship and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 infantry moved from Morocco to 13 Sea Zone 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 2 transports moved from 13 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Algeria British take Algeria from Germans 1 artillery and 2 infantry moved from India to Persia 5 fighters moved from India to Persia 1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from United Kingdom to 7 Sea Zone Combat - British Battle in Persia British attack with 1 artillery, 5 fighters and 2 infantry Germans defend with 2 armour and 2 infantry British roll dice for 1 artillery, 5 fighters and 2 infantry in Persia, round 2 : 1/8 hits, 3.33 expected hits Germans roll dice for 2 armour and 2 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 1 artillery and 5 fighters in Persia, round 3 : 3/6 hits, 2.83 expected hits Germans roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the British lost in Persia British win with 5 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - British 5 fighters moved from Persia to India Place Units - British 3 infantry placed in India 1 artillery and 1 infantry placed in United Kingdom 1 battleship placed in 7 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -2.17
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Borneo to 47 Sea Zone 1 artillery moved from Borneo to 47 Sea Zone 1 infantry moved from Borneo to 47 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Western Australia 1 infantry moved from 46 Sea Zone to Western Australia 1 artillery moved from 46 Sea Zone to Western Australia 2 battleships, 2 carriers, 2 destroyers and 2 fighters moved from 47 Sea Zone to 36 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Yunnan to Burma 1 infantry moved from Kwangtung to Anhwei 1 armour moved from Manchuria to Kwangtung 1 infantry moved from Evenki National Okrug to Vologda Japanese take Vologda from Russians Combat - Japanese Battle in Western Australia Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Australia Japanese win, taking Western Australia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 infantry moved from French Indo-China Thailand to Yunnan 2 artilleries moved from French Indo-China Thailand to Yunnan Place Units - Japanese 1 armour, 1 bomber, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : 1.83
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima 1 artillery moved from 59 Sea Zone to Iwo Jima 1 fighter moved from Western United States to 59 Sea Zone 1 bomber moved from Alaska to Iwo Jima 1 transport moved from 59 Sea Zone to 56 Sea Zone Non Combat Move - Americans Place Units - Americans 1 infantry placed in Western United States 1 carrier placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Combat Move - Russians 11 infantry moved from Sinkiang to Anhwei 2 armour moved from Sinkiang to Anhwei Combat - Russians Battle in Anhwei Russians attack with 2 armour and 11 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 11 infantry in Anhwei, round 2 : 2/13 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwei Russians win, taking Anhwei from Japanese with 2 armour and 10 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.83 Japanese : 0.67
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Germans Germans buy 7 armour and 4 infantry; Remaining resources: 3 PUs; Combat Move - Germans 1 artillery and 4 infantry moved from Kazakh S.S.R. to Persia 12 armour moved from Kazakh S.S.R. to Persia 4 infantry moved from Caucasus to Persia 1 armour moved from Kazakh S.S.R. to Trans-Jordan Germans take Trans-Jordan from British 4 armour moved from Russia to Persia 1 artillery moved from Russia to Archangel Germans take Archangel from Russians 2 artilleries moved from Russia to Kazakh S.S.R. 2 infantry moved from Southern Europe to Germany 4 fighters moved from Southern Europe to Germany 5 bombers moved from France to Persia Combat - Germans Non Combat Move - Germans 1 aaGun moved from Southern Europe to Germany 4 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to France 3 artilleries moved from Southern Europe to Germany 1 artillery moved from Germany to France Place Units - Germans 4 armour placed in Caucasus 3 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 61 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 4 fighters moved from India to Libya 1 infantry moved from Algeria to Libya 1 artillery and 1 infantry moved from Egypt to Libya 1 armour and 5 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Burma British attack with 1 armour, 1 fighter and 5 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 5 infantry in Burma, round 2 : 2/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Anhwei Place Units - British 1 artillery and 3 infantry placed in United Kingdom British undo move 1. 1 artillery and 3 infantry placed in United Kingdom 1 battleship placed in 6 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 0.17 Japanese : -0.33
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - Japanese 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 1 transport moved from 36 Sea Zone to 60 Sea Zone 1 infantry moved from Western Australia to 46 Sea Zone 1 armour moved from Western Australia to 46 Sea Zone 1 armour, 1 infantry and 2 transports moved from 46 Sea Zone to 40 Sea Zone 1 armour moved from 40 Sea Zone to New Zealand 1 infantry moved from 40 Sea Zone to New Zealand 1 artillery moved from Western Australia to Eastern Australia Japanese take Eastern Australia from British 5 fighters moved from Japan to 60 Sea Zone 1 infantry moved from Kwangtung to Kiangsu 2 artilleries moved from Yunnan to Kwangtung 2 infantry moved from Yunnan to Kwangtung Combat - Japanese Battle in New Zealand Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Zealand Japanese roll dice for 1 armour in New Zealand, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in New Zealand Japanese win, taking New Zealand from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 60 Sea Zone to Kwangtung 1 fighter moved from 60 Sea Zone to Kwangtung Place Units - Japanese 1 carrier, 2 destroyers and 1 fighter placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 0.33 Japanese : -0.17
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Iwo Jima to 59 Sea Zone 1 armour and 1 transport moved from 59 Sea Zone to 53 Sea Zone 1 armour moved from 53 Sea Zone to Hawaiian Islands 3 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters moved from 59 Sea Zone to 60 Sea Zone 1 bomber moved from Iwo Jima to 60 Sea Zone 1 bomber moved from Western United States to 60 Sea Zone 1 fighter moved from 56 Sea Zone to 60 Sea Zone 1 fighter moved from India to 60 Sea Zone Combat - Americans Battle in 60 Sea Zone Americans attack with 3 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters Japanese defend with 2 battleships, 3 carriers, 4 destroyers, 6 fighters and 1 transport Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 60 Sea Zone, round 2 : 8/17 hits, 8.17 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits Units damaged: 3 battleships owned by the Americans 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 1 cruiser and 4 fighters in 60 Sea Zone, round 3 : 6/12 hits, 6.17 expected hits Japanese roll dice for 2 battleships, 1 carrier, 6 fighters and 1 transport in 60 Sea Zone, round 3 : 6/9 hits, 5.67 expected hits 5 fighters owned by the Japanese, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 60 Sea Zone Americans roll dice for 3 battleships, 2 bombers and 1 cruiser in 60 Sea Zone, round 4 : 2/6 hits, 3.83 expected hits Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 60 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 60 Sea Zone Americans roll dice for 3 battleships and 2 bombers in 60 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 60 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 60 Sea Zone Americans win with 3 battleships and 1 bomber remaining. Battle score for attacker is 45 Casualties for Americans: 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters Casualties for Japanese: 2 battleships, 3 carriers, 4 destroyers, 6 fighters and 1 transport Non Combat Move - Americans 1 bomber moved from 60 Sea Zone to Iwo Jima 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 carrier moved from 56 Sea Zone to 53 Sea Zone Place Units - Americans 3 fighters placed in Western United States 1 destroyer placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs 3 units repaired.
Combat Hit Differential Summary :
Americans : -3.50 Japanese : -0.00
-
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Germans Germans buy 5 fighters and 2 infantry; Remaining resources: 5 PUs; Combat Move - Germans 6 infantry moved from Persia to India 6 armour moved from Persia to India 1 artillery and 1 infantry moved from Persia to Trans-Jordan 10 armour moved from Persia to Egypt 1 armour moved from Trans-Jordan to Egypt 5 bombers moved from Persia to Northwestern Europe 1 infantry moved from France to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 1 artillery moved from Archangel to Karelia S.S.R. 3 armour moved from Germany to Karelia S.S.R. 4 fighters moved from Germany to Karelia S.S.R. 2 fighters moved from France to Karelia S.S.R. 1 infantry moved from Novosibirsk to Sinkiang Germans take Sinkiang from Americans 2 artilleries moved from Kazakh S.S.R. to Sinkiang 1 infantry moved from Persia to India 4 armour moved from Caucasus to Karelia S.S.R. Combat - Germans Battle in India Germans attack with 6 armour and 7 infantry British defend with 1 aaGun and 1 factory 1 aaGun owned by the British lost in India Germans win, taking India from British with 6 armour and 7 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Egypt Germans attack with 11 armour British defend with 1 infantry Germans roll dice for 11 armour in Egypt, round 2 : 3/11 hits, 5.50 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 11 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwestern Europe Germans attack with 5 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 5 bombers and 2 infantry in Northwestern Europe, round 2 : 4/7 hits, 3.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 5 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 5 bombers moved from Northwestern Europe to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 5 fighters placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : 0.33
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - British British buy 2 carriers and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports moved from 6 Sea Zone to 8 Sea Zone 4 fighters moved from Libya to 8 Sea Zone 1 fighter moved from Anhwei to Kiangsu Combat - British Non Combat Move - British Place Units - British 2 carriers and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 7 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 3 infantry moved from Kwangtung to Anhwei 1 armour moved from Kwangtung to Anhwei 3 artilleries moved from Kwangtung to Anhwei 1 artillery moved from French Indo-China Thailand to Malaya 1 armour moved from New Zealand to 40 Sea Zone 1 armour and 1 transport moved from 40 Sea Zone to 21 Sea Zone 1 transport moved from 40 Sea Zone to 46 Sea Zone 1 infantry moved from Vologda to Evenki National Okrug 2 fighters moved from Kwangtung to Japan Combat - Japanese Battle in Anhwei Japanese attack with 1 armour, 3 artilleries and 3 infantry Russians defend with 1 fighter and 1 infantry Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Anhwei, round 2 : 4/7 hits, 2.50 expected hits Americans roll dice for 1 fighter and 1 infantry in Anhwei, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Russians lost in Anhwei Japanese win, taking Anhwei from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Russians: 1 fighter and 1 infantry Non Combat Move - Japanese Place Units - Japanese 7 submarines placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 1.50
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 3 battleships moved from 60 Sea Zone to 59 Sea Zone Non Combat Move - Americans 2 fighters moved from Western United States to 59 Sea Zone 1 carrier moved from 53 Sea Zone to 59 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 1 armour moved from Hawaiian Islands to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 armour, 2 infantry and 2 transports moved from 53 Sea Zone to 59 Sea Zone 1 armour moved from 59 Sea Zone to Iwo Jima 2 infantry moved from 59 Sea Zone to Iwo Jima Place Units - Americans 1 carrier and 2 destroyers placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Russians Combat Move - Russians 2 submarines moved from 6 Sea Zone to 5 Sea Zone 1 bomber moved from United Kingdom to Alaska Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :