• TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 2 artilleries and 5 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - British
            2 infantry moved from Eastern Australia to 39 Sea Zone
            1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Solomon Islands
            1 infantry moved from Persia to India
            1 infantry moved from Trans-Jordan to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Italy
                  British take Italy from Germans
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to France
                  British take France from Germans
            2 fighters moved from 17 Sea Zone to 16 Sea Zone
            1 carrier moved from 17 Sea Zone to 15 Sea Zone
            1 cruiser moved from 17 Sea Zone to 16 Sea Zone
            1 artillery and 3 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Trans-Jordan to India
            1 destroyer moved from 17 Sea Zone to 15 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
    
        Combat - British
            Battle in 16 Sea Zone
                British attack with 1 cruiser and 2 fighters
                Germans defend with 1 battleship and 1 transport
                    British roll dice for 1 cruiser and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 cruiser owned by the British lost in 16 Sea Zone
                    1 transport owned by the Germans lost in 16 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 cruiser
                Casualties for Germans: 1 battleship and 1 transport
            Battle in Egypt
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Egypt
                British win, taking Egypt from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Solomon Islands
                British attack with 2 infantry
                Japanese defend with 1 bomber and 1 infantry
                    British roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.50 expected hits
                    1 bomber owned by the Japanese lost in Solomon Islands
                    British roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Solomon Islands, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                British win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 bomber and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 16 Sea Zone to 15 Sea Zone
            1 fighter moved from 16 Sea Zone to 15 Sea Zone
    
        Place Units - British
            3 infantry placed in India
            British undo move 1.
            1 artillery and 2 infantry placed in India
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 1.00
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Manchuria to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Anhwei to Sinkiang
                  Japanese take Sinkiang from Americans
            1 infantry moved from Anhwei to Szechwan
                  Japanese take Szechwan from Americans
            1 infantry moved from Anhwei to Sinkiang
            1 infantry moved from Kwangtung to Yunnan
            1 infantry moved from Yunnan to Burma
            2 artilleries moved from Yunnan to Burma
            1 infantry moved from Malaya to French Indo-China Thailand
            1 artillery moved from Manchuria to Kiangsu
            4 infantry moved from Manchuria to Kiangsu
            2 fighters moved from Manchuria to Burma
            1 infantry moved from Japan to 62 Sea Zone
            1 armour moved from Japan to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Burma
            2 infantry moved from 36 Sea Zone to Burma
            1 armour moved from 36 Sea Zone to Burma
            2 battleships, 1 carrier, 2 destroyers and 2 fighters moved from 61 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 fighter moved from Japan to 60 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 60 Sea Zone
            1 fighter placed in 60 Sea Zone
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Western United States to 56 Sea Zone
            3 infantry moved from Western United States to 56 Sea Zone
            1 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 52 Sea Zone
            1 armour moved from 52 Sea Zone to Wake Island
            3 infantry moved from 52 Sea Zone to Wake Island
            2 fighters moved from 52 Sea Zone to Wake Island
            2 infantry moved from Central United States to Western United States
    
        Combat - Americans
            Battle in Wake Island
                Americans attack with 1 armour, 2 fighters and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Wake Island to 52 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 bomber moved from Russia to Caucasus
            1 fighter moved from Russia to Caucasus
            2 armour and 4 infantry moved from Russia to Novosibirsk
            7 infantry moved from Evenki National Okrug to Novosibirsk
            3 infantry moved from Russia to Caucasus
            2 infantry moved from Russia to Novosibirsk
            1 infantry moved from Kazakh S.S.R. to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 bomber, 1 fighter and 4 infantry
                Germans defend with 1 armour, 1 factory and 3 infantry
                    Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 3 : 1/6 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 4 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 5 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 3 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to India
            2 submarines moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun moved from Russia to Kazakh S.S.R.
            1 bomber moved from Caucasus to United Kingdom
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : -2.83
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from West Russia to Caucasus
            6 armour moved from Belorussia to Caucasus
            9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry moved from West Russia to Russia
            3 infantry moved from Germany to Italy
            2 infantry moved from Germany to France
            2 bombers moved from Germany to France
            1 bomber moved from Germany to Italy
            2 fighters moved from Belorussia to Germany
            2 infantry moved from Germany to Northwestern Europe
            1 bomber moved from Germany to Northwestern Europe
    
        Combat - Germans
            Battle in Northwestern Europe
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwestern Europe
                Germans win, taking Northwestern Europe from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Italy
                Germans attack with 1 bomber and 3 infantry
                British defend with 1 factory and 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Italy, round 2 : 0/4 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 3 infantry in Italy, round 3 : 1/4 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Italy
                Germans win, taking Italy from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in France
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in France
                Germans win, taking France from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 6 armour and 2 infantry
                Russians defend with 1 factory and 2 infantry
                    Germans roll dice for 6 armour and 2 infantry in Caucasus, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 6 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry
                Russians defend with 1 factory and 6 infantry
                    Germans roll dice for 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry in Russia, round 2 : 9/21 hits, 8.67 expected hits
                    Russians roll dice for 6 infantry in Russia, round 2 : 1/6 hits, 2.00 expected hits
                    6 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans win, taking Russia from Russians with 9 armour, 1 artillery, 1 bomber, 4 fighters and 5 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            4 fighters moved from Russia to West Russia
            1 bomber moved from Russia to Germany
            1 bomber moved from Italy to Germany
            2 bombers moved from France to Germany
            1 bomber moved from Northwestern Europe to Germany
            4 fighters moved from West Russia to Poland
            1 infantry moved from Algeria to Libya
    
        Place Units - Germans
            5 artilleries and 3 fighters placed in Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : -0.33
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 aaGun, 4 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 fighters moved from 15 Sea Zone to India
            1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
            1 artillery and 3 infantry moved from Egypt to Libya
            1 carrier, 1 destroyer and 1 transport moved from 15 Sea Zone to 13 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
            1 armour and 1 infantry moved from 13 Sea Zone to Morocco
                  British take Morocco from Germans
            1 fighter moved from United Kingdom to 13 Sea Zone
            2 infantry moved from Solomon Islands to 44 Sea Zone
            1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to Borneo
    
        Combat - British
            Battle in Borneo
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Borneo, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Libya
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya
                British win, taking Libya from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in India
            1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 6 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 fighters moved from 60 Sea Zone to Japan
            1 carrier moved from 60 Sea Zone to 47 Sea Zone
            1 artillery moved from Burma to 36 Sea Zone
            1 armour moved from Burma to 36 Sea Zone
            2 infantry moved from Burma to 36 Sea Zone
            1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 36 Sea Zone to 47 Sea Zone
            1 artillery moved from 47 Sea Zone to Borneo
            1 armour moved from 47 Sea Zone to Borneo
            2 infantry moved from 47 Sea Zone to Borneo
            1 infantry moved from Burma to French Indo-China Thailand
            2 artilleries moved from Burma to French Indo-China Thailand
            2 fighters moved from Burma to Japan
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            1 armour moved from Soviet Far East to Manchuria
            4 infantry moved from Kiangsu to Kwangtung
            1 artillery moved from Kiangsu to Kwangtung
            1 infantry moved from Burma to French Indo-China Thailand
    
        Combat - Japanese
            Battle in 47 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports
                British defend with 1 cruiser, 1 submarine and 1 transport
                    Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports in 47 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits
                    British roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 submarine owned by the British lost in 47 Sea Zone
                    1 transport owned by the British lost in 47 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 25
                Casualties for British: 1 cruiser, 1 submarine and 1 transport
            Battle in Borneo
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 transport placed in 62 Sea Zone
            1 bomber and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese : -1.83
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Wake Island to 52 Sea Zone
            1 infantry moved from Wake Island to 52 Sea Zone
            1 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone
            1 transport moved from 52 Sea Zone to 56 Sea Zone
            1 armour moved from 59 Sea Zone to Iwo Jima
            1 infantry moved from 59 Sea Zone to Iwo Jima
            2 fighters moved from 59 Sea Zone to Iwo Jima
            1 carrier, 2 destroyers and 1 fighter moved from 56 Sea Zone to 59 Sea Zone
            1 fighter moved from 59 Sea Zone to Iwo Jima
            1 bomber moved from Western United States to Alaska
            1 artillery moved from Central United States to Western United States
            2 infantry moved from Kazakh S.S.R. to Persia
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 armour, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 battleships in Iwo Jima, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Iwo Jima to 59 Sea Zone
    
        Place Units - Americans
            1 battleship and 1 destroyer placed in 56 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Research Technology - Russians
    
        Combat Move - Russians
            2 armour and 13 infantry moved from Novosibirsk to Sinkiang
    
        Combat - Russians
            Battle in Sinkiang
                Russians attack with 2 armour and 13 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 2 armour and 13 infantry in Sinkiang, round 2 : 3/15 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
                Russians win, taking Sinkiang from Japanese with 2 armour and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Kazakh S.S.R. to Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 4 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Caucasus to Persia
            2 armour moved from Caucasus to Persia
            1 infantry moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            9 armour, 1 artillery and 4 infantry moved from Russia to Kazakh S.S.R.
                  Germans take Kazakh S.S.R. from Russians
            4 armour moved from Caucasus to Kazakh S.S.R.
            5 fighters moved from Germany to France
            2 infantry moved from Northwestern Europe to France
            2 infantry moved from Italy to Southern Europe
            3 artilleries moved from Germany to Southern Europe
            4 fighters moved from Poland to Southern Europe
            2 artilleries moved from Germany to France
            5 bombers moved from Germany to France
            1 submarine moved from 22 Sea Zone to 10 Sea Zone
    
        Combat - Germans
            Battle in 10 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 10 Sea Zone
                    Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Persia
                Germans attack with 2 armour and 2 infantry
                Americans defend with 2 infantry; Russians defend with 1 aaGun
                    Germans roll dice for 2 armour and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians lost in Persia
                    Germans roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Persia
                Germans win, taking Persia from British with 2 armour and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 aaGun
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Germany to France
            1 aaGun moved from Germany to Southern Europe
    
        Place Units - Germans
            4 infantry placed in Caucasus
            1 aaGun placed in Russia
            4 armour and 3 artilleries placed in Russia
            1 artillery and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -1.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 artillery, 1 battleship and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Morocco to 13 Sea Zone
            1 armour, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 2 transports moved from 13 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Libya to Egypt
            1 infantry moved from Libya to Algeria
                  British take Algeria from Germans
            1 artillery and 2 infantry moved from India to Persia
            5 fighters moved from India to Persia
            1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 fighter moved from United Kingdom to 7 Sea Zone
    
        Combat - British
            Battle in Persia
                British attack with 1 artillery, 5 fighters and 2 infantry
                Germans defend with 2 armour and 2 infantry
                    British roll dice for 1 artillery, 5 fighters and 2 infantry in Persia, round 2 : 1/8 hits, 3.33 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
                    British roll dice for 1 artillery and 5 fighters in Persia, round 3 : 3/6 hits, 2.83 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the British lost in Persia
                British win with 5 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Germans: 2 armour and 2 infantry
    
        Non Combat Move - British
            5 fighters moved from Persia to India
    
        Place Units - British
            3 infantry placed in India
            1 artillery and 1 infantry placed in United Kingdom
            1 battleship placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 armour moved from Borneo to 47 Sea Zone
            1 artillery moved from Borneo to 47 Sea Zone
            1 infantry moved from Borneo to 47 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone
            1 armour moved from 46 Sea Zone to Western Australia
            1 infantry moved from 46 Sea Zone to Western Australia
            1 artillery moved from 46 Sea Zone to Western Australia
            2 battleships, 2 carriers, 2 destroyers and 2 fighters moved from 47 Sea Zone to 36 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo-China Thailand
            1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Kwangtung to Anhwei
            1 armour moved from Manchuria to Kwangtung
            1 infantry moved from Evenki National Okrug to Vologda
                  Japanese take Vologda from Russians
    
        Combat - Japanese
            Battle in Western Australia
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 3/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Australia
                Japanese win, taking Western Australia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from French Indo-China Thailand to Yunnan
            2 artilleries moved from French Indo-China Thailand to Yunnan
    
        Place Units - Japanese
            1 armour, 1 bomber, 1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 56 Sea Zone
            1 artillery moved from Western United States to 56 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Iwo Jima
            1 artillery moved from 59 Sea Zone to Iwo Jima
            1 fighter moved from Western United States to 59 Sea Zone
            1 bomber moved from Alaska to Iwo Jima
            1 transport moved from 59 Sea Zone to 56 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Research Technology - Russians
    
        Combat Move - Russians
            11 infantry moved from Sinkiang to Anhwei
            2 armour moved from Sinkiang to Anhwei
    
        Combat - Russians
            Battle in Anhwei
                Russians attack with 2 armour and 11 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour and 11 infantry in Anhwei, round 2 : 2/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwei
                Russians win, taking Anhwei from Japanese with 2 armour and 10 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 7 armour and 4 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 artillery and 4 infantry moved from Kazakh S.S.R. to Persia
            12 armour moved from Kazakh S.S.R. to Persia
            4 infantry moved from Caucasus to Persia
            1 armour moved from Kazakh S.S.R. to Trans-Jordan
                  Germans take Trans-Jordan from British
            4 armour moved from Russia to Persia
            1 artillery moved from Russia to Archangel
                  Germans take Archangel from Russians
            2 artilleries moved from Russia to Kazakh S.S.R.
            2 infantry moved from Southern Europe to Germany
            4 fighters moved from Southern Europe to Germany
            5 bombers moved from France to Persia
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 aaGun moved from Southern Europe to Germany
            4 infantry moved from Germany to France
            1 infantry moved from Germany to France
            1 infantry moved from Germany to France
            3 artilleries moved from Southern Europe to Germany
            1 artillery moved from Germany to France
    
        Place Units - Germans
            4 armour placed in Caucasus
            3 armour and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Norway
                  British take Norway from Germans
            1 infantry moved from 6 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
            4 fighters moved from India to Libya
            1 infantry moved from Algeria to Libya
            1 artillery and 1 infantry moved from Egypt to Libya
            1 armour and 5 infantry moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 armour, 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 5 infantry in Burma, round 2 : 2/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to Anhwei
    
        Place Units - British
            1 artillery and 3 infantry placed in United Kingdom
            British undo move 1.
            1 artillery and 3 infantry placed in United Kingdom
            1 battleship placed in 6 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 battleships, 2 carriers, 2 destroyers, 2 fighters and 1 transport moved from 36 Sea Zone to 60 Sea Zone
            1 infantry moved from Western Australia to 46 Sea Zone
            1 armour moved from Western Australia to 46 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 46 Sea Zone to 40 Sea Zone
            1 armour moved from 40 Sea Zone to New Zealand
            1 infantry moved from 40 Sea Zone to New Zealand
            1 artillery moved from Western Australia to Eastern Australia
                  Japanese take Eastern Australia from British
            5 fighters moved from Japan to 60 Sea Zone
            1 infantry moved from Kwangtung to Kiangsu
            2 artilleries moved from Yunnan to Kwangtung
            2 infantry moved from Yunnan to Kwangtung
    
        Combat - Japanese
            Battle in New Zealand
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                    Japanese roll dice for 1 armour in New Zealand, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in New Zealand
                Japanese win, taking New Zealand from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 60 Sea Zone to Kwangtung
            1 fighter moved from 60 Sea Zone to Kwangtung
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 fighter placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Iwo Jima to 59 Sea Zone
            1 armour and 1 transport moved from 59 Sea Zone to 53 Sea Zone
            1 armour moved from 53 Sea Zone to Hawaiian Islands
            3 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters moved from 59 Sea Zone to 60 Sea Zone
            1 bomber moved from Iwo Jima to 60 Sea Zone
            1 bomber moved from Western United States to 60 Sea Zone
            1 fighter moved from 56 Sea Zone to 60 Sea Zone
            1 fighter moved from India to 60 Sea Zone
    
        Combat - Americans
            Battle in 60 Sea Zone
                Americans attack with 3 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters
                Japanese defend with 2 battleships, 3 carriers, 4 destroyers, 6 fighters and 1 transport
                    Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 60 Sea Zone, round 2 : 8/17 hits, 8.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
                Units damaged: 3 battleships owned by the Americans
                    3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone
                    Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 1 cruiser and 4 fighters in 60 Sea Zone, round 3 : 6/12 hits, 6.17 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 6 fighters and 1 transport in 60 Sea Zone, round 3 : 6/9 hits, 5.67 expected hits
                    5 fighters owned by the Japanese, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 60 Sea Zone
                    Americans roll dice for 3 battleships, 2 bombers and 1 cruiser in 60 Sea Zone, round 4 : 2/6 hits, 3.83 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 60 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 60 Sea Zone
                    Americans roll dice for 3 battleships and 2 bombers in 60 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 60 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 60 Sea Zone
                Americans win with 3 battleships and 1 bomber remaining. Battle score for attacker is 45
                Casualties for Americans: 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters
                Casualties for Japanese: 2 battleships, 3 carriers, 4 destroyers, 6 fighters and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 60 Sea Zone to Iwo Jima
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 carrier moved from 56 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Western United States
            1 destroyer placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 41 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Americans : -3.50
    Japanese : -0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 5 fighters and 2 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            6 infantry moved from Persia to India
            6 armour moved from Persia to India
            1 artillery and 1 infantry moved from Persia to Trans-Jordan
            10 armour moved from Persia to Egypt
            1 armour moved from Trans-Jordan to Egypt
            5 bombers moved from Persia to Northwestern Europe
            1 infantry moved from France to Northwestern Europe
            1 infantry moved from Germany to Northwestern Europe
            1 artillery moved from Archangel to Karelia S.S.R.
            3 armour moved from Germany to Karelia S.S.R.
            4 fighters moved from Germany to Karelia S.S.R.
            2 fighters moved from France to Karelia S.S.R.
            1 infantry moved from Novosibirsk to Sinkiang
                  Germans take Sinkiang from Americans
            2 artilleries moved from Kazakh S.S.R. to Sinkiang
            1 infantry moved from Persia to India
            4 armour moved from Caucasus to Karelia S.S.R.
    
        Combat - Germans
            Battle in India
                Germans attack with 6 armour and 7 infantry
                British defend with 1 aaGun and 1 factory
                    1 aaGun owned by the British lost in India
                Germans win, taking India from British with 6 armour and 7 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Egypt
                Germans attack with 11 armour
                British defend with 1 infantry
                    Germans roll dice for 11 armour in Egypt, round 2 : 3/11 hits, 5.50 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                Germans win, taking Egypt from British with 11 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Northwestern Europe
                Germans attack with 5 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 5 bombers and 2 infantry in Northwestern Europe, round 2 : 4/7 hits, 3.67 expected hits
                    British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
                Germans win, taking Northwestern Europe from British with 5 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            5 bombers moved from Northwestern Europe to Germany
    
        Place Units - Germans
            2 infantry placed in Karelia S.S.R.
            5 fighters placed in Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : 0.33
    

    Savegame

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