• TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Russia to Tambov
            1 armour moved from Russia to Tambov
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Germans Submerged
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 113 Sea Zone
                Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Tambov
                Russians attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with no units remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns and 47 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 fighter and 2 tactical_bombers moved from Kiangsu to Chahar
            2 artilleries moved from Jehol to Chahar
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from French Indo China to Philippines
            1 infantry moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 infantry moved from French Indo China to Kwangsi
            2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in Alaska
            Battle in Kwangtung
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Alaska from Americans, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Siam
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                 retreated to Siam
                UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 artilleries, 1 fighter and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 2 tactical_bombers in Chahar, round 2 : 3/5 hits, 2,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Japanese attack with 2 bombers and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 3 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 fighter and 2 tactical_bombers moved from Chahar to Kiangsu
            1 aaGun moved from Jehol to Chahar
            2 bombers moved from Philippines to French Indo China
            2 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 infantry placed in Kiangsu
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,1
            Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Chinese : -0,67
    UK_Pacific : 0,00
    Japanese : -3,33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
            1 infantry moved from Denmark to Western Germany
                  Americans take Western Germany from Germans
            3 armour moved from Normandy Bordeaux to Western Germany
            2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            2 artilleries moved from 112 Sea Zone to Western Germany
            2 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries moved from 112 Sea Zone to Western Germany
            1 infantry moved from 112 Sea Zone to Western Germany
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 transport moved from 125 Sea Zone to 112 Sea Zone
            2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            3 transports moved from 109 Sea Zone to 106 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            1 carrier and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 armour, 1 infantry and 1 mech_infantry placed in Western United States
            1 factory_minor placed in Norway
            1 armour and 2 infantry placed in Normandy Bordeaux
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            6 infantry placed in Shensi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
            1 infantry moved from Denmark to Western Germany
                  Americans take Western Germany from Germans
            3 armour moved from Normandy Bordeaux to Western Germany
            2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            2 artilleries moved from 112 Sea Zone to Western Germany
            2 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries moved from 112 Sea Zone to Western Germany
            1 infantry moved from 112 Sea Zone to Western Germany
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 transport moved from 125 Sea Zone to 112 Sea Zone
            2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            3 transports moved from 109 Sea Zone to 106 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            1 carrier and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 armour, 1 infantry and 1 mech_infantry placed in Western United States
            1 factory_minor placed in Norway
            1 armour and 2 infantry placed in Normandy Bordeaux
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            6 infantry placed in Shensi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 4 artilleries and 3 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 24 PUs; 
            UK_Pacific buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 armour moved from French West Africa to French Central Africa
                  British take French Central Africa from Italians
            1 armour moved from French Central Africa to French West Africa
            4 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            3 mech_infantrys moved from Yunnan to Kwangtung
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                British win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kwangtung
                British attack with 2 infantry and 3 mech_infantrys
                Japanese defend with 1 harbour and 1 infantry
                    British roll dice for 2 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                British attack with 1 fighter and 4 infantry
                Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    British roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                    British roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                British win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Southern France to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            2 aaGuns moved from 112 Sea Zone to Western Germany
            2 artilleries moved from 112 Sea Zone to Western Germany
            1 destroyer moved from 110 Sea Zone to 87 Sea Zone
            1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 artillery moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 artillery moved from 87 Sea Zone to French West Africa
            1 infantry moved from 87 Sea Zone to French West Africa
            1 armour and 1 mech_infantry moved from Sikang to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            2 infantry moved from Burma to Yunnan
    
        Place Units - British
            4 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            1 armour and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
            Some Units in India change ownership: 1 armour and 6 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 1,67
    Americans : 0,67
    Chinese : 0,17
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour moved from French Equatorial Africa to French West Africa
            1 armour moved from Nigeria to French Central Africa
                  Italians take French Central Africa from British
            1 armour moved from French Central Africa to French West Africa
            1 bomber moved from Alexandria to French West Africa
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                  Italians take 93 Sea Zone from Americans
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 mech_infantry moved from Persia to West India
                  Italians take West India from UK_Pacific
            1 artillery moved from Rhodesia to South West Africa
                  Italians take South West Africa from British
            1 mech_infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            4 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to French Madagascar
    
        Combat - Italians
            Battle in French Madagascar
            Battle in Libya
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
                British win, taking French Madagascar from French, taking Libya from French with no units remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 submarine
            Battle in French West Africa
                Italians attack with 4 armour and 1 bomber
                British defend with 1 armour, 1 artillery and 2 infantry
                    Italians roll dice for 4 armour and 1 bomber in French West Africa, round 2 : 4/5 hits, 2,67 expected hits
                    French roll dice for 1 armour, 1 artillery and 2 infantry in French West Africa, round 2 : 3/4 hits, 1,50 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British, 1 armour owned by the British and 3 armour owned by the Italians lost in French West Africa
                Italians win, taking French West Africa from French with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 3 armour
                Casualties for British: 1 armour, 1 artillery and 2 infantry
            Battle in Southern France
                Italians attack with 5 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 5 infantry in Southern France, round 2 : 1/5 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Southern France
                    Italians roll dice for 5 infantry in Southern France, round 3 : 1/5 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 5 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Southern Italy to Northern Italy
            1 bomber moved from French West Africa to Nigeria
            1 fighter moved from Ethiopia to Tobruk
            3 fighters moved from Trans-Jordan to Southern Italy
            3 armour moved from Iraq to Eastern Persia
            1 artillery moved from Persia to Eastern Persia
            1 mech_infantry moved from Egypt to Iraq
            1 aaGun moved from Ukraine to Bryansk
    
        Place Units - Italians
            3 armour placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 42 PUs; end with 42 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,00
    British : -0,33
    French : 1,50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 80 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 80 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 72 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 39 Sea Zone to 72 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 80 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 80 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 72 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 39 Sea Zone to 72 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 infantry moved from Bryansk to Russia
            22 infantry and 4 mech_infantrys moved from Germany to Western Germany
            5 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Ukraine to Western Germany
            1 bomber moved from Novgorod to Western Germany
            2 bombers moved from Bryansk to Western Germany
            1 bomber moved from Persia to India
            1 armour moved from Bryansk to Smolensk
            1 artillery moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            2 artilleries moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            3 armour moved from Ukraine to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Archangel to Smolensk
            10 armour moved from Bryansk to Russia
            3 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            3 armour moved from Vyborg to Finland
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in India causes 3 damage total. 
            Battle in Western Germany
                Germans attack with 4 bombers, 27 infantry and 4 mech_infantrys
                British defend with 2 aaGuns, 2 artilleries, 2 fighters and 5 infantry; Americans defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 4 mech_infantrys
                    AA fire in Western Germany : 1/4 hits, 0,67 expected hits
                    1 bomber owned by the Germans lost in Western Germany
                    Germans roll dice for 3 bombers, 27 infantry and 4 mech_infantrys in Western Germany, round 2 : 7/34 hits, 7,17 expected hits
                    Americans roll dice for 2 aaGuns, 3 armour, 6 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys in Western Germany, round 2 : 9/26 hits, 9,83 expected hits
                    2 aaGuns owned by the British, 9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Western Germany
                    Germans roll dice for 3 bombers, 18 infantry and 4 mech_infantrys in Western Germany, round 3 : 5/25 hits, 5,67 expected hits
                    Americans roll dice for 3 armour, 6 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys in Western Germany, round 3 : 7/21 hits, 8,17 expected hits
                    7 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the British lost in Western Germany
                    Germans roll dice for 3 bombers, 11 infantry and 4 mech_infantrys in Western Germany, round 4 : 4/18 hits, 4,50 expected hits
                    Americans roll dice for 3 armour, 6 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys in Western Germany, round 4 : 7/16 hits, 6,50 expected hits
                    7 infantry owned by the Germans, 1 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Western Germany
                    Germans roll dice for 3 bombers, 4 infantry and 4 mech_infantrys in Western Germany, round 5 : 4/11 hits, 3,33 expected hits
                    Americans roll dice for 3 armour, 6 artilleries, 2 fighters and 1 mech_infantry in Western Germany, round 5 : 7/12 hits, 5,17 expected hits
                    4 infantry owned by the Germans, 3 artilleries owned by the Americans, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Western Germany
                1 mech_infantry owned by the Germans retreated to Germany
                Americans win with 3 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is -34
                Casualties for Germans: 1 bomber, 27 infantry and 3 mech_infantrys
                Casualties for Americans: 3 artilleries, 6 infantry and 4 mech_infantrys
                Casualties for British: 2 aaGuns and 5 infantry
            Battle in Finland
                Germans attack with 3 armour
                Americans defend with 2 infantry
                    Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
                    Germans roll dice for 2 armour in Finland, round 3 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans lost in Finland
                    Germans roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win with no units remaining. Battle score for attacker is -12
                Casualties for Germans: 3 armour
                Casualties for Americans: 2 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Smolensk
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans winRussians win with 1 cruiser remaining, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 13 armour and 11 infantry
                Russians defend with 1 airfield, 1 factory_major and 8 infantry
                    Germans roll dice for 13 armour and 11 infantry in Russia, round 2 : 12/24 hits, 8,33 expected hits
                    Russians roll dice for 8 infantry in Russia, round 2 : 0/8 hits, 2,67 expected hits
                    8 infantry owned by the Russians lost in Russia
                Germans captures 13PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 armour and 11 infantry remaining. Battle score for attacker is 24
                Casualties for Russians: 8 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Western Germany to Germany
            5 fighters and 5 tactical_bombers moved from Bryansk to Germany
            3 armour and 3 mech_infantrys moved from Archangel to Karelia
            2 aaGuns moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            3 armour moved from Volgograd to Turkmenistan
            1 armour moved from Bryansk to Russia
            5 mech_infantrys moved from Bryansk to Russia
            3 armour moved from Bryansk to Novgorod
            2 carriers and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from India to Eastern Persia
            1 transport moved from 80 Sea Zone to 79 Sea Zone
    
        Place Units - Germans
            7 armour, 2 infantry and 1 mech_infantry placed in Germany
            Germans undo move 1.
            10 armour placed in Germany
            2 infantry and 1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,33
    AA fire in Western Germany : : 0,33
    Americans : 2,00
    AA fire in India : : -0,17
    Russians : -2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            41 infantry moved from Vologda to Archangel
            5 infantry moved from Vologda to Smolensk
            1 cruiser moved from 113 Sea Zone to 104 Sea Zone
            1 submarine moved from 113 Sea Zone to 104 Sea Zone
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 41 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 41 infantry in Archangel, round 2 : 6/41 hits, 6,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 41 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 5 infantry
                Germans defend with 1 armour
                    Russians roll dice for 5 infantry in Smolensk, round 2 : 0/5 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 4 infantry in Smolensk, round 3 : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 5 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 5 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            4 aaGuns moved from Vologda to Archangel
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -2,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 fighter moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to 20 Sea Zone
            2 bombers moved from French Indo China to India
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from French Indo China to Kwangsi
            3 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 20 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Kwangsi
                Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 4/9 hits, 4,83 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 20 Sea Zone to French Indo China
            4 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
            1 aaGun moved from Chahar to Suiyuyan
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Japan to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
            Japanese collect 35 PUs (6 lost to blockades); end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    AA fire in India : : 0,67
    Japanese : -0,83
    

    Savegame


  • @Maxiheimer jeg gir op. Gg


  • Okay,

    Gg:)


  • Vi har tabt 2v2 spillet. Vi har forspillet os totalt. nu ryger egypten til italien om lidt. VI skal være bedre til at koordinere hvis vi skal have en chance.


  • @Maxiheimer ja, det ser ikke alt for godt ud. Men de kommer til at skulle bruge mange resourcer pÃ¥ at holde Egypten, for jeg har mange tropper allerede og kan sætte 3 ind denne gang og 6 ind næste gang + tropper fra sydafrika og evt fly fra london. Jeg vil i princippet kunne tage alle deres tropper ud i næste tur, men kun overleve med fly. Man kunne overveje, at gÃ¥ pÃ¥ i 1 runde eller 2 og se om man ik bare ku ta en masse ud, trække sig og være i sikkerhed med fly + russiske, anzac og franske tropper i landet øst for Egypten.
    Men asien ser grim ud. Dog er de ret langt fra Rusland, som jeg ser det, så US ku godt gå all in på Japan i nogle ture…


  • Vi kører nogle runder videre og ser hvordan det gÃ¥r:)

    Næste spil skal vi forsøge (jeg) at snakke mere fælles strategi. især når vi spiller de allierede!


  • Du mÃ¥ gerne begynde pÃ¥ UK’s tur:)


  • @Maxiheimer det ser ik sÃ¥ godt ud hvis de gÃ¥r i mellemøsten med tyskerne. Englænderne kan ik holde bÃ¥de nordfra og vest. Vi kan nok ik ra Gibraltar sÃ¥dan som de har positioneret sig. Tænker en omgang nu, hvor US bruger alle IPC i europa? Vi blir nødt tik at fÃ¥ overtaget i atlanten og middelhavet.


  • Det drejer sig jo kun om 13 tyske enheder der kan tage derned. dem kan dine russere og briter sagtens holde i skak. Hivs han rykker derned med det hele, rykker russerne jo bare efter! Jeg er helt enig i at US skal smide alt ind i europa. Hvis briterne sÃ¥ ogsÃ¥ smider lidt i søen kan vi vel godt gÃ¥ pÃ¥ gib næste runde.


  • @Maxiheimer haha, for fedt - sÃ¥ du at Italienerne tog en chance? De brugte begge deres bombers + 2 inf pÃ¥ at forsøge at tage Bryansk (sgu da godt jeg lod 3 stÃ¥). Vi er tilbage i Atlanten :D

Suggested Topics

  • 1
  • 1
  • 45
  • 110
  • 137
  • 43
  • 180
  • 347
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

17.0k

Users

39.3k

Topics

1.7m

Posts