OOL
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@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
@oysteilo said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
not sure how trulpen finds the resources, 8 carriers in europe, 12 fighters and still control middle east in round 9. well done
I’m not sure either. Maybe a bid of 9 for Axis?
But this guy makes crazy star-moves. All the time.
I didn’t see the amazing pressure on Berlin for instance, until it was on my doorstep. A measly mech along with 20 air. Blows my mind…
oh, don’t worry, no need to explain, Oysteilo is well familiar with this exact situation ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,2,1,5,6,5,3,5,2,5,1,6,2,2,6,5,2,3,2,3,3,4,4,1,6,6,2,3,6,4,1
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -1,33
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in New Guinea
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 artillery moved from New South Wales to Queensland
1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Queensland
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in New Guinea
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 artillery moved from New South Wales to Queensland
1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Queensland
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 infantry
EDIT: Adding units owned by ANZAC to West India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
You ever sleep? :)
@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
You ever sleep? :)
LOL
I just got back from my niece’s graduation gathering, it’s late here, but I’m not sleepy, for now at least.
Arizona. That’s like GMT-7?
@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
Arizona. That’s like GMT-7?
yah it is
my normal bedtime is around 10pm AZ time, tho now it is almost midnight and I’m still up, since I’m on vacation for a few more days.
Happy tidings! :grin:
Soon finished with G.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 77 PUs;
Germans buy 1 airfield, 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
4 armour and 6 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Southern Italy to Tambov
1 bomber moved from Bryansk to Samara
3 infantry moved from Novgorod to Archangel
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Belarus to Smolensk
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from 109 Sea Zone to Eire
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Slovakia Hungary
2 fighters moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Slovakia Hungary
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Slovakia Hungary
1 infantry moved from Belarus to Archangel
Combat - Germans
Battle in Eire
Battle in Scotland
Battle in Greater Southern Germany
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 4/7 hits, 3,00 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Eire from British, taking Scotland from British, taking Greater Southern Germany from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 4 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 6 mech_infantrys in Persia, round 2 : 6/10 hits, 3,00 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Slovakia Hungary, round 2 : 1/7 hits, 2,83 expected hits
Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Tambov to Bryansk
2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Bryansk to Ukraine
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Novosibirsk to Yenisey
1 armour moved from Buryatia to Yenisey
1 tactical_bomber moved from Southern Italy to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 fighters moved from 92 Sea Zone to Southern Italy
1 tactical_bomber moved from Greater Southern Germany to Southern Italy
5 fighters moved from Slovakia Hungary to Southern Italy
4 fighters moved from Greater Southern Germany to Germany
10 infantry moved from Western Germany to Germany
1 bomber moved from Samara to Bryansk
EDIT: 1 armour moved from Caucasus to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
Place Units - Germans
1 airfield placed in Germany
10 infantry placed in Germany
2 artilleries and 1 infantry placed in Ukraine
Germans undo move 3.
Germans undo move 2.
2 artilleries and 8 infantry placed in Germany
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 5,00
British : -0,33
Americans : -0,67
Russians : -1,00
Convoy disruption Italy vs UK. En eye for an eye, a tooth for a tooth.
Oh, yes, assumed no scramble in z109.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour moved from Kansu to Timguska
Russians take Timguska from Germans
1 armour moved from Timguska to Kansu
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Germans
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 infantry moved from Russia to Vologda
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Manchuria to Amur
6 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
10 artilleries and 14 infantry moved from Burma to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to New Guinea
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 47 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to New Guinea
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in New Guinea, round 2 : 7/12 hits, 6,00 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 10 artilleries and 14 infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 10 artilleries and 14 infantry in India, round 2 : 7/24 hits, 7,33 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 10 artilleries and 14 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 aaGuns moved from Burma to India
3 mech_infantrys moved from Burma to India
1 artillery moved from Yunnan to Shan State
3 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Sakha to Siberia
1 infantry moved from Midway to 25 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
6 fighters and 4 tactical_bombers moved from New Guinea to 46 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 42 Sea Zone to 46 Sea Zone
2 submarines moved from 37 Sea Zone to 46 Sea Zone
1 fighter moved from 47 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 destroyer and 2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Burma to India
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Hopei
1 tactical_bomber moved from Yunnan to Anhwe
2 bombers moved from Yunnan to Kweichow
Place Units - Japanese
1 submarine and 2 transports placed in 37 Sea Zone
3 fighters and 1 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
UK_Pacific : -0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 carriers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Greece to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
1 bomber moved from Yugoslavia to Ukraine
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Midway
Battle in Northern Italy
Americans attack with 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Midway from Japanese, taking Northern Italy from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 infantry moved from Greece to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 bomber moved from Central United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
4 infantry and 1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 cruisers, 1 marine and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
6 carriers and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 64 Sea Zone to 54 Sea Zone
1 fighter moved from 64 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
3 fighters moved from Central United States to Western United States
5 fighters moved from Eastern United States to Western United States
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 bomber moved from Ukraine to Russia
2 fighters moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
6 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 carrier placed in 97 Sea Zone
3 infantry placed in Greece
Americans undo move 2.
3 infantry placed in Yugoslavia
2 infantry placed in Greece
3 carriers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yugoslavia to Southern France
British take Southern France from Germans
1 mech_infantry moved from Yugoslavia to Western Germany
2 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Yugoslavia to Greater Southern Germany
1 bomber moved from Yugoslavia to Volgograd
1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Yugoslavia to Greater Southern Germany
5 fighters moved from Yugoslavia to Slovakia Hungary
5 fighters moved from Yugoslavia to Greater Southern Germany
4 fighters moved from 97 Sea Zone to Western Germany
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Yugoslavia to Greater Southern Germany
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 fighter moved from Greece to Slovakia Hungary
1 fighter moved from Greece to Greater Southern Germany
1 fighter moved from Greece to Western Germany
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Western Germany
British attack with 5 fighters and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
British roll dice for 5 fighters and 1 mech_infantry in Western Germany, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
British attack with 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 7/10 hits, 4.50 expected hits
Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Greater Southern Germany
British win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Scotland
British attack with 2 fighters and 3 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 3 infantry in Scotland, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
British attack with 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 4.50 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from Yugoslavia to Northern Italy
2 artilleries and 2 marines moved from Yugoslavia to Northern Italy
7 fighters and 1 tactical_bomber moved from Greater Southern Germany to Northern Italy
7 fighters and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy
4 fighters moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Northern Italy
1 fighter moved from Scotland to Northern Italy
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
3 aaGuns, 9 artilleries, 17 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 fighter moved from Kansu to Russia
1 bomber moved from Volgograd to Russia
1 destroyer moved from 64 Sea Zone to 101 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 tactical_bombers placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 aaGun
EDIT: Adding units owned by British to United Kingdom: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,5,3,1,5
British collect 36 PUs (7 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.00
Italians : 0.67
British : -1.17
AA fire in Volgograd : : -0.17
Americans : 0.00
AA fire in Ukraine : : -0.17
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Southern France
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 3 fighters in Southern France, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Southern France
Italians win with 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Caucasus to Northwest Persia
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Morocco
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
2 fighters moved from Southern France to Greater Southern Germany
1 fighter moved from Southern France to Southern Italy
EDIT: 1 armour moved from Volgograd to Caucasus
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,5,2,1,6,5,6,2,3,6,1,5,2,3,6,1,5,5,1,1,2,6,5,5,1,3,1,2,3,2,3,1,3,5,1
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 2 infantry in New Guinea, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters and 2 infantry in New Guinea, round 3 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from New Guinea to 54 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 cruiser and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 50 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from West India to Eastern Persia
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.67
Japanese : -0.67
As usual I’m not so tight with the calculations. Had a plan to control both WG and GSG, but it simply doesn’t work. Have to sacrifice the italian air. Is it ok if I blocked with only 1 italian fig? Or would you have attacked it with your aussie dude?