L20 #3 trulpen (X+9) vs axis-dominion (A) BM3


  • @trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:

    @oysteilo said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:

    not sure how trulpen finds the resources, 8 carriers in europe, 12 fighters and still control middle east in round 9. well done

    I’m not sure either. Maybe a bid of 9 for Axis?

    But this guy makes crazy star-moves. All the time.

    I didn’t see the amazing pressure on Berlin for instance, until it was on my doorstep. A measly mech along with 20 air. Blows my mind…

    oh, don’t worry, no need to explain, Oysteilo is well familiar with this exact situation ;)


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 3 fighters and 1 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Northern Italy to Southern Italy
            2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,2,1,5,6,5,3,5,2,5,1,6,2,2,6,5,2,3,2,3,3,4,4,1,6,6,2,3,6,4,1
            Italians collect 8 PUs (7 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    Americans : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 50 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Queensland
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 50 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Queensland
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 infantry
            EDIT: Adding units owned by ANZAC to West India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • You ever sleep? :)


  • @trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:

    You ever sleep? :)

    LOL

    I just got back from my niece’s graduation gathering, it’s late here, but I’m not sleepy, for now at least.


  • Arizona. That’s like GMT-7?


  • @trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:

    Arizona. That’s like GMT-7?

    yah it is


  • my normal bedtime is around 10pm AZ time, tho now it is almost midnight and I’m still up, since I’m on vacation for a few more days.


  • Happy tidings! :grin:


  • Soon finished with G.


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 1 airfield, 2 artilleries and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Germany to Slovakia Hungary
            2 infantry moved from Germany to Greater Southern Germany
            2 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Samara
            4 armour and 6 mech_infantrys moved from Eastern Persia to Persia
            1 bomber moved from Southern Italy to Tambov
            1 bomber moved from Bryansk to Samara
            3 infantry moved from Novgorod to Archangel
            1 artillery moved from Bryansk to Smolensk
            1 infantry moved from Belarus to Smolensk
            3 infantry moved from Gibraltar to 91 Sea Zone
            3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            2 infantry moved from 109 Sea Zone to Eire
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany
            2 fighters moved from Germany to Slovakia Hungary
            2 fighters moved from Germany to Greater Southern Germany
            2 fighters moved from Germany to Slovakia Hungary
            1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Germany to Greater Southern Germany
            1 fighter moved from Germany to Slovakia Hungary
            1 infantry moved from Belarus to Archangel
    
        Combat - Germans
            Battle in Eire
            Battle in Scotland
            Battle in Greater Southern Germany
                Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 4/7 hits, 3,00 expected hits
                    Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Eire from British, taking Scotland from British, taking Greater Southern Germany from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Persia
                Germans attack with 4 armour and 6 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 4 armour and 6 mech_infantrys in Persia, round 2 : 6/10 hits, 3,00 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 5 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 5 fighters and 2 infantry in Slovakia Hungary, round 2 : 1/7 hits, 2,83 expected hits
                    Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Tambov to Bryansk
            2 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Bryansk to Ukraine
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Novosibirsk to Yenisey
            1 armour moved from Buryatia to Yenisey
            1 tactical_bomber moved from Southern Italy to Gibraltar
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            2 fighters moved from 92 Sea Zone to Southern Italy
            1 tactical_bomber moved from Greater Southern Germany to Southern Italy
            5 fighters moved from Slovakia Hungary to Southern Italy
            4 fighters moved from Greater Southern Germany to Germany
            10 infantry moved from Western Germany to Germany
            1 bomber moved from Samara to Bryansk
            EDIT: 1 armour moved from Caucasus to Bryansk
            1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
    
        Place Units - Germans
            1 airfield placed in Germany
            10 infantry placed in Germany
            2 artilleries and 1 infantry placed in Ukraine
            Germans undo move 3.
            Germans undo move 2.
            2 artilleries and 8 infantry placed in Germany
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 5,00
    British : -0,33
    Americans : -0,67
    Russians : -1,00
    

    Savegame


  • Convoy disruption Italy vs UK. En eye for an eye, a tooth for a tooth.


  • Oh, yes, assumed no scramble in z109.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 armour moved from Kansu to Timguska
                  Russians take Timguska from Germans
            1 armour moved from Timguska to Kansu
            1 infantry moved from Manchuria to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Kazakhstan to Turkmenistan
                  Russians take Turkmenistan from Germans
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Samara
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 infantry moved from Russia to Vologda
            1 fighter moved from Tambov to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 aaGun moved from Manchuria to Amur
            6 infantry moved from Manchuria to Amur
            2 infantry moved from Manchuria to Amur
            1 aaGun moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            10 artilleries and 14 infantry moved from Burma to India
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to New Guinea
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
            1 fighter moved from 42 Sea Zone to 47 Sea Zone
            1 submarine moved from 37 Sea Zone to 46 Sea Zone
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to New Guinea
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 47 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 47 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in New Guinea
                Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in New Guinea, round 2 : 7/12 hits, 6,00 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in India
                Japanese attack with 10 artilleries and 14 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 10 artilleries and 14 infantry in India, round 2 : 7/24 hits, 7,33 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 10 artilleries and 14 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 aaGuns moved from Burma to India
            3 mech_infantrys moved from Burma to India
            1 artillery moved from Yunnan to Shan State
            3 infantry moved from French Indo China to Shan State
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Midway to 25 Sea Zone
            1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            6 fighters and 4 tactical_bombers moved from New Guinea to 46 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 42 Sea Zone to 46 Sea Zone
            2 submarines moved from 37 Sea Zone to 46 Sea Zone
            1 fighter moved from 47 Sea Zone to 46 Sea Zone
            1 fighter moved from 45 Sea Zone to 46 Sea Zone
            1 destroyer and 2 submarines moved from 41 Sea Zone to 37 Sea Zone
            1 armour moved from Burma to India
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hunan to Hopei
            1 tactical_bomber moved from Yunnan to Anhwe
            2 bombers moved from Yunnan to Kweichow
    
        Place Units - Japanese
            1 submarine and 2 transports placed in 37 Sea Zone
            3 fighters and 1 infantry placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    UK_Pacific : -0,67
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 carriers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 infantry moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Yugoslavia to Northern Italy
            1 fighter moved from Greece to Northern Italy
            2 fighters moved from 97 Sea Zone to Northern Italy
            1 bomber moved from Yugoslavia to Ukraine
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Battle in Midway
            Battle in Northern Italy
                Americans attack with 3 fighters, 2 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Midway from Japanese, taking Northern Italy from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            3 infantry moved from Greece to 97 Sea Zone
            3 infantry moved from 97 Sea Zone to Northern Italy
            1 aaGun moved from Yugoslavia to Northern Italy
            1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 bomber moved from Central United States to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            4 infantry and 1 mech_infantry moved from Central United States to Western United States
            1 aaGun moved from Central United States to Western United States
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 3 cruisers, 1 marine and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            6 carriers and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 64 Sea Zone to 54 Sea Zone
            1 fighter moved from 64 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
            3 fighters moved from Central United States to Western United States
            5 fighters moved from Eastern United States to Western United States
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 bomber moved from Ukraine to Russia
            2 fighters moved from Northern Italy to 97 Sea Zone
            1 fighter moved from Northern Italy to 97 Sea Zone
            6 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 carrier placed in 97 Sea Zone
            3 infantry placed in Greece
            Americans undo move 2.
            3 infantry placed in Yugoslavia
            2 infantry placed in Greece
            3 carriers and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kansu to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yugoslavia to Southern France
                  British take Southern France from Germans
            1 mech_infantry moved from Yugoslavia to Western Germany
            2 infantry moved from Yugoslavia to Slovakia Hungary
            2 infantry moved from Yugoslavia to Greater Southern Germany
            1 bomber moved from Yugoslavia to Volgograd
            1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
            1 tactical_bomber moved from Yugoslavia to Greater Southern Germany
            5 fighters moved from Yugoslavia to Slovakia Hungary
            5 fighters moved from Yugoslavia to Greater Southern Germany
            4 fighters moved from 97 Sea Zone to Western Germany
            2 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from Yugoslavia to Slovakia Hungary
            1 fighter moved from Yugoslavia to Greater Southern Germany
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
            1 fighter moved from Greece to Slovakia Hungary
            1 fighter moved from Greece to Greater Southern Germany
            1 fighter moved from Greece to Western Germany
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Western Germany
                British attack with 5 fighters and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                    British roll dice for 5 fighters and 1 mech_infantry in Western Germany, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Greater Southern Germany
                British attack with 7 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 7/10 hits, 4.50 expected hits
                    Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Greater Southern Germany
                British win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Scotland
                British attack with 2 fighters and 3 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 2 fighters and 3 infantry in Scotland, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                British attack with 7 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 4.50 expected hits
                    Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Slovakia Hungary
                British win, taking Slovakia Hungary from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 armour and 1 mech_infantry moved from Yugoslavia to Northern Italy
            2 artilleries and 2 marines moved from Yugoslavia to Northern Italy
            7 fighters and 1 tactical_bomber moved from Greater Southern Germany to Northern Italy
            7 fighters and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy
            4 fighters moved from Western Germany to 97 Sea Zone
            1 fighter moved from Western Germany to 97 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 aaGun moved from Trans-Jordan to Egypt
            1 fighter moved from Egypt to Northern Italy
            1 fighter moved from Scotland to Northern Italy
            1 fighter moved from Scotland to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
            3 aaGuns, 9 artilleries, 17 infantry and 1 mech_infantry moved from West India to Eastern Persia
            1 fighter moved from Kansu to Russia
            1 bomber moved from Volgograd to Russia
            1 destroyer moved from 64 Sea Zone to 101 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            2 tactical_bombers placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 1 aaGun
            EDIT: Adding units owned by British to United Kingdom: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,5,3,1,5
            British collect 36 PUs (7 lost to blockades); end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Italians : 0.67
    British : -1.17
    AA fire in Volgograd : : -0.17
    Americans : 0.00
    AA fire in Ukraine : : -0.17
    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to Southern France
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters
                British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 3 fighters in Southern France, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Southern France
                Italians win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 mech_infantrys moved from Caucasus to Northwest Persia
            1 submarine moved from 92 Sea Zone to 109 Sea Zone
            1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
            1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from Algeria to Morocco
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
            2 fighters moved from Southern France to Greater Southern Germany
            1 fighter moved from Southern France to Southern Italy
            EDIT: 1 armour moved from Volgograd to Caucasus
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,5,2,1,6,5,6,2,3,6,1,5,2,3,6,1,5,5,1,1,2,6,5,5,1,3,1,2,3,2,3,1,3,5,1
            Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    British : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to New Guinea
            3 fighters moved from Queensland to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 2 infantry in New Guinea, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters and 2 infantry in New Guinea, round 3 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from New Guinea to 54 Sea Zone
            1 armour and 2 mech_infantrys moved from New South Wales to Queensland
            1 cruiser and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 50 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.67
    Japanese : -0.67
    

    Savegame


  • As usual I’m not so tight with the calculations. Had a plan to control both WG and GSG, but it simply doesn’t work. Have to sacrifice the italian air. Is it ok if I blocked with only 1 italian fig? Or would you have attacked it with your aussie dude?

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