@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Killing Time (and Nazis)
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FirstPost
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Russians Russians buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 artillery and 4 infantry moved from Russia to West Russia 1 infantry moved from Novosibirsk to Russia 1 artillery moved from Karelia S.S.R. to West Russia 1 armour moved from Archangel to West Russia 1 infantry moved from Kazakh S.S.R. to Szechwan 2 armour moved from Russia to Evenki National Okrug 1 submarine moved from 4 Sea Zone to 7 Sea Zone 1 fighter moved from Russia to West Russia 1 fighter moved from Karelia S.S.R. to Baltic States 2 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Archangel to West Russia Combat - Russians Battle in West Russia Russians attack with 1 armour, 2 artilleries, 1 fighter and 7 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 7 infantry in West Russia, round 2 : 3/11 hits, 3.17 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 5 infantry in West Russia, round 3 : 2/9 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Russians retreated to Karelia S.S.R. Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Caucasus 1 fighter moved from West Russia to Szechwan Place Units - Russians 2 submarines placed in 4 Sea Zone 1 bomber placed in Russia Russians undo move 2. 1 bomber placed in Caucasus Russians undo move 2. 1 bomber placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -1.83
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Germans Germans buy 6 armour; Remaining resources: 5 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Southern Europe to 15 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus 1 armour, 1 artillery, 1 fighter and 3 infantry moved from Ukraine S.S.R. to Caucasus 3 infantry moved from Belorussia to West Russia 3 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 submarines moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 2 submarines moved from 9 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Algeria to Libya 1 armour moved from Bulgaria Romania to West Russia 1 armour moved from Poland to West Russia 1 armour moved from Baltic States to West Russia 2 infantry moved from Bulgaria Romania to Ukraine S.S.R. 2 armour moved from France to Poland 2 armour moved from Germany to Belorussia 2 infantry moved from Poland to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Northwestern Europe to Poland 1 infantry moved from Northwestern Europe to France 3 infantry moved from Germany to France 1 armour moved from Italy to Poland 1 fighter moved from Bulgaria Romania to Caucasus 1 fighter moved from Poland to West Russia 1 fighter moved from Germany to West Russia 1 bomber moved from Germany to Caucasus Combat - Germans Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Germans roll dice for 1 submarine in 11 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 transports Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 2 submarines Casualties for Russians: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in West Russia Germans attack with 3 armour, 2 fighters and 3 infantry Russians defend with 1 armour, 2 artilleries and 4 infantry Germans roll dice for 3 armour, 2 fighters and 3 infantry in West Russia, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 armour, 2 artilleries and 4 infantry in West Russia, round 2 : 3/7 hits, 2.50 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia Germans roll dice for 3 armour and 2 fighters in West Russia, round 3 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 armour and 2 artilleries in West Russia, round 3 : 1/3 hits, 1.17 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in West Russia Germans roll dice for 2 armour and 2 fighters in West Russia, round 4 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 armour in West Russia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour and 3 infantry Casualties for Russians: 1 armour, 2 artilleries and 4 infantry Battle in Karelia S.S.R. Germans attack with 6 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry AA fire in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Caucasus, round 2 : 4/10 hits, 3.83 expected hits Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 1 fighter and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits 3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Caucasus, round 3 : 5/8 hits, 3.50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 fighter in Caucasus, round 3 : 3/3 hits, 1.50 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 3 infantry Non Combat Move - Germans 2 fighters moved from Caucasus to Belorussia 1 bomber moved from Caucasus to Belorussia 2 fighters moved from 7 Sea Zone to France 2 fighters moved from West Russia to Belorussia Place Units - Germans 6 armour placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : -0.33 Americans : 0.33 Russians : 0.50 AA fire in Caucasus : : -0.50
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Western Canada to Eastern Canada 1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone 2 infantry moved from India to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Trans-Jordan 1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 cruiser moved from 14 Sea Zone to 8 Sea Zone 1 infantry moved from Burma to Yunnan Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British 2 fighters moved from 5 Sea Zone to 8 Sea Zone 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 1 carrier and 1 transport placed in 8 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 0.33
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 53 Sea Zone 1 submarine moved from 44 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria 1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 artillery moved from French Indo-China Thailand to Yunnan 1 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Kwangtung to Yunnan 1 artillery moved from Kwangtung to Yunnan 1 infantry moved from Kiangsu to Kwangtung 2 infantry moved from Kiangsu to Anhwei 1 fighter moved from Manchuria to Anhwei 1 fighter moved from French Indo-China Thailand to Anhwei 2 fighters moved from 61 Sea Zone to Yunnan 1 infantry moved from Kiangsu to Anhwei Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 infantry; Americans defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Yunnan, round 2 : 1/6 hits, 2.33 expected hits Americans roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Yunnan Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Yunnan, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwei Japanese attack with 2 fighters and 3 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Anhwei, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 32 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Solomon Islands 2 fighters moved from Anhwei to Manchuria 2 fighters moved from Yunnan to 61 Sea Zone Place Units - Japanese 1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : -2.83 Japanese : -0.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone 1 fighter moved from Szechwan to India 2 infantry moved from Szechwan to Kazakh S.S.R. Combat - Americans Battle in 53 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone 1 battleship owned by the Americans retreated to 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 18 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 carrier, 1 cruiser and 1 fighter 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter moved from 53 Sea Zone to 56 Sea Zone 1 bomber moved from 53 Sea Zone to Western United States 1 fighter moved from Eastern United States to 56 Sea Zone 1 infantry moved from Central United States to Western United States 1 armour moved from Eastern United States to Western United States 2 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 cruiser moved from 19 Sea Zone to 56 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.83
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 armour moved from Evenki National Okrug to Russia 6 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Szechwan to Russia 1 infantry moved from Szechwan to Kazakh S.S.R. 2 submarines moved from 4 Sea Zone to 6 Sea Zone Non Combat Move - Russians Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Germans Germans buy 4 bombers and 1 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to Caucasus 1 armour and 1 artillery moved from Caucasus to West Russia 2 armour, 1 bomber, 4 fighters and 2 infantry moved from Belorussia to West Russia 6 infantry moved from Karelia S.S.R. to West Russia 6 armour moved from Germany to Belorussia 2 armour moved from Poland to West Russia 2 armour moved from Poland to West Russia 2 fighters moved from France to Belorussia 1 infantry moved from Italy to Germany 1 battleship and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from Libya to 15 Sea Zone 1 armour, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from 16 Sea Zone to Caucasus 1 infantry moved from Libya to Egypt Germans take Egypt from British 5 infantry moved from France to Germany Combat - Germans Non Combat Move - Germans 1 aaGun moved from Italy to Germany 1 aaGun moved from France to Germany 1 infantry moved from Morocco to Algeria 1 submarine moved from 11 Sea Zone to 22 Sea Zone Place Units - Germans 4 bombers and 1 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - British British buy 2 artilleries and 5 infantry; Remaining resources: 8 PUs; Combat Move - British 2 infantry moved from Eastern Australia to 39 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Solomon Islands 1 infantry moved from Persia to India 1 infantry moved from Trans-Jordan to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Italy British take Italy from Germans 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to France British take France from Germans 2 fighters moved from 17 Sea Zone to 16 Sea Zone 1 carrier moved from 17 Sea Zone to 15 Sea Zone 1 cruiser moved from 17 Sea Zone to 16 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to India 1 destroyer moved from 17 Sea Zone to 15 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in 16 Sea Zone British attack with 1 cruiser and 2 fighters Germans defend with 1 battleship and 1 transport British roll dice for 1 cruiser and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 cruiser owned by the British lost in 16 Sea Zone 1 transport owned by the Germans lost in 16 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 cruiser Casualties for Germans: 1 battleship and 1 transport Battle in Egypt British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Solomon Islands British attack with 2 infantry Japanese defend with 1 bomber and 1 infantry British roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Solomon Islands British roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Solomon Islands, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands British win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 bomber and 1 infantry Non Combat Move - British 1 fighter moved from 16 Sea Zone to 15 Sea Zone 1 fighter moved from 16 Sea Zone to 15 Sea Zone Place Units - British 3 infantry placed in India British undo move 1. 1 artillery and 2 infantry placed in India 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 1.00 Japanese : -1.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Anhwei to Szechwan Japanese take Szechwan from Americans 1 infantry moved from Anhwei to Sinkiang 1 infantry moved from Kwangtung to Yunnan 1 infantry moved from Yunnan to Burma 2 artilleries moved from Yunnan to Burma 1 infantry moved from Malaya to French Indo-China Thailand 1 artillery moved from Manchuria to Kiangsu 4 infantry moved from Manchuria to Kiangsu 2 fighters moved from Manchuria to Burma 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Burma 2 infantry moved from 36 Sea Zone to Burma 1 armour moved from 36 Sea Zone to Burma 2 battleships, 1 carrier, 2 destroyers and 2 fighters moved from 61 Sea Zone to 36 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 fighter moved from Japan to 60 Sea Zone Place Units - Japanese 1 carrier placed in 60 Sea Zone 1 fighter placed in 60 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Western United States to 56 Sea Zone 3 infantry moved from Western United States to 56 Sea Zone 1 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 52 Sea Zone 1 armour moved from 52 Sea Zone to Wake Island 3 infantry moved from 52 Sea Zone to Wake Island 2 fighters moved from 52 Sea Zone to Wake Island 2 infantry moved from Central United States to Western United States Combat - Americans Battle in Wake Island Americans attack with 1 armour, 2 fighters and 3 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Wake Island to 52 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.83 Japanese : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 bomber moved from Russia to Caucasus 1 fighter moved from Russia to Caucasus 2 armour and 4 infantry moved from Russia to Novosibirsk 7 infantry moved from Evenki National Okrug to Novosibirsk 3 infantry moved from Russia to Caucasus 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 bomber, 1 fighter and 4 infantry Germans defend with 1 armour, 1 factory and 3 infantry Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Caucasus Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 3 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 4 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 5 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to India 2 submarines moved from 6 Sea Zone to 5 Sea Zone 1 aaGun moved from Russia to Kazakh S.S.R. 1 bomber moved from Caucasus to United Kingdom Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -2.83
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Germans Germans buy 5 artilleries and 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from West Russia to Caucasus 6 armour moved from Belorussia to Caucasus 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry moved from West Russia to Russia 3 infantry moved from Germany to Italy 2 infantry moved from Germany to France 2 bombers moved from Germany to France 1 bomber moved from Germany to Italy 2 fighters moved from Belorussia to Germany 2 infantry moved from Germany to Northwestern Europe 1 bomber moved from Germany to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Italy Germans attack with 1 bomber and 3 infantry British defend with 1 factory and 1 infantry Germans roll dice for 1 bomber and 3 infantry in Italy, round 2 : 0/4 hits, 1.17 expected hits British roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 infantry in Italy, round 3 : 1/4 hits, 1.17 expected hits British roll dice for 1 infantry in Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Italy Germans win, taking Italy from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in France Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in France Germans win, taking France from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 6 armour and 2 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 6 armour and 2 infantry in Caucasus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 6 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Russia Germans attack with 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry Russians defend with 1 factory and 6 infantry Germans roll dice for 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry in Russia, round 2 : 9/21 hits, 8.67 expected hits Russians roll dice for 6 infantry in Russia, round 2 : 1/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 9 armour, 1 artillery, 1 bomber, 4 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 4 fighters moved from Russia to West Russia 1 bomber moved from Russia to Germany 1 bomber moved from Italy to Germany 2 bombers moved from France to Germany 1 bomber moved from Northwestern Europe to Germany 4 fighters moved from West Russia to Poland 1 infantry moved from Algeria to Libya Place Units - Germans 5 artilleries and 3 fighters placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : -0.33 Russians : -1.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 1 aaGun, 4 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from 15 Sea Zone to India 1 infantry moved from Rhodesia to Anglo-Egyptian Sudan 1 artillery and 3 infantry moved from Egypt to Libya 1 carrier, 1 destroyer and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco British take Morocco from Germans 1 fighter moved from United Kingdom to 13 Sea Zone 2 infantry moved from Solomon Islands to 44 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to Borneo Combat - British Battle in Borneo British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya British win, taking Libya from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 3 fighters placed in India 1 aaGun, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.17 Japanese : -0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 bomber, 6 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 2 fighters moved from 60 Sea Zone to Japan 1 carrier moved from 60 Sea Zone to 47 Sea Zone 1 artillery moved from Burma to 36 Sea Zone 1 armour moved from Burma to 36 Sea Zone 2 infantry moved from Burma to 36 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 36 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to Borneo 1 armour moved from 47 Sea Zone to Borneo 2 infantry moved from 47 Sea Zone to Borneo 1 infantry moved from Burma to French Indo-China Thailand 2 artilleries moved from Burma to French Indo-China Thailand 2 fighters moved from Burma to Japan 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Soviet Far East to Manchuria 4 infantry moved from Kiangsu to Kwangtung 1 artillery moved from Kiangsu to Kwangtung 1 infantry moved from Burma to French Indo-China Thailand Combat - Japanese Battle in 47 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports British defend with 1 cruiser, 1 submarine and 1 transport Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports in 47 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits British roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the British lost in 47 Sea Zone 1 transport owned by the British lost in 47 Sea Zone Japanese win with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 25 Casualties for British: 1 cruiser, 1 submarine and 1 transport Battle in Borneo Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 transport placed in 62 Sea Zone 1 bomber and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : -1.83
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Wake Island to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone 1 transport moved from 52 Sea Zone to 56 Sea Zone 1 armour moved from 59 Sea Zone to Iwo Jima 1 infantry moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima 1 carrier, 2 destroyers and 1 fighter moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Western United States to Alaska 1 artillery moved from Central United States to Western United States 2 infantry moved from Kazakh S.S.R. to Persia Combat - Americans Battle in Iwo Jima Americans attack with 1 armour, 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Iwo Jima, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Iwo Jima to 59 Sea Zone Place Units - Americans 1 battleship and 1 destroyer placed in 56 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Combat Move - Russians 2 armour and 13 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 2 armour and 13 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour and 13 infantry in Sinkiang, round 2 : 3/15 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 2 armour and 12 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun moved from Kazakh S.S.R. to Persia Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.17 Japanese : 0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans buy 1 aaGun, 4 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Caucasus to Persia 2 armour moved from Caucasus to Persia 1 infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 9 armour, 1 artillery and 4 infantry moved from Russia to Kazakh S.S.R. Germans take Kazakh S.S.R. from Russians 4 armour moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Germany to France 2 infantry moved from Northwestern Europe to France 2 infantry moved from Italy to Southern Europe 3 artilleries moved from Germany to Southern Europe 4 fighters moved from Poland to Southern Europe 2 artilleries moved from Germany to France 5 bombers moved from Germany to France 1 submarine moved from 22 Sea Zone to 10 Sea Zone Combat - Germans Battle in 10 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 10 Sea Zone Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Persia Germans attack with 2 armour and 2 infantry Americans defend with 2 infantry; Russians defend with 1 aaGun Germans roll dice for 2 armour and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Russians lost in Persia Germans roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Persia Germans win, taking Persia from British with 2 armour and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun Casualties for Americans: 2 infantry Non Combat Move - Germans 1 aaGun moved from Germany to France 1 aaGun moved from Germany to Southern Europe Place Units - Germans 4 infantry placed in Caucasus 1 aaGun placed in Russia 4 armour and 3 artilleries placed in Russia 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 battleship and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 infantry moved from Morocco to 13 Sea Zone 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 2 transports moved from 13 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Algeria British take Algeria from Germans 1 artillery and 2 infantry moved from India to Persia 5 fighters moved from India to Persia 1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from United Kingdom to 7 Sea Zone Combat - British Battle in Persia British attack with 1 artillery, 5 fighters and 2 infantry Germans defend with 2 armour and 2 infantry British roll dice for 1 artillery, 5 fighters and 2 infantry in Persia, round 2 : 1/8 hits, 3.33 expected hits Germans roll dice for 2 armour and 2 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 1 artillery and 5 fighters in Persia, round 3 : 3/6 hits, 2.83 expected hits Germans roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the British lost in Persia British win with 5 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - British 5 fighters moved from Persia to India Place Units - British 3 infantry placed in India 1 artillery and 1 infantry placed in United Kingdom 1 battleship placed in 7 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -2.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Borneo to 47 Sea Zone 1 artillery moved from Borneo to 47 Sea Zone 1 infantry moved from Borneo to 47 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Western Australia 1 infantry moved from 46 Sea Zone to Western Australia 1 artillery moved from 46 Sea Zone to Western Australia 2 battleships, 2 carriers, 2 destroyers and 2 fighters moved from 47 Sea Zone to 36 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Yunnan to Burma 1 infantry moved from Kwangtung to Anhwei 1 armour moved from Manchuria to Kwangtung 1 infantry moved from Evenki National Okrug to Vologda Japanese take Vologda from Russians Combat - Japanese Battle in Western Australia Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Australia Japanese win, taking Western Australia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 infantry moved from French Indo-China Thailand to Yunnan 2 artilleries moved from French Indo-China Thailand to Yunnan Place Units - Japanese 1 armour, 1 bomber, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : 1.83