@jim010 I moved 2 russian infantry into Belo and the russian sub next to France, but I had already clicked done, so I had to edit those moves.
40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Szechwan 1 fighter and 3 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 3 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Suiyuyan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Southern France from British French take Tunisia from British 1 artillery moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone 3 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India 3 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery and 4 infantry moved from 97 Sea Zone to Northern Italy 3 armour moved from Iraq to Eastern Persia 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Norway Battle in 79 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged British roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone British win, taking Northern Italy from Italians, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in West India British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in West India, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in West India British win, taking West India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Holland Belgium British attack with 1 artillery and 6 infantry Germans defend with 2 aaGuns, 1 infantry and 1 tactical_bomber British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 2 aaGuns, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits 2 aaGuns owned by the Germans lost in Holland Belgium British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 3 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 5 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 tactical_bomber in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 2 aaGuns, 1 infantry and 1 tactical_bomber Casualties for British: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British 1 aaGun, 1 artillery and 4 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Eastern Persia 1 fighter and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 3 armour placed in Western Germany 1 artillery and 2 infantry placed in Iraq 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4 British collect 53 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.00 British : -0.50 Japanese : -1.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour, 1 fighter and 6 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 1 fighter and 6 infantry British defend with 1 artillery, 1 factory_minor and 5 infantry Italians roll dice for 1 armour, 1 fighter and 6 infantry in Northern Italy, round 2 : 4/8 hits, 2.00 expected hits British roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 2/6 hits, 2.00 expected hits 4 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 armour, 1 fighter and 4 infantry in Northern Italy, round 3 : 2/6 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 3 infantry Casualties for British: 1 artillery and 5 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3,6 Italians collect 7 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 2.33 British : 0.33
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Ha! Italy just declared war on China! Now you’re screwed! :sweat_smile:
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - French 4 infantry moved from France to Western Germany 3 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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@StuckTojo said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:
Ha! Italy just declared war on China! Now you’re screwed! :sweat_smile:
well thats it. your game. china is screwed.
NOT:stuck_out_tongue_winking_eye:
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 infantry moved from Finland to Norway 5 fighters and 2 tactical_bombers moved from Germany to Norway Combat - Germans Battle in Norway Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 1/9 hits, 4.17 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 5 fighters and 2 tactical_bombers moved from Norway to Germany 3 infantry moved from Germany to Poland 6 infantry moved from Bulgaria to Romania 1 artillery moved from Finland to Karelia Place Units - Germans 1 artillery and 1 infantry placed in Novgorod 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,6,3 Germans collect 26 PUs (4 lost to blockades); end with 27 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -3.17 British : -0.33
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@dawgoneit said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:
@StuckTojo said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:
Ha! Italy just declared war on China! Now you’re screwed! :sweat_smile:
well thats it. your game. china is screwed.
NOT:stuck_out_tongue_winking_eye:
:grin: :sweat_smile:
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Russians Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 3 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Ukraine to Eastern Poland Russians take Bessarabia from Italians Russians take Eastern Poland from Italians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Italians 2 armour moved from Smolensk to Novgorod 4 fighters and 1 tactical_bomber moved from Smolensk to Novgorod 1 infantry moved from Archangel to Novgorod 2 armour and 2 mech_infantrys moved from Russia to Western Ukraine 4 infantry moved from Russia to Samara Combat - Russians Battle in Novgorod Russians attack with 2 armour, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/8 hits, 3.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Novgorod to Belarus 2 aaGuns moved from Russia to Samara Place Units - Russians 3 armour placed in Ukraine 1 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.17
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Just in a teleconference. Be back in a half hour or so.
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OK. I’d say this is a done deal.
Good game. You’ve got at every angle. I’ll post it. Care for another game.
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@StuckTojo love to play another. how would you like it to go this time. (other than better dice)Lol.
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Let’s switch sides. How about a 20 bid for me?
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@StuckTojo sounds good to me…do you want to fire it up with your bid? if not i might be able to do it later. just received a new tiller. on the weather i might do some tilling.
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OK. I can set it up. I’ll take 1 art in Sudan, 1 art in Alex, 1 tank in Egypt, and 1 sub in sz 98.
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OK, we’re up and ready to go. Good luck and have fun.
Oh, I like to play no victory cities. Let me know if that’s cool with you.