40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 harbour and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Burma to West India
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to West India
            1 tactical_bomber moved from Burma to 41 Sea Zone
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Anhwe to Hopei
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 bomber moved from Hunan to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Anhwe to Chahar
            1 bomber moved from Hunan to Kweichow
            1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 79 Sea Zone
                Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 79 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kweichow
                Japanese attack with 1 bomber and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in West India
                Japanese win, taking West India from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from West India to India
            1 armour moved from Burma to India
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 bomber moved from Kweichow to French Indo China
            1 bomber moved from Hopei to French Indo China
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 aaGun, 5 artilleries and 12 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from 79 Sea Zone to India
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in India
            3 mech_infantrys placed in French Indo China
            1 harbour placed in Hainan
            Japanese undo move 3.
            1 harbour placed in French Indo China
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Normandy Bordeaux to Southern France
            1 bomber, 6 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 4 destroyers, 8 fighters, 3 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
            1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in Southern France
                Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                    AA fire in Southern France : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Southern France
                    Americans roll dice for 3 armour, 1 bomber, 5 fighters and 1 tactical_bomber in Southern France, round 2 : 5/10 hits, 5.33 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Southern France, round 2 : 3/12 hits, 4.17 expected hits
                    1 aaGun owned by the Italians, 2 armour owned by the Americans, 1 fighter owned by the Americans and 4 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Southern France, round 3 : 4/7 hits, 3.83 expected hits
                    Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits
                    2 mech_infantrys owned by the Italians, 1 armour owned by the Americans, 2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern France, round 4 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Southern France, round 4 : 0/4 hits, 1.50 expected hits
                    1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in Southern France
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern France, round 5 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Southern France, round 5 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
                Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -19
                Casualties for Americans: 3 armour and 5 fighters
                Casualties for Italians: 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Southern France to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 bomber moved from Southern France to Western Germany
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 fighters placed in Normandy Bordeaux
            6 infantry placed in Eastern United States
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Americans : -0.83
    AA fire in Southern France : : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Szechwan
            1 fighter and 3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 3 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -5
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  British take Southern France from Germans
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from British
                  French take Tunisia from British
            1 artillery moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
            3 infantry moved from Eastern Persia to West India
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
            3 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 81 Sea Zone to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 artillery and 4 infantry moved from 97 Sea Zone to Northern Italy
            3 armour moved from Iraq to Eastern Persia
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Norway
            Battle in 79 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    British roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 79 Sea Zone
                British win, taking Northern Italy from Italians, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in West India
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in West India, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Holland Belgium
                British attack with 1 artillery and 6 infantry
                Germans defend with 2 aaGuns, 1 infantry and 1 tactical_bomber
                    British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits
                    Germans roll dice for 2 aaGuns, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
                    2 aaGuns owned by the Germans lost in Holland Belgium
                    British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 3 : 0/7 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 4 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 5 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 tactical_bomber in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 21
                Casualties for Germans: 2 aaGuns, 1 infantry and 1 tactical_bomber
                Casualties for British: 1 infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
    
        Non Combat Move - British
            1 aaGun, 1 artillery and 4 infantry moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Eastern Persia
            1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
    
        Place Units - British
            3 armour placed in Western Germany
            1 artillery and 2 infantry placed in Iraq
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
            British collect 53 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : -0.50
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour, 1 fighter and 6 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 armour, 1 fighter and 6 infantry
                British defend with 1 artillery, 1 factory_minor and 5 infantry
                    Italians roll dice for 1 armour, 1 fighter and 6 infantry in Northern Italy, round 2 : 4/8 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 2/6 hits, 2.00 expected hits
                    4 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 armour, 1 fighter and 4 infantry in Northern Italy, round 3 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 3 infantry
                Casualties for British: 1 artillery and 5 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3,6
            Italians collect 7 PUs (5 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    British : 0.33
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Ha! Italy just declared war on China! Now you’re screwed! :sweat_smile:


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
            4 infantry moved from France to Western Germany
            3 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:

    @dawgoneit

    Ha! Italy just declared war on China! Now you’re screwed! :sweat_smile:

    well thats it. your game. china is screwed.

    NOT:stuck_out_tongue_winking_eye:

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 infantry moved from Finland to Norway
            5 fighters and 2 tactical_bombers moved from Germany to Norway
    
        Combat - Germans
            Battle in Norway
                Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 1/9 hits, 4.17 expected hits
                    British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            5 fighters and 2 tactical_bombers moved from Norway to Germany
            3 infantry moved from Germany to Poland
            6 infantry moved from Bulgaria to Romania
            1 artillery moved from Finland to Karelia
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Novgorod
            1 fighter and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,6,3
            Germans collect 26 PUs (4 lost to blockades); end with 27 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    British : -0.33
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:

    @StuckTojo said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:

    @dawgoneit

    Ha! Italy just declared war on China! Now you’re screwed! :sweat_smile:

    well thats it. your game. china is screwed.

    NOT:stuck_out_tongue_winking_eye:

    @dawgoneit

    :grin: :sweat_smile:


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 armour moved from Ukraine to Eastern Poland
                  Russians take Bessarabia from Italians
                  Russians take Eastern Poland from Italians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Italians
            2 armour moved from Smolensk to Novgorod
            4 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
            1 infantry moved from Archangel to Novgorod
            2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
            4 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 armour, 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/8 hits, 3.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            2 aaGuns moved from Russia to Samara
    
        Place Units - Russians
            3 armour placed in Ukraine
            1 armour, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.17
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Just in a teleconference. Be back in a half hour or so.

  • '19 '17 '16

    @dawgoneit

    OK. I’d say this is a done deal.

    Good game. You’ve got at every angle. I’ll post it. Care for another game.


  • @StuckTojo love to play another. how would you like it to go this time. (other than better dice)Lol.

  • '19 '17 '16

    @dawgoneit

    Let’s switch sides. How about a 20 bid for me?


  • @StuckTojo sounds good to me…do you want to fire it up with your bid? if not i might be able to do it later. just received a new tiller. on the weather i might do some tilling.

  • '19 '17 '16

    @dawgoneit

    OK. I can set it up. I’ll take 1 art in Sudan, 1 art in Alex, 1 tank in Egypt, and 1 sub in sz 98.

  • '19 '17 '16

    @dawgoneit

    OK, we’re up and ready to go. Good luck and have fun.

    Oh, I like to play no victory cities. Let me know if that’s cool with you.

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