Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Nathan(Axis) vs Joel(Allies)
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Egypt Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Egypt Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Egypt Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium Turn Complete - French French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 3 mech_infantrys moved from Syria to Egypt Germans take Trans-Jordan from British 5 armour and 4 mech_infantrys moved from Iraq to Egypt 1 bomber moved from Western Germany to Egypt 2 artilleries and 2 infantry moved from Norway to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Denmark 2 artilleries moved from Western Germany to France 1 artillery moved from Western Germany to Denmark 3 infantry moved from Western Germany to France 4 infantry moved from Western Germany to Denmark 1 fighter and 1 tactical_bomber moved from Western Germany to Denmark 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Germany to Denmark 1 mech_infantry moved from Germany to France Combat - Germans Battle in Egypt Germans attack with 11 armour, 1 bomber and 7 mech_infantrys British defend with 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys; French defend with 2 infantry; ANZAC defend with 2 infantry Germans roll dice for 11 armour, 1 bomber and 7 mech_infantrys in Egypt, round 2 : 9/19 hits, 7.33 expected hits British roll dice for 3 armour, 1 artillery, 10 infantry and 2 mech_infantrys in Egypt, round 2 : 7/16 hits, 5.83 expected hits 2 infantry owned by the ANZAC, 2 infantry owned by the French, 7 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Egypt Germans roll dice for 11 armour and 1 bomber in Egypt, round 3 : 5/12 hits, 6.17 expected hits British roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Egypt, round 3 : 2/7 hits, 2.83 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 9 armour and 1 bomber in Egypt, round 4 : 5/10 hits, 5.17 expected hits British roll dice for 2 armour in Egypt, round 4 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 8 armour and 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 3 armour and 7 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for British: 3 armour, 1 artillery, 6 infantry and 2 mech_infantrys Casualties for French: 2 infantry Battle in Denmark Germans attack with 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 artilleries and 6 infantry Germans roll dice for 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Denmark, round 2 : 3/12 hits, 3.83 expected hits British roll dice for 2 artilleries and 6 infantry in Denmark, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Denmark Germans roll dice for 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Denmark, round 3 : 4/10 hits, 3.50 expected hits British roll dice for 2 artilleries and 3 infantry in Denmark, round 3 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Denmark Germans roll dice for 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Denmark, round 4 : 3/7 hits, 2.83 expected hits British roll dice for 1 artillery in Denmark, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Denmark Germans win, taking Denmark from British with 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 6 infantry Casualties for British: 2 artilleries and 6 infantry Battle in France Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry British defend with 2 artilleries; French defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in France, round 2 : 1/6 hits, 1.67 expected hits French roll dice for 2 artilleries and 1 infantry in France, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the French lost in France Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in France, round 3 : 1/6 hits, 1.67 expected hits French roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in France Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in France, round 4 : 2/6 hits, 1.67 expected hits French roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Germans captures 16PUs while taking French capital Germans win, taking France from French with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for French: 1 infantry Casualties for British: 2 artilleries Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany 1 artillery moved from Norway to Finland 1 aaGun, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Novgorod to Vyborg 1 aaGun, 2 artilleries and 10 infantry moved from Eastern Poland to Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 3 artilleries and 8 infantry moved from Ukraine to Western Ukraine 3 artilleries and 7 infantry moved from Volgograd to Rostov 1 aaGun moved from Rostov to Volgograd 3 artilleries and 7 infantry moved from Rostov to Ukraine 1 bomber moved from Egypt to Syria Place Units - Germans 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 8 infantry placed in Western Germany 3 armour and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,1,5,1,6,1 Germans collect 56 PUs (3 lost to blockades); end with 72 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 1.67 French : -2.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 2 infantry moved from Baltic States to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland 1 infantry moved from Bryansk to Tambov 1 artillery moved from Russia to Tambov 1 mech_infantry moved from Novosibirsk to Timguska 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States 5 armour, 7 artilleries and 30 infantry moved from Belarus to Baltic States Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00 Italians : 0.67 Russians : -1.00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 3 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 artilleries and 2 infantry moved from Shan State to Burma 3 artilleries and 9 infantry moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 2 armour and 2 mech_infantrys moved from Manchuria to Buryatia 1 mech_infantry moved from Tsinghai to Kansu 1 artillery and 1 mech_infantry moved from Kansu to Timguska Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Timguska Japanese attack with 1 artillery and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Timguska Japanese roll dice for 1 artillery in Timguska, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Timguska, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Timguska, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Timguska Russians win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Buryatia Japanese attack with 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys Russians defend with 1 aaGun and 8 infantry Japanese roll dice for 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys in Buryatia, round 2 : 3/17 hits, 4.50 expected hits Russians roll dice for 1 aaGun and 8 infantry in Buryatia, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia Japanese roll dice for 2 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Buryatia, round 3 : 5/15 hits, 4.17 expected hits Russians roll dice for 6 infantry in Buryatia, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia Japanese roll dice for 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Buryatia, round 4 : 4/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Japanese: 4 infantry Casualties for Russians: 1 aaGun and 8 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone 1 infantry moved from Sikang to Shensi 1 infantry moved from Hopei to Anhwe 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from Malaya to Shan State 2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to Yunnan 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Java to Shan State 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 battleships, 3 carriers and 1 cruiser moved from 57 Sea Zone to 37 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Malaya to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Yunnan Place Units - Japanese 1 destroyer and 1 submarine placed in 37 Sea Zone 1 carrier, 3 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians : -0.33 Japanese : -2.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 1 cruiser, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 destroyer moved from 108 Sea Zone to 110 Sea Zone 2 transports moved from 123 Sea Zone to 106 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 3 armour moved from Normandy Bordeaux to Holland Belgium 3 infantry moved from Southern France to Normandy Bordeaux 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 3 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 3 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 cruisers in Caroline Islands, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from 123 Sea Zone to Iceland 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 cruiser and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Jehol, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol 2 infantry owned by the Chinese retreated to Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
Chinese : -1.67 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 1 cruiser, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 destroyer moved from 108 Sea Zone to 110 Sea Zone 2 transports moved from 123 Sea Zone to 106 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 3 armour moved from Normandy Bordeaux to Holland Belgium 3 infantry moved from Southern France to Normandy Bordeaux 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 3 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 3 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 cruisers in Caroline Islands, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from 123 Sea Zone to Iceland 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 cruiser and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Jehol, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol 2 infantry owned by the Chinese retreated to Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 4 artilleries moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to 113 Sea Zone 4 artilleries moved from 112 Sea Zone to Western Germany 6 infantry moved from 112 Sea Zone to Western Germany Combat - British Battle in 113 Sea Zone British attack with 2 fighters Germans defend with 2 transports 2 transports owned by the Germans lost in 113 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Western Germany British attack with 4 artilleries and 8 infantry Germans defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber; Italians defend with 1 bomber and 1 fighter British roll dice for 3 cruisers in Western Germany, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 4 artilleries and 8 infantry in Western Germany, round 2 : 3/12 hits, 3.33 expected hits Germans roll dice for 2 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/14 hits, 5.33 expected hits 2 aaGuns owned by the Germans, 2 infantry owned by the Germans and 5 infantry owned by the British lost in Western Germany British roll dice for 4 artilleries and 3 infantry in Western Germany, round 3 : 3/7 hits, 2.33 expected hits Germans roll dice for 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber in Western Germany, round 3 : 6/12 hits, 4.67 expected hits 3 infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Western Germany British roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Western Germany, round 4 : 4/9 hits, 3.67 expected hits 1 artillery owned by the British lost in Western Germany Germans win with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for British: 4 artilleries and 8 infantry Casualties for Germans: 2 aaGuns and 5 infantry Non Combat Move - British 2 fighters moved from 113 Sea Zone to 112 Sea Zone 3 aaGuns, 3 artilleries and 7 infantry moved from India to West India 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Place Units - British 4 artilleries, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 1.33 British : -0.50 Americans : 0.00 Chinese : -1.67 Japanese : 1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 123 Sea Zone 1 artillery and 4 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Battle in 123 Sea Zone Italians attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 123 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Italians 1 bomber moved from 123 Sea Zone to Norway 1 artillery moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Northern Italy to Western Germany 1 aaGun, 4 artilleries and 8 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Western Germany 2 armour moved from Iraq to Caucasus 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,5,2,1,2,2 Italians collect 3 PUs (10 lost to blockades); end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 29 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from Vyborg to Novgorod 2 artilleries and 10 infantry moved from Poland to Eastern Poland 6 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Rostov to Bryansk Germans take Bryansk from Russians 2 armour moved from Egypt to Tobruk Germans take Alexandria from British Italians take Tobruk from British 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber moved from Syria to Samara 3 infantry moved from Volgograd to Samara 2 artilleries and 3 infantry moved from Rostov to Tambov 6 armour moved from Egypt to Belgian Congo Germans take Anglo Egyptian Sudan from British Germans take Belgian Congo from British 3 armour moved from Germany to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 2 artilleries and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber French defend with 2 infantry; Americans defend with 3 armour Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 2.83 expected hits British roll dice for 3 armour and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 2 infantry owned by the French lost in Holland Belgium Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/7 hits, 2.67 expected hits British roll dice for 2 armour in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 armour owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 2 infantry Casualties for Americans: 3 armour Casualties for French: 2 infantry Battle in Tambov Germans attack with 2 artilleries and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 4/5 hits, 1.50 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 armour, 8 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 8 artilleries and 25 infantry in Eastern Poland, round 2 : 13/36 hits, 9.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 8 artilleries and 24 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 artilleries and 9 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Vyborg to Novgorod 3 infantry moved from Germany to Poland 1 artillery moved from Vyborg to Finland 1 mech_infantry moved from Denmark to Western Germany 3 artilleries moved from Denmark to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 mech_infantry moved from France to Western Germany 1 bomber moved from Samara to Volgograd 1 artillery and 1 infantry moved from Caucasus to Volgograd 1 artillery and 3 infantry moved from Rostov to Volgograd Place Units - Germans 3 infantry placed in Persia 1 infantry placed in Egypt 3 infantry placed in France 10 infantry placed in Western Germany 3 artilleries and 7 infantry placed in Germany 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,4,5,4,3,2 Germans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 8.33 British : -1.17 Russians : 0.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry and 1 mech_infantry moved from Chahar to Jehol 1 mech_infantry moved from Timguska to Vologda 5 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 4 infantry moved from Baltic States to Novgorod 1 armour moved from Baltic States to Novgorod 2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Belarus 4 armour, 7 artilleries and 24 infantry moved from Baltic States to Poland Combat - Russians Battle in Jehol Russians attack with 4 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry AA fire in Novgorod : 0/3 hits, 0.50 expected hits Russians roll dice for 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry Battle in Poland Russians attack with 4 armour, 7 artilleries and 24 infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 4 armour, 7 artilleries and 24 infantry in Poland, round 2 : 9/35 hits, 9.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 4 armour, 7 artilleries and 22 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.83 Japanese : -0.33 AA fire in Novgorod : : -0.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 units repaired. 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 6 artilleries and 6 infantry moved from Burma to India 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 mech_infantry moved from Yunnan to India 1 armour and 1 mech_infantry moved from Yunnan to India Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Ceylon Battle in 22 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC, taking Ceylon from UK_Pacific, taking 22 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in India Japanese attack with 1 armour, 6 artilleries, 6 infantry and 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 6 artilleries, 6 infantry and 2 mech_infantrys in India, round 2 : 4/15 hits, 4.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Shan State to 35 Sea Zone 1 artillery moved from Yunnan to Kweichow 2 artilleries moved from Kweichow to Anhwe 1 infantry moved from Anhwe to Shantung 1 infantry moved from Shensi to Kansu 2 artilleries moved from Shensi to Hopei 1 armour and 2 mech_infantrys moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Hopei 1 armour and 2 mech_infantrys moved from Yunnan to Sikang 1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Buryatia to Manchuria 1 aaGun, 2 artilleries and 4 infantry moved from Buryatia to Amur 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone EDIT: 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 3 destroyers and 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 73 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : 0.33 Japanese : -2.83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 3 artilleries moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 cruisers moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 4 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 transport moved from 107 Sea Zone to 123 Sea Zone 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 artillery moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 119 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in Java Battle in Kwangtung Battle in Denmark Battle in 23 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win, taking Java from Japanese, taking Kwangtung from Japanese, taking Denmark from Germans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 22 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 fighter moved from 22 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland 3 infantry moved from 123 Sea Zone to Iceland 3 artilleries moved from 123 Sea Zone to Iceland Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 1.17 Japanese : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 infantry moved from Chahar to Jehol Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 3 artilleries moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 cruisers moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 4 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 transport moved from 107 Sea Zone to 123 Sea Zone 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 artillery moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 119 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in Java Battle in Kwangtung Battle in Denmark Battle in 23 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win, taking Java from Japanese, taking Kwangtung from Japanese, taking Denmark from Germans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 22 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 fighter moved from 22 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland 3 infantry moved from 123 Sea Zone to Iceland 3 artilleries moved from 123 Sea Zone to Iceland Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 infantry moved from Chahar to Jehol Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 5 transports moved from 112 Sea Zone to 110 Sea Zone 4 artilleries moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 112 Sea Zone to Norway 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Denmark 1 artillery moved from Morocco to Algeria Combat - British Battle in Norway British attack with 4 artilleries, 2 fighters and 6 infantry Italians defend with 1 bomber British roll dice for 3 cruisers in Norway, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 4 artilleries, 2 fighters and 6 infantry in Norway, round 2 : 3/12 hits, 4.00 expected hits Germans roll dice for 1 bomber in Norway, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Norway British win, taking Norway from Germans with 4 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Non Combat Move - British 3 aaGuns, 3 artilleries and 7 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Denmark to 112 Sea Zone Place Units - British 3 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17 British : -2.50 Americans : 1.17 Japanese : -0.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from Southern France to Normandy Bordeaux 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 armour moved from Northern Italy to Denmark 1 fighter and 1 mech_infantry moved from Western Germany to Denmark Combat - Italians Battle in Denmark Italians attack with 1 armour, 1 fighter and 1 mech_infantry Americans defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Denmark, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Denmark Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Denmark, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Denmark Italians win, taking Denmark from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Italians: 1 mech_infantry Battle in Normandy Bordeaux Italians attack with 5 artilleries and 10 infantry British defend with 1 aaGun; French defend with 1 factory_minor and 1 harbour; Americans defend with 3 infantry Italians roll dice for 5 artilleries and 10 infantry in Normandy Bordeaux, round 2 : 6/15 hits, 4.17 expected hits French roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits 1 aaGun owned by the British, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 5 artilleries and 8 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 infantry Casualties for British: 1 aaGun Casualties for Americans: 3 infantry Non Combat Move - Italians 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 2 infantry moved from France to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 fighter moved from Denmark to Western Germany 2 armour moved from Caucasus to Persia Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,3,2,1,5,4 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.50 French : 1.00 Americans : 0.00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :