@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Dutchman vs Pejon_88 BM3
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Italians collect 4 PUs (3 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6 ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6 ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from West India to India 1 infantry moved from Greece to Albania Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 37 PUs; Germans buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 2 bombers moved from Western Germany to Sweden 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 3 mech_infantrys moved from Southern France to Southern Italy 2 armour moved from Southern France to Southern Italy 1 armour moved from Southern France to Southern Italy 1 mech_infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 armour and 10 mech_infantrys moved from France to Germany 3 artilleries and 5 mech_infantrys moved from Western Germany to Germany 2 mech_infantrys moved from France to Germany 2 infantry moved from Germany to Greater Southern Germany 2 bombers moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Southern France to Yugoslavia 1 bomber moved from Western Germany to Yugoslavia Combat - Germans Battle in Sweden Germans attack with 2 bombers and 2 infantry Russians defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Sweden, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Sweden, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Sweden Germans win, taking Sweden from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Yugoslavia Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia retreated to Yugoslavia Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 bombers moved from Greater Southern Germany to Germany 1 bomber moved from Yugoslavia to Germany 2 bombers moved from Sweden to Germany 1 armour and 1 mech_infantry moved from Southern France to Western Germany Place Units - Germans 3 artilleries placed in Germany 3 infantry placed in France 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 12 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Slovakia Hungary to Northern Italy 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy 2 fighters moved from Slovakia Hungary to Greater Southern Germany 1 artillery and 2 infantry moved from Slovakia Hungary to Greater Southern Germany 10 infantry moved from Szechwan to Yunnan 6 infantry moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow 2 bombers moved from Russia to Yenisey 1 infantry moved from Timguska to Yenisey 1 mech_infantry moved from Kansu to Yenisey 1 mech_infantry moved from Urals to Yenisey Combat - Russians Battle in Northern Italy Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Northern Italy Russians win, taking Northern Italy from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 1 infantry Casualties for Italians: 2 infantry Battle in Kweichow Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/8 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yenisey Russians attack with 2 bombers, 1 infantry and 2 mech_infantrys Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Greater Southern Germany Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Yunnan Russians attack with 10 infantry Japanese defend with 1 artillery Russians roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan Russians win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 2 bombers moved from Yenisey to Vologda 1 infantry moved from Albania to Yugoslavia 1 tactical_bomber moved from Northern Italy to Slovakia Hungary 2 fighters moved from Greater Southern Germany to Slovakia Hungary 2 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 3 mech_infantrys moved from Romania to Slovakia Hungary 3 armour moved from Ukraine to Eastern Poland 4 armour and 1 mech_infantry moved from Russia to Western Ukraine 3 armour moved from Volgograd to Ukraine Place Units - Russians 3 armour placed in Ukraine 3 armour placed in Novgorod 6 armour, 1 bomber and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 59 PUs; end with 59 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 64 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 66 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 68 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 70 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 2 infantry EDIT: Adding units owned by Russians to Karelia: 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 Italians : 1,33 Russians : 2,00 Japanese : 0,50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 7 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 armour moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 2 artilleries, 3 infantry and 3 mech_infantrys moved from Burma to Yunnan 3 bombers moved from Burma to Yunnan 1 mech_infantry moved from Malaya to Burma 1 mech_infantry moved from Malaya to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Malaya to Yunnan 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 3 bombers, 3 infantry and 9 mech_infantrys Russians defend with 1 aaGun and 9 infantry AA fire in Yunnan : 1/3 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 8/17 hits, 4.83 expected hits Chinese roll dice for 1 aaGun and 9 infantry in Yunnan, round 2 : 4/9 hits, 3.00 expected hits 3 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 8 mech_infantrys in Yunnan, round 3 : 2/13 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 bomber, 3 infantry and 2 mech_infantrys Casualties for Russians: 1 aaGun and 9 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China Place Units - Japanese 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : 0.50 Chinese : 1.33 Japanese : 0.33
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Malta to Western Germany 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 fighter and 1 tactical_bomber moved from Spain to Western Germany 1 fighter moved from Spain to Western Germany 3 fighters moved from Spain to Normandy Bordeaux 4 artilleries and 4 infantry moved from Spain to 91 Sea Zone 3 infantry moved from Spain to Normandy Bordeaux 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 3 fighters moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Germany Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits 3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits 1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 1 artillery, 1 fighter and 4 infantry Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys Casualties for Italians: 1 fighter Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Slovakia Hungary 3 fighters moved from Normandy Bordeaux to Spain 2 fighters moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Normandy Bordeaux 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Queensland to Sumatra 2 transports moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 16 Sea Zone to 7 Sea Zone 3 fighters moved from Hawaiian Islands to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Spain 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 carriers placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : 5,67 AA fire in Western Germany : : 0,33 Japanese : 0,67
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow 4 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Malta to Western Germany 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 fighter and 1 tactical_bomber moved from Spain to Western Germany 1 fighter moved from Spain to Western Germany 3 fighters moved from Spain to Normandy Bordeaux 4 artilleries and 4 infantry moved from Spain to 91 Sea Zone 3 infantry moved from Spain to Normandy Bordeaux 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 3 fighters moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Germany Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits 3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits 1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 1 artillery, 1 fighter and 4 infantry Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys Casualties for Italians: 1 fighter Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Slovakia Hungary 3 fighters moved from Normandy Bordeaux to Spain 2 fighters moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Normandy Bordeaux 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Queensland to Sumatra 2 transports moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 16 Sea Zone to 7 Sea Zone 3 fighters moved from Hawaiian Islands to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Spain 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 carriers placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow 4 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters and 6 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 6 artilleries, 5 infantry and 6 mech_infantrys moved from India to Burma 2 mech_infantrys moved from West India to Burma 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer and 1 transport British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Burma British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Burma, round 2 : 6/20 hits, 5,67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour moved from Afghanistan to India 2 armour moved from Eastern Persia to India 1 artillery moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 80 Sea Zone to West India 4 fighters and 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Slovakia Hungary Place Units - British 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Persia 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,00 British : 0,33 Americans : 5,67 AA fire in Western Germany : : 0,33 Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 8 PUs; Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 1 PU (2 lost to blockades); end with 1 PU Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from India to Burma 1 infantry moved from Albania to Yugoslavia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 27 PUs; Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Sweden to Norway Germans take Norway from Russians 1 infantry moved from Sweden to Finland Germans take Finland from Russians 1 artillery and 1 infantry moved from France to Southern France 2 bombers moved from Germany to Greater Southern Germany 2 bombers moved from Germany to Western Germany 1 bomber moved from Germany to Northern Italy 1 infantry moved from France to Western Germany 1 infantry moved from France to Northern Italy 2 infantry moved from Germany to Greater Southern Germany 1 mech_infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany Combat - Germans Battle in Northern Italy Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Western Germany Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 5/6 hits, 2.33 expected hits Americans roll dice for 3 artilleries in Western Germany, round 2 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 3 artilleries Battle in Greater Southern Germany Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Greater Southern Germany retreated to Greater Southern Germany Russians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Northern Italy to Germany 2 bombers moved from Greater Southern Germany to Germany 2 bombers moved from Western Germany to Germany 2 mech_infantrys moved from Southern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany Place Units - Germans 7 infantry placed in Germany 2 infantry placed in France Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 4.00 Americans : -0.67 Russians : 1.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 16 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Finland 1 infantry moved from Poland to Germany 1 artillery moved from Greater Southern Germany to Germany 3 armour moved from Eastern Poland to Germany 8 armour, 15 artilleries, 2 fighters, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Germany 1 bomber moved from Russia to Germany 2 bombers moved from Vologda to Germany 1 armour, 6 infantry and 1 mech_infantry moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 3 armour moved from Novgorod to Finland Combat - Russians Battle in Hunan Russians attack with 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/10 hits, 2,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hunan Russians win, taking Hunan from Japanese with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Finland Russians attack with 3 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 1 artillery and 2 infantry in Finland, round 2 : 4/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Germany Russians attack with 11 armour, 16 artilleries, 3 bombers, 2 fighters, 20 infantry, 14 mech_infantrys and 1 tactical_bomber Germans defend with 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 1 factory_major, 12 infantry and 16 mech_infantrys AA fire in Germany : 0/6 hits, 1,00 expected hits Russians roll dice for 11 armour, 16 artilleries, 3 bombers, 2 fighters, 20 infantry, 14 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 24/67 hits, 22,83 expected hits Germans roll dice for 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 12 infantry and 16 mech_infantrys in Germany, round 2 : 14/56 hits, 18,17 expected hits 14 infantry owned by the Russians, 3 aaGuns owned by the Germans, 5 bombers owned by the Germans, 12 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Germany Russians roll dice for 11 armour, 16 artilleries, 3 bombers, 2 fighters, 6 infantry, 14 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 15/53 hits, 20,50 expected hits Germans roll dice for 2 armour, 21 artilleries and 12 mech_infantrys in Germany, round 3 : 10/35 hits, 12,00 expected hits 6 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians and 12 mech_infantrys owned by the Germans lost in Germany Russians roll dice for 11 armour, 12 artilleries, 3 bombers, 2 fighters, 14 mech_infantrys and 1 tactical_bomber in Germany, round 4 : 23/43 hits, 17,50 expected hits Germans roll dice for 2 armour and 18 artilleries in Germany, round 4 : 8/20 hits, 7,00 expected hits 5 mech_infantrys owned by the Russians, 18 artilleries owned by the Germans, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Germany Russians captures 35PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 11 armour, 9 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 163 Casualties for Russians: 7 artilleries, 20 infantry and 5 mech_infantrys Casualties for Germans: 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 12 infantry and 16 mech_infantrys triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Russians 1 bomber, 2 fighters and 1 tactical_bomber moved from Germany to Yugoslavia 3 aaGuns moved from Slovakia Hungary to Yugoslavia 4 armour and 1 mech_infantry moved from Western Ukraine to Poland 2 bombers moved from Germany to Poland 6 armour moved from Ukraine to Romania 1 aaGun moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 6 armour and 2 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 7 armour placed in Russia Turn Complete - Russians Russians collect 59 PUs; end with 95 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 98 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 100 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 102 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 104 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 106 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 130 PUs
Combat Hit Differential Summary :
Germans : -5,50 Russians : 4,00 Japanese : 0,67 AA fire in Germany : : -1,00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour and 3 mech_infantrys moved from Shantung to Kweichow 1 bomber moved from French Indo China to Kweichow 1 armour and 2 mech_infantrys moved from French Indo China to Hunan 1 bomber moved from French Indo China to Kweichow 2 artilleries moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to Kweichow 2 mech_infantrys moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Hunan 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to French Indo China 1 mech_infantry moved from Malaya to Yunnan 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 armour, 2 bombers and 6 mech_infantrys Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 2 armour, 2 bombers and 6 mech_infantrys in Kweichow, round 2 : 3/10 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 armour, 2 bombers and 5 mech_infantrys in Kweichow, round 3 : 4/9 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 fighter and 4 infantry Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 armour, 2 artilleries and 6 mech_infantrys Russians defend with 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 2 artilleries and 6 mech_infantrys in Hunan, round 2 : 1/9 hits, 2.50 expected hits Chinese roll dice for 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 2.50 expected hits 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Hunan, round 3 : 5/7 hits, 2.17 expected hits Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 3 : 3/7 hits, 2.50 expected hits 5 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Hunan, round 4 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6 Casualties for Japanese: 6 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry Non Combat Move - Japanese 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Kweichow to French Indo China Place Units - Japanese 2 fighters and 2 infantry placed in Japan 1 armour and 3 mech_infantrys placed in Japan 1 artillery and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.83 Japanese : 1.00
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 5 fighters moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France 3 artilleries and 5 infantry moved from Spain to Southern France 2 fighters moved from Spain to France 3 fighters moved from Spain to Southern France 3 fighters moved from Sumatra to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Korea Battle in 42 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 3 destroyers, 2 submarines and 2 transports Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits 3 destroyers owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans Submerged 2 submarines owned by the Japanese Submerged 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 38 Casualties for Japanese: 3 destroyers and 2 transports Battle in Southern France Americans attack with 3 artilleries, 3 fighters and 5 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 artilleries, 3 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3,83 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/7 hits, 2,67 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in France Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 3/7 hits, 2,67 expected hits Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 fighters moved from Southern France to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Slovakia Hungary to Tsinghai 6 fighters moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 7 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from 6 Sea Zone to Iwo Jima Place Units - Americans 3 artilleries, 3 bombers and 3 infantry placed in Western United States Americans undo move 1. 4 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States 3 bombers placed in Eastern United States 3 mech_infantrys placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : -2,50 Japanese : -1,33
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,50 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 5 fighters moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France 3 artilleries and 5 infantry moved from Spain to Southern France 2 fighters moved from Spain to France 3 fighters moved from Spain to Southern France 3 fighters moved from Sumatra to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Korea Battle in 42 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 3 destroyers, 2 submarines and 2 transports Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits 3 destroyers owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans Submerged 2 submarines owned by the Japanese Submerged 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 38 Casualties for Japanese: 3 destroyers and 2 transports Battle in Southern France Americans attack with 3 artilleries, 3 fighters and 5 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 artilleries, 3 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3,83 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/7 hits, 2,67 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in France Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 3/7 hits, 2,67 expected hits Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 fighters moved from Southern France to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Slovakia Hungary to Tsinghai 6 fighters moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 7 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from 6 Sea Zone to Iwo Jima Place Units - Americans 3 artilleries, 3 bombers and 3 infantry placed in Western United States Americans undo move 1. 4 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States 3 bombers placed in Eastern United States 3 mech_infantrys placed in Spain Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 6 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 3 armour and 2 mech_infantrys moved from India to Shan State 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys moved from Burma to Yunnan Combat - British Battle in Shan State British attack with 3 armour and 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 3 armour and 2 mech_infantrys in Shan State, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 7/20 hits, 5,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour and 2 mech_infantrys moved from West India to Burma 4 artilleries and 1 fighter moved from West India to India 3 mech_infantrys moved from Eastern Persia to India 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 carrier, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 carrier and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to France 4 fighters moved from Normandy Bordeaux to France Place Units - British 1 mech_infantry placed in Union of South Africa 3 armour placed in Persia 3 armour placed in Egypt 1 transport placed in 71 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : 2,50 Americans : -2,50 Chinese : 0,50 Japanese : -1,33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Southern Italy to Greater Southern Germany Italians take Greater Southern Germany from Russians 1 mech_infantry moved from Southern Italy to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone ANZAC take 62 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC win with 1 fighter remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Sumatra 1 fighter moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,33