• TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
            Italians collect 4 PUs (3 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from West India to India
            1 infantry moved from Greece to Albania
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 37 PUs; 
            Germans buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Sweden
            2 bombers moved from Western Germany to Sweden
            1 mech_infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            3 mech_infantrys moved from Southern France to Southern Italy
            2 armour moved from Southern France to Southern Italy
            1 armour moved from Southern France to Southern Italy
            1 mech_infantry moved from Southern France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            2 armour and 10 mech_infantrys moved from France to Germany
            3 artilleries and 5 mech_infantrys moved from Western Germany to Germany
            2 mech_infantrys moved from France to Germany
            2 infantry moved from Germany to Greater Southern Germany
            2 bombers moved from Western Germany to Greater Southern Germany
            1 mech_infantry moved from Southern France to Yugoslavia
            1 bomber moved from Western Germany to Yugoslavia
    
        Combat - Germans
            Battle in Sweden
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 armour
                    Germans roll dice for 2 bombers and 2 infantry in Sweden, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Sweden, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Sweden
                Germans win, taking Sweden from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Yugoslavia
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Yugoslavia
                 retreated to Yugoslavia
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            2 bombers moved from Greater Southern Germany to Germany
            1 bomber moved from Yugoslavia to Germany
            2 bombers moved from Sweden to Germany
            1 armour and 1 mech_infantry moved from Southern France to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Germany
            3 infantry placed in France
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : -0.17
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 12 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Slovakia Hungary to Northern Italy
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy
            2 fighters moved from Slovakia Hungary to Greater Southern Germany
            1 artillery and 2 infantry moved from Slovakia Hungary to Greater Southern Germany
            10 infantry moved from Szechwan to Yunnan
            6 infantry moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
            2 bombers moved from Russia to Yenisey
            1 infantry moved from Timguska to Yenisey
            1 mech_infantry moved from Kansu to Yenisey
            1 mech_infantry moved from Urals to Yenisey
    
        Combat - Russians
            Battle in Northern Italy
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Northern Italy
                Russians win, taking Northern Italy from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Kweichow
                Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/8 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Russians win, taking Kweichow from Japanese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yenisey
                Russians attack with 2 bombers, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                Russians win, taking Yenisey from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Greater Southern Germany
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Yunnan
                Russians attack with 10 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan
                Russians win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 aaGun moved from Szechwan to Yunnan
            1 aaGun moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
            1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
            2 bombers moved from Yenisey to Vologda
            1 infantry moved from Albania to Yugoslavia
            1 tactical_bomber moved from Northern Italy to Slovakia Hungary
            2 fighters moved from Greater Southern Germany to Slovakia Hungary
            2 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
            3 mech_infantrys moved from Romania to Slovakia Hungary
            3 armour moved from Ukraine to Eastern Poland
            4 armour and 1 mech_infantry moved from Russia to Western Ukraine
            3 armour moved from Volgograd to Ukraine
    
        Place Units - Russians
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            6 armour, 1 bomber and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 59 PUs; end with 59 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 64 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 66 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 68 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 2 infantry
            EDIT: Adding units owned by Russians to Karelia: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : 1,33
    Russians : 2,00
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 7 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            1 armour moved from Hunan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            2 artilleries, 3 infantry and 3 mech_infantrys moved from Burma to Yunnan
            3 bombers moved from Burma to Yunnan
            1 mech_infantry moved from Malaya to Burma
            1 mech_infantry moved from Malaya to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from French Indo China to Yunnan
            1 mech_infantry moved from Malaya to Yunnan
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from Caroline Islands to Japan
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 62 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 3 bombers, 3 infantry and 9 mech_infantrys
                Russians defend with 1 aaGun and 9 infantry
                    AA fire in Yunnan : 1/3 hits, 0.50 expected hits
                    1 bomber owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 8/17 hits, 4.83 expected hits
                    Chinese roll dice for 1 aaGun and 9 infantry in Yunnan, round 2 : 4/9 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Yunnan
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 8 mech_infantrys in Yunnan, round 3 : 2/13 hits, 4.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 bomber, 3 infantry and 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 9 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Shantung
            5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    AA fire in Yunnan : : 0.50
    Chinese : 1.33
    Japanese : 0.33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malta to Western Germany
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 fighter and 1 tactical_bomber moved from Spain to Western Germany
            1 fighter moved from Spain to Western Germany
            3 fighters moved from Spain to Normandy Bordeaux
            4 artilleries and 4 infantry moved from Spain to 91 Sea Zone
            3 infantry moved from Spain to Normandy Bordeaux
            4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            3 fighters moved from Midway to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Germany
                Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter
                    AA fire in Western Germany : 1/4 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits
                    Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits
                    3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany
                    Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits
                    1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
                Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 bomber moved from Western Germany to Slovakia Hungary
            3 fighters moved from Normandy Bordeaux to Spain
            2 fighters moved from 91 Sea Zone to Spain
            1 aaGun moved from Spain to Normandy Bordeaux
            2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from Queensland to Sumatra
            2 transports moved from 10 Sea Zone to 26 Sea Zone
            3 carriers moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 16 Sea Zone to 7 Sea Zone
            3 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Spain
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 carriers placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : 5,67
    AA fire in Western Germany : : 0,33
    Japanese : 0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
            4 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malta to Western Germany
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 fighter and 1 tactical_bomber moved from Spain to Western Germany
            1 fighter moved from Spain to Western Germany
            3 fighters moved from Spain to Normandy Bordeaux
            4 artilleries and 4 infantry moved from Spain to 91 Sea Zone
            3 infantry moved from Spain to Normandy Bordeaux
            4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            3 fighters moved from Midway to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Germany
                Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter
                    AA fire in Western Germany : 1/4 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits
                    Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits
                    3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany
                    Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits
                    1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
                Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 bomber moved from Western Germany to Slovakia Hungary
            3 fighters moved from Normandy Bordeaux to Spain
            2 fighters moved from 91 Sea Zone to Spain
            1 aaGun moved from Spain to Normandy Bordeaux
            2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from Queensland to Sumatra
            2 transports moved from 10 Sea Zone to 26 Sea Zone
            3 carriers moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 16 Sea Zone to 7 Sea Zone
            3 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Spain
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 carriers placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
            4 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 fighters and 6 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 6 artilleries, 5 infantry and 6 mech_infantrys moved from India to Burma
            2 mech_infantrys moved from West India to Burma
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
    
        Combat - British
            Battle in 113 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 destroyer and 1 transport
                    British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 113 Sea Zone
                    1 transport owned by the Germans lost in 113 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Germans: 1 destroyer and 1 transport
            Battle in Burma
                British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Burma, round 2 : 6/20 hits, 5,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 armour moved from Afghanistan to India
            2 armour moved from Eastern Persia to India
            1 artillery moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
            1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from 80 Sea Zone to West India
            4 fighters and 2 infantry moved from Spain to Normandy Bordeaux
            2 fighters moved from 113 Sea Zone to Slovakia Hungary
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Persia
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,00
    British : 0,33
    Americans : 5,67
    AA fire in Western Germany : : 0,33
    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 8 PUs; 
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Italians collect 1 PU (2 lost to blockades); end with 1 PU
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Southern Italy: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
            ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
            ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from India to Burma
            1 infantry moved from Albania to Yugoslavia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 27 PUs; 
            Germans buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Sweden to Norway
                  Germans take Norway from Russians
            1 infantry moved from Sweden to Finland
                  Germans take Finland from Russians
            1 artillery and 1 infantry moved from France to Southern France
            2 bombers moved from Germany to Greater Southern Germany
            2 bombers moved from Germany to Western Germany
            1 bomber moved from Germany to Northern Italy
            1 infantry moved from France to Western Germany
            1 infantry moved from France to Northern Italy
            2 infantry moved from Germany to Greater Southern Germany
            1 mech_infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 artillery moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Italy
                Germans win, taking Northern Italy from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Western Germany
                Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys
                Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 5/6 hits, 2.33 expected hits
                    Americans roll dice for 3 artilleries in Western Germany, round 2 : 0/3 hits, 1.00 expected hits
                    3 artilleries owned by the Americans lost in Western Germany
                Germans win, taking Western Germany from Americans with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 3 artilleries
            Battle in Greater Southern Germany
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Greater Southern Germany
                 retreated to Greater Southern Germany
                Russians win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Southern France
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Northern Italy to Germany
            2 bombers moved from Greater Southern Germany to Germany
            2 bombers moved from Western Germany to Germany
            2 mech_infantrys moved from Southern Italy to Western Germany
            1 armour moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Western Germany
    
        Place Units - Germans
            7 infantry placed in Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    Americans : -0.67
    Russians : 1.67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 16 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Karelia to Finland
            1 infantry moved from Poland to Germany
            1 artillery moved from Greater Southern Germany to Germany
            3 armour moved from Eastern Poland to Germany
            8 armour, 15 artilleries, 2 fighters, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Germany
            1 bomber moved from Russia to Germany
            2 bombers moved from Vologda to Germany
            1 armour, 6 infantry and 1 mech_infantry moved from Kweichow to Hunan
            1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            3 armour moved from Novgorod to Finland
    
        Combat - Russians
            Battle in Hunan
                Russians attack with 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/10 hits, 2,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hunan
                Russians win, taking Hunan from Japanese with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Finland
                Russians attack with 3 armour, 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 1 artillery and 2 infantry in Finland, round 2 : 4/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Germany
                Russians attack with 11 armour, 16 artilleries, 3 bombers, 2 fighters, 20 infantry, 14 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 1 factory_major, 12 infantry and 16 mech_infantrys
                    AA fire in Germany : 0/6 hits, 1,00 expected hits
                    Russians roll dice for 11 armour, 16 artilleries, 3 bombers, 2 fighters, 20 infantry, 14 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 24/67 hits, 22,83 expected hits
                    Germans roll dice for 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 12 infantry and 16 mech_infantrys in Germany, round 2 : 14/56 hits, 18,17 expected hits
                    14 infantry owned by the Russians, 3 aaGuns owned by the Germans, 5 bombers owned by the Germans, 12 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Germany
                    Russians roll dice for 11 armour, 16 artilleries, 3 bombers, 2 fighters, 6 infantry, 14 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 15/53 hits, 20,50 expected hits
                    Germans roll dice for 2 armour, 21 artilleries and 12 mech_infantrys in Germany, round 3 : 10/35 hits, 12,00 expected hits
                    6 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians and 12 mech_infantrys owned by the Germans lost in Germany
                    Russians roll dice for 11 armour, 12 artilleries, 3 bombers, 2 fighters, 14 mech_infantrys and 1 tactical_bomber in Germany, round 4 : 23/43 hits, 17,50 expected hits
                    Germans roll dice for 2 armour and 18 artilleries in Germany, round 4 : 8/20 hits, 7,00 expected hits
                    5 mech_infantrys owned by the Russians, 18 artilleries owned by the Germans, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Germany
                Russians captures 35PUs while taking Germans capital
                Russians converts factory_major into different units
                Russians win, taking Germany from Germans with 11 armour, 9 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 163
                Casualties for Russians: 7 artilleries, 20 infantry and 5 mech_infantrys
                Casualties for Germans: 3 aaGuns, 2 armour, 21 artilleries, 5 bombers, 12 infantry and 16 mech_infantrys
            triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Russians
            1 bomber, 2 fighters and 1 tactical_bomber moved from Germany to Yugoslavia
            3 aaGuns moved from Slovakia Hungary to Yugoslavia
            4 armour and 1 mech_infantry moved from Western Ukraine to Poland
            2 bombers moved from Germany to Poland
            6 armour moved from Ukraine to Romania
            1 aaGun moved from Kweichow to Hunan
            1 fighter and 1 tactical_bomber moved from Hunan to Shensi
            6 armour and 2 mech_infantrys moved from Russia to Novosibirsk
    
        Place Units - Russians
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            7 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 59 PUs; end with 95 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 98 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 100 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 102 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 104 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 106 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    Germans : -5,50
    Russians : 4,00
    Japanese : 0,67
    AA fire in Germany : : -1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 armour and 3 mech_infantrys moved from Shantung to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 armour and 2 mech_infantrys moved from French Indo China to Hunan
            1 bomber moved from French Indo China to Kweichow
            2 artilleries moved from Yunnan to Hunan
            2 mech_infantrys moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Kweichow
            2 mech_infantrys moved from Yunnan to Hunan
            2 mech_infantrys moved from Yunnan to Hunan
            1 mech_infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to French Indo China
            1 mech_infantry moved from Malaya to Yunnan
            5 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 destroyers moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 armour, 2 bombers and 6 mech_infantrys
                Chinese defend with 1 fighter and 4 infantry
                    Japanese roll dice for 2 armour, 2 bombers and 6 mech_infantrys in Kweichow, round 2 : 3/10 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 2 armour, 2 bombers and 5 mech_infantrys in Kweichow, round 3 : 4/9 hits, 3.17 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 fighter and 4 infantry
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 2 artilleries and 6 mech_infantrys
                Russians defend with 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 6 mech_infantrys in Hunan, round 2 : 1/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 2.50 expected hits
                    2 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Hunan
                    Japanese roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Hunan, round 3 : 5/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 3 : 3/7 hits, 2.50 expected hits
                    5 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Hunan, round 4 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Japanese: 6 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 bombers moved from Kweichow to French Indo China
    
        Place Units - Japanese
            2 fighters and 2 infantry placed in Japan
            1 armour and 3 mech_infantrys placed in Japan
            1 artillery and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : -0.83
    Japanese : 1.00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            5 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            3 infantry moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France
            3 artilleries and 5 infantry moved from Spain to Southern France
            2 fighters moved from Spain to France
            3 fighters moved from Spain to Southern France
            3 fighters moved from Sumatra to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in 42 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 3 destroyers, 2 submarines and 2 transports
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    3 destroyers owned by the Japanese lost in 42 Sea Zone
                1 submarine owned by the Americans Submerged
                2 submarines owned by the Japanese Submerged
                    2 transports owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 38
                Casualties for Japanese: 3 destroyers and 2 transports
            Battle in Southern France
                Americans attack with 3 artilleries, 3 fighters and 5 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 artilleries, 3 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3,83 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in France
                Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/7 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in France
                    Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 3/7 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Slovakia Hungary to Tsinghai
            6 fighters moved from 42 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 7 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            2 bombers moved from 6 Sea Zone to Iwo Jima
    
        Place Units - Americans
            3 artilleries, 3 bombers and 3 infantry placed in Western United States
            Americans undo move 1.
            4 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            3 bombers placed in Eastern United States
            3 mech_infantrys placed in Spain
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -2,50
    Japanese : -1,33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Shensi
            1 infantry placed in Hopei
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,50
    Japanese : 0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            5 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            3 infantry moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France
            3 artilleries and 5 infantry moved from Spain to Southern France
            2 fighters moved from Spain to France
            3 fighters moved from Spain to Southern France
            3 fighters moved from Sumatra to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in 42 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 3 destroyers, 2 submarines and 2 transports
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    3 destroyers owned by the Japanese lost in 42 Sea Zone
                1 submarine owned by the Americans Submerged
                2 submarines owned by the Japanese Submerged
                    2 transports owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 38
                Casualties for Japanese: 3 destroyers and 2 transports
            Battle in Southern France
                Americans attack with 3 artilleries, 3 fighters and 5 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 artilleries, 3 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3,83 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in France
                Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/7 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in France
                    Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 3/7 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Slovakia Hungary to Tsinghai
            6 fighters moved from 42 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 7 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            2 bombers moved from 6 Sea Zone to Iwo Jima
    
        Place Units - Americans
            3 artilleries, 3 bombers and 3 infantry placed in Western United States
            Americans undo move 1.
            4 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            3 bombers placed in Eastern United States
            3 mech_infantrys placed in Spain
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Shensi
            1 infantry placed in Hopei
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 6 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            3 armour and 2 mech_infantrys moved from India to Shan State
            1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys moved from Burma to Yunnan
    
        Combat - British
            Battle in Shan State
                British attack with 3 armour and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 armour and 2 mech_infantrys in Shan State, round 2 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 7/20 hits, 5,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 armour and 2 mech_infantrys moved from West India to Burma
            4 artilleries and 1 fighter moved from West India to India
            3 mech_infantrys moved from Eastern Persia to India
            3 mech_infantrys moved from Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 carrier, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 carrier and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 5 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to France
            4 fighters moved from Normandy Bordeaux to France
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            3 armour placed in Persia
            3 armour placed in Egypt
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 2,50
    Americans : -2,50
    Chinese : 0,50
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
                  Italians take Greater Southern Germany from Russians
            1 mech_infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                1 submarine owned by the Japanese Submerged
                ANZAC win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Sumatra
            1 fighter moved from 46 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : 0,33
    

    Savegame

Suggested Topics

  • 12
  • 23
  • 44
  • 16
  • 36
  • 25
  • 106
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.0k

Users

39.3k

Topics

1.7m

Posts