@Entek italy up
Total Ancient War UK vs US Game 1
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TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Seleucid 4 hoplites, 8 phalanxs and 2 warelephants moved from Seleucia to Susa 1 cataphract and 2 hoplites moved from Seleucia to Babylon 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 62 1 catapult moved from Salamis to SZ 62 1 hoplite moved from Salamis to SZ 62 1 hoplite moved from Salamis to SZ 62 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 64 1 catapult and 2 hoplites moved from SZ 64 to Cydonia 1 cataphract and 2 warelephants moved from Antioch to Jerusalem 1 hoplite moved from Sidon to Jerusalem 1 hoplite moved from Antioch to Sidon Purchase Units - Seleucid Seleucid buy 1 bireme, 3 cataphracts, 3 hoplites and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Cydonia Seleucid attack with 1 catapult and 2 hoplites Pergamon defend with 2 cavalrys Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 2/3 hits, 1.33 expected hits Pergamon roll dice for 2 cavalrys in Cydonia, round 2 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Pergamon lost in Cydonia Seleucid win, taking Cydonia from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 12 Casualties for Pergamon: 2 cavalrys Battle in Babylon Seleucid attack with 1 cataphract and 2 hoplites Parthia defend with 1 warelephant Seleucid roll dice for 1 cataphract and 2 hoplites in Babylon, round 2 : 0/3 hits, 1.17 expected hits Parthia roll dice for 1 warelephant in Babylon, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Babylon Seleucid roll dice for 1 cataphract and 1 hoplite in Babylon, round 3 : 1/2 hits, 0.83 expected hits Parthia roll dice for 1 warelephant in Babylon, round 3 : 0/1 hits, 0.50 expected hits 1 warelephant owned by the Parthia lost in Babylon Seleucid win, taking Babylon from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 3 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 warelephant Battle in Susa Seleucid attack with 4 hoplites, 8 phalanxs and 2 warelephants Parthia defend with 5 archers, 1 catapult and 1 wall AAwall fire in Susa : 0/1 hits, 0.50 expected hits Seleucid roll dice for 4 hoplites, 8 phalanxs and 2 warelephants in Susa, round 2 : 11/14 hits, 7.33 expected hits Parthia roll dice for 5 archers, 1 catapult and 1 wall in Susa, round 2 : 3/7 hits, 4.00 expected hits 1 wall owned by the Parthia, 5 archers owned by the Parthia, 3 hoplites owned by the Seleucid and 1 catapult owned by the Parthia lost in Susa Seleucid win, taking Susa from Parthia with 1 hoplite, 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 46 Casualties for Seleucid: 3 hoplites Casualties for Parthia: 5 archers, 1 catapult and 1 wall Non Combat Move - Seleucid 2 hoplites moved from Tarsus to Tavium 1 cataphract and 1 warelephant moved from Tavium to Pessinus 1 hoplite moved from Heraclea Pontica to Pessinus Place Units - Seleucid 1 bireme placed in SZ 61 1 hoplite and 2 warelephants placed in Antioch 3 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia 1 hoplite placed in Seleucia Seleucid undo move 3. 2 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia 1 cataphract placed in Antioch Seleucid undo move 4. 2 cataphracts and 1 hoplite placed in Seleucia 1 warelephant placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 5,5 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 91 PUs; end with 91 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 89 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 85 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 89 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Parthia : -1.00 AAwall fire in Susa : : -0.50 Seleucid : 3.33Territory Summary for Seleucid :
Jerusalem : 1 flag, 8 cataphracts, 1 catapult, 12 hoplites, 1 leader, 7 phalanxs and 3 warelephants Pessinus : 1 cataphract, 1 hoplite and 1 warelephant Petra : 1 flag Babylon : 1 flag, 1 cataphract and 1 hoplite Tavium : 2 hoplites Salamis : 1 flag Ninive : 1 hoplite Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 3 warelephants SZ 61 : 1 bireme SZ 64 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme Susa : 1 flag, 1 hoplite, 8 phalanxs and 2 warelephants Cydonia : 1 flag, 1 catapult and 2 hoplites Seleucia : 2 cataphracts, 1 city, 2 hoplites and 3 walls Sidon : 1 flag, 1 hopliteProduction/PUs Summary :
RomanRepublic : 62 / 74 GreekCityStates : 33 / 35 Pergamon : 24 / 31 Carthage : 68 / 76 Macedonia : 39 / 40 Bosporus : 30 / 26 Pontus : 21 / 20 Seleucid : 91 / 89 Egypt : 28 / 27 Parthia : 24 / 42 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 735 -
@Wittmann has forgotten to move his Bosporusian cavalry back to Thessalonica. Leo can you please edit in that non-com.
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Leo has asked that the next player please do it for him. The 6 Bosp cav in Larissa should be in Thessalonica. Thanks.
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Egypt Purchase Units - Egypt Egypt buy 1 archer and 3 chariots; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - Egypt 5 chariots and 4 warelephants moved from Memphis to Alexandria 1 chariot and 1 leader moved from Memphis to Alexandria 1 archer moved from Alexandria to Memphis 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 1 archer and 3 chariots placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 1/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after successful research. Egypt discover navalAcademy Activate Technology - Egypt Egypt activating navalAcademy Turn Complete - Egypt Egypt collect 28 PUs; end with 29 PUs Egypt collect 6 PUs from War Bonds; end with 35 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 33 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 31 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 30 PUsCombat Hit Differential Summary :
Egypt rolls : : 1.00Territory Summary for Egypt :
Memphis : 10 archers, 2 catapults and 13 phalanxs Alexandria : 1 archer, 1 catapult, 10 chariots, 1 city, 1 leader, 1 phalanx, 3 walls and 4 warelephants Cyrene : 1 archer Pharan : 1 archerProduction/PUs Summary :
RomanRepublic : 62 / 74 GreekCityStates : 33 / 35 Pergamon : 24 / 31 Carthage : 68 / 76 Macedonia : 39 / 40 Bosporus : 30 / 26 Pontus : 21 / 20 Seleucid : 91 / 89 Egypt : 28 / 30 Parthia : 24 / 42 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 735 -
TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Parthia Purchase Units - Parthia Parthia buy 3 archers and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Parthia 1 archer moved from Cyropolis to Ecbatana Place Units - Parthia 3 archers and 3 horsearchers placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 5,1 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 24 PUs; end with 24 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 27 PUsCombat Hit Differential Summary :
Territory Summary for Parthia :
Albana : 1 archer Armavira : 1 archer SZ 84 : 1 flagship and 1 trireme Ecbatana : 1 archer Gazaca : 1 flag Persepolis : 7 archers, 1 cataphract, 1 catapult, 1 city, 7 horsearchers, 1 leader and 4 walls East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 74 GreekCityStates : 33 / 35 Pergamon : 24 / 31 Carthage : 68 / 76 Macedonia : 39 / 40 Bosporus : 30 / 26 Pontus : 21 / 20 Seleucid : 91 / 89 Egypt : 28 / 30 Parthia : 24 / 27 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 735 -
TripleA Turn Summary: Armenia round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Armenia Purchase Units - Armenia Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Place Units - Armenia 3 catapults and 1 skirmisher placed in Armavira Research Technology - Armenia Armenia roll 6,1 and gets 1 hit Armenia removing all Technology Tokens after successful research. Armenia discover supraremes Activate Technology - Armenia Armenia activating supraremes Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - RomanRepublic 3 quadriremes and 3 supraremes moved from SZ 28 to SZ 27 Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 1 legionaire, 1 skirmisher and 2 supraremes; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in SZ 27 RomanRepublic attack with 3 quadriremes and 3 supraremes Carthage defend with 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes quad_VS_tri fire in SZ 27 : 0/2 hits, 0.33 expected hits supra_VS_quin fire in SZ 27 : 1/1 hits, 0.17 expected hits bi_VS_supra fire in SZ 27 : 1/3 hits, 0.50 expected hits quin_VS_quad fire in SZ 27 : 2/3 hits, 0.50 expected hits 1 suprareme owned by the RomanRepublic, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 27 RomanRepublic roll dice for 1 quadrireme and 2 supraremes in SZ 27, round 2 : 2/5 hits, 3.17 expected hits Carthage roll dice for 3 biremes, 1 suprareme and 2 triremes in SZ 27, round 2 : 3/7 hits, 3.00 expected hits 2 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 27 Carthage win with 1 bireme, 1 suprareme and 2 triremes remaining. Battle score for attacker is -57 Casualties for RomanRepublic: 3 quadriremes and 3 supraremes Casualties for Carthage: 2 biremes and 1 quinquereme Non Combat Move - RomanRepublic 2 legionaires moved from Roma to Arretium 2 legionaires moved from Capua to Roma 1 bireme and 1 trireme moved from SZ 45 to SZ 35 1 leader moved from Messana to SZ 35 1 leader moved from SZ 35 to Capua 1 legionaire moved from Syracuse to Messana 1 skirmisher moved from Roma to Salapia 1 skirmisher moved from Capua to Salapia Place Units - RomanRepublic 2 biremes and 2 supraremes placed in SZ 28 1 legionaire and 1 skirmisher placed in Valentia Research Technology - RomanRepublic RomanRepublic roll 5,6 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover siegeWeapons Activate Technology - RomanRepublic RomanRepublic activating siegeWeapons Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 62 PUs RomanRepublic collect 4 PUs from War Bonds; end with 66 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 62 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 68 PUsCombat Hit Differential Summary :
Carthage : 0.00 quad_VS_tri fire in SZ 27 : : -0.33 RomanRepublic : -1.17 supra_VS_quin fire in SZ 27 : : 0.83 quin_VS_quad fire in SZ 27 : : 1.50 bi_VS_supra fire in SZ 27 : : 0.50 -
TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - GreekCityStates 1 catapult moved from Athens to SZ 68 2 hoplites moved from Athens to SZ 68 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67 2 skirmishers moved from Sparta to SZ 67 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 67 to SZ 66 1 catapult, 2 hoplites and 2 skirmishers moved from SZ 66 to Cydonia 3 cavalrys moved from Athens to Larissa 1 skirmisher moved from Athens to Larissa 1 skirmisher moved from Athens to Delphi 1 catapult moved from Athens to Larissa 1 archer and 1 hoplite moved from Athens to Delphi 3 archers, 2 hoplites and 11 skirmishers moved from Athens to Larissa Purchase Units - GreekCityStates Trigger GCCquinqueremes: buyQuinquereme removed from GreekCityStatesProduction Trigger GCCquinqueremes: buyQuinqueremeX added to GreekCityStatesProduction Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates Trigger GCCquinqueremesWALL: 1 wall gained by PlayerID named:GreekCityStates Trigger GCCquinqueremes: 1 wall gained by PlayerID named:GreekCityStates GreekCityStates buy 5 cavalrys and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens; Combat - GreekCityStates Battle in Larissa GreekCityStates attack with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers Macedonia defend with 1 skirmisher GreekCityStates roll dice for 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers in Larissa, round 2 : 3/21 hits, 5.83 expected hits Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Battle in Cydonia GreekCityStates attack with 1 catapult, 2 hoplites and 2 skirmishers Seleucid defend with 1 catapult and 2 hoplites GreekCityStates roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits GreekCityStates roll dice for 1 catapult, 2 hoplites and 2 skirmishers in Cydonia, round 2 : 1/5 hits, 1.67 expected hits Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 1/2 hits, 1.33 expected hits 1 hoplite owned by the Seleucid, 1 catapult owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Cydonia GreekCityStates roll dice for 1 catapult, 2 hoplites and 1 skirmisher in Cydonia, round 3 : 1/4 hits, 1.50 expected hits Seleucid roll dice for 1 hoplite in Cydonia, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Cydonia GreekCityStates win, taking Cydonia from Seleucid with 1 catapult, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 17 Casualties for GreekCityStates: 1 skirmisher Casualties for Seleucid: 1 catapult and 2 hoplites Battle in Delphi GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher Macedonia defend with 1 skirmisher GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Delphi, round 2 : 2/3 hits, 1.00 expected hits Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Non Combat Move - GreekCityStates 1 hoplite moved from Lilybaeum to Syracuse 1 skirmisher moved from Messana to Lilybaeum 1 hoplite moved from Lilybaeum to Messana Place Units - GreekCityStates 5 cavalrys and 1 wall placed in Athens 2 skirmishers and 1 wall placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 2,5 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 43 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 40 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 37 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 43 PUsCombat Hit Differential Summary :
Macedonia : -0.33 Seleucid : -0.83 GreekCityStates : -3.00 -
TripleA Turn Summary: Pergamon round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Pergamon 1 phalanx and 1 spearman moved from Sardis to Nicaea 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Byzantium to Thessalonica Purchase Units - Pergamon Pergamon buy nothing; Remaining resources: 31 PUs; 1 techTokens; Combat - Pergamon Battle in Nicaea Pergamon attack with 1 phalanx and 1 spearman Pontus defend with 1 chariot Pergamon roll dice for 1 phalanx and 1 spearman in Nicaea, round 2 : 1/2 hits, 0.67 expected hits Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits 1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea Pergamon win, taking Nicaea from Pontus with 1 phalanx remaining. Battle score for attacker is 1 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 chariot Battle in Thessalonica Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen Bosporus defend with 2 cataphracts and 4 horsearchers; Macedonia defend with 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors AAwall fire in Thessalonica : 2/3 hits, 1.50 expected hits 1 cavalry owned by the Pergamon and 1 spearman owned by the Pergamon lost in Thessalonica Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 9 spearmen in Thessalonica, round 2 : 19/45 hits, 18.00 expected hits Units damaged: 1 leader owned by the Macedonia Macedonia roll dice for 2 cataphracts, 1 catapult, 3 cavalrys, 4 horsearchers, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors in Thessalonica, round 2 : 12/37 hits, 16.33 expected hits Units damaged: 1 leader owned by the Pergamon 11 skirmishers owned by the Pergamon, 3 walls owned by the Macedonia, 2 cavalrys owned by the Macedonia and 10 skirmishers owned by the Macedonia lost in Thessalonica Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 5 skirmishers and 9 spearmen in Thessalonica, round 3 : 18/34 hits, 16.17 expected hits Macedonia roll dice for 2 cataphracts, 1 catapult, 1 cavalry, 4 horsearchers, 1 leader, 14 phalanxs, 1 skirmisher and 3 warriors in Thessalonica, round 3 : 17/26 hits, 14.17 expected hits 1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 5 skirmishers owned by the Pergamon, 3 cavalrys owned by the Pergamon, 1 skirmisher owned by the Macedonia, 1 catapult owned by the Macedonia, 8 phalanxs owned by the Macedonia, 9 spearmen owned by the Pergamon and 4 horsearchers owned by the Bosporus lost in Thessalonica Pergamon roll dice for 7 catapults, 5 cavalrys, 1 leader and 4 phalanxs in Thessalonica, round 4 : 13/17 hits, 10.50 expected hits Macedonia roll dice for 2 cataphracts, 1 cavalry and 6 phalanxs in Thessalonica, round 4 : 4/9 hits, 4.83 expected hits 2 cataphracts owned by the Bosporus, 3 catapults owned by the Pergamon, 1 cavalry owned by the Pergamon, 1 cavalry owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Thessalonica Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148 Casualties for Pergamon: 3 catapults, 5 cavalrys, 16 skirmishers and 10 spearmen Casualties for Macedonia: 1 catapult, 3 cavalrys, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors Casualties for Bosporus: 2 cataphracts and 4 horsearchers Non Combat Move - Pergamon 2 spearmen moved from Sardis to SZ 68 1 flagship, 2 spearmen and 2 triremes moved from SZ 68 to SZ 66 2 spearmen moved from SZ 66 to Rhodos 2 spearmen moved from Athens to Larissa Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 40 PUs; end with 71 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 70 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 69 PUs Units generate 2 techTokens; Pergamon end with 2 techTokens Units generate 6 PUs; Pergamon end with 75 PUsCombat Hit Differential Summary :
Pergamon : 5.67 Pontus : 0.67 AAwall fire in Thessalonica : : 0.50 Macedonia : -2.33 Pergamon rolls : : 0.00 -
@redrum said in Total Ancient War UK vs US Game 1:
Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148
It’s going to be tough for Macedonia to recover from that… good for Pontus though.
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@captainwalker @redrum Very true. :sob: I thought the odds were going to be 50/50, so must have missed something. Nevertheless Perg got a 60 TUV gain above the probable.
It seems that Carthage were equally lucky against Rome’s fleet. Although Rome attacked with only 40% odds, the TUV swing represented a 60 TUV gain for Carthage.
I would rather it had been the other way round!!! I think?! :thinking_face:
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Carthage 4 cavalrys, 2 leaders and 4 phalanxs moved from Carthago Nova to Corduba 1 catapult moved from Acci to Corduba 1 hoplite moved from Hispatis to Corduba Purchase Units - Carthage Carthage buy 2 biremes, 1 hoplite and 2 quinqueremes; Remaining resources: 3 PUs; 3 techTokens; Combat - Carthage Battle in Corduba Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs AI_Barbarians defend with 1 horsearcher and 2 warriors Carthage roll dice for 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs in Corduba, round 2 : 3/12 hits, 5.83 expected hits AI_Neutral roll dice for 1 horsearcher and 2 warriors in Corduba, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 leader owned by the Carthage 1 horsearcher owned by the AI_Barbarians and 2 warriors owned by the AI_Barbarians lost in Corduba Carthage win, taking Corduba from AI_Neutral with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 18 Casualties for AI_Barbarians: 1 horsearcher and 2 warriors Non Combat Move - Carthage 1 hoplite moved from Gades to Hispatis 2 biremes moved from SZ 12 to SZ 14 2 biremes, 1 suprareme and 1 trireme moved from SZ 32 to SZ 27 Place Units - Carthage 1 quinquereme placed in SZ 12 2 biremes and 1 quinquereme placed in SZ 32 1 hoplite placed in Gades Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 3,3,2 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 68 PUs; end with 71 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 70 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 76 PUsCombat Hit Differential Summary :
Carthage : -2.83 AI_Neutral : 0.00Territory Summary for Carthage :
Siga : 1 flag Cartenna : 1 flag Caralis : 2 hoplites Banasa : 1 flag, 1 city and 1 wall Aleria : 1 hoplite Carthago Nova : 1 flag, 1 cavalry Carthago : 1 city, 2 hoplites and 4 walls Auzia : 1 flag SZ 32 : 2 biremes and 1 quinquereme Hispatis : 1 flag, 1 hoplite Acci : 1 flag Gades : 1 city, 1 hoplite and 2 walls SZ 27 : 3 biremes, 2 supraremes and 3 triremes Palma : 1 cavalry Cirta : 1 flag Tingis : 1 wall and 7 warelephants Melita : 1 cavalry SZ 12 : 1 quinquereme SZ 14 : 2 biremes Corduba : 1 flag, 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs -
Whilst doing Macedonian non coms spotted that I should have taken Byzantium. Will leave the skirmisher in Odessus and hope my mortal enemies will feel happy to edit that in and adjust incomes accordingly. But fine if not.
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TripleA Turn Summary: Macedonia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Macedonia 5 biremes, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 69 to SZ 66 Purchase Units - Macedonia Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia Macedonia buy 2 walls; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in SZ 66 Macedonia attack with 5 biremes, 1 flagship, 1 quadrireme and 2 triremes Pergamon defend with 1 flagship and 2 triremes; GreekCityStates defend with 1 flagship, 2 quadriremes and 1 trireme quad_VS_tri fire in SZ 66 : 0/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 66 : 0/2 hits, 0.33 expected hits tri_VS_bi fire in SZ 66 : 0/3 hits, 0.50 expected hits Macedonia roll dice for 5 biremes, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 2 : 2/9 hits, 2.67 expected hits Units damaged: 1 flagship owned by the Pergamon and 1 flagship owned by the GreekCityStates GreekCityStates roll dice for 2 flagships, 2 quadriremes and 3 triremes in SZ 66, round 2 : 3/7 hits, 3.83 expected hits Units damaged: 1 flagship owned by the Macedonia 2 biremes owned by the Macedonia lost in SZ 66 Macedonia roll dice for 3 biremes, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 3 : 3/7 hits, 2.33 expected hits GreekCityStates roll dice for 2 flagships, 2 quadriremes and 3 triremes in SZ 66, round 3 : 2/7 hits, 3.83 expected hits 2 biremes owned by the Macedonia, 1 flagship owned by the Pergamon, 1 flagship owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 66 Macedonia roll dice for 1 bireme, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 4 : 1/5 hits, 2.00 expected hits GreekCityStates roll dice for 2 quadriremes and 2 triremes in SZ 66, round 4 : 1/4 hits, 2.33 expected hits 1 bireme owned by the Macedonia and 1 trireme owned by the Pergamon lost in SZ 66 Macedonia roll dice for 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 5 : 2/4 hits, 1.67 expected hits GreekCityStates roll dice for 2 quadriremes and 1 trireme in SZ 66, round 5 : 1/3 hits, 1.83 expected hits 1 trireme owned by the Macedonia, 1 quadrireme owned by the GreekCityStates and 1 trireme owned by the Pergamon lost in SZ 66 Macedonia roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 66, round 6 : 1/3 hits, 1.33 expected hits GreekCityStates roll dice for 1 quadrireme in SZ 66, round 6 : 1/1 hits, 0.67 expected hits 1 trireme owned by the Macedonia and 1 quadrireme owned by the GreekCityStates lost in SZ 66 Macedonia win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is -9 Casualties for Macedonia: 5 biremes and 2 triremes Casualties for GreekCityStates: 1 flagship, 2 quadriremes and 1 trireme Casualties for Pergamon: 1 flagship and 2 triremes Non Combat Move - Macedonia 2 warriors moved from Pella to Apollonia 1 skirmisher moved from Pella to Apollonia 1 skirmisher moved from Sardica to Pella 1 warrior moved from Dodona to Apollonia 1 phalanx moved from Dodona to Apollonia Place Units - Macedonia 1 skirmisher and 2 walls placed in Apollonia Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 4,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 23 PUs; end with 23 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 22 PUs Units generate 1 techTokens; Macedonia end with 1 techTokens Units generate 3 PUs; Macedonia end with 25 PUsCombat Hit Differential Summary :
tri_VS_bi fire in SZ 66 : : -0.50 Macedonia : -1.00 quad_VS_tri fire in SZ 66 : : -0.50 GreekCityStates : -4.50Territory Summary for Macedonia :
Pella : 1 skirmisher SZ 66 : 1 flagship and 1 quadrireme Odessus : 1 skirmisher Apollonia : 1 flag, 1 city, 1 phalanx, 3 skirmishers, 3 walls and 4 warriors -
@Private-Panic said in Total Ancient War UK vs US Game 1:
Whilst doing Macedonian non coms spotted that I should have taken Byzantium. Will leave the skirmisher in Odessus and hope my mortal enemies will feel happy to edit that in and adjust incomes accordingly. But fine if not.
@captainwalker Just repeating the above to you as I think you are next?
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TripleA Turn Summary: Seleucid round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Seleucid 1 flagship moved from SZ 64 to SZ 59 1 hoplite moved from Antioch to SZ 61 1 bireme and 1 hoplite moved from SZ 61 to SZ 59 1 hoplite moved from SZ 59 to Pharan 1 hoplite moved from Sidon to Jerusalem 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 64 to SZ 61 1 hoplite moved from Babylon to Susa 2 cataphracts and 2 hoplites moved from Seleucia to Susa Purchase Units - Seleucid Seleucid buy 7 hoplites and 4 warelephants; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Pharan Seleucid attack with 1 hoplite Egypt defend with 1 archer Seleucid roll dice for 1 flagship in Pharan, round 2 : 1/1 hits, 1.00 expected hits Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Pharan Egypt win with no units remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 archer Non Combat Move - Seleucid 1 cataphract and 3 warelephants moved from Antioch to Jerusalem 1 cataphract, 1 hoplite and 1 warelephant moved from Pessinus to Nicaea 1 hoplite moved from Tavium to Tarsus 1 hoplite moved from Tavium to Tarsus Place Units - Seleucid 2 hoplites and 3 warelephants placed in Antioch 5 hoplites and 1 warelephant placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 4,4 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 87 PUs; end with 87 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 80 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 83 PUsCombat Hit Differential Summary :
Egypt : 0.33 Seleucid : 0.00Territory Summary for Seleucid :
Jerusalem : 1 flag, 9 cataphracts, 1 catapult, 13 hoplites, 1 leader, 7 phalanxs and 6 warelephants Petra : 1 flag Babylon : 1 flag, 1 cataphract Salamis : 1 flag Ninive : 1 hoplite Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants SZ 61 : 2 quadriremes, 1 quinquereme and 1 trireme Tarsus : 2 hoplites Susa : 1 flag, 2 cataphracts, 4 hoplites, 8 phalanxs and 2 warelephants Seleucia : 1 city, 5 hoplites, 3 walls and 1 warelephant SZ 59 : 1 bireme and 1 flagship Nicaea : 1 cataphract, 1 hoplite and 1 warelephant Sidon : 1 flagProduction/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 42 / 43 Pergamon : 30 / 75 Carthage : 68 / 76 Macedonia : 23 / 25 Bosporus : 30 / 28 Pontus : 26 / 25 Seleucid : 87 / 83 Egypt : 28 / 30 Parthia : 24 / 27 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 869 -
TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Egypt Purchase Units - Egypt Trigger EGYnavalAcademy: 1 flagship gained by PlayerID named:Egypt Trigger EGYnavalWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Egypt 10 archers, 2 catapults and 13 phalanxs moved from Memphis to Pharan 10 chariots, 1 leader and 4 warelephants moved from Alexandria to Pharan 1 archer and 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 2 chariots, 2 phalanxs and 1 wall placed in Alexandria 1 flagship were produced but were not placed Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 1/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after successful research. Egypt discover quinqueremes Activate Technology - Egypt Egypt activating quinqueremes Turn Complete - Egypt Egypt collect 28 PUs; end with 28 PUs Egypt collect 1 PU from War Bonds; end with 29 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 23 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 26 PUsCombat Hit Differential Summary :
Egypt rolls : : 1.00Territory Summary for Egypt :
Memphis : 1 archer and 1 phalanx Alexandria : 1 catapult, 2 chariots, 1 city, 2 phalanxs and 4 walls Cyrene : 1 archer Pharan : 10 archers, 2 catapults, 10 chariots, 1 leader, 13 phalanxs and 4 warelephantsProduction/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 42 / 43 Pergamon : 30 / 75 Carthage : 68 / 76 Macedonia : 23 / 25 Bosporus : 30 / 28 Pontus : 26 / 25 Seleucid : 87 / 83 Egypt : 28 / 26 Parthia : 24 / 27 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 869 -
TripleA Turn Summary: Parthia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Parthia 1 archer and 1 horsearcher moved from Persepolis to Babylon 1 horsearcher moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 1 archer, 1 catapult and 2 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 1 archer and 2 horsearchers Seleucid defend with 1 cataphract Parthia roll dice for 1 archer and 2 horsearchers in Babylon, round 2 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 cataphract in Babylon, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Seleucid lost in Babylon Parthia win, taking Babylon from Seleucid with 1 archer and 2 horsearchers remaining. Battle score for attacker is 8 Casualties for Seleucid: 1 cataphract Non Combat Move - Parthia 1 archer moved from Albana to SZ 84 1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis Place Units - Parthia 1 archer, 1 catapult and 2 horsearchers placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 6,5 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover economics Activate Technology - Parthia Parthia activating economics Turn Complete - Parthia Parthia collect 31 PUs; end with 31 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 34 PUsCombat Hit Differential Summary :
Parthia : 0.17 Seleucid : -0.33Territory Summary for Parthia :
Babylon : 1 flag, 1 archer and 2 horsearchers Armavira : 1 archer SZ 86 : 1 flagship and 1 trireme Ecbatana : 1 archer Cyropolis : 1 archer Gazaca : 1 flag Persepolis : 7 archers, 1 cataphract, 2 catapults, 1 city, 7 horsearchers, 1 leader and 4 walls East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 42 / 43 Pergamon : 30 / 75 Carthage : 68 / 76 Macedonia : 23 / 25 Bosporus : 30 / 28 Pontus : 26 / 25 Seleucid : 80 / 83 Egypt : 28 / 26 Parthia : 31 / 34 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 869 -
TripleA Turn Summary: Armenia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Armenia 12 cataphracts, 9 catapults, 4 horsearchers, 1 leader, 9 skirmishers and 11 spearmen moved from Armavira to Pityus 2 horsearchers moved from Phasis to Pityus Purchase Units - Armenia Trigger ARMsupraremes: buySuprareme removed from ArmeniaProduction Trigger ARMsupraremes: buySupraremeX added to ArmeniaProduction Trigger ARMsupraremesWALL: 1 wall gained by PlayerID named:Armenia Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Pityus Armenia attack with 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader, 9 skirmishers and 11 spearmen Bosporus defend with 11 archers, 3 cataphracts, 2 cavalrys, 14 hoplites, 11 horsearchers and 1 leader Armenia roll dice for 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader, 9 skirmishers and 11 spearmen in Pityus, round 2 : 15/48 hits, 18.83 expected hits Units damaged: 1 leader owned by the Bosporus Bosporus roll dice for 11 archers, 3 cataphracts, 2 cavalrys, 14 hoplites, 11 horsearchers and 1 leader in Pityus, round 2 : 19/42 hits, 22.17 expected hits Units damaged: 1 leader owned by the Armenia 2 cavalrys owned by the Bosporus, 9 skirmishers owned by the Armenia, 2 cataphracts owned by the Bosporus, 9 spearmen owned by the Armenia and 10 horsearchers owned by the Bosporus lost in Pityus Armenia roll dice for 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader and 2 spearmen in Pityus, round 3 : 10/30 hits, 14.50 expected hits Bosporus roll dice for 11 archers, 1 cataphract, 14 hoplites, 1 horsearcher and 1 leader in Pityus, round 3 : 16/28 hits, 17.67 expected hits 6 catapults owned by the Armenia, 2 cataphracts owned by the Armenia, 9 hoplites owned by the Bosporus, 6 horsearchers owned by the Armenia, 2 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus 3 catapults owned by the Armenia, 10 cataphracts owned by the Armenia and 1 leader owned by the Armenia retreated to Armavira Bosporus win with 11 archers, 1 cataphract, 5 hoplites and 1 leader remaining. Battle score for attacker is -28 Casualties for Armenia: 2 cataphracts, 6 catapults, 6 horsearchers, 9 skirmishers and 11 spearmen Casualties for Bosporus: 2 cataphracts, 2 cavalrys, 9 hoplites and 11 horsearchers Non Combat Move - Armenia 1 flagship and 2 triremes moved from SZ 76 to SZ 78 Place Units - Armenia 2 catapults, 1 skirmisher and 1 wall placed in Armavira 1 catapult placed in Albana Research Technology - Armenia Armenia roll 3,1 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 27 PUsCombat Hit Differential Summary :
Armenia : -8.33 Bosporus : -4.83 -
TripleA Turn Summary: RomanRepublic round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - RomanRepublic 3 legionaires moved from Valentia to Tarraco 1 ballista moved from Valentia to Tarraco 1 cataphract moved from Valentia to Tarraco 2 biremes and 2 supraremes moved from SZ 28 to SZ 27 1 bireme and 1 trireme moved from SZ 35 to SZ 27 Purchase Units - RomanRepublic Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 2 ballistas, 4 biremes and 2 legionaires; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Tarraco RomanRepublic attack with 1 ballista, 1 cataphract and 3 legionaires AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals RomanRepublic roll dice for 1 ballista, 1 cataphract and 3 legionaires in Tarraco, round 2 : 2/5 hits, 1.83 expected hits AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 2/4 hits, 1.00 expected hits 2 skirmisher_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Tarraco RomanRepublic roll dice for 1 cataphract and 2 legionaires in Tarraco, round 3 : 1/3 hits, 1.17 expected hits AI_Neutral roll dice for 2 warrior_neutrals in Tarraco, round 3 : 1/2 hits, 0.67 expected hits 1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Tarraco RomanRepublic roll dice for 1 cataphract and 1 legionaire in Tarraco, round 4 : 1/2 hits, 0.83 expected hits AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 4 : 1/1 hits, 0.33 expected hits 1 warrior_neutral owned by the AI_Neutral and 1 cataphract owned by the RomanRepublic lost in Tarraco RomanRepublic win, taking Tarraco from AI_Neutral with 1 legionaire remaining. Battle score for attacker is -24 Casualties for RomanRepublic: 1 ballista, 1 cataphract and 2 legionaires Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals Battle in SZ 27 RomanRepublic attack with 3 biremes, 2 supraremes and 1 trireme Carthage defend with 3 biremes, 2 supraremes and 3 triremes bi_VS_supra fire in SZ 27 : 0/2 hits, 0.33 expected hits tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits bi_VS_supra fire in SZ 27 : 0/2 hits, 0.33 expected hits tri_VS_bi fire in SZ 27 : 1/3 hits, 0.50 expected hits 1 bireme owned by the RomanRepublic lost in SZ 27 RomanRepublic roll dice for 2 biremes, 2 supraremes and 1 trireme in SZ 27, round 2 : 3/7 hits, 3.33 expected hits Carthage roll dice for 3 biremes, 2 supraremes and 3 triremes in SZ 27, round 2 : 6/10 hits, 4.50 expected hits 3 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic, 1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 27 Carthage win with 2 supraremes and 3 triremes remaining. Battle score for attacker is -55 Casualties for RomanRepublic: 3 biremes, 2 supraremes and 1 trireme Casualties for Carthage: 3 biremes Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes placed in SZ 28 2 legionaires and 1 wall placed in Valentia 1 ballista placed in Roma 1 ballista and 1 catapult placed in Roma RomanRepublic undo move 4. RomanRepublic undo move 3. RomanRepublic undo move 2. 1 ballista, 1 catapult and 1 legionaire placed in Valentia 1 ballista, 1 legionaire and 1 wall placed in Roma Research Technology - RomanRepublic RomanRepublic roll 4,1 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 66 PUs; end with 66 PUs RomanRepublic collect 2 PUs from War Bonds; end with 68 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 64 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 70 PUsCombat Hit Differential Summary :
tri_VS_bi fire in SZ 27 : : 0.33 Carthage : 1.50 RomanRepublic : -0.17 bi_VS_supra fire in SZ 27 : : -0.67 AI_Neutral : 2.00





