Total Ancient War UK vs US Game 1


  • TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Seleucid
            4 hoplites, 8 phalanxs and 2 warelephants moved from Seleucia to Susa
            1 cataphract and 2 hoplites moved from Seleucia to Babylon
            1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 62
            1 catapult moved from Salamis to SZ 62
            1 hoplite moved from Salamis to SZ 62
            1 hoplite moved from Salamis to SZ 62
            1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 64
            1 catapult and 2 hoplites moved from SZ 64 to Cydonia
            1 cataphract and 2 warelephants moved from Antioch to Jerusalem
            1 hoplite moved from Sidon to Jerusalem
            1 hoplite moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 1 bireme, 3 cataphracts, 3 hoplites and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Cydonia
                Seleucid attack with 1 catapult and 2 hoplites
                Pergamon defend with 2 cavalrys
                    Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 2/3 hits, 1.33 expected hits
                    Pergamon roll dice for 2 cavalrys in Cydonia, round 2 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Pergamon lost in Cydonia
                Seleucid win, taking Cydonia from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 12
                Casualties for Pergamon: 2 cavalrys
            Battle in Babylon
                Seleucid attack with 1 cataphract and 2 hoplites
                Parthia defend with 1 warelephant
                    Seleucid roll dice for 1 cataphract and 2 hoplites in Babylon, round 2 : 0/3 hits, 1.17 expected hits
                    Parthia roll dice for 1 warelephant in Babylon, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                    Seleucid roll dice for 1 cataphract and 1 hoplite in Babylon, round 3 : 1/2 hits, 0.83 expected hits
                    Parthia roll dice for 1 warelephant in Babylon, round 3 : 0/1 hits, 0.50 expected hits
                    1 warelephant owned by the Parthia lost in Babylon
                Seleucid win, taking Babylon from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 3
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 warelephant
            Battle in Susa
                Seleucid attack with 4 hoplites, 8 phalanxs and 2 warelephants
                Parthia defend with 5 archers, 1 catapult and 1 wall
                    AAwall fire in Susa : 0/1 hits, 0.50 expected hits
                    Seleucid roll dice for 4 hoplites, 8 phalanxs and 2 warelephants in Susa, round 2 : 11/14 hits, 7.33 expected hits
                    Parthia roll dice for 5 archers, 1 catapult and 1 wall in Susa, round 2 : 3/7 hits, 4.00 expected hits
                    1 wall owned by the Parthia, 5 archers owned by the Parthia, 3 hoplites owned by the Seleucid and 1 catapult owned by the Parthia lost in Susa
                Seleucid win, taking Susa from Parthia with 1 hoplite, 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 46
                Casualties for Seleucid: 3 hoplites
                Casualties for Parthia: 5 archers, 1 catapult and 1 wall
    
        Non Combat Move - Seleucid
            2 hoplites moved from Tarsus to Tavium
            1 cataphract and 1 warelephant moved from Tavium to Pessinus
            1 hoplite moved from Heraclea Pontica to Pessinus
    
        Place Units - Seleucid
            1 bireme placed in SZ 61
            1 hoplite and 2 warelephants placed in Antioch
            3 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia
            1 hoplite placed in Seleucia
            Seleucid undo move 3.
            2 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia
            1 cataphract placed in Antioch
            Seleucid undo move 4.
            2 cataphracts and 1 hoplite placed in Seleucia
            1 warelephant placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 5,5 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 91 PUs; end with 91 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 89 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 85 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 89 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    Parthia : -1.00
    AAwall fire in Susa : : -0.50
    Seleucid : 3.33
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 8 cataphracts, 1 catapult, 12 hoplites, 1 leader, 7 phalanxs and 3 warelephants
    Pessinus : 1 cataphract, 1 hoplite and 1 warelephant
    Petra : 1 flag
    Babylon : 1 flag, 1 cataphract and 1 hoplite
    Tavium : 2 hoplites
    Salamis : 1 flag
    Ninive : 1 hoplite
    Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 3 warelephants
    SZ 61 : 1 bireme
    SZ 64 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
    Susa : 1 flag, 1 hoplite, 8 phalanxs and 2 warelephants
    Cydonia : 1 flag, 1 catapult and 2 hoplites
    Seleucia : 2 cataphracts, 1 city, 2 hoplites and 3 walls
    Sidon : 1 flag, 1 hoplite
    

    Production/PUs Summary :

    RomanRepublic : 62 / 74
    GreekCityStates : 33 / 35
    Pergamon : 24 / 31
    Carthage : 68 / 76
    Macedonia : 39 / 40
    Bosporus : 30 / 26
    Pontus : 21 / 20
    Seleucid : 91 / 89
    Egypt : 28 / 27
    Parthia : 24 / 42
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 735
    

    Savegame


  • @Wittmann has forgotten to move his Bosporusian cavalry back to Thessalonica. Leo can you please edit in that non-com.


  • Leo has asked that the next player please do it for him. The 6 Bosp cav in Larissa should be in Thessalonica. Thanks.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 3 chariots; Remaining resources: 1 PUs; 1 techTokens; 
    
        Non Combat Move - Egypt
            5 chariots and 4 warelephants moved from Memphis to Alexandria
            1 chariot and 1 leader moved from Memphis to Alexandria
            1 archer moved from Alexandria to Memphis
            1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            1 archer and 3 chariots placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 1/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after successful research.
            Egypt discover navalAcademy
    
        Activate Technology - Egypt
            Egypt activating navalAcademy
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 29 PUs
            Egypt collect 6 PUs from War Bonds; end with 35 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 33 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 31 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs
            Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 30 PUs
    

    Combat Hit Differential Summary :

    Egypt rolls : : 1.00
    

    Territory Summary for Egypt :

    Memphis : 10 archers, 2 catapults and 13 phalanxs
    Alexandria : 1 archer, 1 catapult, 10 chariots, 1 city, 1 leader, 1 phalanx, 3 walls and 4 warelephants
    Cyrene : 1 archer
    Pharan : 1 archer
    

    Production/PUs Summary :

    RomanRepublic : 62 / 74
    GreekCityStates : 33 / 35
    Pergamon : 24 / 31
    Carthage : 68 / 76
    Macedonia : 39 / 40
    Bosporus : 30 / 26
    Pontus : 21 / 20
    Seleucid : 91 / 89
    Egypt : 28 / 30
    Parthia : 24 / 42
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 735
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Parthia
    
        Purchase Units - Parthia
            Parthia buy 3 archers and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Parthia
            1 archer moved from Cyropolis to Ecbatana
    
        Place Units - Parthia
            3 archers and 3 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 5,1 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 24 PUs; end with 24 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 27 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Parthia :

    Albana : 1 archer
    Armavira : 1 archer
    SZ 84 : 1 flagship and 1 trireme
    Ecbatana : 1 archer
    Gazaca : 1 flag
    Persepolis : 7 archers, 1 cataphract, 1 catapult, 1 city, 7 horsearchers, 1 leader and 4 walls
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 74
    GreekCityStates : 33 / 35
    Pergamon : 24 / 31
    Carthage : 68 / 76
    Macedonia : 39 / 40
    Bosporus : 30 / 26
    Pontus : 21 / 20
    Seleucid : 91 / 89
    Egypt : 28 / 30
    Parthia : 24 / 27
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 735
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Armenia
    
        Purchase Units - Armenia
            Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
    
        Place Units - Armenia
            3 catapults and 1 skirmisher placed in Armavira
    
        Research Technology - Armenia
                Armenia roll 6,1 and gets 1 hit
            Armenia removing all Technology Tokens after successful research.
            Armenia discover supraremes
    
        Activate Technology - Armenia
            Armenia activating supraremes
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            3 quadriremes and 3 supraremes moved from SZ 28 to SZ 27
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 1 legionaire, 1 skirmisher and 2 supraremes; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in SZ 27
                RomanRepublic attack with 3 quadriremes and 3 supraremes
                Carthage defend with 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes
                    quad_VS_tri fire in SZ 27 : 0/2 hits, 0.33 expected hits
                    supra_VS_quin fire in SZ 27 : 1/1 hits, 0.17 expected hits
                    bi_VS_supra fire in SZ 27 : 1/3 hits, 0.50 expected hits
                    quin_VS_quad fire in SZ 27 : 2/3 hits, 0.50 expected hits
                    1 suprareme owned by the RomanRepublic, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 27
                    RomanRepublic roll dice for 1 quadrireme and 2 supraremes in SZ 27, round 2 : 2/5 hits, 3.17 expected hits
                    Carthage roll dice for 3 biremes, 1 suprareme and 2 triremes in SZ 27, round 2 : 3/7 hits, 3.00 expected hits
                    2 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 27
                Carthage win with 1 bireme, 1 suprareme and 2 triremes remaining. Battle score for attacker is -57
                Casualties for RomanRepublic: 3 quadriremes and 3 supraremes
                Casualties for Carthage: 2 biremes and 1 quinquereme
    
        Non Combat Move - RomanRepublic
            2 legionaires moved from Roma to Arretium
            2 legionaires moved from Capua to Roma
            1 bireme and 1 trireme moved from SZ 45 to SZ 35
            1 leader moved from Messana to SZ 35
            1 leader moved from SZ 35 to Capua
            1 legionaire moved from Syracuse to Messana
            1 skirmisher moved from Roma to Salapia
            1 skirmisher moved from Capua to Salapia
    
        Place Units - RomanRepublic
            2 biremes and 2 supraremes placed in SZ 28
            1 legionaire and 1 skirmisher placed in Valentia
    
        Research Technology - RomanRepublic
                RomanRepublic roll 5,6 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover siegeWeapons
    
        Activate Technology - RomanRepublic
            RomanRepublic activating siegeWeapons
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 62 PUs
            RomanRepublic collect 4 PUs from War Bonds; end with 66 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 62 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 68 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.00
    quad_VS_tri fire in SZ 27 : : -0.33
    RomanRepublic : -1.17
    supra_VS_quin fire in SZ 27 : : 0.83
    quin_VS_quad fire in SZ 27 : : 1.50
    bi_VS_supra fire in SZ 27 : : 0.50
    

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            1 catapult moved from Athens to SZ 68
            2 hoplites moved from Athens to SZ 68
            1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
            2 skirmishers moved from Sparta to SZ 67
            1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 67 to SZ 66
            1 catapult, 2 hoplites and 2 skirmishers moved from SZ 66 to Cydonia
            3 cavalrys moved from Athens to Larissa
            1 skirmisher moved from Athens to Larissa
            1 skirmisher moved from Athens to Delphi
            1 catapult moved from Athens to Larissa
            1 archer and 1 hoplite moved from Athens to Delphi
            3 archers, 2 hoplites and 11 skirmishers moved from Athens to Larissa
    
        Purchase Units - GreekCityStates
            Trigger GCCquinqueremes: buyQuinquereme removed from GreekCityStatesProduction
            Trigger GCCquinqueremes: buyQuinqueremeX added to GreekCityStatesProduction
            Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
            Trigger GCCquinqueremesWALL: 1 wall gained by PlayerID named:GreekCityStates
            Trigger GCCquinqueremes: 1 wall gained by PlayerID named:GreekCityStates
            GreekCityStates buy 5 cavalrys and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Larissa
                GreekCityStates attack with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers
                Macedonia defend with 1 skirmisher
                    GreekCityStates roll dice for 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers in Larissa, round 2 : 3/21 hits, 5.83 expected hits
                    Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Larissa
                GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
            Battle in Cydonia
                GreekCityStates attack with 1 catapult, 2 hoplites and 2 skirmishers
                Seleucid defend with 1 catapult and 2 hoplites
                    GreekCityStates roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 catapult, 2 hoplites and 2 skirmishers in Cydonia, round 2 : 1/5 hits, 1.67 expected hits
                    Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 1/2 hits, 1.33 expected hits
                    1 hoplite owned by the Seleucid, 1 catapult owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Cydonia
                    GreekCityStates roll dice for 1 catapult, 2 hoplites and 1 skirmisher in Cydonia, round 3 : 1/4 hits, 1.50 expected hits
                    Seleucid roll dice for 1 hoplite in Cydonia, round 3 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Cydonia
                GreekCityStates win, taking Cydonia from Seleucid with 1 catapult, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 17
                Casualties for GreekCityStates: 1 skirmisher
                Casualties for Seleucid: 1 catapult and 2 hoplites
            Battle in Delphi
                GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
                Macedonia defend with 1 skirmisher
                    GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Delphi, round 2 : 2/3 hits, 1.00 expected hits
                    Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
    
        Non Combat Move - GreekCityStates
            1 hoplite moved from Lilybaeum to Syracuse
            1 skirmisher moved from Messana to Lilybaeum
            1 hoplite moved from Lilybaeum to Messana
    
        Place Units - GreekCityStates
            5 cavalrys and 1 wall placed in Athens
            2 skirmishers and 1 wall placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 2,5 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 42 PUs; end with 43 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 40 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 37 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 43 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.33
    Seleucid : -0.83
    GreekCityStates : -3.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Pergamon
            1 phalanx and 1 spearman moved from Sardis to Nicaea
            7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Byzantium to Thessalonica
    
        Purchase Units - Pergamon
            Pergamon buy nothing; Remaining resources: 31 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Nicaea
                Pergamon attack with 1 phalanx and 1 spearman
                Pontus defend with 1 chariot
                    Pergamon roll dice for 1 phalanx and 1 spearman in Nicaea, round 2 : 1/2 hits, 0.67 expected hits
                    Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea
                Pergamon win, taking Nicaea from Pontus with 1 phalanx remaining. Battle score for attacker is 1
                Casualties for Pergamon: 1 spearman
                Casualties for Pontus: 1 chariot
            Battle in Thessalonica
                Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen
                Bosporus defend with 2 cataphracts and 4 horsearchers; Macedonia defend with 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
                    AAwall fire in Thessalonica : 2/3 hits, 1.50 expected hits
                    1 cavalry owned by the Pergamon and 1 spearman owned by the Pergamon lost in Thessalonica
                    Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 9 spearmen in Thessalonica, round 2 : 19/45 hits, 18.00 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    Macedonia roll dice for 2 cataphracts, 1 catapult, 3 cavalrys, 4 horsearchers, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors in Thessalonica, round 2 : 12/37 hits, 16.33 expected hits
                Units damaged: 1 leader owned by the Pergamon
                    11 skirmishers owned by the Pergamon, 3 walls owned by the Macedonia, 2 cavalrys owned by the Macedonia and 10 skirmishers owned by the Macedonia lost in Thessalonica
                    Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 5 skirmishers and 9 spearmen in Thessalonica, round 3 : 18/34 hits, 16.17 expected hits
                    Macedonia roll dice for 2 cataphracts, 1 catapult, 1 cavalry, 4 horsearchers, 1 leader, 14 phalanxs, 1 skirmisher and 3 warriors in Thessalonica, round 3 : 17/26 hits, 14.17 expected hits
                    1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 5 skirmishers owned by the Pergamon, 3 cavalrys owned by the Pergamon, 1 skirmisher owned by the Macedonia, 1 catapult owned by the Macedonia, 8 phalanxs owned by the Macedonia, 9 spearmen owned by the Pergamon and 4 horsearchers owned by the Bosporus lost in Thessalonica
                    Pergamon roll dice for 7 catapults, 5 cavalrys, 1 leader and 4 phalanxs in Thessalonica, round 4 : 13/17 hits, 10.50 expected hits
                    Macedonia roll dice for 2 cataphracts, 1 cavalry and 6 phalanxs in Thessalonica, round 4 : 4/9 hits, 4.83 expected hits
                    2 cataphracts owned by the Bosporus, 3 catapults owned by the Pergamon, 1 cavalry owned by the Pergamon, 1 cavalry owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Thessalonica
                Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148
                Casualties for Pergamon: 3 catapults, 5 cavalrys, 16 skirmishers and 10 spearmen
                Casualties for Macedonia: 1 catapult, 3 cavalrys, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
                Casualties for Bosporus: 2 cataphracts and 4 horsearchers
    
        Non Combat Move - Pergamon
            2 spearmen moved from Sardis to SZ 68
            1 flagship, 2 spearmen and 2 triremes moved from SZ 68 to SZ 66
            2 spearmen moved from SZ 66 to Rhodos
            2 spearmen moved from Athens to Larissa
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 40 PUs; end with 71 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 70 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 69 PUs
            Units generate 2 techTokens; Pergamon end with 2 techTokens
            Units generate 6 PUs; Pergamon end with 75 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 5.67
    Pontus : 0.67
    AAwall fire in Thessalonica : : 0.50
    Macedonia : -2.33
    Pergamon rolls : : 0.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    @redrum said in Total Ancient War UK vs US Game 1:

    Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148

    It’s going to be tough for Macedonia to recover from that… good for Pontus though.


  • @captainwalker @redrum Very true. :sob: I thought the odds were going to be 50/50, so must have missed something. Nevertheless Perg got a 60 TUV gain above the probable.

    It seems that Carthage were equally lucky against Rome’s fleet. Although Rome attacked with only 40% odds, the TUV swing represented a 60 TUV gain for Carthage.

    I would rather it had been the other way round!!! I think?! :thinking_face:


  • TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Carthage
            4 cavalrys, 2 leaders and 4 phalanxs moved from Carthago Nova to Corduba
            1 catapult moved from Acci to Corduba
            1 hoplite moved from Hispatis to Corduba
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 1 hoplite and 2 quinqueremes; Remaining resources: 3 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Corduba
                Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs
                AI_Barbarians defend with 1 horsearcher and 2 warriors
                    Carthage roll dice for 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs in Corduba, round 2 : 3/12 hits, 5.83 expected hits
                    AI_Neutral roll dice for 1 horsearcher and 2 warriors in Corduba, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 leader owned by the Carthage
                    1 horsearcher owned by the AI_Barbarians and 2 warriors owned by the AI_Barbarians lost in Corduba
                Carthage win, taking Corduba from AI_Neutral with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 18
                Casualties for AI_Barbarians: 1 horsearcher and 2 warriors
    
        Non Combat Move - Carthage
            1 hoplite moved from Gades to Hispatis
            2 biremes moved from SZ 12 to SZ 14
            2 biremes, 1 suprareme and 1 trireme moved from SZ 32 to SZ 27
    
        Place Units - Carthage
            1 quinquereme placed in SZ 12
            2 biremes and 1 quinquereme placed in SZ 32
            1 hoplite placed in Gades
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 3,3,2 and gets 0 hits
            Carthage removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Carthage
            Carthage collect 68 PUs; end with 71 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 70 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 76 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.83
    AI_Neutral : 0.00
    

    Territory Summary for Carthage :

    Siga : 1 flag
    Cartenna : 1 flag
    Caralis : 2 hoplites
    Banasa : 1 flag, 1 city and 1 wall
    Aleria : 1 hoplite
    Carthago Nova : 1 flag, 1 cavalry
    Carthago : 1 city, 2 hoplites and 4 walls
    Auzia : 1 flag
    SZ 32 : 2 biremes and 1 quinquereme
    Hispatis : 1 flag, 1 hoplite
    Acci : 1 flag
    Gades : 1 city, 1 hoplite and 2 walls
    SZ 27 : 3 biremes, 2 supraremes and 3 triremes
    Palma : 1 cavalry
    Cirta : 1 flag
    Tingis : 1 wall and 7 warelephants
    Melita : 1 cavalry
    SZ 12 : 1 quinquereme
    SZ 14 : 2 biremes
    Corduba : 1 flag, 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs
    

    Savegame


  • Whilst doing Macedonian non coms spotted that I should have taken Byzantium. Will leave the skirmisher in Odessus and hope my mortal enemies will feel happy to edit that in and adjust incomes accordingly. But fine if not.


  • TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Macedonia
            5 biremes, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 69 to SZ 66
    
        Purchase Units - Macedonia
            Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
            Macedonia buy 2 walls; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Macedonia
            Battle in SZ 66
                Macedonia attack with 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
                Pergamon defend with 1 flagship and 2 triremes; GreekCityStates defend with 1 flagship, 2 quadriremes and 1 trireme
                    quad_VS_tri fire in SZ 66 : 0/1 hits, 0.17 expected hits
                    quad_VS_tri fire in SZ 66 : 0/2 hits, 0.33 expected hits
                    tri_VS_bi fire in SZ 66 : 0/3 hits, 0.50 expected hits
                    Macedonia roll dice for 5 biremes, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 2 : 2/9 hits, 2.67 expected hits
                Units damaged: 1 flagship owned by the Pergamon and 1 flagship owned by the GreekCityStates
                    GreekCityStates roll dice for 2 flagships, 2 quadriremes and 3 triremes in SZ 66, round 2 : 3/7 hits, 3.83 expected hits
                Units damaged: 1 flagship owned by the Macedonia
                    2 biremes owned by the Macedonia lost in SZ 66
                    Macedonia roll dice for 3 biremes, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 3 : 3/7 hits, 2.33 expected hits
                    GreekCityStates roll dice for 2 flagships, 2 quadriremes and 3 triremes in SZ 66, round 3 : 2/7 hits, 3.83 expected hits
                    2 biremes owned by the Macedonia, 1 flagship owned by the Pergamon, 1 flagship owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 66
                    Macedonia roll dice for 1 bireme, 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 4 : 1/5 hits, 2.00 expected hits
                    GreekCityStates roll dice for 2 quadriremes and 2 triremes in SZ 66, round 4 : 1/4 hits, 2.33 expected hits
                    1 bireme owned by the Macedonia and 1 trireme owned by the Pergamon lost in SZ 66
                    Macedonia roll dice for 1 flagship, 1 quadrireme and 2 triremes in SZ 66, round 5 : 2/4 hits, 1.67 expected hits
                    GreekCityStates roll dice for 2 quadriremes and 1 trireme in SZ 66, round 5 : 1/3 hits, 1.83 expected hits
                    1 trireme owned by the Macedonia, 1 quadrireme owned by the GreekCityStates and 1 trireme owned by the Pergamon lost in SZ 66
                    Macedonia roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 66, round 6 : 1/3 hits, 1.33 expected hits
                    GreekCityStates roll dice for 1 quadrireme in SZ 66, round 6 : 1/1 hits, 0.67 expected hits
                    1 trireme owned by the Macedonia and 1 quadrireme owned by the GreekCityStates lost in SZ 66
                Macedonia win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is -9
                Casualties for Macedonia: 5 biremes and 2 triremes
                Casualties for GreekCityStates: 1 flagship, 2 quadriremes and 1 trireme
                Casualties for Pergamon: 1 flagship and 2 triremes
    
        Non Combat Move - Macedonia
            2 warriors moved from Pella to Apollonia
            1 skirmisher moved from Pella to Apollonia
            1 skirmisher moved from Sardica to Pella
            1 warrior moved from Dodona to Apollonia
            1 phalanx moved from Dodona to Apollonia
    
        Place Units - Macedonia
            1 skirmisher and 2 walls placed in Apollonia
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 4,3 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 23 PUs; end with 23 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 22 PUs
            Units generate 1 techTokens; Macedonia end with 1 techTokens
            Units generate 3 PUs; Macedonia end with 25 PUs
    

    Combat Hit Differential Summary :

    tri_VS_bi fire in SZ 66 : : -0.50
    Macedonia : -1.00
    quad_VS_tri fire in SZ 66 : : -0.50
    GreekCityStates : -4.50
    

    Territory Summary for Macedonia :

    Pella : 1 skirmisher
    SZ 66 : 1 flagship and 1 quadrireme
    Odessus : 1 skirmisher
    Apollonia : 1 flag, 1 city, 1 phalanx, 3 skirmishers, 3 walls and 4 warriors
    

    Savegame


  • @Private-Panic said in Total Ancient War UK vs US Game 1:

    Whilst doing Macedonian non coms spotted that I should have taken Byzantium. Will leave the skirmisher in Odessus and hope my mortal enemies will feel happy to edit that in and adjust incomes accordingly. But fine if not.

    @captainwalker Just repeating the above to you as I think you are next?


  • TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Seleucid
            1 flagship moved from SZ 64 to SZ 59
            1 hoplite moved from Antioch to SZ 61
            1 bireme and 1 hoplite moved from SZ 61 to SZ 59
            1 hoplite moved from SZ 59 to Pharan
            1 hoplite moved from Sidon to Jerusalem
            2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 64 to SZ 61
            1 hoplite moved from Babylon to Susa
            2 cataphracts and 2 hoplites moved from Seleucia to Susa
    
        Purchase Units - Seleucid
            Seleucid buy 7 hoplites and 4 warelephants; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Pharan
                Seleucid attack with 1 hoplite
                Egypt defend with 1 archer
                    Seleucid roll dice for 1 flagship in Pharan, round 2 : 1/1 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Pharan
                Egypt win with no units remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 archer
    
        Non Combat Move - Seleucid
            1 cataphract and 3 warelephants moved from Antioch to Jerusalem
            1 cataphract, 1 hoplite and 1 warelephant moved from Pessinus to Nicaea
            1 hoplite moved from Tavium to Tarsus
            1 hoplite moved from Tavium to Tarsus
    
        Place Units - Seleucid
            2 hoplites and 3 warelephants placed in Antioch
            5 hoplites and 1 warelephant placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 4,4 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 87 PUs; end with 87 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 80 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 83 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.33
    Seleucid : 0.00
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 9 cataphracts, 1 catapult, 13 hoplites, 1 leader, 7 phalanxs and 6 warelephants
    Petra : 1 flag
    Babylon : 1 flag, 1 cataphract
    Salamis : 1 flag
    Ninive : 1 hoplite
    Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants
    SZ 61 : 2 quadriremes, 1 quinquereme and 1 trireme
    Tarsus : 2 hoplites
    Susa : 1 flag, 2 cataphracts, 4 hoplites, 8 phalanxs and 2 warelephants
    Seleucia : 1 city, 5 hoplites, 3 walls and 1 warelephant
    SZ 59 : 1 bireme and 1 flagship
    Nicaea : 1 cataphract, 1 hoplite and 1 warelephant
    Sidon : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 42 / 43
    Pergamon : 30 / 75
    Carthage : 68 / 76
    Macedonia : 23 / 25
    Bosporus : 30 / 28
    Pontus : 26 / 25
    Seleucid : 87 / 83
    Egypt : 28 / 30
    Parthia : 24 / 27
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 869
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Trigger EGYnavalAcademy: 1 flagship gained by PlayerID named:Egypt
            Trigger EGYnavalWALL: 1 wall gained by PlayerID named:Egypt
            Egypt buy 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Egypt
            10 archers, 2 catapults and 13 phalanxs moved from Memphis to Pharan
            10 chariots, 1 leader and 4 warelephants moved from Alexandria to Pharan
            1 archer and 1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            2 chariots, 2 phalanxs and 1 wall placed in Alexandria
            1 flagship were produced but were not placed
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 1/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after successful research.
            Egypt discover quinqueremes
    
        Activate Technology - Egypt
            Egypt activating quinqueremes
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 28 PUs
            Egypt collect 1 PU from War Bonds; end with 29 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs
            Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 23 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 26 PUs
    

    Combat Hit Differential Summary :

    Egypt rolls : : 1.00
    

    Territory Summary for Egypt :

    Memphis : 1 archer and 1 phalanx
    Alexandria : 1 catapult, 2 chariots, 1 city, 2 phalanxs and 4 walls
    Cyrene : 1 archer
    Pharan : 10 archers, 2 catapults, 10 chariots, 1 leader, 13 phalanxs and 4 warelephants
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 42 / 43
    Pergamon : 30 / 75
    Carthage : 68 / 76
    Macedonia : 23 / 25
    Bosporus : 30 / 28
    Pontus : 26 / 25
    Seleucid : 87 / 83
    Egypt : 28 / 26
    Parthia : 24 / 27
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 869
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Parthia
            1 archer and 1 horsearcher moved from Persepolis to Babylon
            1 horsearcher moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 1 catapult and 2 horsearchers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 1 archer and 2 horsearchers
                Seleucid defend with 1 cataphract
                    Parthia roll dice for 1 archer and 2 horsearchers in Babylon, round 2 : 1/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 cataphract in Babylon, round 2 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Seleucid lost in Babylon
                Parthia win, taking Babylon from Seleucid with 1 archer and 2 horsearchers remaining. Battle score for attacker is 8
                Casualties for Seleucid: 1 cataphract
    
        Non Combat Move - Parthia
            1 archer moved from Albana to SZ 84
            1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
            1 archer moved from SZ 86 to Cyropolis
    
        Place Units - Parthia
            1 archer, 1 catapult and 2 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 6,5 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover economics
    
        Activate Technology - Parthia
            Parthia activating economics
    
        Turn Complete - Parthia
            Parthia collect 31 PUs; end with 31 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 34 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.17
    Seleucid : -0.33
    

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 archer and 2 horsearchers
    Armavira : 1 archer
    SZ 86 : 1 flagship and 1 trireme
    Ecbatana : 1 archer
    Cyropolis : 1 archer
    Gazaca : 1 flag
    Persepolis : 7 archers, 1 cataphract, 2 catapults, 1 city, 7 horsearchers, 1 leader and 4 walls
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 42 / 43
    Pergamon : 30 / 75
    Carthage : 68 / 76
    Macedonia : 23 / 25
    Bosporus : 30 / 28
    Pontus : 26 / 25
    Seleucid : 80 / 83
    Egypt : 28 / 26
    Parthia : 31 / 34
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 869
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Armenia
            12 cataphracts, 9 catapults, 4 horsearchers, 1 leader, 9 skirmishers and 11 spearmen moved from Armavira to Pityus
            2 horsearchers moved from Phasis to Pityus
    
        Purchase Units - Armenia
            Trigger ARMsupraremes: buySuprareme removed from ArmeniaProduction
            Trigger ARMsupraremes: buySupraremeX added to ArmeniaProduction
            Trigger ARMsupraremesWALL: 1 wall gained by PlayerID named:Armenia
            Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Pityus
                Armenia attack with 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader, 9 skirmishers and 11 spearmen
                Bosporus defend with 11 archers, 3 cataphracts, 2 cavalrys, 14 hoplites, 11 horsearchers and 1 leader
                    Armenia roll dice for 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader, 9 skirmishers and 11 spearmen in Pityus, round 2 : 15/48 hits, 18.83 expected hits
                Units damaged: 1 leader owned by the Bosporus
                    Bosporus roll dice for 11 archers, 3 cataphracts, 2 cavalrys, 14 hoplites, 11 horsearchers and 1 leader in Pityus, round 2 : 19/42 hits, 22.17 expected hits
                Units damaged: 1 leader owned by the Armenia
                    2 cavalrys owned by the Bosporus, 9 skirmishers owned by the Armenia, 2 cataphracts owned by the Bosporus, 9 spearmen owned by the Armenia and 10 horsearchers owned by the Bosporus lost in Pityus
                    Armenia roll dice for 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader and 2 spearmen in Pityus, round 3 : 10/30 hits, 14.50 expected hits
                    Bosporus roll dice for 11 archers, 1 cataphract, 14 hoplites, 1 horsearcher and 1 leader in Pityus, round 3 : 16/28 hits, 17.67 expected hits
                    6 catapults owned by the Armenia, 2 cataphracts owned by the Armenia, 9 hoplites owned by the Bosporus, 6 horsearchers owned by the Armenia, 2 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus
                3 catapults owned by the Armenia, 10 cataphracts owned by the Armenia and 1 leader owned by the Armenia retreated to Armavira
                Bosporus win with 11 archers, 1 cataphract, 5 hoplites and 1 leader remaining. Battle score for attacker is -28
                Casualties for Armenia: 2 cataphracts, 6 catapults, 6 horsearchers, 9 skirmishers and 11 spearmen
                Casualties for Bosporus: 2 cataphracts, 2 cavalrys, 9 hoplites and 11 horsearchers
    
        Non Combat Move - Armenia
            1 flagship and 2 triremes moved from SZ 76 to SZ 78
    
        Place Units - Armenia
            2 catapults, 1 skirmisher and 1 wall placed in Armavira
            1 catapult placed in Albana
    
        Research Technology - Armenia
                Armenia roll 3,1 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 27 PUs
    

    Combat Hit Differential Summary :

    Armenia : -8.33
    Bosporus : -4.83
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            3 legionaires moved from Valentia to Tarraco
            1 ballista moved from Valentia to Tarraco
            1 cataphract moved from Valentia to Tarraco
            2 biremes and 2 supraremes moved from SZ 28 to SZ 27
            1 bireme and 1 trireme moved from SZ 35 to SZ 27
    
        Purchase Units - RomanRepublic
            Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction
            Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction
            Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic
            Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 2 ballistas, 4 biremes and 2 legionaires; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Tarraco
                RomanRepublic attack with 1 ballista, 1 cataphract and 3 legionaires
                AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 1 cataphract and 3 legionaires in Tarraco, round 2 : 2/5 hits, 1.83 expected hits
                    AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 2/4 hits, 1.00 expected hits
                    2 skirmisher_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Tarraco
                    RomanRepublic roll dice for 1 cataphract and 2 legionaires in Tarraco, round 3 : 1/3 hits, 1.17 expected hits
                    AI_Neutral roll dice for 2 warrior_neutrals in Tarraco, round 3 : 1/2 hits, 0.67 expected hits
                    1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Tarraco
                    RomanRepublic roll dice for 1 cataphract and 1 legionaire in Tarraco, round 4 : 1/2 hits, 0.83 expected hits
                    AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 4 : 1/1 hits, 0.33 expected hits
                    1 warrior_neutral owned by the AI_Neutral and 1 cataphract owned by the RomanRepublic lost in Tarraco
                RomanRepublic win, taking Tarraco from AI_Neutral with 1 legionaire remaining. Battle score for attacker is -24
                Casualties for RomanRepublic: 1 ballista, 1 cataphract and 2 legionaires
                Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
            Battle in SZ 27
                RomanRepublic attack with 3 biremes, 2 supraremes and 1 trireme
                Carthage defend with 3 biremes, 2 supraremes and 3 triremes
                    bi_VS_supra fire in SZ 27 : 0/2 hits, 0.33 expected hits
                    tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits
                    bi_VS_supra fire in SZ 27 : 0/2 hits, 0.33 expected hits
                    tri_VS_bi fire in SZ 27 : 1/3 hits, 0.50 expected hits
                    1 bireme owned by the RomanRepublic lost in SZ 27
                    RomanRepublic roll dice for 2 biremes, 2 supraremes and 1 trireme in SZ 27, round 2 : 3/7 hits, 3.33 expected hits
                    Carthage roll dice for 3 biremes, 2 supraremes and 3 triremes in SZ 27, round 2 : 6/10 hits, 4.50 expected hits
                    3 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic, 1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 27
                Carthage win with 2 supraremes and 3 triremes remaining. Battle score for attacker is -55
                Casualties for RomanRepublic: 3 biremes, 2 supraremes and 1 trireme
                Casualties for Carthage: 3 biremes
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            4 biremes placed in SZ 28
            2 legionaires and 1 wall placed in Valentia
            1 ballista placed in Roma
            1 ballista and 1 catapult placed in Roma
            RomanRepublic undo move 4.
            RomanRepublic undo move 3.
            RomanRepublic undo move 2.
            1 ballista, 1 catapult and 1 legionaire placed in Valentia
            1 ballista, 1 legionaire and 1 wall placed in Roma
    
        Research Technology - RomanRepublic
                RomanRepublic roll 4,1 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 66 PUs
            RomanRepublic collect 2 PUs from War Bonds; end with 68 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 64 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 70 PUs
    

    Combat Hit Differential Summary :

    tri_VS_bi fire in SZ 27 : : 0.33
    Carthage : 1.50
    RomanRepublic : -0.17
    bi_VS_supra fire in SZ 27 : : -0.67
    AI_Neutral : 2.00
    

    Savegame

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