Erinmores (Allies+40) vs Simon33 (Axis) G40.2


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            2 fighters moved from Russia to Ukraine
            2 fighters moved from Russia to Western Ukraine
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Jehol to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Bryansk to Western Ukraine
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 2 infantry in Western Ukraine, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Ukraine to Russia
            4 fighters moved from Western Ukraine to Russia
            4 aaGuns, 1 armour, 5 artilleries, 40 infantry and 3 mech_infantrys moved from Bryansk to Russia
            2 infantry moved from Volgograd to Rostov
            5 infantry moved from Jehol to Shantung
            1 aaGun moved from Jehol to Shantung
            1 aaGun and 2 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            1 armour, 1 fighter and 8 infantry placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.83
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
                  Japanese take Eastern Persia from British
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Hopei
            2 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 artillery and 3 infantry moved from Kweichow to Hopei
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 transports moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            3 artilleries and 3 infantry moved from 42 Sea Zone to Java
            3 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            2 bombers moved from Yunnan to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Kweichow to Hopei
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 5 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from the Philippines?


  • @simon33 yes. 1/2 hits, then low to high (so yes, Destroyers before Cruisers), lose Anzac before usa (so Anzac destoyer before USA destroyer),


  • @simon33 save fighters over battleships to land on Phili…

  • '19 '17 '16

    Looks like I clicked it wrong. I’ll use the dice roller for the scrambled fighters’ dice.


  • @simon33 there is a saved version of the game - you could just reload, click scramble, all set.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
                  Japanese take Eastern Persia from British
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Hopei
            2 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 artillery and 3 infantry moved from Kweichow to Hopei
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 transports moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            3 artilleries and 3 infantry moved from 42 Sea Zone to Java
            3 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            2 bombers moved from Yunnan to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Kweichow to Hopei
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 5 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 3 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 3 artilleries and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Java, round 2 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Hopei
                Japanese attack with 1 artillery and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 0/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in Hopei, round 3 : 1/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers, 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
                Units damaged: 2 battleships owned by the Americans
                    Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 2 battleships, 2 cruisers and 1 transport in 35 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese and 2 battleships owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 2 destroyers, 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 4/9 hits, 4.83 expected hits
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 bombers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Japanese: 3 carriers, 2 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser and 1 destroyer
                Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Philippines: 2 fighters
            EDIT: Turning off Edit Mode
            2 bombers moved from 35 Sea Zone to French Indo China
            2 battleships, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 39 Sea Zone to 42 Sea Zone
            1 aaGun moved from Kweichow to Hopei
            1 artillery moved from Shan State to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            5 fighters placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
            EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
            Japanese collect 51 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : -0.67
    Japanese : -2.83
    

    Savegame

  • '19 '17 '16

    @erinmores said in Erinmores (Allies+40) vs Simon33 (Axis) G40.2:

    @simon33 there is a saved version of the game - you could just reload, click scramble, all set.

    I realised only after I rolled the dice. Too late for that.

    I used the dice roller, edited in the results.


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5
    
        Combat Move - Americans
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Borneo
    
        Non Combat Move - Americans
            3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to Caroline Islands
            1 fighter moved from 33 Sea Zone to Philippines
            1 fighter moved from 33 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Caroline Islands to Guam
            2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            1 submarine and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 carrier and 2 transports placed in 101 Sea Zone
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Non Combat Move - Chinese
            3 infantry moved from Chahar to Anhwe
            1 fighter and 4 infantry moved from Jehol to Anhwe
            1 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
            2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
    
        Purchase Units - British
            British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Trans-Jordan
                 retreated to Trans-Jordan
                Italians win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
            1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
            1 fighter moved from Malta to Anglo Egyptian Sudan
            3 armour moved from Union of South Africa to Belgian Congo
            1 cruiser moved from 80 Sea Zone to 72 Sea Zone
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 120 Sea Zone to 116 Sea Zone
            1 bomber moved from Quebec to United Kingdom
            1 fighter moved from Gibraltar to Malta
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            1 destroyer and 1 transport placed in 106 Sea Zone
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1.67
    Italians : 0.67
    

    Savegame


  • @simon33 also, would move two us inf from s. america to Morocco, had transport, just forgot. okay to edit?

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5
    
        Combat Move - Italians
            1 artillery moved from Trans-Jordan to Egypt
            1 armour moved from Iraq to Persia
                  Italians take Persia from British
            1 bomber moved from Greece to Egypt
            1 armour, 1 artillery and 1 infantry moved from Belarus to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Persia to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery and 1 bomber
                British defend with 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 1 bomber in Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 fighter moved from Northern Italy to Iraq
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun and 5 infantry moved from Northern Italy to Western Germany
            2 fighters moved from Western Germany to Southern Italy
            1 armour and 1 infantry moved from Romania to Bessarabia
    
        Place Units - Italians
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : -0.33
    

    Savegame

  • '19 '17 '16

    @erinmores said in Erinmores (Allies+40) vs Simon33 (Axis) G40.2:

    @simon33 also, would move two us inf from s. america to Morocco, had transport, just forgot. okay to edit?

    Yeah, sure.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to New Guinea
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
            ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
            2 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Malta
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            4 mech_infantrys moved from Poland to Western Ukraine
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 mech_infantrys moved from Belarus to Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 bomber and 2 mech_infantrys moved from Belarus to Rostov
            1 bomber moved from Belarus to Rostov
            1 bomber moved from Belarus to Ukraine
            8 armour, 11 artilleries and 27 infantry moved from Belarus to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 4 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Rostov to Novgorod
            1 bomber moved from Ukraine to Novgorod
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter and 2 tactical_bombers moved from Southern Italy to Bryansk
            1 tactical_bomber moved from Southern Italy to Bryansk
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            3 aaGuns moved from Belarus to Bryansk
            2 infantry moved from Karelia to Novgorod
            1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            7 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 infantry and 9 mech_infantrys placed in Western Germany
            1 artillery and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Anhwe to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 mech_infantry moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Archangel
            3 fighters moved from Russia to Archangel
            1 mech_infantry moved from Volgograd to Sikang
            1 fighter moved from Russia to Sikang
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Sikang
                Russians attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 3 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Sikang to Novosibirsk
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            1 armour, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 2.33
    Japanese : -0.33
    

    Savegame


  • @simon33 oops, forgot some noncom.
    doing that now, hang tight.


  • TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Anhwe to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 mech_infantry moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Archangel
            3 fighters moved from Russia to Archangel
            1 mech_infantry moved from Volgograd to Sikang
            1 fighter moved from Russia to Sikang
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Sikang
                Russians attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 3 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Sikang to Novosibirsk
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            1 armour, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Anhwe: 1 aaGun and 5 infantry
            EDIT: Removing units owned by Russians from Shantung: 1 aaGun and 5 infantry
            EDIT: Adding units owned by Russians to Chahar: 1 aaGun and 3 infantry
            EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 2.33
    Japanese : -0.33
    

    Savegame


  • @simon33 PLEASE BE SURE TO USE MANUAL LOAD - I edited my Russian forces into Chinese held territory. Sorry/Thanks.


  • @simon33 ALSO if not too late - would prefer to edit the 3 Russians and AA into the same place the Chinese and other Russians are. The more I look at the board, that would be the better move.

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