After reading through many threads I notice the passion that this community has for this game. I myself have been playing this game since its release back in 1986 and all its versions. Has there been a thread where we get together and discuss what mechanics should be in this online game ?(Axis and Allies online 1942) I know there have been other versions that have had better mechanics in certain aspects of the game such as transport loading and unloading. I know many of us have ideas on how to improve the online version of the game so I believe we need to start a thread that hashes out what can work and what kind of conviences should be in the game.
I see that Beamdog has been in the disscussions so I know there is an attempt to use fan feedback to improve the game. Has there been a discussion within the community on what the majority of us agree on should be in the game as a staple? And has Beamdog talked about the complexity of the programming? Sometimes all the little details that we do in the board game version that can seem easy can be very difficult to code in a digital version.
So what are we going to agree on as far as mechanics and life convienences that we can help usher in that will help the developer make this a better game that the Veterans as well as a new recruits can enjoy for years. Because if we can iron out the kinks to the 1942 version then the other versions of the game can be a reality. I love this game and I can tell that most of you love it too. I can tell from the passion in the threads. So if there is a disscussion thread already about how to help the devs someone send me the link. If there isnt one yet them lets start one.
Big issues?
Transport loading unloading
Arrows of movement
How hard is a true dice randomizer really?
Speed of game?
Player choices for level of detail per country. (Music, history, visuals, )
Lets discuss