So it looks like.
I have a g40 running with him but his last post is 30 days ago
BOOM! G40BM3 Karl7 Axis +6 vs Gargantua and Canuck 12 This is for the 1st Born!
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 74 Sea Zone to 73 Sea Zone 1 bomber moved from India to 73 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber and 1 fighter moved from French Guiana to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to France 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 fighter moved from Kansu to Russia 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Morocco Battle in 73 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 73 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 73 Sea Zone Americans win, taking Morocco from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 34 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 2 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 tactical_bomber moved from Midway to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands 1 bomber moved from 73 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 aaGuns moved from Central United States to Eastern United States 1 carrier and 1 destroyer moved from 118 Sea Zone to 119 Sea Zone 2 fighters moved from United Kingdom to Scotland 1 submarine moved from 118 Sea Zone to 119 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to New South Wales 1 fighter moved from 91 Sea Zone to French Guiana Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter, 1 infantry and 1 marine placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 119 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Scotland: 2 fighters EDIT: Removing units owned by Americans from 119 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 103 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Chahar to Manchuria Chinese take Manchuria from Japanese Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 1 fighter; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 125 Sea Zone to Scotland 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 carriers, 1 destroyer, 3 fighters, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Algeria to Morocco 1 fighter moved from Egypt to Bryansk 1 fighter moved from Syria to Bryansk 1 armour moved from Iraq to Syria 2 tactical_bombers moved from Egypt to Syria 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria 1 infantry moved from India to Burma 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco Place Units - British 2 armour and 1 infantry placed in Persia 2 fighters placed in 98 Sea Zone 1 infantry placed in Egypt 1 airfield placed in Syria Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -0.67 AA fire in France : : -0.17 Americans : 2.00 Chinese : 0.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 1 artillery and 2 infantry moved from Greece to Bulgaria 1 bomber moved from Southern Italy to Western Germany 1 fighter moved from 97 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to 97 Sea Zone 1 mech_infantry moved from Greater Southern Germany to Eastern Poland Place Units - Italians 1 destroyer and 1 fighter placed in 97 Sea Zone Italians undo move 1. 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to India 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Eastern Persia to West India 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Slovakia Hungary to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Archangel 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber in Smolensk, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Western Ukraine to Western Germany 2 armour moved from Karelia to Belarus 2 mech_infantrys moved from Belarus to Karelia 1 artillery moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus 6 mech_infantrys moved from Germany to Poland 5 mech_infantrys moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Belarus to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Holland Belgium to Germany 3 infantry moved from Normandy Bordeaux to France 2 infantry moved from France to Northern Italy Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 8 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in Southern France 1 bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Southern France: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -3.17 Russians : 0.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Bryansk to Western Ukraine 10 infantry moved from Russia to Bryansk Place Units - Russians 1 armour, 5 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 7 artilleries, 12 infantry and 3 mech_infantrys moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Hunan to Burma 2 armour moved from French Indo China to Burma 1 infantry moved from Anhwe to Hunan 2 infantry moved from Shantung to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Anhwe to Kweichow 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 2 bombers moved from Shantung to Manchuria 2 tactical_bombers moved from Anhwe to Jehol 1 fighter moved from Japan to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 2 bombers, 1 fighter and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Jehol Japanese attack with 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 8 armour, 7 artilleries, 12 infantry and 5 mech_infantrys British defend with 1 infantry Japanese roll dice for 8 armour, 7 artilleries, 12 infantry and 5 mech_infantrys in Burma, round 2 : 11/32 hits, 10.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 8 armour, 7 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 carrier and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 55 Sea Zone to Java 2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone 4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Manchuria to Shantung 2 tactical_bombers moved from Jehol to Hunan 2 bombers moved from Manchuria to French Indo China 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 aaGun moved from Yunnan to Burma 2 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 3 submarines placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 infantry placed in Shantung 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3 Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Chinese : 0.00 UK_Pacific : -0.33 Japanese : -1.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to United Kingdom 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Anglo Egyptian Sudan to 99 Sea Zone 1 destroyer moved from 73 Sea Zone to 76 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 cruiser moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 fighter moved from 33 Sea Zone to 55 Sea Zone 1 submarine moved from 33 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Caroline Islands to Anhwe 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters moved from 33 Sea Zone to Paulau Island 1 submarine moved from 109 Sea Zone to 92 Sea Zone 2 bombers moved from United Kingdom to Northern Italy 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5,3 Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Northern Italy causes 11 damage total. Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Philippines Battle in Paulau Island Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Paulau Island, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Anhwe, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from Paulau Island to 33 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 1 bomber moved from Anhwe to Hopei 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 bomber moved from 99 Sea Zone to Syria 1 fighter moved from Russia to Syria 2 bombers moved from Northern Italy to Syria 1 carrier, 1 destroyer and 2 fighters moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from French Guiana to 91 Sea Zone 1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - Americans 1 airfield and 1 harbour placed in Morocco 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Philippines: 1 marine EDIT: Changing ownership of Philippines from Americans to Japanese EDIT: Changing PUs for Americans from 101 to 94 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.50 AA fire in Northern Italy : : -0.33 Japanese : -2.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter and 5 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Hopei Turning on Edit Mode EDIT: Removing units owned by Americans from Syria: 1 fighter EDIT: Adding units owned by Americans to Hopei: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to United Kingdom 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Anglo Egyptian Sudan to 99 Sea Zone 1 destroyer moved from 73 Sea Zone to 76 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 cruiser moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 fighter moved from 33 Sea Zone to 55 Sea Zone 1 submarine moved from 33 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Caroline Islands to Anhwe 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters moved from 33 Sea Zone to Paulau Island 1 submarine moved from 109 Sea Zone to 92 Sea Zone 2 bombers moved from United Kingdom to Northern Italy 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5,3 Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Northern Italy causes 11 damage total. Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Philippines Battle in Paulau Island Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Paulau Island, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Anhwe, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from Paulau Island to 33 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 1 bomber moved from Anhwe to Hopei 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 bomber moved from 99 Sea Zone to Syria 1 fighter moved from Russia to Syria 2 bombers moved from Northern Italy to Syria 1 carrier, 1 destroyer and 2 fighters moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from French Guiana to 91 Sea Zone 1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - Americans 1 airfield and 1 harbour placed in Morocco 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Philippines: 1 marine EDIT: Changing ownership of Philippines from Americans to Japanese EDIT: Changing PUs for Americans from 101 to 94 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter and 5 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Hopei Turning on Edit Mode EDIT: Removing units owned by Americans from Syria: 1 fighter EDIT: Adding units owned by Americans to Hopei: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Syria to Crete 1 fighter moved from Syria to Crete 2 fighters moved from 98 Sea Zone to Crete 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - British Battle in Crete British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Crete, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 2 tactical_bombers moved from Syria to Morocco 2 infantry moved from Morocco to 91 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 fighter moved from Morocco to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Crete to Egypt 2 fighters moved from Crete to 98 Sea Zone 2 fighters moved from Bryansk to Syria 3 aaGuns, 1 armour, 21 infantry and 2 mech_infantrys moved from India to West India 1 infantry moved from Persia to Eastern Persia 2 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from Syria to Persia 2 armour moved from Persia to West India Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Egypt 1 transport placed in 98 Sea Zone 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
British : 0.50 Italians : -0.67 Americans : 1.50 AA fire in Northern Italy : : -0.33 Japanese : -2.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by British from Morocco: 1 tactical_bomber EDIT: Adding units owned by British to Morocco: 1 fighter EDIT: Turning off Edit Mode Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Bryansk to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 fighter moved from Southern Italy to Gibraltar 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : 0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 4 fighters moved from India to Syria 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Non Combat Move - French 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 2 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Belarus to Rostov 1 fighter and 1 tactical_bomber moved from Belarus to Rostov 1 bomber moved from Novgorod to Vologda 1 bomber moved from Western Germany to Smolensk 2 armour moved from Belarus to Ukraine 2 armour moved from Belarus to Western Ukraine 2 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Rostov to Belarus 2 artilleries and 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Vologda to Novgorod 2 infantry moved from Belarus to Archangel 1 bomber and 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 2 mech_infantrys moved from Belarus to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Belarus to Ukraine Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 armour and 4 mech_infantrys placed in Germany 1 bomber and 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 bombers EDIT: Adding units owned by Germans to Germany: 1 bomber EDIT: Adding units owned by Germans to Southern Italy: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk 1 artillery, 1 fighter and 1 infantry moved from Russia to Smolensk 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Rostov 1 armour and 2 infantry moved from Tambov to Rostov Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Rostov to Russia 2 aaGuns and 8 infantry moved from Russia to Tambov 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Sakha to Amur 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery EDIT: Adding units owned by Russians to Tambov: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : -0.33 Russians : 1.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 2 bombers moved from French Indo China to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 2 battleships and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India Japanese take India from UK_Pacific 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 3 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Anhwe 2 tactical_bombers moved from Hunan to Kweichow 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 5 fighters moved from 36 Sea Zone to 19 Sea Zone 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Shantung to 16 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 2 fighters in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 6 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 6 infantry and 4 mech_infantrys in Anhwe, round 2 : 4/11 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 7 carriers and 5 transports moved from 36 Sea Zone to 6 Sea Zone 5 fighters moved from 19 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to Java 2 bombers moved from 34 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Burma to Hunan 1 infantry moved from French Indo China to Yunnan 1 aaGun, 8 armour, 7 artilleries, 11 infantry and 4 mech_infantrys moved from Burma to India 4 infantry moved from French Indo China to Yunnan 2 tactical_bombers moved from Kweichow to French Indo China Place Units - Japanese 4 destroyers placed in 6 Sea Zone 3 infantry placed in Shantung 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 3 infantry EDIT: Adding units owned by Japanese to Japan: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 Japanese collect 51 PUs (9 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 2.50 ANZAC : -0.33 Chinese : -1.00 Japanese : -5.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 2 bombers moved from French Indo China to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 2 battleships and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India Japanese take India from UK_Pacific 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 3 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Anhwe 2 tactical_bombers moved from Hunan to Kweichow 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 5 fighters moved from 36 Sea Zone to 19 Sea Zone 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Shantung to 16 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 2 fighters in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 6 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 6 infantry and 4 mech_infantrys in Anhwe, round 2 : 4/11 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 7 carriers and 5 transports moved from 36 Sea Zone to 6 Sea Zone 5 fighters moved from 19 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to Java 2 bombers moved from 34 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Burma to Hunan 1 infantry moved from French Indo China to Yunnan 1 aaGun, 8 armour, 7 artilleries, 11 infantry and 4 mech_infantrys moved from Burma to India 4 infantry moved from French Indo China to Yunnan 2 tactical_bombers moved from Kweichow to French Indo China Place Units - Japanese 4 destroyers placed in 6 Sea Zone 3 infantry placed in Shantung 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 3 infantry EDIT: Adding units owned by Japanese to Japan: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 Japanese collect 51 PUs (9 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Changing ownership of Guam from Americans to Japanese EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Guam: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 2.50 ANZAC : -0.33 Chinese : -1.00 Japanese : -5.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 2 bombers moved from French Indo China to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 2 battleships and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India Japanese take India from UK_Pacific 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 3 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Anhwe 2 tactical_bombers moved from Hunan to Kweichow 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 5 fighters moved from 36 Sea Zone to 19 Sea Zone 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Shantung to 16 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 2 fighters in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 6 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 6 infantry and 4 mech_infantrys in Anhwe, round 2 : 4/11 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 7 carriers and 5 transports moved from 36 Sea Zone to 6 Sea Zone 5 fighters moved from 19 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to Java 2 bombers moved from 34 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Burma to Hunan 1 infantry moved from French Indo China to Yunnan 1 aaGun, 8 armour, 7 artilleries, 11 infantry and 4 mech_infantrys moved from Burma to India 4 infantry moved from French Indo China to Yunnan 2 tactical_bombers moved from Kweichow to French Indo China Place Units - Japanese 4 destroyers placed in 6 Sea Zone 3 infantry placed in Shantung 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 3 infantry EDIT: Adding units owned by Japanese to Japan: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 Japanese collect 51 PUs (9 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Changing ownership of Guam from Americans to Japanese EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Guam: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 2.50 ANZAC : -0.33 Chinese : -1.00 Japanese : -5.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 2 bombers moved from French Indo China to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 2 battleships and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India Japanese take India from UK_Pacific 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 3 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Anhwe 2 tactical_bombers moved from Hunan to Kweichow 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 5 fighters moved from 36 Sea Zone to 19 Sea Zone 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Shantung to 16 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 2 fighters in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 6 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 6 infantry and 4 mech_infantrys in Anhwe, round 2 : 4/11 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 7 carriers and 5 transports moved from 36 Sea Zone to 6 Sea Zone 5 fighters moved from 19 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to Java 2 bombers moved from 34 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Burma to Hunan 1 infantry moved from French Indo China to Yunnan 1 aaGun, 8 armour, 7 artilleries, 11 infantry and 4 mech_infantrys moved from Burma to India 4 infantry moved from French Indo China to Yunnan 2 tactical_bombers moved from Kweichow to French Indo China Place Units - Japanese 4 destroyers placed in 6 Sea Zone 3 infantry placed in Shantung 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 3 infantry EDIT: Adding units owned by Japanese to Japan: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 Japanese collect 51 PUs (9 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Changing ownership of Guam from Americans to Japanese EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Guam: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Guam: 2 infantry EDIT: Changing ownership of Guam from Japanese to Americans EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 2.50 ANZAC : -0.33 Chinese : -1.00 Japanese : -5.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 2 bombers moved from French Indo China to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 2 battleships and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India Japanese take India from UK_Pacific 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 3 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Anhwe 2 tactical_bombers moved from Hunan to Kweichow 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 5 fighters moved from 36 Sea Zone to 19 Sea Zone 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Shantung to 16 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 2 fighters in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 6 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 6 infantry and 4 mech_infantrys in Anhwe, round 2 : 4/11 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 7 carriers and 5 transports moved from 36 Sea Zone to 6 Sea Zone 5 fighters moved from 19 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to Java 2 bombers moved from 34 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Burma to Hunan 1 infantry moved from French Indo China to Yunnan 1 aaGun, 8 armour, 7 artilleries, 11 infantry and 4 mech_infantrys moved from Burma to India 4 infantry moved from French Indo China to Yunnan 2 tactical_bombers moved from Kweichow to French Indo China Place Units - Japanese 4 destroyers placed in 6 Sea Zone 3 infantry placed in Shantung 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 3 infantry EDIT: Adding units owned by Japanese to Japan: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 Japanese collect 51 PUs (9 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Changing ownership of Guam from Americans to Japanese EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Guam: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Guam: 2 infantry EDIT: Changing ownership of Guam from Japanese to Americans EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 infantry EDIT: Adding units owned by Japanese to Korea: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 2.50 ANZAC : -0.33 Chinese : -1.00 Japanese : -5.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 3 bombers moved from Syria to France 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 bomber moved from Hopei to Dutch New Guinea 1 fighter moved from Hopei to Szechwan 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Americans creates battle in territory 92 Sea Zone Battle in Norway Battle in 92 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Normandy Bordeaux Americans attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters in Holland Belgium, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in Holland Belgium, round 4 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Szechwan Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in France Americans attack with 3 bombers Germans defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 3 bombers in France, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 bombers owned by the Americans lost in France Americans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 infantry in France, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France Germans win with 1 infantry remaining. Battle score for attacker is -30 Casualties for Americans: 3 bombers Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 3 carriers moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 carrier moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland 2 fighters moved from 33 Sea Zone to Dutch New Guinea 1 battleship, 1 cruiser and 4 fighters moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -3.00 Japanese : 0.00