Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Nathan(Axis) vs Joel(Allies)
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 4 infantry moved from Hopei to Anhwe 2 artilleries moved from Hopei to Anhwe 1 artillery moved from Kweichow to Anhwe 2 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Chahar 5 infantry moved from Kweichow to Yunnan 2 infantry moved from Yunnan to Burma Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 carrier moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 17 Sea Zone to Iwo Jima 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Gibraltar Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Air Battle in Western Germany Americans attacks with 1 units heading to Western Germany Germans launches 2 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Iwo Jima Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Iwo Jima, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Cleaning up after air battles Non Combat Move - Americans 1 infantry moved from 4 Sea Zone to Soviet Far East 2 artilleries and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from Iwo Jima to 17 Sea Zone Place Units - Americans 1 battleship, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 4 infantry moved from Hopei to Anhwe 2 artilleries moved from Hopei to Anhwe 1 artillery moved from Kweichow to Anhwe 2 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Chahar 5 infantry moved from Kweichow to Yunnan 2 infantry moved from Yunnan to Burma Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia Combat - British Non Combat Move - British 2 infantry moved from 81 Sea Zone to Egypt 1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt Place Units - British 1 destroyer placed in 98 Sea Zone 2 infantry placed in Egypt 3 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2 British collect 23 PUs (3 lost to blockades); end with 23 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Defenders Fire, : : -0.33 AA fire in Western Germany : : -0.17 Americans : 0.50 Attackers Fire, : : -0.17 Japanese : 0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 5 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 5 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 4 transports British defend with 1 destroyer; French defend with 1 destroyer Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 4 transports in 98 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits French roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the French and 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 4 transports remaining. Battle score for attacker is 16 Casualties for French: 1 destroyer Casualties for British: 1 destroyer Battle in Trans-Jordan Battle in Syria Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Greece 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to French Equatorial Africa 1 armour moved from Germany to Poland Place Units - Italians 1 carrier placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.33 French : -0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 42 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 fighters moved from Queensland to Philippines Combat - ANZAC Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 42 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 fighters moved from Queensland to Philippines Combat - ANZAC Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Nigeria to French Equatorial Africa 1 fighter moved from Gibraltar to Nigeria Combat - French Battle in French Equatorial Africa French attack with 1 infantry Italians defend with 1 artillery French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 5 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in French Equatorial Africa French win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.33 French : 0.33 ANZAC : -0.50 Japanese : -0.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 7 armour, 6 artilleries, 13 infantry and 4 mech_infantrys moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 6 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Romania to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 4 infantry moved from Finland to Norway 1 aaGun moved from Holland Belgium to France 1 aaGun and 1 artillery moved from Holland Belgium to Western Germany 1 aaGun moved from Poland to Eastern Poland 4 artilleries and 6 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 2 aaGuns moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Poland 1 mech_infantry moved from Northern Italy to Romania 1 submarine moved from 106 Sea Zone to 121 Sea Zone Place Units - Germans 1 submarine placed in 112 Sea Zone 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 artillery and 10 infantry moved from Korea to Amur 2 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 2 artilleries moved from Vyborg to Finland 2 infantry moved from Vyborg to Finland 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 infantry moved from Western Ukraine to Bessarabia 6 infantry moved from Vyborg to Finland Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 2 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 2/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 109 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians winRussians win, taking 109 Sea Zone from Neutral with 1 submarine remaining, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 1 aaGun and 12 infantry moved from Novgorod to Belarus 1 fighter moved from Karelia to Belarus 2 aaGuns and 15 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Bessarabia to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 8 infantry moved from Bryansk to Western Ukraine 1 aaGun and 8 infantry moved from Bryansk to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.17
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 infantry and 3 submarines; Remaining resources: 2 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to India 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 armour and 2 infantry moved from 39 Sea Zone to India 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from Russians 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 35 Sea Zone to Philippines Combat - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 infantry and 3 submarines; Remaining resources: 2 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to India 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 armour and 2 infantry moved from 39 Sea Zone to India 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from Russians 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 35 Sea Zone to Philippines Combat - Japanese ANZAC scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 6 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport Americans defend with 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 35 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits ANZAC roll dice for 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 2 destroyers owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 17 Casualties for Japanese: 3 destroyers and 1 submarine Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in India Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 4 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 1/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 fighter and 4 infantry in India, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in India, round 3 : 2/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in India Japanese captures 10PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 4 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 aaGun moved from Manchuria to Korea 1 infantry moved from Jehol to Manchuria 2 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Japan 1 factory_minor placed in Malaya 3 submarines placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 1.33 ANZAC : 0.00 UK_Pacific : -0.33 Japanese : -5.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Iwo Jima to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 1 destroyer moved from 18 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone 3 fighters moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan 3 artilleries and 3 infantry moved from 6 Sea Zone to Japan 1 battleship moved from 17 Sea Zone to 6 Sea Zone 2 cruisers moved from 17 Sea Zone to 6 Sea Zone 2 carriers moved from 17 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Air Battle in Western Germany Americans attacks with 1 units heading to Western Germany Germans launches 2 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Air Battle in Japan Americans attacks with 1 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in Okinawa Battle in 6 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports Japanese defend with 1 tactical_bomber Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone Americans win, taking Okinawa from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 11 Casualties for Japanese: 1 tactical_bomber Battle in Japan Americans attack with 3 artilleries, 3 fighters and 3 infantry Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry AA fire in Japan : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Japan, round 2 : 4/9 hits, 3.50 expected hits Japanese roll dice for 3 aaGuns, 1 armour, 2 artilleries and 9 infantry in Japan, round 2 : 4/12 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan 3 fighters owned by the Americans retreated Americans roll dice for 2 artilleries in Japan, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Japan, round 3 : 5/11 hits, 3.83 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Japan Japanese win with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Japanese: 3 aaGuns and 3 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco Place Units - Americans 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.50 AA fire in Western Germany : : -0.17 AA fire in Japan : : 0.33 Americans : 0.17 Attackers Fire, : : -0.33 Japanese : 0.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Hunan to Kwangsi 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 artilleries and 5 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 3 infantry moved from Chahar to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Iwo Jima to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 1 destroyer moved from 18 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone 3 fighters moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan 3 artilleries and 3 infantry moved from 6 Sea Zone to Japan 1 battleship moved from 17 Sea Zone to 6 Sea Zone 2 cruisers moved from 17 Sea Zone to 6 Sea Zone 2 carriers moved from 17 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Air Battle in Western Germany Americans attacks with 1 units heading to Western Germany Germans launches 2 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Air Battle in Japan Americans attacks with 1 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in Okinawa Battle in 6 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports Japanese defend with 1 tactical_bomber Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone Americans win, taking Okinawa from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 11 Casualties for Japanese: 1 tactical_bomber Battle in Japan Americans attack with 3 artilleries, 3 fighters and 3 infantry Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry AA fire in Japan : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Japan, round 2 : 4/9 hits, 3.50 expected hits Japanese roll dice for 3 aaGuns, 1 armour, 2 artilleries and 9 infantry in Japan, round 2 : 4/12 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan 3 fighters owned by the Americans retreated Americans roll dice for 2 artilleries in Japan, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Japan, round 3 : 5/11 hits, 3.83 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Japan Japanese win with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Japanese: 3 aaGuns and 3 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco Place Units - Americans 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Hunan to Kwangsi 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 artilleries and 5 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 3 infantry moved from Chahar to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 3 infantry moved from Eastern Persia to Persia 1 armour, 2 artilleries, 3 fighters and 5 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Kenya Battle in Rhodesia British attack with 3 armour Italians defend with 1 infantry British roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Kenya from Italians, taking Rhodesia from Italians with 3 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 2 artilleries, 3 fighters and 5 infantry Italians defend with 1 artillery and 5 infantry British roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Trans-Jordan, round 2 : 6/11 hits, 3.83 expected hits Italians roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits 1 artillery owned by the Italians, 5 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 5 infantry Non Combat Move - British 3 fighters moved from Trans-Jordan to Persia 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 artillery and 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,5,6,1,1,3 British collect 20 PUs (7 lost to blockades); end with 21 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Defenders Fire, : : -0.50 British : 1.67 Italians : 0.67 AA fire in Western Germany : : -0.17 AA fire in Japan : : 0.33 Americans : 0.17 Attackers Fire, : : -0.33 Japanese : 0.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Egypt 4 transports moved from 98 Sea Zone to 99 Sea Zone 3 artilleries and 5 infantry moved from Greece to 99 Sea Zone 1 fighter moved from Greece to Egypt 3 artilleries, 5 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone 3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Central Africa to French West Africa Italians take French West Africa from French Combat - Italians Battle in Egypt Italians attack with 3 artilleries, 1 bomber, 2 fighters and 6 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 6 infantry in Egypt, round 2 : 2/12 hits, 4.17 expected hits British roll dice for 1 artillery and 5 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the French and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Egypt, round 3 : 4/10 hits, 3.83 expected hits British roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to 98 Sea Zone 1 bomber moved from Egypt to Greece 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Southern Italy 2 artilleries and 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Poland: 1 armour EDIT: Adding units owned by Italians to Eastern Poland: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 1 aaGun EDIT: Adding units owned by Italians to Eastern Poland: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -2.17 British : -1.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 fighter moved from Nigeria to French West Africa Combat - French Battle in French West Africa French attack with 1 fighter Italians defend with 1 infantry French roll dice for 1 fighter in French West Africa, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter in French West Africa, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French West Africa French win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from French West Africa to Morocco 2 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67 French : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 43 PUs; Germans buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 artillery and 1 infantry moved from Poland to Baltic States 1 mech_infantry moved from Romania to Belarus 1 mech_infantry moved from Poland to Belarus 13 armour, 11 artilleries and 27 infantry moved from Eastern Poland to Belarus 1 submarine moved from 109 Sea Zone to 124 Sea Zone Combat - Germans Battle in Baltic States Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 13 armour, 11 artilleries, 27 infantry and 2 mech_infantrys Russians defend with 2 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber Germans roll dice for 13 armour, 11 artilleries, 27 infantry and 2 mech_infantrys in Belarus, round 2 : 15/53 hits, 16.83 expected hits Russians roll dice for 2 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber in Belarus, round 2 : 4/25 hits, 9.17 expected hits 13 infantry owned by the Russians, 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus Germans roll dice for 13 armour, 11 artilleries, 23 infantry and 2 mech_infantrys in Belarus, round 3 : 25/49 hits, 16.17 expected hits Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Belarus, round 3 : 8/12 hits, 4.83 expected hits 1 tactical_bomber owned by the Russians, 9 infantry owned by the Russians, 2 fighters owned by the Russians and 8 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 13 armour, 11 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 71 Casualties for Germans: 12 infantry Casualties for Russians: 2 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Poland to Southern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to Egypt 1 mech_infantry moved from Germany to Romania 2 armour and 7 mech_infantrys moved from Germany to Eastern Poland 3 artilleries and 5 infantry moved from Poland to Eastern Poland 1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from France to Northern Italy 1 aaGun moved from Eastern Poland to Belarus Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 5.33 Russians : -2.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Bessarabia to Romania 2 mech_infantrys moved from Ukraine to Romania 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Ukraine to Bryansk 4 artilleries and 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Russia to Smolensk 4 infantry moved from Vyborg to Novgorod 1 artillery moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 2 armour moved from Ukraine to Western Ukraine 1 infantry moved from Western Ukraine to Bessarabia Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Battle in Romania Russians attack with 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Romania, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Romania, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter moved from Amur to Timguska Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -1.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 submarines moved from 36 Sea Zone to 43 Sea Zone 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 battleship moved from 39 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Celebes Battle in 19 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Celebes from Dutch with 2 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 submarines in 43 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 0/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 4 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 2 infantry Battle in Java Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Java : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 4/7 hits, 3.50 expected hits ANZAC roll dice for 1 aaGun, 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 carrier and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in India 1 destroyer placed in 37 Sea Zone 3 destroyers placed in 36 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,2,4,2,3,5,1,1,1 Japanese collect 32 PUs (13 lost to blockades); end with 32 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 0.67 ANZAC : -0.17 AA fire in Java : : -0.50 UK_Pacific : 0.67 Japanese : -3.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 cruiser, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to Algeria 1 bomber moved from United Kingdom to Western Germany 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 battleship moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 4 infantry moved from 93 Sea Zone to Southern France 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Okinawa to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 battleships moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 2 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Air Battle in Western Germany Americans attacks with 1 units heading to Western Germany Germans launches 1 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Kwangtung Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Kwangtung from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Morocco to Algeria 2 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 battleship, 1 cruiser and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.17 AA fire in Western Germany : : -0.17 Americans : -0.33 Attackers Fire, : : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 12 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Kiangsi to Kwangtung 9 infantry moved from Kwangsi to Kwangtung 5 infantry moved from Yunnan to Burma 1 fighter moved from Suiyuyan to Kwangtung Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kiangsi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :