Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Matthew(Axis)vsNathan(Allies) Anniversary 41
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I love the smell of napalm in the morning
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:15:43 PM
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:52:28 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 2 armour moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to East Poland 1 fighter moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland 2 armour moved from Poland to Baltic States 3 infantry moved from Poland to Baltic States 1 armour moved from Czechoslovakia Hungary to Baltic States 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Baltic States Combat - Germans Battle in Baltic States Germans attack with 3 armour, 1 artillery and 4 infantry Russians defend with 3 infantry Germans roll dice for 3 armour, 1 artillery and 4 infantry in Baltic States, round 2 : 2/1 hits, 2.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 3 armour, 1 artillery and 3 infantry in Baltic States, round 3 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 6 Sea Zone Germans attack with 1 cruiser and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Non Combat Move - Germans 1 aaGun moved from Germany to France 1 fighter moved from 12 Sea Zone to France 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Germany to Poland 1 fighter moved from East Poland to Poland 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Germany to Poland 1 armour moved from France to Poland Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.00 Russians : -0.67
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 5 infantry moved from Karelia S.S.R. to Finland Combat - Russians Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 6 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Finland Russians attack with 1 artillery and 5 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 5 infantry in Finland, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Finland 2 infantry moved from Belorussia to Archangel 1 aaGun and 3 infantry moved from Russia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Soviet Far East to Stanovoj Chrebet 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 2 infantry moved from Kazakh S.S.R. to Caucasus 1 artillery moved from Russia to Archangel Place Units - Russians 4 infantry placed in Caucasus 1 infantry placed in Karelia S.S.R. 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : -1.67
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma 1 infantry moved from 37 Sea Zone to Burma 3 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Hupeh 1 fighter moved from Japan to Suiyuan 1 fighter moved from Manchuria to Hupeh 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 61 Sea Zone to Kwangtung 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from Kiangsu to Fukien 1 fighter moved from Formosa to Kwangtung Combat - Japanese Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Fukien Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 artillery and 4 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Battle in 50 Sea Zone Japanese attack with 1 battleship Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 carriers moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 1 fighter moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Hupeh to Manchuria Place Units - Japanese 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : -1.00 Americans : 0.67 Chinese : 1.00 Japanese : 1.00
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma 1 infantry moved from 37 Sea Zone to Burma 3 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Hupeh 1 fighter moved from Japan to Suiyuan 1 fighter moved from Manchuria to Hupeh 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 61 Sea Zone to Kwangtung 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from Kiangsu to Fukien 1 fighter moved from Formosa to Kwangtung Combat - Japanese Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Fukien Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 artillery and 4 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Battle in 50 Sea Zone Japanese attack with 1 battleship Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 carriers moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 1 fighter moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Hupeh to Manchuria Place Units - Japanese 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : -1.00 Americans : 0.67 Chinese : 1.00 Japanese : 1.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 factory and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 6 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser British roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 9 Sea Zone to 8 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 1 aaGun, 1 artillery and 3 infantry moved from India to Persia 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer and 1 transport moved from 41 Sea Zone to 30 Sea Zone Place Units - British 1 carrier and 2 transports placed in 8 Sea Zone 1 factory placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 0.00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 1 fighter moved from Italy to Libya Non Combat Move - Italians Place Units - Italians 1 transport placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Purchase Units - Americans Americans buy 1 carrier, 3 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Eastern United States to Morocco Algeria 1 fighter moved from Eastern United States to 53 Sea Zone 1 bomber and 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Algeria Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 fighter and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Morocco Algeria, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 artillery and 1 bomber in Morocco Algeria, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Morocco Algeria Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 fighter and 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco Algeria to Egypt 2 fighters moved from 53 Sea Zone to 56 Sea Zone 1 bomber moved from 53 Sea Zone to Australia 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from Central United States to Western United States Combat Move - Chinese 1 fighter and 1 infantry moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Ningxia Place Units - Americans 1 carrier, 3 submarines and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.50 Chinese : 0.33 Japanese : -0.67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Baltic States to Karelia S.S.R. 1 fighter moved from France to 12 Sea Zone 1 fighter moved from Norway to Karelia S.S.R. 1 bomber moved from Norway to Russia Combat - Germans Strategic bombing raid in Russia Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Battle in 12 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Karelia S.S.R. Germans attack with 1 fighter and 2 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Poland to France 1 fighter moved from 12 Sea Zone to France 1 fighter moved from Karelia S.S.R. to Germany 1 bomber moved from Russia to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Germany to France 1 armour moved from Poland to France 1 armour moved from Baltic States to East Poland 1 infantry moved from East Poland to Ukraine 2 infantry moved from Germany to Balkans 1 artillery and 6 infantry moved from Germany to Poland 2 armour moved from Baltic States to Ukraine Place Units - Germans 1 aaGun, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 31 PUs; 0 techTokens; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Karelia S.S.R. 1 artillery and 7 infantry moved from Archangel to Karelia S.S.R. 1 artillery and 5 infantry moved from Finland to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 2 artilleries and 13 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 2 artilleries and 13 infantry in Karelia S.S.R., round 2 : 4/1 hits, 3.17 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 13 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Finland to Karelia S.S.R. 1 aaGun moved from Archangel to Russia 1 infantry moved from Russia to Belorussia 6 infantry moved from Russia to Caucasus 1 infantry moved from Novosibirsk to Chinghai Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.83
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 destroyers and 6 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 37 Sea Zone to 30 Sea Zone 4 infantry moved from Burma to India Japanese take India from British 1 artillery moved from Burma to India 1 armour moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Hupeh 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Fukien to Hupeh 1 infantry moved from Fukien to Hupeh 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 3 fighters moved from 62 Sea Zone to Philippine Islands 2 fighters moved from Manchuria to Hupeh Combat - Japanese Battle in Philippine Islands Japanese attack with 3 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 3 fighters and 2 infantry in Philippine Islands, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 30 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 30 Sea Zone 1 transport owned by the British lost in 30 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Hupeh Japanese attack with 1 armour, 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hupeh to Manchuria 1 carrier moved from 37 Sea Zone to 31 Sea Zone 2 fighters moved from 30 Sea Zone to 31 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 3 fighters moved from Philippine Islands to 50 Sea Zone 1 fighter moved from French Indo-China Thailand to 50 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 6 infantry placed in Japan 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.67 Chinese : 0.67 Japanese : 0.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone 2 armour, 1 artillery, 2 infantry and 3 transports moved from 8 Sea Zone to 3 Sea Zone 2 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway Combat - British Battle in Norway British attack with 2 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 2 infantry British roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Norway, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Norway to United Kingdom 1 carrier and 1 destroyer moved from 8 Sea Zone to 3 Sea Zone 2 fighters moved from 8 Sea Zone to Egypt 1 aaGun, 1 artillery and 3 infantry moved from Persia to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo Place Units - British 2 infantry placed in Egypt 2 artilleries and 4 infantry placed in United Kingdom 1 fighter placed in 3 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Balkans to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 3 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 battleship moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun, 1 artillery and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.33 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 2 infantry Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -2.50 British : 0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Egypt to 14 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport; Italians defend with 1 destroyer Americans roll dice for 1 bomber in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 14 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Battle in 62 Sea Zone Americans attack with 4 fighters Japanese defend with 2 destroyers and 2 transports Americans roll dice for 4 fighters in 62 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 destroyers and 2 transports in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone 2 transports owned by the Japanese lost in 62 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 fighter Casualties for Japanese: 2 destroyers and 2 transports Non Combat Move - Americans 3 fighters moved from 62 Sea Zone to 58 Sea Zone 1 carrier and 1 destroyer moved from 53 Sea Zone to 58 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 aaGun and 1 infantry moved from Western United States to Western Canada 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 58 Sea Zone 1 carrier and 3 submarines moved from 56 Sea Zone to 58 Sea Zone 1 bomber moved from Australia to Egypt 1 destroyer moved from 8 Sea Zone to 3 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.33 Japanese : 0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 8 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Balkans to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British 1 infantry moved from Ukraine to Eastern Ukraine 1 bomber moved from East Poland to Eastern Ukraine Combat - Germans Battle in Eastern Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from France to Northwestern Europe 3 fighters moved from Germany to Northwestern Europe 1 bomber moved from Eastern Ukraine to Germany 1 artillery moved from Baltic States to East Poland 4 armour moved from Ukraine to East Poland 1 artillery moved from Ukraine to East Poland 6 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland 2 infantry moved from Germany to Northwestern Europe 1 armour moved from East Poland to Germany 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from France to Northwestern Europe 1 infantry moved from Germany to France 3 infantry moved from Germany to Poland Place Units - Germans 2 bombers and 8 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -0.33