Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
Samuel06 (X) vs Dawgoneit (A) BM3
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States 1 submarine moved from 37 Sea Zone to 39 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 marine moved from Union of South Africa to 71 Sea Zone 1 cruiser and 1 marine moved from 71 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 infantry moved from Shan State to Malaya 2 fighters and 1 tactical_bomber moved from India to Malaya Combat - British Battle in French Madagascar Battle in Malaya British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 marine British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 marine in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 marine in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 tactical_bomber owned by the British lost in Malaya British win, taking French Madagascar from Neutral_Axis with 2 fighters remaining. Battle score for attacker is -5 Casualties for British: 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 artillery and 1 marine Non Combat Move - British 2 fighters moved from Malaya to Burma 3 aaGuns, 4 artilleries and 10 infantry moved from India to Burma 1 mech_infantry moved from Iraq to Persia British take Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Kenya to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 4 infantry moved from Brazil to Suriname Place Units - British 1 fighter, 1 infantry and 1 tactical_bomber placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2 British collect 33 PUs (4 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
British : -0.50 Japanese : 1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour, 2 artilleries and 2 infantry moved from Romania to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Romania to Bessarabia 2 infantry moved from Morocco to 92 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Morocco to Algeria 1 artillery and 2 infantry moved from Tunisia to Algeria 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.83 Russians : -0.33
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@samuel06 You will received the dice twice for this round. I thought I was on local mode because I couldn’t post but it was because my wifi was down.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 bomber moved from New South Wales to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone ANZAC attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 54 Sea Zone to Queensland 2 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Western Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 bomber moved from New South Wales to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone ANZAC attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 54 Sea Zone to Queensland 2 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Western Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 bombers and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Romania to Ukraine 2 bombers moved from Germany to Ukraine 1 bomber moved from Western Germany to Ukraine 1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine 2 armour and 2 mech_infantrys moved from Baltic States to Belarus 3 artilleries and 13 infantry moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Poland to Belarus 1 fighter moved from Western Germany to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Belarus Germans attack with 3 armour, 3 artilleries, 1 fighter, 14 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 14 infantry and 4 mech_infantrys in Belarus, round 2 : 6/25 hits, 6.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 3 artilleries, 1 fighter, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 10 armour, 3 bombers, 3 fighters, 8 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 2 armour, 7 artilleries, 1 factory_minor, 4 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Ukraine : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Ukraine Germans roll dice for 10 armour, 3 bombers, 1 fighter, 8 mech_infantrys and 4 tactical_bombers in Ukraine, round 2 : 10/26 hits, 11.50 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 4 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 13/22 hits, 9.17 expected hits 2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 5 armour owned by the Germans, 2 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 5 armour, 3 bombers, 1 fighter and 4 tactical_bombers in Ukraine, round 3 : 10/13 hits, 7.67 expected hits Russians roll dice for 2 armour, 7 artilleries, 4 fighters and 1 tactical_bomber in Ukraine, round 3 : 8/14 hits, 6.50 expected hits 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 7 artilleries owned by the Russians, 1 fighter owned by the Germans, 5 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Ukraine retreated to Ukraine Russians win with 4 fighters remaining. Battle score for attacker is -57 Casualties for Germans: 10 armour, 3 fighters, 8 mech_infantrys and 2 tactical_bombers Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 3 bombers and 2 tactical_bombers moved from Ukraine to Bessarabia 1 aaGun and 6 infantry moved from Romania to Bessarabia 1 aaGun moved from Eastern Poland to Belarus 1 fighter moved from Belarus to Novgorod 1 aaGun moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Finland to Karelia 2 aaGuns, 3 artilleries and 7 infantry moved from Germany to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Southern France to France 1 infantry moved from Albania to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 2 infantry moved from Albania to Yugoslavia 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 bombers placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Ukraine : : 1.00 Russians : 5.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Korea 14 infantry moved from Amur to Manchuria 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Bryansk to Western Ukraine 4 fighters moved from Ukraine to Russia 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov Combat - Russians Battle in Manchuria Russians attack with 16 infantry Japanese defend with 1 infantry Russians roll dice for 16 infantry in Manchuria, round 2 : 3/16 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun, 1 artillery and 17 infantry moved from Bryansk to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,6 Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians : 0.33 Japanese : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 mech_infantry moved from Yunnan to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 2 bombers moved from Kwangsi to India 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in Guam Battle in Java Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Java, round 4 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Guam from Americans, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 35 Sea Zone Japanese attack with 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Japanese roll dice for 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 3 carriers, 1 cruiser, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Philippines, round 2 : 3/8 hits, 3.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Korea Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Korea, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 2 fighters and 1 mech_infantry in Korea, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 mech_infantry in Korea, round 5 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 2 fighters and 1 mech_infantry in Korea, round 6 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 62 Sea Zone 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 2 mech_infantrys moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 2 infantry moved from Hopei to Kweichow 2 fighters moved from Korea to Japan 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from Kwangsi to 6 Sea Zone 4 fighters and 5 tactical_bombers moved from Kwangsi to French Indo China 1 infantry moved from Kweichow to Szechwan 1 bomber moved from India to French Indo China Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 factory_minor placed in French Indo China 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -2.17 Americans : 1.67 AA fire in India : : 0.67 Russians : -2.00 Japanese : -6.33
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans
Combat Hit Differential Summary :
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@samuel06 scramble in sz6?
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@dawgoneit Yes, 2 fighters
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Germans with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 bombers, 7 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 2 transports Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits 1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -43 Casualties for Americans: 2 bombers, 7 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers and 3 fighters Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -4.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 1 infantry moved from Kansu to Tsinghai 14 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 3/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.00 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Germans with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 bombers, 7 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 2 transports Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits 1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -43 Casualties for Americans: 2 bombers, 7 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers and 3 fighters Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 1 infantry moved from Kansu to Tsinghai 14 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 3/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 81 Sea Zone 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia 2 mech_infantrys moved from Rhodesia to Belgian Congo Combat - British Non Combat Move - British 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 3 aaGuns, 4 artilleries, 2 fighters and 10 infantry moved from Burma to Shan State 2 infantry moved from India to Burma Place Units - British 1 airfield placed in Trans-Jordan Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to Trans-Jordan: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,2 British collect 28 PUs (10 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : -4.33 Chinese : -0.00 Japanese : -1.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Western Ukraine Italians attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Crete from Neutral_Allies, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery and 6 infantry moved from Algeria to Morocco 2 aaGuns moved from Bessarabia to Western Ukraine Place Units - Italians 1 marine placed in Southern Italy 1 destroyer, 1 fighter and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 42 Sea Zone 1 fighter moved from Western Australia to 62 Sea Zone 1 bomber moved from New South Wales to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone ANZAC attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 1 fighter moved from 62 Sea Zone to New South Wales 1 bomber moved from 62 Sea Zone to Queensland 1 bomber moved from 42 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.00 ANZAC : -1.17 Japanese : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 42 Sea Zone 1 fighter moved from Western Australia to 62 Sea Zone 1 bomber moved from New South Wales to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone ANZAC attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 1 fighter moved from 62 Sea Zone to New South Wales 1 bomber moved from 62 Sea Zone to Queensland 1 bomber moved from 42 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00 ANZAC : -1.17 Japanese : -0.33
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 109 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Bessarabia to Smolensk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Belarus to Nenetsia 6 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Bessarabia to Bryansk 2 infantry moved from Belarus to Bryansk
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@samuel06 Do you want to submerge your sub in sz 91?
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@samuel06 no