Test summary from TripleA, engine version: 2.6.14716, time: 7:39:22 PM
Savegame
Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marshall Islands Non Combat Move - Americans 1 artillery and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 bombers moved from Gibraltar to United Kingdom 4 bombers moved from Western United States to Queensland 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 artillery placed in Western United States 1 fighter and 2 infantry placed in Eastern United States 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 2 artilleries and 11 infantry moved from Chahar to Jehol Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Jehol Chinese attack with 2 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 11 infantry in Jehol, round 2 : 3/13 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Jehol Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Combat Move - British 1 artillery, 8 infantry and 1 mech_infantry moved from West India to India 2 artilleries moved from Eastern Persia to 80 Sea Zone 2 infantry moved from Eastern Persia to 80 Sea Zone 1 armour moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India 1 bomber moved from Persia to Volgograd 1 submarine moved from 39 Sea Zone to 41 Sea Zone Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 37 PUs; British buy 1 carrier, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - British Battle in Volgograd British attack with 1 bomber Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd British win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in India British attack with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry in India, round 2 : 5/16 hits, 4.00 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 submarines moved from 81 Sea Zone to 97 Sea Zone 2 submarines moved from 80 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 3 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Persia to West India 1 infantry moved from Italian Somaliland to Ethiopia 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Volgograd to Persia Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone 1 infantry and 2 mech_infantrys placed in Persia 1 infantry placed in Iraq Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Changing ownership of French Central Africa from Neutral_Axis to British EDIT: Adding units owned by British to French Central Africa: 1 mech_infantry EDIT: Removing units owned by British from French Equatorial Africa: 1 mech_infantry EDIT: Changing PUs for British from 37 to 38 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : 1.33 Chinese : 0.17 Japanese : 0.33
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@simon33 edited in the walkover in FEQA :+1:
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Rostov 2 infantry moved from Ukraine to Rostov Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 marine; Remaining resources: 0 PUs; Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Rostov Italians attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Rostov to Ukraine 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy 4 fighters moved from Tunisia to Southern Italy Place Units - Italians 3 infantry and 1 marine placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2 Italians collect 9 PUs (6 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese win with no units remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 fighters moved from Caroline Islands to Queensland 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Alexandria to Egypt 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese win with no units remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 fighters moved from Caroline Islands to Queensland 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Alexandria to Egypt 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Chahar: 1 fighter EDIT: Adding units owned by ANZAC to Jehol: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 armour moved from Caucasus to Tsinghai Germans take Kazakhstan from Russians Germans take Tsinghai from Chinese 3 bombers moved from Ukraine to Russia 3 fighters and 1 mech_infantry moved from Ukraine to Tambov 1 infantry moved from Bessarabia to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 4 tactical_bombers moved from Southern Italy to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux Purchase Units - Germans Germans buy 7 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 infantry and 4 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 3 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Western Ukraine to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Poland to Novgorod 2 bombers moved from Russia to Ukraine 5 artilleries, 2 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 3 fighters moved from Tambov to Ukraine 6 armour and 6 mech_infantrys moved from Ukraine to Volgograd 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Poland to Novgorod 2 mech_infantrys moved from Poland to Bessarabia 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 1 artillery and 9 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : 1.17 Americans : -0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Rostov 2 armour, 9 artilleries and 30 infantry moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Rostov Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 armour, 9 artilleries and 30 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 9 artilleries and 30 infantry in Tambov, round 2 : 8/41 hits, 10.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 armour, 9 artilleries and 30 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to Russia 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 4 aaGuns moved from Bryansk to Tambov 1 infantry moved from Russia to Tambov 9 infantry moved from Bryansk to Russia 1 aaGun and 3 infantry moved from Manchuria to Jehol 1 aaGun and 14 infantry moved from Korea to Manchuria Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Russians : 0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 bomber moved from Philippines to 32 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Yunnan to Hopei Japanese take Hopei from Chinese 2 transports moved from 35 Sea Zone to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Korea Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 32 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 2 tactical_bombers and 3 transports Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 3 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Korea Non Combat Move - Japanese 1 bomber could not land in 32 Sea Zone and was removed 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Anhwe 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 3 artilleries and 3 infantry moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Anhwe to Malaya 1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China 2 battleships, 5 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 destroyer and 2 submarines moved from 37 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 fighters and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Japanese collect 53 PUs (4 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Iwo Jima: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83 Japanese : -2.17
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@simon33 Hi…could you please repost the japanese turn? For some reason I keep getting an unable to load message. Thanks
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Try that. I wasn’t sure it worked at the time so I put the save game aside. I suppose I could have checked.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 4 bombers moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 bombers moved from United Kingdom to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 2 cruisers, 3 destroyers, 5 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
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@simon33 All good now thanks…
Any scrambles to sz112?
And have you got an order of loss for SZ 42 or would you prefer to decide round by round?
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No scramble SZ112.
Obviously you can dent the BBs in SZ42.
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Let’s see how many hits you get after the subs before I decide the next step. I’ll probably be on for a bit over an hour.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 4 bombers moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 bombers moved from United Kingdom to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 2 cruisers, 3 destroyers, 5 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Norway Battle in Denmark Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 submarines and 3 tactical_bombers Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/16 hits, 8.50 expected hits
Combat Hit Differential Summary :
Americans : -0.83
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@simon33 8 hits…with the 2 bbs hit 6 hits to allocate…slightly low but not disastrous!
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Ok, lose the 2 subs, dent 3CVs, lose a fighter.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 4 bombers moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 bombers moved from United Kingdom to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 2 cruisers, 3 destroyers, 5 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Norway Battle in Denmark Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 submarines and 3 tactical_bombers Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/16 hits, 8.50 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 11/19 hits, 9.83 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 7/10 hits, 6.00 expected hits
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 1.83
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@simon33 your first round was good! 7 more hits to allocate