Test summary from TripleA, engine version: 2.6.14716, time: 1:37:17 PM
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BOOM! G40BM3 Karl7 Axis +6 vs Gargantua and Canuck 12 This is for the 1st Born!
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from Scotland to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 119 Sea Zone to 125 Sea Zone 1 fighter moved from Scotland to 125 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 destroyer moved from 30 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 bomber moved from India to Suiyuyan 1 fighter moved from India to 41 Sea Zone 1 marine and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 1 marine and 1 mech_infantry moved from 44 Sea Zone to Celebes 2 fighters moved from India to Shensi Combat - Americans Battle in Normandy Bordeaux Battle in Morocco Battle in 41 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 46 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Celebes Americans attack with 1 marine and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 marine and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Americans roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 marine in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 marine remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shensi Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Shensi, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Shensi to Tsinghai 1 bomber moved from Suiyuyan to Tsinghai 1 fighter moved from 41 Sea Zone to India 1 bomber moved from 42 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 7 submarines moved from 30 Sea Zone to 54 Sea Zone 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 carrier moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from 119 Sea Zone to United Kingdom 1 fighter moved from 125 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 1 infantry moved from British Guiana to Suriname 1 bomber moved from 91 Sea Zone to United Kingdom 1 armour moved from Scotland to Eire Americans take Eire from Neutral_Allies 1 destroyer moved from 54 Sea Zone to 60 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 1 bomber placed in Eastern United States 1 carrier and 1 transport placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai 4 infantry moved from Sikang to Tsinghai 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - British British buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 21 infantry and 2 mech_infantrys moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Kazakhstan to Kansu Chinese take Kansu from Japanese 2 mech_infantrys moved from Volgograd to Tsinghai 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians 2 infantry moved from Syria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Egypt to Crete 1 tactical_bomber moved from 98 Sea Zone to Crete 2 fighters moved from Volgograd to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 2 fighters and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Crete British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 3/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 armour moved from French Equatorial Africa to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 fighter moved from 99 Sea Zone to Syria 1 fighter moved from Crete to 98 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Crete to Syria 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 fighter moved from Scotland to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone 3 aaGuns moved from India to Burma 1 artillery moved from Egypt to Trans-Jordan Place Units - British 2 carriers and 1 transport placed in 110 Sea Zone 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1 British collect 40 PUs (2 lost to blockades); end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 1.50 Italians : -0.33 Americans : -3.17 Chinese : 0.33 Japanese : -0.83
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from Scotland to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 119 Sea Zone to 125 Sea Zone 1 fighter moved from Scotland to 125 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 destroyer moved from 30 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 bomber moved from India to Suiyuyan 1 fighter moved from India to 41 Sea Zone 1 marine and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 1 marine and 1 mech_infantry moved from 44 Sea Zone to Celebes 2 fighters moved from India to Shensi Combat - Americans Battle in Normandy Bordeaux Battle in Morocco Battle in 41 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 46 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Celebes Americans attack with 1 marine and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 marine and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Americans roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 marine in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 marine remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shensi Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Shensi, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Shensi to Tsinghai 1 bomber moved from Suiyuyan to Tsinghai 1 fighter moved from 41 Sea Zone to India 1 bomber moved from 42 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 7 submarines moved from 30 Sea Zone to 54 Sea Zone 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 carrier moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from 119 Sea Zone to United Kingdom 1 fighter moved from 125 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 1 infantry moved from British Guiana to Suriname 1 bomber moved from 91 Sea Zone to United Kingdom 1 armour moved from Scotland to Eire Americans take Eire from Neutral_Allies 1 destroyer moved from 54 Sea Zone to 60 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 1 bomber placed in Eastern United States 1 carrier and 1 transport placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai 4 infantry moved from Sikang to Tsinghai 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - British British buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 21 infantry and 2 mech_infantrys moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Kazakhstan to Kansu Chinese take Kansu from Japanese 2 mech_infantrys moved from Volgograd to Tsinghai 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians 2 infantry moved from Syria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Egypt to Crete 1 tactical_bomber moved from 98 Sea Zone to Crete 2 fighters moved from Volgograd to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 2 fighters and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Crete British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 3/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 armour moved from French Equatorial Africa to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 fighter moved from 99 Sea Zone to Syria 1 fighter moved from Crete to 98 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Crete to Syria 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 fighter moved from Scotland to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone 3 aaGuns moved from India to Burma 1 artillery moved from Egypt to Trans-Jordan Place Units - British 2 carriers and 1 transport placed in 110 Sea Zone 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1 British collect 40 PUs (2 lost to blockades); end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Adding units owned by British to 110 Sea Zone: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 British : 1.50 Italians : -0.33 Americans : -3.17 Chinese : 0.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 2 fighters moved from Southern Italy to Morocco 1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 bomber moved from Western Germany to Ukraine Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 submarine and 1 transport 1 submarine owned by the British Submerged 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Morocco Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Ukraine Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Belarus 1 mech_infantry moved from Romania to Belarus 1 mech_infantry moved from Yugoslavia to Southern Italy 1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.67 Russians : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Northwest Persia to Persia 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to Western Australia Place Units - ANZAC 1 marine placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Northwest Persia to Persia 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to Western Australia Place Units - ANZAC 1 marine placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Finland to Norway 2 artilleries moved from Novgorod to Belarus 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Western Germany to 125 Sea Zone 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 fighters moved from Western Germany to 125 Sea Zone 1 tactical_bomber moved from Western Germany to Belarus 1 bomber moved from Germany to Normandy Bordeaux 1 armour moved from Finland to Norway 3 mech_infantrys moved from Finland to Norway Combat - Germans Battle in 125 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Russians with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 91 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Norway Germans attack with 2 armour and 3 mech_infantrys British defend with 1 aaGun and 1 armour Germans roll dice for 2 armour and 3 mech_infantrys in Norway, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 1 aaGun and 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Norway, round 3 : 0/5 hits, 1.50 expected hits British roll dice for 1 aaGun and 1 armour in Norway, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Norway Germans roll dice for 2 armour and 2 mech_infantrys in Norway, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the British and 1 mech_infantry owned by the Germans lost in Norway Germans roll dice for 2 armour and 1 mech_infantry in Norway, round 5 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 mech_infantrys Casualties for British: 1 aaGun and 1 armour Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany 1 bomber moved from Archangel to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from France to Southern France 8 infantry moved from Poland to Eastern Poland 4 infantry moved from Eastern Poland to Belarus 1 fighter moved from Smolensk to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 4 armour and 4 mech_infantrys moved from Finland to Karelia 3 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 infantry placed in Southern France 2 mech_infantrys placed in Germany 1 armour and 4 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 82 Sea Zone: 1 submarine EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -5.17 British : 1.00 Americans : 0.00 Russians : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Western Ukraine to Russia 6 infantry moved from Russia to Bryansk 6 artilleries moved from Russia to Bryansk 3 artilleries moved from Tambov to Bryansk 1 aaGun moved from Vologda to Smolensk 1 armour moved from Volgograd to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Vologda to Russia 5 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Russia Place Units - Russians 3 armour, 3 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.33 Russians : -0.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 harbour, 8 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone 3 mech_infantrys moved from Shantung to Hunan 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 74 Sea Zone to 73 Sea Zone 2 bombers moved from Siam to Hunan 1 tactical_bomber moved from Siam to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from Philippines to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 2 bombers and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 3 mech_infantrys in Hunan, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 marine Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Celebes to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to French Indo China 3 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from Yunnan to French Indo China 2 infantry moved from Siam to French Indo China 3 armour moved from Kwangtung to French Indo China 2 bombers moved from Hunan to French Indo China 4 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Kweichow to Szechwan 1 carrier moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to Japan Place Units - Japanese 1 harbour placed in Hainan 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 3 infantry placed in Shantung 2 transports placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Americans : 0.83 Chinese : -0.33 Japanese : -2.50
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Attacking Sz91 with 3 fgt 1 bmb - pretty sure you won’t scramble, but if you’d like to USA is game!
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to land?
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Tsinghai to Chahar 1 destroyer moved from 60 Sea Zone to 74 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Wake Island to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry, 1 marine and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Morocco 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 armour moved from Eire to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 2 fighters moved from Tsinghai to Hopei 1 bomber moved from India to Kweichow 1 fighter moved from India to Kweichow 1 fighter moved from Midway to 54 Sea Zone Combat - Americans Battle in Holland Belgium Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Holland Belgium from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 1 bomber and 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 46 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Morocco Americans attack with 1 bomber and 2 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 bomber and 1 infantry in Morocco, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry 1 bomber owned by the Americans retreated Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Guam Americans attack with 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 infantry and 1 marine in Guam, round 2 : 1/2 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to Wake Island 1 bomber moved from Kweichow to India 1 fighter moved from Hopei to Tsinghai 1 bomber moved from Morocco to French Guiana 1 fighter moved from 91 Sea Zone to French Guiana 1 bomber moved from 91 Sea Zone to United Kingdom 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 118 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 2 infantry placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -2.17 Japanese : 1.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Tsinghai: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Shensi: 1 fighter EDIT: Removing units owned by Americans from India: 1 bomber EDIT: Adding units owned by Americans to Shensi: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Shensi: 1 bomber and 1 fighter EDIT: Adding units owned by Americans to Kansu: 1 fighter EDIT: Adding units owned by Americans to India: 1 bomber EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Tsinghai to Shensi EDIT: 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Chahar 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Chahar Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Tsinghai to Chahar 1 destroyer moved from 60 Sea Zone to 74 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Wake Island to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry, 1 marine and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Morocco 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 armour moved from Eire to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 2 fighters moved from Tsinghai to Hopei 1 bomber moved from India to Kweichow 1 fighter moved from India to Kweichow 1 fighter moved from Midway to 54 Sea Zone Combat - Americans Battle in Holland Belgium Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Holland Belgium from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 1 bomber and 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 46 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Morocco Americans attack with 1 bomber and 2 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 bomber and 1 infantry in Morocco, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry 1 bomber owned by the Americans retreated Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Guam Americans attack with 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 infantry and 1 marine in Guam, round 2 : 1/2 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to Wake Island 1 bomber moved from Kweichow to India 1 fighter moved from Hopei to Tsinghai 1 bomber moved from Morocco to French Guiana 1 fighter moved from 91 Sea Zone to French Guiana 1 bomber moved from 91 Sea Zone to United Kingdom 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 118 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 2 infantry placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Tsinghai: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Shensi: 1 fighter EDIT: Removing units owned by Americans from India: 1 bomber EDIT: Adding units owned by Americans to Shensi: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Shensi: 1 bomber and 1 fighter EDIT: Adding units owned by Americans to Kansu: 1 fighter EDIT: Adding units owned by Americans to India: 1 bomber EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Tsinghai to Shensi EDIT: 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Chahar 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Chahar Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 destroyers, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 fighter moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from Syria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 mech_infantry moved from Tunisia to Algeria British take Algeria from Italians Combat - British Battle in Greece Battle in Sicily Battle in Normandy Bordeaux British attack with 4 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Greece from Italians, taking Sicily from Italians, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from Syria to Egypt 1 armour moved from Egypt to Iraq 1 artillery moved from Trans-Jordan to Syria 1 aaGun and 1 infantry moved from Scotland to United Kingdom 3 aaGuns, 21 infantry and 2 mech_infantrys moved from Burma to India 1 mech_infantry moved from Kansu to Chahar 2 mech_infantrys moved from Tsinghai to Hopei 1 submarine moved from 99 Sea Zone to 97 Sea Zone Place Units - British 1 infantry placed in United Kingdom 2 destroyers and 1 transport placed in 110 Sea Zone 1 transport placed in 98 Sea Zone 1 factory_minor placed in Persia Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 British : -0.50 Americans : -2.17 Chinese : 1.33 Japanese : 1.17
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I also assumed no scramble from the Italians. Let me know if I was wrong.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Bulgaria to Greece 1 bomber moved from Belarus to Greece 1 artillery moved from Morocco to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 battleship, 1 carrier and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 95 Sea Zone 1 transport owned by the British lost in 95 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 97 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport British defend with 1 submarine Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Greece Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Algeria Italians attack with 1 artillery and 1 fighter British defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 fighter in Algeria, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria retreated to Algeria British win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians 1 fighter moved from Algeria to 97 Sea Zone 1 fighter moved from Greece to 97 Sea Zone 2 fighters moved from 95 Sea Zone to Southern Italy 1 bomber moved from Greece to Southern Italy 1 mech_infantry moved from Southern Italy to Greater Southern Germany 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 0.50
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries, 2 infantry and 1 marine moved from New South Wales to 62 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries, 2 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from Western Australia to Dutch New Guinea 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 2 bombers moved from Western Germany to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Archangel 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 91 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 armour Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 2 artilleries moved from Novgorod to Belarus 2 bombers moved from Western Ukraine to Slovakia Hungary 5 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 armour moved from Norway to Finland 4 armour moved from Karelia to Belarus 2 mech_infantrys moved from Karelia to Belarus 2 armour moved from Finland to Karelia 3 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 2 infantry moved from Germany to Slovakia Hungary Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in France 4 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : -0.67 Americans : -0.50 Russians : 1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 35 PUs; Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Russia 3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 5 armour moved from Russia to Bryansk 1 armour moved from Ukraine to Russia 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Smolensk to Russia Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Kweichow 1 mech_infantry moved from Hunan to Hopei 1 infantry moved from Anhwe to Hopei 1 submarine moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 cruiser moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java 2 battleships and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to Hopei 2 bombers moved from French Indo China to Hopei 1 fighter moved from Japan to 21 Sea Zone 1 tactical_bomber moved from French Indo China to Hopei 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 2 fighters moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 3 destroyers, 2 fighters and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 2 transports Japanese roll dice for 2 battleships, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the ANZAC, 1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 cruisers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 32 Casualties for ANZAC: 1 cruiser and 2 transports Casualties for Americans: 1 submarine Battle in 45 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery, 3 fighters, 1 infantry, 2 marines and 1 tactical_bomber ANZAC defend with 2 artilleries, 1 infantry and 1 marine Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 2 marines and 1 tactical_bomber in Java, round 2 : 3/8 hits, 3.50 expected hits ANZAC roll dice for 2 artilleries, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 3 fighters, 2 marines and 1 tactical_bomber in Java, round 3 : 4/7 hits, 3.17 expected hits ANZAC roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries, 1 infantry and 1 marine Battle in Hopei Japanese attack with 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 mech_infantrys; Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Hopei, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Hopei to Anhwe 2 bombers moved from Hopei to Shantung 3 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 3 armour, 1 artillery and 7 infantry moved from French Indo China to Yunnan 6 artilleries and 1 mech_infantry moved from Szechwan to Yunnan 2 armour moved from Szechwan to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Hunan 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 5 carriers moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 aaGun, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 aaGun and 4 infantry moved from French Indo China to Yunnan 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 armour placed in French Indo China 1 mech_infantry placed in Kwangtung Japanese undo move 2. 2 armour and 1 infantry placed in French Indo China 1 armour placed in Kwangtung 2 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 Japanese collect 56 PUs (1 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Chinese : 0.33 Japanese : -0.17