OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Germans
Germans buy 5 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
3 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from Anglo Egyptian Sudan to 71 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
Combat - Germans
Battle in Archangel
Battle in 71 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Germans win, taking Archangel from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 4 armour and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 armour and 3 infantry in Novgorod, round 2 : 3/7 hits, 2,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 5 artilleries and 17 infantry moved from Bessarabia to Ukraine
2 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun and 4 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 aaGuns, 3 artilleries and 1 infantry moved from France to Normandy Bordeaux
3 armour moved from Romania to Ukraine
1 aaGun, 1 artillery and 4 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Bulgaria to Romania
1 bomber moved from 81 Sea Zone to Ceylon
2 bombers moved from Anglo Egyptian Sudan to Southern Italy
1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Greece
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 71 Sea Zone to Anglo Egyptian Sudan
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 armour, 1 fighter and 4 mech_infantrys placed in Western Germany
3 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1,50
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Yunnan to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
Combat - Russians
Battle in 39 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Russians roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 39 Sea Zone
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 armour, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 aaGun, 3 artilleries and 40 infantry moved from Bryansk to Tambov
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : 0,33
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
5 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 bombers moved from French Indo China to India
2 fighters moved from 37 Sea Zone to India
5 fighters and 8 tactical_bombers moved from Kwangsi to India
1 infantry moved from Kwangsi to 36 Sea Zone
7 artilleries, 9 infantry and 8 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 7 artilleries and 10 infantry moved from 39 Sea Zone to India
@Sovietishcat Scramble?
@Misterblue no thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
5 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 bombers moved from French Indo China to India
2 fighters moved from 37 Sea Zone to India
5 fighters and 8 tactical_bombers moved from Kwangsi to India
1 infantry moved from Kwangsi to 36 Sea Zone
7 artilleries, 9 infantry and 8 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 7 artilleries and 10 infantry moved from 39 Sea Zone to India
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 armour, 7 artilleries, 2 bombers, 7 fighters, 10 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 2 fighters and 1 tactical_bomber
AA fire in India : 1/9 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 7 fighters, 10 infantry and 7 tactical_bombers in India, round 2 : 13/34 hits, 15,17 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 10/18 hits, 7,17 expected hits
7 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 3 infantry and 7 tactical_bombers in India, round 3 : 12/24 hits, 12,33 expected hits
UK_Pacific roll dice for 2 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/8 hits, 3,83 expected hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 2 artilleries owned by the British and 1 fighter owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 5 artilleries, 9 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Casualties for Russians: 2 fighters and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 battleship and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 marines moved from French Indo China to Kwangsi
5 fighters moved from India to Ceylon
2 fighters moved from India to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
5 tactical_bombers moved from India to Ceylon
2 bombers moved from India to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
8 infantry and 1 mech_infantry moved from Manchuria to Korea
1 aaGun moved from Jehol to Manchuria
1 fighter moved from Japan to Korea
Place Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 fighters and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from Kwangsi: 1 marine
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to Malaya: 2 bombers and 1 marine
EDIT: Removing units owned by Japanese from Korea: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 57 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
UK_Pacific : 4,00
AA fire in India : : -0,50
Japanese : -3,83
@Sovietishcat Screwed up that turn a bit.
@Sovietishcat One more ncm edit, 1 min.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
5 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 bombers moved from French Indo China to India
2 fighters moved from 37 Sea Zone to India
5 fighters and 8 tactical_bombers moved from Kwangsi to India
1 infantry moved from Kwangsi to 36 Sea Zone
7 artilleries, 9 infantry and 8 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 7 artilleries and 10 infantry moved from 39 Sea Zone to India
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 armour, 7 artilleries, 2 bombers, 7 fighters, 10 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 2 fighters and 1 tactical_bomber
AA fire in India : 1/9 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 7 fighters, 10 infantry and 7 tactical_bombers in India, round 2 : 13/34 hits, 15,17 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 10/18 hits, 7,17 expected hits
7 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 3 infantry and 7 tactical_bombers in India, round 3 : 12/24 hits, 12,33 expected hits
UK_Pacific roll dice for 2 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/8 hits, 3,83 expected hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 2 artilleries owned by the British and 1 fighter owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 5 artilleries, 9 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Casualties for Russians: 2 fighters and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 battleship and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 marines moved from French Indo China to Kwangsi
5 fighters moved from India to Ceylon
2 fighters moved from India to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
5 tactical_bombers moved from India to Ceylon
2 bombers moved from India to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
8 infantry and 1 mech_infantry moved from Manchuria to Korea
1 aaGun moved from Jehol to Manchuria
1 fighter moved from Japan to Korea
Place Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 fighters and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from Kwangsi: 1 marine
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to Malaya: 2 bombers and 1 marine
EDIT: Removing units owned by Japanese from Korea: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 57 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 4,00
AA fire in India : : -0,50
Japanese : -3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 armour moved from French West Africa to 87 Sea Zone
1 armour and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 marines moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Guam
Battle in 35 Sea Zone
Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Guam from Japanese, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 2 cruisers in Algeria, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry, 2 marines and 1 mech_infantry in Algeria, round 2 : 2/7 hits, 2,17 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Americans win, taking Philippines from Japanese, taking Algeria from Italians with 1 armour, 1 artillery, 1 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Kweichow to Kiangsi
9 artilleries and 10 infantry moved from Kweichow to Anhwe
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 9 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 artilleries and 10 infantry in Anhwe, round 2 : 7/19 hits, 6,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 9 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Shan State to Kweichow
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 carrier and 2 cruisers moved from 77 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Union of South Africa
1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0,33
Americans : 0,33
Chinese : 0,17
Japanese : 1,00
@Misterblue this game is a disaster for the allies.
@Misterblue Bump#1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 95 Sea Zone
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 95 Sea Zone
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
2 aaGuns and 2 infantry moved from Southern Italy to 97 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns and 2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
4 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
Place Units - Italians
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1,67
Americans : 0,33
@Sovietishcat Sorry for the delay. Had some hectic days and a&a slipped completely out of mind. Should be back to normal for the next 36 hours alas my ability to play between 04-09 -> 04-20 will be very limited to non existent.
@Misterblue said in Misterblue vs Sovietishcat (allies+3) BM3 L20 game2:
@Sovietishcat Sorry for the delay. Had some hectic days and a&a slipped completely out of mind. Should be back to normal for the next 36 hours alas my ability to play between 04-09 -> 04-20 will be very limited to non existent.
@Misterblue No problems no rush, at least you told me so I know and all good :slightly_smiling_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 77 Sea Zone to 71 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Anglo Egyptian Sudan to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from Greece to 96 Sea Zone
2 bombers moved from Southern Italy to Russia
1 bomber moved from Ceylon to 42 Sea Zone
2 artilleries and 4 infantry moved from Ukraine to Rostov
@Sovietishcat Intercept? (2 bmb vs fig)
@Misterblue yes plz