Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
The Jim and Joe Axis vs Allies
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Manchuria to Hawaii Sea Zone 2 carriers moved from Kwangtung Sea Zone to Japan Sea Zone 2 fighters moved from Kwangtung Sea Zone to Japan Sea Zone 1 submarine moved from Kwangtung Sea Zone to Japan Sea Zone 1 fighter moved from Manchuria to Japan Sea Zone 1 fighter moved from Japan to Japan Sea Zone 1 infantry moved from Kwangtung to Manchuria 1 infantry moved from Kwangtung to Manchuria 4 infantry moved from China to Manchuria 1 infantry moved from Sinkiang to China 3 transports moved from Kwangtung Sea Zone to Japan Sea Zone 4 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria Combat - Japanese Battle in Hawaii Sea Zone Japanese attack with 1 bomber Americans defend with 1 infantry and 1 transport Japanese roll dice for 1 bomber in Hawaii Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 transport in Hawaii Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 infantry owned by the Americans and 1 transport owned by the Americans lost in Hawaii Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry and 1 transport Non Combat Move - Japanese 1 bomber moved from Hawaii Sea Zone to Japan Place Units - Japanese 1 battleship and 1 submarine placed in Japan Sea Zone 1 armour placed in Manchuria Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 0.33
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from India to Manchuria 1 fighter moved from West US to West US Sea Zone 1 battleship, 1 carrier, 2 fighters, 3 submarines and 1 transport moved from Wake Island Sea Zone to West US Sea Zone 1 infantry moved from India to Sinkiang Americans take Sinkiang from Japanese Combat - Americans Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Non Combat Move - Americans 1 bomber moved from Manchuria to India Place Units - Americans 1 battleship placed in West US Sea Zone 1 fighter placed in West US Turn Complete - Americans Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 armour moved from Russia to Yakut S.S.R. 1 armour moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 4 infantry moved from Karelia S.S.R. to East Europe 3 infantry moved from Karelia S.S.R. to Caucasus 1 submarine and 1 transport moved from East Canada Sea Zone to Carribean Sea Zone Combat - Russians Battle in Caucasus Russians attack with 3 infantry Germans defend with 1 armour Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in East Europe Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in East Europe, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in East Europe, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Europe Russians win, taking East Europe from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Russia Russians undo move 1. 1 infantry placed in Karelia S.S.R. 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
-
Game History
Round: 8 Purchase Units - Germans Germans buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Germans Combat - Germans Place Units - Germans 8 infantry placed in Germany Turn Complete - Germans Germans collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 6 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from West Europe to South Europe British take South Europe from Germans 6 infantry moved from United Kingdom to North Sea Zone 2 armour moved from United Kingdom to North Sea Zone 2 armour moved from North Sea Zone to West Europe 6 infantry moved from North Sea Zone to West Europe 1 fighter moved from Karelia S.S.R. to West Europe 1 fighter moved from United Kingdom to West Europe 1 infantry moved from West Europe to South Europe 1 bomber moved from United Kingdom to Germany 2 armour moved from India to French Indo China 6 infantry moved from India to French Indo China 1 infantry moved from Persia to India 1 fighter moved from India to French Indo China 1 fighter moved from India to French Indo China Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 3 armour placed in India 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 6 infantry moved from Manchuria to Japan Sea Zone 1 battleship, 1 carrier, 4 fighters, 4 infantry, 1 submarine and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 1 carrier and 1 submarine moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 4 armour moved from Manchuria to French Indo China 4 fighters moved from French Indo China Sea Zone to French Indo China 6 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Japan to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 4 armour, 1 bomber, 4 fighters and 6 infantry British defend with 2 armour, 2 fighters and 6 infantry; Americans defend with 1 factory and 1 infantry Japanese roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 armour, 1 bomber, 4 fighters and 6 infantry in French Indo China, round 2 : 7/15 hits, 5.67 expected hits Americans roll dice for 2 armour, 2 fighters and 7 infantry in French Indo China, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Americans and 6 infantry owned by the British lost in French Indo China Japanese roll dice for 4 armour, 1 bomber, 4 fighters and 3 infantry in French Indo China, round 3 : 4/12 hits, 5.17 expected hits Americans roll dice for 2 armour and 2 fighters in French Indo China, round 3 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from Americans with 4 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 40 Casualties for Japanese: 5 infantry Casualties for Americans: 1 infantry Casualties for British: 2 armour, 2 fighters and 6 infantry Non Combat Move - Japanese 4 fighters moved from French Indo China to French Indo China Sea Zone 1 bomber moved from French Indo China to Manchuria Place Units - Japanese 3 infantry placed in Manchuria 2 infantry placed in Japan 1 transport placed in Japan Sea Zone Japanese undo move 3. 1 transport were produced but were not placed Turn Complete - Japanese Japanese collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans : -1.33 Japanese : -0.50
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 fighter and 2 submarines moved from West US Sea Zone to Wake Island Sea Zone 1 fighter moved from West US to West US Sea Zone 1 fighter moved from West US Sea Zone to Wake Island Sea Zone 1 transport moved from West US Sea Zone to Hawaii Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone 1 battleship, 1 carrier, 2 fighters and 1 submarine moved from West US Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands Sea Zone to Solomon Islands 2 fighters moved from Solomon Islands Sea Zone to Solomon Islands 1 infantry moved from Sinkiang to India 1 bomber moved from India to French Indo China Combat - Americans Strategic bombing raid in French Indo China Bombing raid in French Indo China rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Solomon Islands Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Solomon Islands to Solomon Islands Sea Zone 1 bomber moved from French Indo China to Russia Place Units - Americans 1 carrier and 1 submarine placed in West US Sea Zone 1 fighter placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to East Europe 3 infantry moved from Ukraine S.S.R. to East Europe 2 infantry moved from Caucasus to Russia 1 armour moved from Russia to Novosibirsk 4 infantry moved from Russia to Novosibirsk 1 armour moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Kazakh S.S.R. to Sinkiang 1 submarine and 1 transport moved from Carribean Sea Zone to Mexico Sea Zone Non Combat Move - Russians Place Units - Russians 3 armour, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
-
-
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - British British buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to North Sea Zone 3 armour moved from United Kingdom to North Sea Zone 1 bomber moved from United Kingdom to Germany 3 armour, 4 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 1 battleship moved from North Sea Zone to Baltic Sea Zone 4 infantry moved from Baltic Sea Zone to Germany 3 armour moved from Baltic Sea Zone to Germany 2 fighters moved from West Europe to Germany 3 armour moved from West Europe to Germany 8 infantry moved from West Europe to Germany 2 infantry moved from South Europe to Germany 3 armour moved from India to French Indo China 4 infantry moved from India to French Indo China 1 fighter moved from India to French Indo China Combat - British Battle in French Indo China British attack with 3 armour, 1 fighter and 4 infantry Japanese defend with 4 armour, 1 factory and 1 infantry British roll dice for 3 armour, 1 fighter and 4 infantry in French Indo China, round 2 : 2/8 hits, 2.67 expected hits Japanese roll dice for 4 armour and 1 infantry in French Indo China, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China British roll dice for 3 armour, 1 fighter and 1 infantry in French Indo China, round 3 : 2/5 hits, 2.17 expected hits Japanese roll dice for 3 armour in French Indo China, round 3 : 0/3 hits, 1.00 expected hits 2 armour owned by the Japanese lost in French Indo China British roll dice for 3 armour, 1 fighter and 1 infantry in French Indo China, round 4 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Japanese: 4 armour and 1 infantry Battle in Germany British attack with 6 armour, 1 bomber, 2 fighters and 14 infantry Germans defend with 1 aaGun, 3 armour, 1 factory and 17 infantry AA fire in Germany : 2/3 hits, 0.50 expected hits 2 fighters owned by the British lost in Germany British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 6 armour, 1 bomber and 14 infantry in Germany, round 2 : 5/21 hits, 6.00 expected hits Germans roll dice for 3 armour and 17 infantry in Germany, round 2 : 7/20 hits, 6.67 expected hits 6 infantry owned by the Germans and 7 infantry owned by the British lost in Germany British roll dice for 6 armour, 1 bomber and 7 infantry in Germany, round 3 : 2/14 hits, 4.83 expected hits Germans roll dice for 3 armour and 11 infantry in Germany, round 3 : 2/14 hits, 4.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 6 armour, 1 bomber and 5 infantry in Germany, round 4 : 6/12 hits, 4.50 expected hits Germans roll dice for 3 armour and 9 infantry in Germany, round 4 : 5/12 hits, 4.00 expected hits 6 infantry owned by the Germans and 5 infantry owned by the British lost in Germany British roll dice for 6 armour and 1 bomber in Germany, round 5 : 5/7 hits, 3.67 expected hits Germans roll dice for 3 armour and 3 infantry in Germany, round 5 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans, 2 armour owned by the Germans and 3 armour owned by the British lost in Germany British roll dice for 3 armour and 1 bomber in Germany, round 6 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Germany British captures 10PUs while taking Germans capital British win, taking Germany from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is -20 Casualties for British: 4 armour, 2 fighters and 14 infantry Casualties for Germans: 3 armour and 17 infantry Non Combat Move - British 1 bomber moved from Germany to Caucasus 1 fighter moved from French Indo China to Novosibirsk Place Units - British 3 infantry placed in India 2 armour, 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 61 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -1.83 Japanese : -0.00 AA fire in Germany : : 1.50
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 2 carriers moved from French Indo China Sea Zone to Japan Sea Zone 2 submarines moved from French Indo China Sea Zone to Japan Sea Zone 3 transports moved from French Indo China Sea Zone to Japan Sea Zone 1 battleship and 4 fighters moved from French Indo China Sea Zone to Japan Sea Zone 1 infantry moved from China to Manchuria 1 bomber moved from Manchuria to India Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - Japanese 6 infantry moved from Manchuria to Japan Sea Zone 6 infantry moved from Japan Sea Zone to Japan 1 bomber moved from India to Manchuria Place Units - Japanese 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from Solomon Islands Sea Zone to Japan Sea Zone 1 battleship, 1 carrier, 2 fighters and 2 submarines moved from Wake Island Sea Zone to Japan Sea Zone 1 fighter moved from West US to Japan Sea Zone 1 bomber moved from Russia to Japan Sea Zone 1 infantry moved from India to Sinkiang Combat - Americans Battle in Japan Sea Zone Americans attack with 2 battleships, 1 bomber, 2 carriers, 5 fighters, 3 submarines and 1 transport Japanese defend with 1 battleship, 2 carriers, 4 fighters, 2 submarines and 3 transports Americans roll dice for 3 submarines in Japan Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 5 fighters and 1 transport in Japan Sea Zone, round 2 : 6/10 hits, 4.83 expected hits Japanese roll dice for 2 submarines in Japan Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 3 transports in Japan Sea Zone, round 2 : 5/10 hits, 4.83 expected hits 3 transports owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 transport owned by the Americans lost in Japan Sea Zone Americans roll dice for 1 submarine in Japan Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 1 bomber and 5 fighters in Japan Sea Zone, round 3 : 6/8 hits, 4.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in Japan Sea Zone, round 3 : 4/6 hits, 3.83 expected hits 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in Japan Sea Zone Americans win with 2 battleships, 1 bomber and 2 fighters remaining. Battle score for attacker is 44 Casualties for Americans: 2 carriers, 3 fighters, 3 submarines and 1 transport Casualties for Japanese: 1 battleship, 2 carriers, 4 fighters, 2 submarines and 3 transports Non Combat Move - Americans 1 bomber moved from Japan Sea Zone to Soviet Far East 1 carrier moved from West US Sea Zone to North Pacific Sea Zone 2 fighters moved from Japan Sea Zone to North Pacific Sea Zone 1 submarine moved from West US Sea Zone to North Pacific Sea Zone Place Units - Americans 1 battleship and 1 submarine placed in West US Sea Zone Turn Complete - Americans Americans collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : -0.33
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Soviet Far East to Manchuria 3 infantry moved from Russia to Novosibirsk 4 infantry moved from Novosibirsk to Sinkiang 1 fighter moved from Russia to Manchuria 3 armour moved from Russia to Sinkiang 2 armour moved from Yakut S.S.R. to Soviet Far East 1 armour moved from Yakut S.S.R. to Manchuria 8 infantry moved from East Europe to Ukraine S.S.R. 1 infantry moved from Sinkiang to China Americans take China from Japanese 1 submarine and 1 transport moved from Mexico Sea Zone to North Pacific Sea Zone Combat - Russians Battle in Manchuria Russians attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 bomber, 1 factory and 2 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 18 Casualties for Japanese: 1 bomber and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Manchuria to Soviet Far East Place Units - Russians 1 armour and 2 fighters placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : 0.67 Japanese : -0.33
-
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - British British buy 2 bombers and 3 transports; Remaining resources: 11 PUs; Combat Move - British 1 infantry moved from French Indo China to Kwangtung British take Kwangtung from Japanese 2 infantry moved from India to French Indo China 1 infantry moved from India to French Indo China 1 armour moved from French Indo China to Manchuria 1 fighter moved from Novosibirsk to Manchuria 5 transports moved from Baltic Sea Zone to North Sea Zone 1 battleship moved from Baltic Sea Zone to North Sea Zone 6 infantry moved from United Kingdom to North Sea Zone 2 armour moved from United Kingdom to North Sea Zone 2 armour, 6 infantry and 5 transports moved from North Sea Zone to East Canada Sea Zone 1 battleship moved from North Sea Zone to East Canada Sea Zone 1 fighter moved from United Kingdom to Alaska 2 armour moved from Germany to Ukraine S.S.R. 1 bomber moved from Caucasus to Soviet Far East Combat - British Non Combat Move - British Place Units - British 3 transports placed in French Indo China Sea Zone 2 bombers placed in United Kingdom Turn Complete - British British collect 64 PUs; end with 75 PUs
Combat Hit Differential Summary :
-
GAME OVER MAN