• Game History

    Round: 7
    
        Combat Move - Germans
            1 armour moved from Ukraine S.S.R. to Caucasus
            1 infantry moved from East Europe to Ukraine S.S.R.
            3 infantry moved from East Europe to Germany
            2 armour moved from East Europe to Germany
            2 infantry moved from West Europe to Germany
            1 armour moved from West Europe to Germany
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 armour
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Germany
                Germans attack with 3 armour and 5 infantry
                British defend with 1 aaGun, 1 factory and 1 infantry
                    Germans roll dice for 3 armour and 5 infantry in Germany, round 2 : 5/8 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                Germans win, taking Germany from British with 3 armour and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    British : 0.67
    Russians : -0.33
    

    triplea_34842_ger7.tsvg


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 4 armour, 2 fighters, 6 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 transports moved from Baltic Sea Zone to North Sea Zone
            1 battleship moved from Baltic Sea Zone to North Sea Zone
            4 infantry moved from United Kingdom to North Sea Zone
            1 armour moved from United Kingdom to North Sea Zone
            4 infantry moved from North Sea Zone to West Europe
            1 armour moved from North Sea Zone to West Europe
            1 armour moved from India to Kazakh S.S.R.
            3 fighters moved from India to Kazakh S.S.R.
            1 infantry moved from India to Persia
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and costs: 5 PUs.
                Bombing raid costs 5 PUs
            Battle in West Europe
                British attack with 1 armour and 4 infantry
                Germans defend with 1 aaGun and 1 infantry
                    British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in West Europe
                British win, taking West Europe from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakh S.S.R.
                British attack with 1 armour and 3 fighters
                Japanese defend with 2 armour
                    British roll dice for 1 armour and 3 fighters in Kazakh S.S.R., round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    2 armour owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R.
                British win with 3 fighters remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
                Casualties for Japanese: 2 armour
    
        Non Combat Move - British
            1 fighter moved from Kazakh S.S.R. to Karelia S.S.R.
            2 fighters moved from Kazakh S.S.R. to India
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            2 armour and 1 fighter placed in India
            2 transports placed in North Sea Zone
            2 armour, 1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Japanese : 0.33
    AA fire in Germany : : -0.17
    

    Dice Statistics:

    Total
            1 was rolled 129 times
            2 was rolled 132 times
            3 was rolled 132 times
            4 was rolled 117 times
            5 was rolled 143 times
            6 was rolled 119 times
        Average roll : 3.479
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 772
    
    Null / Other
            1 was rolled 14 times
            2 was rolled 12 times
            3 was rolled 21 times
            4 was rolled 18 times
            5 was rolled 24 times
            6 was rolled 12 times
        Average roll : 3.614
        Median : 4.000
        Variance : 1.248
        Standard Deviation : 1.117
        Total rolls : 101
    
    Germans Combat
            1 was rolled 40 times
            2 was rolled 36 times
            3 was rolled 38 times
            4 was rolled 31 times
            5 was rolled 35 times
            6 was rolled 42 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.344
        Standard Deviation : 0.586
        Total rolls : 222
    
    British Combat
            1 was rolled 14 times
            2 was rolled 12 times
            3 was rolled 21 times
            4 was rolled 18 times
            5 was rolled 24 times
            6 was rolled 12 times
        Average roll : 3.614
        Median : 4.000
        Variance : 1.248
        Standard Deviation : 1.117
        Total rolls : 101
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 6 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.086
        Median : 2.000
        Variance : 1.789
        Standard Deviation : 1.338
        Total rolls : 35
    
    Russians Combat
            1 was rolled 29 times
            2 was rolled 43 times
            3 was rolled 33 times
            4 was rolled 28 times
            5 was rolled 40 times
            6 was rolled 27 times
        Average roll : 3.440
        Median : 3.000
        Variance : 1.132
        Standard Deviation : 1.064
        Total rolls : 200
    
    Japanese Combat
            1 was rolled 20 times
            2 was rolled 23 times
            3 was rolled 17 times
            4 was rolled 19 times
            5 was rolled 14 times
            6 was rolled 20 times
        Average roll : 3.389
        Median : 3.000
        Variance : 0.418
        Standard Deviation : 0.647
        Total rolls : 113
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 battleship and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from Manchuria to Hawaii Sea Zone
            2 carriers moved from Kwangtung Sea Zone to Japan Sea Zone
            2 fighters moved from Kwangtung Sea Zone to Japan Sea Zone
            1 submarine moved from Kwangtung Sea Zone to Japan Sea Zone
            1 fighter moved from Manchuria to Japan Sea Zone
            1 fighter moved from Japan to Japan Sea Zone
            1 infantry moved from Kwangtung to Manchuria
            1 infantry moved from Kwangtung to Manchuria
            4 infantry moved from China to Manchuria
            1 infantry moved from Sinkiang to China
            3 transports moved from Kwangtung Sea Zone to Japan Sea Zone
            4 infantry moved from Japan to Japan Sea Zone
            4 infantry moved from Japan Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in Hawaii Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 infantry and 1 transport
                    Japanese roll dice for 1 bomber in Hawaii Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 transport in Hawaii Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 infantry owned by the Americans and 1 transport owned by the Americans lost in Hawaii Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry and 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Hawaii Sea Zone to Japan
    
        Place Units - Japanese
            1 battleship and 1 submarine placed in Japan Sea Zone
            1 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to Manchuria
            1 fighter moved from West US to West US Sea Zone
            1 battleship, 1 carrier, 2 fighters, 3 submarines and 1 transport moved from Wake Island Sea Zone to West US Sea Zone
            1 infantry moved from India to Sinkiang
                  Americans take Sinkiang from Japanese
    
        Combat - Americans
            Strategic bombing raid in Manchuria
                Bombing raid in Manchuria rolls: 4 and costs: 4 PUs.
                Bombing raid costs 4 PUs
    
        Non Combat Move - Americans
            1 bomber moved from Manchuria to India
    
        Place Units - Americans
            1 battleship placed in West US Sea Zone
            1 fighter placed in West US
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
            1 armour moved from Russia to Yakut S.S.R.
            1 armour moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Yakut S.S.R. to Soviet Far East
                  Russians take Soviet Far East from Japanese
            3 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            4 infantry moved from Karelia S.S.R. to East Europe
            3 infantry moved from Karelia S.S.R. to Caucasus
            1 submarine and 1 transport moved from East Canada Sea Zone to Carribean Sea Zone
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in East Europe
                Russians attack with 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 infantry in East Europe, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in East Europe, round 3 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in East Europe
                Russians win, taking East Europe from Germans with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 armour and 3 infantry placed in Russia
            Russians undo move 1.
            1 infantry placed in Karelia S.S.R.
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.33
    

    Savegame


  • Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
    
        Combat - Germans
    
        Place Units - Germans
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    triplea_34842_ger8.tsvg


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 6 armour and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from West Europe to South Europe
                  British take South Europe from Germans
            6 infantry moved from United Kingdom to North Sea Zone
            2 armour moved from United Kingdom to North Sea Zone
            2 armour moved from North Sea Zone to West Europe
            6 infantry moved from North Sea Zone to West Europe
            1 fighter moved from Karelia S.S.R. to West Europe
            1 fighter moved from United Kingdom to West Europe
            1 infantry moved from West Europe to South Europe
            1 bomber moved from United Kingdom to Germany
            2 armour moved from India to French Indo China
            6 infantry moved from India to French Indo China
            1 infantry moved from Persia to India
            1 fighter moved from India to French Indo China
            1 fighter moved from India to French Indo China
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and costs: 3 PUs.
                Bombing raid costs 3 PUs
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            3 armour placed in India
            3 armour and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 5 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            6 infantry moved from Manchuria to Japan Sea Zone
            1 battleship, 1 carrier, 4 fighters, 4 infantry, 1 submarine and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
            1 carrier and 1 submarine moved from Japan Sea Zone to French Indo China Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
            4 armour moved from Manchuria to French Indo China
            4 fighters moved from French Indo China Sea Zone to French Indo China
            6 infantry moved from French Indo China Sea Zone to French Indo China
            1 bomber moved from Japan to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 4 armour, 1 bomber, 4 fighters and 6 infantry
                British defend with 2 armour, 2 fighters and 6 infantry; Americans defend with 1 factory and 1 infantry
                    Japanese roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 4 armour, 1 bomber, 4 fighters and 6 infantry in French Indo China, round 2 : 7/15 hits, 5.67 expected hits
                    Americans roll dice for 2 armour, 2 fighters and 7 infantry in French Indo China, round 2 : 3/11 hits, 4.33 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the Americans and 6 infantry owned by the British lost in French Indo China
                    Japanese roll dice for 4 armour, 1 bomber, 4 fighters and 3 infantry in French Indo China, round 3 : 4/12 hits, 5.17 expected hits
                    Americans roll dice for 2 armour and 2 fighters in French Indo China, round 3 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from Americans with 4 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 40
                Casualties for Japanese: 5 infantry
                Casualties for Americans: 1 infantry
                Casualties for British: 2 armour, 2 fighters and 6 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from French Indo China to French Indo China Sea Zone
            1 bomber moved from French Indo China to Manchuria
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            2 infantry placed in Japan
            1 transport placed in Japan Sea Zone
            Japanese undo move 3.
            1 transport were produced but were not placed
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 fighter and 2 submarines moved from West US Sea Zone to Wake Island Sea Zone
            1 fighter moved from West US to West US Sea Zone
            1 fighter moved from West US Sea Zone to Wake Island Sea Zone
            1 transport moved from West US Sea Zone to Hawaii Sea Zone
            1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone
            1 battleship, 1 carrier, 2 fighters and 1 submarine moved from West US Sea Zone to Solomon Islands Sea Zone
            1 infantry moved from Solomon Islands Sea Zone to Solomon Islands
            2 fighters moved from Solomon Islands Sea Zone to Solomon Islands
            1 infantry moved from Sinkiang to India
            1 bomber moved from India to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                Bombing raid in French Indo China rolls: 6 and costs: 6 PUs.
                Bombing raid costs 6 PUs
            Battle in Solomon Islands
                Americans attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Solomon Islands to Solomon Islands Sea Zone
            1 bomber moved from French Indo China to Russia
    
        Place Units - Americans
            1 carrier and 1 submarine placed in West US Sea Zone
            1 fighter placed in West US
    
        Turn Complete - Americans
            Americans collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Karelia S.S.R. to East Europe
            3 infantry moved from Ukraine S.S.R. to East Europe
            2 infantry moved from Caucasus to Russia
            1 armour moved from Russia to Novosibirsk
            4 infantry moved from Russia to Novosibirsk
            1 armour moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Kazakh S.S.R. to Sinkiang
            1 submarine and 1 transport moved from Carribean Sea Zone to Mexico Sea Zone
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 armour, 1 fighter and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to North Sea Zone
            3 armour moved from United Kingdom to North Sea Zone
            1 bomber moved from United Kingdom to Germany
            3 armour, 4 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
            1 battleship moved from North Sea Zone to Baltic Sea Zone
            4 infantry moved from Baltic Sea Zone to Germany
            3 armour moved from Baltic Sea Zone to Germany
            2 fighters moved from West Europe to Germany
            3 armour moved from West Europe to Germany
            8 infantry moved from West Europe to Germany
            2 infantry moved from South Europe to Germany
            3 armour moved from India to French Indo China
            4 infantry moved from India to French Indo China
            1 fighter moved from India to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 3 armour, 1 fighter and 4 infantry
                Japanese defend with 4 armour, 1 factory and 1 infantry
                    British roll dice for 3 armour, 1 fighter and 4 infantry in French Indo China, round 2 : 2/8 hits, 2.67 expected hits
                    Japanese roll dice for 4 armour and 1 infantry in French Indo China, round 2 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China
                    British roll dice for 3 armour, 1 fighter and 1 infantry in French Indo China, round 3 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 3 armour in French Indo China, round 3 : 0/3 hits, 1.00 expected hits
                    2 armour owned by the Japanese lost in French Indo China
                    British roll dice for 3 armour, 1 fighter and 1 infantry in French Indo China, round 4 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
                Casualties for British: 3 infantry
                Casualties for Japanese: 4 armour and 1 infantry
            Battle in Germany
                British attack with 6 armour, 1 bomber, 2 fighters and 14 infantry
                Germans defend with 1 aaGun, 3 armour, 1 factory and 17 infantry
                    AA fire in Germany : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the British lost in Germany
                    British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 6 armour, 1 bomber and 14 infantry in Germany, round 2 : 5/21 hits, 6.00 expected hits
                    Germans roll dice for 3 armour and 17 infantry in Germany, round 2 : 7/20 hits, 6.67 expected hits
                    6 infantry owned by the Germans and 7 infantry owned by the British lost in Germany
                    British roll dice for 6 armour, 1 bomber and 7 infantry in Germany, round 3 : 2/14 hits, 4.83 expected hits
                    Germans roll dice for 3 armour and 11 infantry in Germany, round 3 : 2/14 hits, 4.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Germany
                    British roll dice for 6 armour, 1 bomber and 5 infantry in Germany, round 4 : 6/12 hits, 4.50 expected hits
                    Germans roll dice for 3 armour and 9 infantry in Germany, round 4 : 5/12 hits, 4.00 expected hits
                    6 infantry owned by the Germans and 5 infantry owned by the British lost in Germany
                    British roll dice for 6 armour and 1 bomber in Germany, round 5 : 5/7 hits, 3.67 expected hits
                    Germans roll dice for 3 armour and 3 infantry in Germany, round 5 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Germans, 2 armour owned by the Germans and 3 armour owned by the British lost in Germany
                    British roll dice for 3 armour and 1 bomber in Germany, round 6 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Germany
                British captures 10PUs while taking Germans capital
                British win, taking Germany from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is -20
                Casualties for British: 4 armour, 2 fighters and 14 infantry
                Casualties for Germans: 3 armour and 17 infantry
    
        Non Combat Move - British
            1 bomber moved from Germany to Caucasus
            1 fighter moved from French Indo China to Novosibirsk
    
        Place Units - British
            3 infantry placed in India
            2 armour, 1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 61 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -1.83
    Japanese : -0.00
    AA fire in Germany : : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            2 carriers moved from French Indo China Sea Zone to Japan Sea Zone
            2 submarines moved from French Indo China Sea Zone to Japan Sea Zone
            3 transports moved from French Indo China Sea Zone to Japan Sea Zone
            1 battleship and 4 fighters moved from French Indo China Sea Zone to Japan Sea Zone
            1 infantry moved from China to Manchuria
            1 bomber moved from Manchuria to India
    
        Combat - Japanese
            Strategic bombing raid in India
                Bombing raid in India rolls: 6 and costs: 6 PUs.
                Bombing raid costs 6 PUs
    
        Non Combat Move - Japanese
            6 infantry moved from Manchuria to Japan Sea Zone
            6 infantry moved from Japan Sea Zone to Japan
            1 bomber moved from India to Manchuria
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 22 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from Solomon Islands Sea Zone to Japan Sea Zone
            1 battleship, 1 carrier, 2 fighters and 2 submarines moved from Wake Island Sea Zone to Japan Sea Zone
            1 fighter moved from West US to Japan Sea Zone
            1 bomber moved from Russia to Japan Sea Zone
            1 infantry moved from India to Sinkiang
    
        Combat - Americans
            Battle in Japan Sea Zone
                Americans attack with 2 battleships, 1 bomber, 2 carriers, 5 fighters, 3 submarines and 1 transport
                Japanese defend with 1 battleship, 2 carriers, 4 fighters, 2 submarines and 3 transports
                    Americans roll dice for 3 submarines in Japan Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 5 fighters and 1 transport in Japan Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
                    Japanese roll dice for 2 submarines in Japan Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 3 transports in Japan Sea Zone, round 2 : 5/10 hits, 4.83 expected hits
                    3 transports owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 transport owned by the Americans lost in Japan Sea Zone
                    Americans roll dice for 1 submarine in Japan Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 1 bomber and 5 fighters in Japan Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in Japan Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
                    4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in Japan Sea Zone
                Americans win with 2 battleships, 1 bomber and 2 fighters remaining. Battle score for attacker is 44
                Casualties for Americans: 2 carriers, 3 fighters, 3 submarines and 1 transport
                Casualties for Japanese: 1 battleship, 2 carriers, 4 fighters, 2 submarines and 3 transports
    
        Non Combat Move - Americans
            1 bomber moved from Japan Sea Zone to Soviet Far East
            1 carrier moved from West US Sea Zone to North Pacific Sea Zone
            2 fighters moved from Japan Sea Zone to North Pacific Sea Zone
            1 submarine moved from West US Sea Zone to North Pacific Sea Zone
    
        Place Units - Americans
            1 battleship and 1 submarine placed in West US Sea Zone
    
        Turn Complete - Americans
            Americans collect 34 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Soviet Far East to Manchuria
            3 infantry moved from Russia to Novosibirsk
            4 infantry moved from Novosibirsk to Sinkiang
            1 fighter moved from Russia to Manchuria
            3 armour moved from Russia to Sinkiang
            2 armour moved from Yakut S.S.R. to Soviet Far East
            1 armour moved from Yakut S.S.R. to Manchuria
            8 infantry moved from East Europe to Ukraine S.S.R.
            1 infantry moved from Sinkiang to China
                  Americans take China from Japanese
            1 submarine and 1 transport moved from Mexico Sea Zone to North Pacific Sea Zone
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 bomber, 1 factory and 2 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 bomber and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Manchuria to Soviet Far East
    
        Place Units - Russians
            1 armour and 2 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 2 bombers and 3 transports; Remaining resources: 11 PUs; 
    
        Combat Move - British
            1 infantry moved from French Indo China to Kwangtung
                  British take Kwangtung from Japanese
            2 infantry moved from India to French Indo China
            1 infantry moved from India to French Indo China
            1 armour moved from French Indo China to Manchuria
            1 fighter moved from Novosibirsk to Manchuria
            5 transports moved from Baltic Sea Zone to North Sea Zone
            1 battleship moved from Baltic Sea Zone to North Sea Zone
            6 infantry moved from United Kingdom to North Sea Zone
            2 armour moved from United Kingdom to North Sea Zone
            2 armour, 6 infantry and 5 transports moved from North Sea Zone to East Canada Sea Zone
            1 battleship moved from North Sea Zone to East Canada Sea Zone
            1 fighter moved from United Kingdom to Alaska
            2 armour moved from Germany to Ukraine S.S.R.
            1 bomber moved from Caucasus to Soviet Far East
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 transports placed in French Indo China Sea Zone
            2 bombers placed in United Kingdom
    
        Turn Complete - British
            British collect 64 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • GAME OVER MAN

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