Initial test. First time tries.
The Jim and Joe Axis vs Allies
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from Karelia Sea Zone to North Sea Zone 3 infantry moved from United Kingdom to North Sea Zone 3 infantry moved from North Sea Zone to West Europe 1 battleship moved from Karelia Sea Zone to North Sea Zone 1 fighter moved from Karelia S.S.R. to West Europe 1 bomber moved from Anglo Sudan Egypt to West Europe 1 bomber moved from United Kingdom to Germany 1 infantry moved from Caucasus to Ukraine S.S.R. British take Ukraine S.S.R. from Germans 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in West Europe British attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 aaGun, 1 fighter and 1 infantry AA fire in West Europe : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber, 1 fighter and 3 infantry in West Europe, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 fighter and 1 infantry in West Europe, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in West Europe British roll dice for 1 bomber, 1 fighter and 1 infantry in West Europe, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 fighter in West Europe, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in West Europe British win, taking West Europe from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 fighter and 2 infantry Casualties for Germans: 1 fighter and 1 infantry Non Combat Move - British 1 bomber moved from West Europe to United Kingdom 1 bomber moved from Germany to United Kingdom 1 armour moved from Persia to India 1 infantry moved from Persia to India 1 infantry moved from Syria Jordan to Persia Place Units - British 1 fighter and 2 infantry placed in India 3 infantry placed in United Kingdom 1 transport placed in North Sea Zone Turn Complete - British British collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -1.67 AA fire in West Europe : : -0.33 AA fire in Germany : : -0.17
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Yakut S.S.R. to Kazakh S.S.R. Japanese take Novosibirsk from Russians Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Soviet Far East to Soviet Far East Sea Zone 1 infantry and 1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone 1 infantry moved from Japan Sea Zone to Japan 1 armour moved from Soviet Far East to China 2 armour moved from Manchuria to French Indo China 2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Japan 1 carrier, 1 fighter and 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 fighter moved from French Indo China to Japan Sea Zone 1 bomber moved from French Indo China to India Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Non Combat Move - Japanese 1 bomber moved from India to French Indo China Place Units - Japanese 1 carrier and 1 submarine placed in Japan Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to Midway Sea Zone 1 infantry moved from Midway Sea Zone to Midway Americans take Midway from Japanese 1 transport moved from West US Sea Zone to Midway Sea Zone 1 submarine moved from West US Sea Zone to Midway Sea Zone 1 fighter moved from West US to Midway Sea Zone 1 bomber moved from West US to Australia Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship and 1 submarine placed in West US Sea Zone Turn Complete - Americans Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 3 infantry moved from Russia to Evenki National Okrug 3 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Caucasus 1 transport moved from Karelia Sea Zone to East Canada Sea Zone 1 submarine moved from Karelia Sea Zone to East Canada Sea Zone Combat - Russians Battle in Evenki National Okrug Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 3 infantry Japanese defend with 1 armour Russians roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians Place Units - Russians 1 armour placed in Russia 6 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : -0.17 Japanese : 0.33
-
Game History
Round: 6 Purchase Units - Germans Germans buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Germany to West Europe 1 armour moved from Germany to West Europe 2 infantry moved from East Europe to Ukraine S.S.R. 1 armour moved from East Europe to Ukraine S.S.R. 1 armour moved from East Europe to Ukraine S.S.R. 1 armour moved from Germany to East Europe 4 infantry moved from Germany to East Europe Combat - Germans Battle in Ukraine S.S.R. Germans attack with 2 armour and 2 infantry British defend with 2 infantry Germans roll dice for 2 armour and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in West Europe Germans attack with 1 armour and 3 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour and 3 infantry in West Europe, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West Europe Germans win, taking West Europe from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans Place Units - Germans 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.00
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 5 PUs; Combat Move - British 3 infantry moved from United Kingdom to North Sea Zone 1 battleship moved from North Sea Zone to Baltic Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 transport moved from North Sea Zone to Baltic Sea Zone 3 infantry moved from Baltic Sea Zone to Germany 2 bombers moved from United Kingdom to Germany 1 armour moved from India to China Americans take Sinkiang from Japanese 4 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from India to China 1 fighter moved from India to Ukraine S.S.R. Combat - British Battle in China British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in China, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 fighters in China, round 3 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in China, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in China British win, taking China from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Ukraine S.S.R. British attack with 1 fighter and 4 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 armour and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine S.S.R. British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 armour in Ukraine S.S.R., round 3 : 0/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine S.S.R. British roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine S.S.R. British roll dice for 1 fighter in Ukraine S.S.R., round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 7 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Ukraine S.S.R. Germans win with 1 armour remaining. Battle score for attacker is -16 Casualties for British: 1 fighter and 4 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Germany British attack with 2 bombers and 3 infantry Germans defend with 1 aaGun, 1 bomber, 1 factory and 3 infantry AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber owned by the British lost in Germany British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber and 3 infantry in Germany, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 bomber and 3 infantry in Germany, round 2 : 1/4 hits, 1.17 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany British roll dice for 1 bomber and 2 infantry in Germany, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 2 infantry in Germany, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 bomber and 2 infantry in Germany, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 2 infantry in Germany, round 4 : 0/3 hits, 0.83 expected hits 2 infantry owned by the Germans lost in Germany British roll dice for 1 bomber and 2 infantry in Germany, round 5 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber in Germany, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 2 infantry in Germany, round 6 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 bomber in Germany, round 6 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans and 1 infantry owned by the British lost in Germany British captures 28PUs while taking Germans capital British win, taking Germany from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 bomber and 2 infantry Casualties for Germans: 1 bomber and 3 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 infantry moved from Persia to India 2 fighters moved from China to India Place Units - British 1 fighter and 2 infantry placed in India 1 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -4.67 Japanese : -0.67 AA fire in Germany : : 0.67
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 2 transports moved from Japan Sea Zone to Kwangtung Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Kwangtung Sea Zone 2 infantry moved from Kwangtung Sea Zone to Kwangtung 2 fighters moved from Japan Sea Zone to China 1 submarine moved from Japan Sea Zone to Kwangtung Sea Zone 2 carriers moved from Japan Sea Zone to Kwangtung Sea Zone 1 armour moved from French Indo China to Novosibirsk Japanese take Sinkiang from Americans 1 armour moved from French Indo China to Novosibirsk 3 armour moved from French Indo China to Kazakh S.S.R. 5 infantry moved from French Indo China to China 1 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Novosibirsk 1 bomber moved from French Indo China to Kazakh S.S.R. Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 3 armour and 1 bomber Russians defend with 2 infantry Japanese roll dice for 3 armour and 1 bomber in Kazakh S.S.R., round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 2 armour and 1 bomber in Kazakh S.S.R., round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for Russians: 2 infantry Battle in China Japanese attack with 2 fighters and 5 infantry British defend with 1 armour Japanese roll dice for 2 fighters and 5 infantry in China, round 2 : 1/7 hits, 1.83 expected hits Americans roll dice for 1 armour in China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in China Japanese win, taking China from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Novosibirsk Japanese attack with 2 armour and 1 fighter Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Novosibirsk to Manchuria 1 bomber moved from Kazakh S.S.R. to Manchuria 2 fighters moved from China to Kwangtung Sea Zone Place Units - Japanese 1 fighter and 3 infantry placed in Japan 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.67 Russians : -0.33 Japanese : -2.17
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Midway to Midway Sea Zone 1 bomber moved from Australia to French Indo China 1 infantry moved from India to French Indo China 2 fighters moved from Midway Sea Zone to Wake Island 2 submarines moved from Midway Sea Zone to Wake Island Sea Zone 1 carrier moved from Midway Sea Zone to Wake Island Sea Zone 1 infantry and 1 transport moved from Midway Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island Sea Zone to Wake Island 1 transport moved from Midway Sea Zone to West US Sea Zone 1 battleship moved from West US Sea Zone to Wake Island Sea Zone 1 submarine moved from West US Sea Zone to Wake Island Sea Zone 1 infantry moved from West US to West US Sea Zone 1 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone Combat - Americans Battle in Wake Island Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China Americans attack with 1 bomber and 1 infantry Japanese defend with 1 factory and 1 infantry Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from French Indo China to India 1 fighter moved from Wake Island to Wake Island Sea Zone 1 fighter moved from Wake Island to Wake Island Sea Zone Place Units - Americans 1 carrier placed in West US Sea Zone 1 fighter placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -0.67
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Russia to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour and 1 infantry Japanese defend with 2 armour Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 armour in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 armour in Novosibirsk, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 6 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 7 Casualties for Japanese: 2 armour Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour and 1 infantry placed in Russia 4 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : -1.17 Japanese : -1.00
-
Game History
Round: 7 Combat Move - Germans 1 armour moved from Ukraine S.S.R. to Caucasus 1 infantry moved from East Europe to Ukraine S.S.R. 3 infantry moved from East Europe to Germany 2 armour moved from East Europe to Germany 2 infantry moved from West Europe to Germany 1 armour moved from West Europe to Germany Combat - Germans Battle in Caucasus Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Germany Germans attack with 3 armour and 5 infantry British defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 3 armour and 5 infantry in Germany, round 2 : 5/8 hits, 2.33 expected hits British roll dice for 1 infantry in Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany Germans win, taking Germany from British with 3 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : 0.67 Russians : -0.33
-
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 4 armour, 2 fighters, 6 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British 3 transports moved from Baltic Sea Zone to North Sea Zone 1 battleship moved from Baltic Sea Zone to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 1 armour moved from United Kingdom to North Sea Zone 4 infantry moved from North Sea Zone to West Europe 1 armour moved from North Sea Zone to West Europe 1 armour moved from India to Kazakh S.S.R. 3 fighters moved from India to Kazakh S.S.R. 1 infantry moved from India to Persia 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in West Europe British attack with 1 armour and 4 infantry Germans defend with 1 aaGun and 1 infantry British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Europe British win, taking West Europe from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakh S.S.R. British attack with 1 armour and 3 fighters Japanese defend with 2 armour British roll dice for 1 armour and 3 fighters in Kazakh S.S.R., round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 armour in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 armour owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R. British win with 3 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 armour Casualties for Japanese: 2 armour Non Combat Move - British 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. 2 fighters moved from Kazakh S.S.R. to India 1 bomber moved from Germany to United Kingdom Place Units - British 2 armour and 1 fighter placed in India 2 transports placed in North Sea Zone 2 armour, 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33 Japanese : 0.33 AA fire in Germany : : -0.17
Dice Statistics:
Total 1 was rolled 129 times 2 was rolled 132 times 3 was rolled 132 times 4 was rolled 117 times 5 was rolled 143 times 6 was rolled 119 times Average roll : 3.479 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 772 Null / Other 1 was rolled 14 times 2 was rolled 12 times 3 was rolled 21 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 12 times Average roll : 3.614 Median : 4.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 101 Germans Combat 1 was rolled 40 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 31 times 5 was rolled 35 times 6 was rolled 42 times Average roll : 3.500 Median : 3.000 Variance : 0.344 Standard Deviation : 0.586 Total rolls : 222 British Combat 1 was rolled 14 times 2 was rolled 12 times 3 was rolled 21 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 12 times Average roll : 3.614 Median : 4.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 101 Americans Combat 1 was rolled 12 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.086 Median : 2.000 Variance : 1.789 Standard Deviation : 1.338 Total rolls : 35 Russians Combat 1 was rolled 29 times 2 was rolled 43 times 3 was rolled 33 times 4 was rolled 28 times 5 was rolled 40 times 6 was rolled 27 times Average roll : 3.440 Median : 3.000 Variance : 1.132 Standard Deviation : 1.064 Total rolls : 200 Japanese Combat 1 was rolled 20 times 2 was rolled 23 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 14 times 6 was rolled 20 times Average roll : 3.389 Median : 3.000 Variance : 0.418 Standard Deviation : 0.647 Total rolls : 113
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Manchuria to Hawaii Sea Zone 2 carriers moved from Kwangtung Sea Zone to Japan Sea Zone 2 fighters moved from Kwangtung Sea Zone to Japan Sea Zone 1 submarine moved from Kwangtung Sea Zone to Japan Sea Zone 1 fighter moved from Manchuria to Japan Sea Zone 1 fighter moved from Japan to Japan Sea Zone 1 infantry moved from Kwangtung to Manchuria 1 infantry moved from Kwangtung to Manchuria 4 infantry moved from China to Manchuria 1 infantry moved from Sinkiang to China 3 transports moved from Kwangtung Sea Zone to Japan Sea Zone 4 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria Combat - Japanese Battle in Hawaii Sea Zone Japanese attack with 1 bomber Americans defend with 1 infantry and 1 transport Japanese roll dice for 1 bomber in Hawaii Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 transport in Hawaii Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 infantry owned by the Americans and 1 transport owned by the Americans lost in Hawaii Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry and 1 transport Non Combat Move - Japanese 1 bomber moved from Hawaii Sea Zone to Japan Place Units - Japanese 1 battleship and 1 submarine placed in Japan Sea Zone 1 armour placed in Manchuria Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 0.33
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from India to Manchuria 1 fighter moved from West US to West US Sea Zone 1 battleship, 1 carrier, 2 fighters, 3 submarines and 1 transport moved from Wake Island Sea Zone to West US Sea Zone 1 infantry moved from India to Sinkiang Americans take Sinkiang from Japanese Combat - Americans Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Non Combat Move - Americans 1 bomber moved from Manchuria to India Place Units - Americans 1 battleship placed in West US Sea Zone 1 fighter placed in West US Turn Complete - Americans Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 armour moved from Russia to Yakut S.S.R. 1 armour moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 4 infantry moved from Karelia S.S.R. to East Europe 3 infantry moved from Karelia S.S.R. to Caucasus 1 submarine and 1 transport moved from East Canada Sea Zone to Carribean Sea Zone Combat - Russians Battle in Caucasus Russians attack with 3 infantry Germans defend with 1 armour Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in East Europe Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in East Europe, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in East Europe, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Europe Russians win, taking East Europe from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Russia Russians undo move 1. 1 infantry placed in Karelia S.S.R. 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
-
Game History
Round: 8 Purchase Units - Germans Germans buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Germans Combat - Germans Place Units - Germans 8 infantry placed in Germany Turn Complete - Germans Germans collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 6 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from West Europe to South Europe British take South Europe from Germans 6 infantry moved from United Kingdom to North Sea Zone 2 armour moved from United Kingdom to North Sea Zone 2 armour moved from North Sea Zone to West Europe 6 infantry moved from North Sea Zone to West Europe 1 fighter moved from Karelia S.S.R. to West Europe 1 fighter moved from United Kingdom to West Europe 1 infantry moved from West Europe to South Europe 1 bomber moved from United Kingdom to Germany 2 armour moved from India to French Indo China 6 infantry moved from India to French Indo China 1 infantry moved from Persia to India 1 fighter moved from India to French Indo China 1 fighter moved from India to French Indo China Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 3 armour placed in India 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 6 infantry moved from Manchuria to Japan Sea Zone 1 battleship, 1 carrier, 4 fighters, 4 infantry, 1 submarine and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 1 carrier and 1 submarine moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 4 armour moved from Manchuria to French Indo China 4 fighters moved from French Indo China Sea Zone to French Indo China 6 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Japan to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 4 armour, 1 bomber, 4 fighters and 6 infantry British defend with 2 armour, 2 fighters and 6 infantry; Americans defend with 1 factory and 1 infantry Japanese roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 armour, 1 bomber, 4 fighters and 6 infantry in French Indo China, round 2 : 7/15 hits, 5.67 expected hits Americans roll dice for 2 armour, 2 fighters and 7 infantry in French Indo China, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Americans and 6 infantry owned by the British lost in French Indo China Japanese roll dice for 4 armour, 1 bomber, 4 fighters and 3 infantry in French Indo China, round 3 : 4/12 hits, 5.17 expected hits Americans roll dice for 2 armour and 2 fighters in French Indo China, round 3 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from Americans with 4 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 40 Casualties for Japanese: 5 infantry Casualties for Americans: 1 infantry Casualties for British: 2 armour, 2 fighters and 6 infantry Non Combat Move - Japanese 4 fighters moved from French Indo China to French Indo China Sea Zone 1 bomber moved from French Indo China to Manchuria Place Units - Japanese 3 infantry placed in Manchuria 2 infantry placed in Japan 1 transport placed in Japan Sea Zone Japanese undo move 3. 1 transport were produced but were not placed Turn Complete - Japanese Japanese collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans : -1.33 Japanese : -0.50
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 fighter and 2 submarines moved from West US Sea Zone to Wake Island Sea Zone 1 fighter moved from West US to West US Sea Zone 1 fighter moved from West US Sea Zone to Wake Island Sea Zone 1 transport moved from West US Sea Zone to Hawaii Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone 1 battleship, 1 carrier, 2 fighters and 1 submarine moved from West US Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands Sea Zone to Solomon Islands 2 fighters moved from Solomon Islands Sea Zone to Solomon Islands 1 infantry moved from Sinkiang to India 1 bomber moved from India to French Indo China Combat - Americans Strategic bombing raid in French Indo China Bombing raid in French Indo China rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Solomon Islands Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Solomon Islands to Solomon Islands Sea Zone 1 bomber moved from French Indo China to Russia Place Units - Americans 1 carrier and 1 submarine placed in West US Sea Zone 1 fighter placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to East Europe 3 infantry moved from Ukraine S.S.R. to East Europe 2 infantry moved from Caucasus to Russia 1 armour moved from Russia to Novosibirsk 4 infantry moved from Russia to Novosibirsk 1 armour moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Kazakh S.S.R. to Sinkiang 1 submarine and 1 transport moved from Carribean Sea Zone to Mexico Sea Zone Non Combat Move - Russians Place Units - Russians 3 armour, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
-