@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
The Jim and Joe Axis vs Allies
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from West US to West US Sea Zone 1 bomber moved from East US to West US Sea Zone Combat - Americans Battle in West US Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 2 battleships Americans roll dice for 1 bomber and 2 fighters in West US Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 battleships in West US Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in West US Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 36 Casualties for Americans: 1 fighter Casualties for Japanese: 2 battleships Non Combat Move - Americans 1 fighter moved from West US Sea Zone to West US 1 bomber moved from West US Sea Zone to East US Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in West US Sea Zone Turn Complete - Americans Americans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Russia to Karelia S.S.R. 1 infantry and 1 transport moved from East Canada Sea Zone to Karelia Sea Zone 1 infantry moved from Russia to Caucasus 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. Non Combat Move - Russians Place Units - Russians 9 infantry placed in Karelia S.S.R. Russians undo move 1. 8 infantry placed in Karelia S.S.R. 1 infantry placed in Russia Russians undo move 2. 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Russia to Karelia S.S.R. 1 infantry and 1 transport moved from East Canada Sea Zone to Karelia Sea Zone 1 infantry moved from Russia to Caucasus 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. Non Combat Move - Russians Place Units - Russians 9 infantry placed in Karelia S.S.R. Russians undo move 1. 8 infantry placed in Karelia S.S.R. 1 infantry placed in Russia Russians undo move 2. 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans discover Heavy Bomber Activate Technology - Germans Germans activating Heavy Bomber Purchase Units - Germans Germans buy 2 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Caucasus 2 fighters moved from East Europe to Caucasus 1 infantry moved from East Europe to Ukraine S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 fighter moved from Germany to South Europe 1 fighter moved from South Europe to West Europe 1 fighter moved from Germany to West Europe 1 fighter moved from Germany to South Europe Combat - Germans Battle in Caucasus Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to East Europe 1 armour moved from Germany to East Europe 1 armour moved from Germany to East Europe 3 infantry moved from Germany to East Europe 2 infantry moved from West Europe to Germany 1 fighter moved from Caucasus to East Europe Place Units - Germans 2 transports placed in Central Mediteranean Sea Zone 2 armour and 1 infantry placed in South Europe Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.83 Germans rolls : : 1.00 Russians : -0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 3 PUs; Combat Move - British 1 bomber moved from United Kingdom to Central Mediteranean Sea Zone 2 bombers moved from United Kingdom to Germany 2 infantry moved from United Kingdom to North Sea Zone 2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone 3 infantry moved from Karelia Sea Zone to Karelia S.S.R. 2 infantry moved from Finland Norway to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Caucasus 1 fighter moved from Russia to Caucasus 1 fighter moved from India to Caucasus Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in Central Mediteranean Sea Zone British attack with 1 bomber Germans defend with 2 transports British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 transports in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 transport owned by the Germans lost in Central Mediteranean Sea Zone British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 transport in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 transport in Central Mediteranean Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Central Mediteranean Sea Zone British win with 1 bomber remaining. Battle score for attacker is 16 Casualties for Germans: 2 transports Battle in Caucasus British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Caucasus to India 1 fighter moved from Caucasus to Karelia S.S.R. 1 bomber moved from Central Mediteranean Sea Zone to Anglo Sudan Egypt 1 bomber moved from Germany to United Kingdom 1 infantry moved from Syria Jordan to Persia 1 infantry moved from Anglo Sudan Egypt to Syria Jordan 1 armour moved from Anglo Sudan Egypt to Persia Place Units - British 1 fighter and 2 infantry placed in India 1 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -0.17 AA fire in Germany : : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour and 1 factory; Remaining resources: 4 PUs; Combat Move - Japanese 2 infantry moved from Manchuria to Yakut S.S.R. 1 armour moved from Manchuria to Yakut S.S.R. 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 2 infantry moved from Soviet Far East Sea Zone to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 2 infantry and 1 transport moved from New Guinea Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry and 1 transport moved from Caroline Islands Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 2 infantry and 1 transport moved from Okinawa Sea Zone to Philippines Sea Zone 1 carrier moved from Japan Sea Zone to French Indo China Sea Zone 2 fighters moved from French Indo China to French Indo China Sea Zone 1 bomber moved from French Indo China to India Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Soviet Far East Japanese attack with 1 armour and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter moved from French Indo China Sea Zone to French Indo China 1 infantry moved from Sinkiang to French Indo China 1 bomber moved from India to French Indo China Place Units - Japanese 2 armour placed in Manchuria 1 factory placed in French Indo China Turn Complete - Japanese Japanese collect 32 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : -1.00 Japanese : 0.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from West US to West US Sea Zone 2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone 1 infantry moved from Hawaii Sea Zone to Hawaiian Islands Americans take Hawaiian Islands from Japanese 1 infantry moved from Hawaii Sea Zone to Hawaiian Islands 1 fighter moved from West US to Midway 1 carrier moved from West US Sea Zone to Midway Sea Zone 1 submarine moved from West US Sea Zone to Midway Sea Zone 1 bomber moved from East US to West US Combat - Americans Battle in Midway Americans attack with 1 fighter Japanese defend with 1 infantry Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Midway to Midway Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in West US 1 submarine and 1 transport placed in West US Sea Zone Turn Complete - Americans Americans collect 32 PUs; end with 32 PUs
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from North Sea Zone to Karelia Sea Zone 2 armour and 14 infantry moved from Karelia S.S.R. to East Europe Combat - Russians Battle in East Europe Russians attack with 2 armour and 14 infantry Germans defend with 2 armour, 2 fighters and 6 infantry Russians roll dice for 2 armour and 14 infantry in East Europe, round 2 : 3/16 hits, 3.33 expected hits Germans roll dice for 2 armour, 2 fighters and 6 infantry in East Europe, round 2 : 4/10 hits, 4.00 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in East Europe Russians roll dice for 2 armour and 10 infantry in East Europe, round 3 : 2/12 hits, 2.67 expected hits Germans roll dice for 2 armour, 2 fighters and 3 infantry in East Europe, round 3 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Europe Russians roll dice for 2 armour and 8 infantry in East Europe, round 4 : 1/10 hits, 2.33 expected hits Germans roll dice for 2 armour, 2 fighters and 1 infantry in East Europe, round 4 : 3/5 hits, 2.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Europe Russians roll dice for 2 armour and 5 infantry in East Europe, round 5 : 3/7 hits, 1.83 expected hits Germans roll dice for 2 armour and 2 fighters in East Europe, round 5 : 4/4 hits, 2.00 expected hits 4 infantry owned by the Russians, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in East Europe Russians roll dice for 2 armour and 1 infantry in East Europe, round 6 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 fighter in East Europe, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in East Europe Russians win, taking East Europe from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 13 infantry Casualties for Germans: 2 armour, 2 fighters and 6 infantry Non Combat Move - Russians Place Units - Russians 7 infantry placed in Russia 1 infantry placed in Karelia S.S.R. Russians undo move 2. 1 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.33
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Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from South Europe to East Europe 1 armour moved from Ukraine S.S.R. to East Europe 1 infantry moved from Ukraine S.S.R. to East Europe 1 fighter moved from South Europe to East Europe 2 infantry moved from Germany to East Europe 1 infantry moved from South Europe to East Europe 2 fighters moved from West Europe to United Kingdom Combat - Germans Battle in East Europe Germans attack with 3 armour, 1 fighter and 4 infantry Russians defend with 2 armour and 1 infantry Germans roll dice for 3 armour, 1 fighter and 4 infantry in East Europe, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 2 armour and 1 infantry in East Europe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Europe Germans roll dice for 3 armour, 1 fighter and 3 infantry in East Europe, round 3 : 1/7 hits, 2.50 expected hits Russians roll dice for 1 armour in East Europe, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in East Europe Germans win, taking East Europe from Russians with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour and 1 infantry Battle in United Kingdom Germans attack with 2 fighters British defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 4 infantry AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Germans roll dice for 2 fighters in United Kingdom, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 bomber and 4 infantry in United Kingdom, round 2 : 2/6 hits, 1.83 expected hits 2 fighters owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in United Kingdom British win with 1 bomber and 3 infantry remaining. Battle score for attacker is -16 Casualties for Germans: 2 fighters Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from East Europe to West Europe 1 infantry moved from West Europe to Germany Place Units - Germans 2 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : 0.17 Russians : -0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from Karelia Sea Zone to North Sea Zone 3 infantry moved from United Kingdom to North Sea Zone 3 infantry moved from North Sea Zone to West Europe 1 battleship moved from Karelia Sea Zone to North Sea Zone 1 fighter moved from Karelia S.S.R. to West Europe 1 bomber moved from Anglo Sudan Egypt to West Europe 1 bomber moved from United Kingdom to Germany 1 infantry moved from Caucasus to Ukraine S.S.R. British take Ukraine S.S.R. from Germans 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in West Europe British attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 aaGun, 1 fighter and 1 infantry AA fire in West Europe : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber, 1 fighter and 3 infantry in West Europe, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 fighter and 1 infantry in West Europe, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in West Europe British roll dice for 1 bomber, 1 fighter and 1 infantry in West Europe, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 fighter in West Europe, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in West Europe British win, taking West Europe from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 fighter and 2 infantry Casualties for Germans: 1 fighter and 1 infantry Non Combat Move - British 1 bomber moved from West Europe to United Kingdom 1 bomber moved from Germany to United Kingdom 1 armour moved from Persia to India 1 infantry moved from Persia to India 1 infantry moved from Syria Jordan to Persia Place Units - British 1 fighter and 2 infantry placed in India 3 infantry placed in United Kingdom 1 transport placed in North Sea Zone Turn Complete - British British collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -1.67 AA fire in West Europe : : -0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Yakut S.S.R. to Kazakh S.S.R. Japanese take Novosibirsk from Russians Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Soviet Far East to Soviet Far East Sea Zone 1 infantry and 1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone 1 infantry moved from Japan Sea Zone to Japan 1 armour moved from Soviet Far East to China 2 armour moved from Manchuria to French Indo China 2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Japan 1 carrier, 1 fighter and 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 fighter moved from French Indo China to Japan Sea Zone 1 bomber moved from French Indo China to India Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Non Combat Move - Japanese 1 bomber moved from India to French Indo China Place Units - Japanese 1 carrier and 1 submarine placed in Japan Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to Midway Sea Zone 1 infantry moved from Midway Sea Zone to Midway Americans take Midway from Japanese 1 transport moved from West US Sea Zone to Midway Sea Zone 1 submarine moved from West US Sea Zone to Midway Sea Zone 1 fighter moved from West US to Midway Sea Zone 1 bomber moved from West US to Australia Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship and 1 submarine placed in West US Sea Zone Turn Complete - Americans Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 3 infantry moved from Russia to Evenki National Okrug 3 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Caucasus 1 transport moved from Karelia Sea Zone to East Canada Sea Zone 1 submarine moved from Karelia Sea Zone to East Canada Sea Zone Combat - Russians Battle in Evenki National Okrug Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 3 infantry Japanese defend with 1 armour Russians roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians Place Units - Russians 1 armour placed in Russia 6 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : -0.17 Japanese : 0.33
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Game History
Round: 6 Purchase Units - Germans Germans buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Germany to West Europe 1 armour moved from Germany to West Europe 2 infantry moved from East Europe to Ukraine S.S.R. 1 armour moved from East Europe to Ukraine S.S.R. 1 armour moved from East Europe to Ukraine S.S.R. 1 armour moved from Germany to East Europe 4 infantry moved from Germany to East Europe Combat - Germans Battle in Ukraine S.S.R. Germans attack with 2 armour and 2 infantry British defend with 2 infantry Germans roll dice for 2 armour and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in West Europe Germans attack with 1 armour and 3 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour and 3 infantry in West Europe, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West Europe Germans win, taking West Europe from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans Place Units - Germans 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.00
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 5 PUs; Combat Move - British 3 infantry moved from United Kingdom to North Sea Zone 1 battleship moved from North Sea Zone to Baltic Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 transport moved from North Sea Zone to Baltic Sea Zone 3 infantry moved from Baltic Sea Zone to Germany 2 bombers moved from United Kingdom to Germany 1 armour moved from India to China Americans take Sinkiang from Japanese 4 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from India to China 1 fighter moved from India to Ukraine S.S.R. Combat - British Battle in China British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in China, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 fighters in China, round 3 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in China, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in China British win, taking China from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Ukraine S.S.R. British attack with 1 fighter and 4 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 armour and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine S.S.R. British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 armour in Ukraine S.S.R., round 3 : 0/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine S.S.R. British roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine S.S.R. British roll dice for 1 fighter in Ukraine S.S.R., round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 7 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Ukraine S.S.R. Germans win with 1 armour remaining. Battle score for attacker is -16 Casualties for British: 1 fighter and 4 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Germany British attack with 2 bombers and 3 infantry Germans defend with 1 aaGun, 1 bomber, 1 factory and 3 infantry AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber owned by the British lost in Germany British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber and 3 infantry in Germany, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 bomber and 3 infantry in Germany, round 2 : 1/4 hits, 1.17 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany British roll dice for 1 bomber and 2 infantry in Germany, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 2 infantry in Germany, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 bomber and 2 infantry in Germany, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 2 infantry in Germany, round 4 : 0/3 hits, 0.83 expected hits 2 infantry owned by the Germans lost in Germany British roll dice for 1 bomber and 2 infantry in Germany, round 5 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber in Germany, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 2 infantry in Germany, round 6 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 bomber in Germany, round 6 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans and 1 infantry owned by the British lost in Germany British captures 28PUs while taking Germans capital British win, taking Germany from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 bomber and 2 infantry Casualties for Germans: 1 bomber and 3 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 infantry moved from Persia to India 2 fighters moved from China to India Place Units - British 1 fighter and 2 infantry placed in India 1 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -4.67 Japanese : -0.67 AA fire in Germany : : 0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 2 transports moved from Japan Sea Zone to Kwangtung Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Kwangtung Sea Zone 2 infantry moved from Kwangtung Sea Zone to Kwangtung 2 fighters moved from Japan Sea Zone to China 1 submarine moved from Japan Sea Zone to Kwangtung Sea Zone 2 carriers moved from Japan Sea Zone to Kwangtung Sea Zone 1 armour moved from French Indo China to Novosibirsk Japanese take Sinkiang from Americans 1 armour moved from French Indo China to Novosibirsk 3 armour moved from French Indo China to Kazakh S.S.R. 5 infantry moved from French Indo China to China 1 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Novosibirsk 1 bomber moved from French Indo China to Kazakh S.S.R. Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 3 armour and 1 bomber Russians defend with 2 infantry Japanese roll dice for 3 armour and 1 bomber in Kazakh S.S.R., round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 2 armour and 1 bomber in Kazakh S.S.R., round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for Russians: 2 infantry Battle in China Japanese attack with 2 fighters and 5 infantry British defend with 1 armour Japanese roll dice for 2 fighters and 5 infantry in China, round 2 : 1/7 hits, 1.83 expected hits Americans roll dice for 1 armour in China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in China Japanese win, taking China from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Novosibirsk Japanese attack with 2 armour and 1 fighter Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Novosibirsk to Manchuria 1 bomber moved from Kazakh S.S.R. to Manchuria 2 fighters moved from China to Kwangtung Sea Zone Place Units - Japanese 1 fighter and 3 infantry placed in Japan 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.67 Russians : -0.33 Japanese : -2.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Midway to Midway Sea Zone 1 bomber moved from Australia to French Indo China 1 infantry moved from India to French Indo China 2 fighters moved from Midway Sea Zone to Wake Island 2 submarines moved from Midway Sea Zone to Wake Island Sea Zone 1 carrier moved from Midway Sea Zone to Wake Island Sea Zone 1 infantry and 1 transport moved from Midway Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island Sea Zone to Wake Island 1 transport moved from Midway Sea Zone to West US Sea Zone 1 battleship moved from West US Sea Zone to Wake Island Sea Zone 1 submarine moved from West US Sea Zone to Wake Island Sea Zone 1 infantry moved from West US to West US Sea Zone 1 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone Combat - Americans Battle in Wake Island Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China Americans attack with 1 bomber and 1 infantry Japanese defend with 1 factory and 1 infantry Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from French Indo China to India 1 fighter moved from Wake Island to Wake Island Sea Zone 1 fighter moved from Wake Island to Wake Island Sea Zone Place Units - Americans 1 carrier placed in West US Sea Zone 1 fighter placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Russia to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour and 1 infantry Japanese defend with 2 armour Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 armour in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 armour in Novosibirsk, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 6 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 7 Casualties for Japanese: 2 armour Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour and 1 infantry placed in Russia 4 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : -1.17 Japanese : -1.00
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Game History
Round: 7 Combat Move - Germans 1 armour moved from Ukraine S.S.R. to Caucasus 1 infantry moved from East Europe to Ukraine S.S.R. 3 infantry moved from East Europe to Germany 2 armour moved from East Europe to Germany 2 infantry moved from West Europe to Germany 1 armour moved from West Europe to Germany Combat - Germans Battle in Caucasus Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Germany Germans attack with 3 armour and 5 infantry British defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 3 armour and 5 infantry in Germany, round 2 : 5/8 hits, 2.33 expected hits British roll dice for 1 infantry in Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany Germans win, taking Germany from British with 3 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : 0.67 Russians : -0.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 4 armour, 2 fighters, 6 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British 3 transports moved from Baltic Sea Zone to North Sea Zone 1 battleship moved from Baltic Sea Zone to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 1 armour moved from United Kingdom to North Sea Zone 4 infantry moved from North Sea Zone to West Europe 1 armour moved from North Sea Zone to West Europe 1 armour moved from India to Kazakh S.S.R. 3 fighters moved from India to Kazakh S.S.R. 1 infantry moved from India to Persia 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in West Europe British attack with 1 armour and 4 infantry Germans defend with 1 aaGun and 1 infantry British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Europe British win, taking West Europe from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakh S.S.R. British attack with 1 armour and 3 fighters Japanese defend with 2 armour British roll dice for 1 armour and 3 fighters in Kazakh S.S.R., round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 armour in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 armour owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R. British win with 3 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 armour Casualties for Japanese: 2 armour Non Combat Move - British 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. 2 fighters moved from Kazakh S.S.R. to India 1 bomber moved from Germany to United Kingdom Place Units - British 2 armour and 1 fighter placed in India 2 transports placed in North Sea Zone 2 armour, 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33 Japanese : 0.33 AA fire in Germany : : -0.17
Dice Statistics:
Total 1 was rolled 129 times 2 was rolled 132 times 3 was rolled 132 times 4 was rolled 117 times 5 was rolled 143 times 6 was rolled 119 times Average roll : 3.479 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 772 Null / Other 1 was rolled 14 times 2 was rolled 12 times 3 was rolled 21 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 12 times Average roll : 3.614 Median : 4.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 101 Germans Combat 1 was rolled 40 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 31 times 5 was rolled 35 times 6 was rolled 42 times Average roll : 3.500 Median : 3.000 Variance : 0.344 Standard Deviation : 0.586 Total rolls : 222 British Combat 1 was rolled 14 times 2 was rolled 12 times 3 was rolled 21 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 12 times Average roll : 3.614 Median : 4.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 101 Americans Combat 1 was rolled 12 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.086 Median : 2.000 Variance : 1.789 Standard Deviation : 1.338 Total rolls : 35 Russians Combat 1 was rolled 29 times 2 was rolled 43 times 3 was rolled 33 times 4 was rolled 28 times 5 was rolled 40 times 6 was rolled 27 times Average roll : 3.440 Median : 3.000 Variance : 1.132 Standard Deviation : 1.064 Total rolls : 200 Japanese Combat 1 was rolled 20 times 2 was rolled 23 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 14 times 6 was rolled 20 times Average roll : 3.389 Median : 3.000 Variance : 0.418 Standard Deviation : 0.647 Total rolls : 113