Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Ironfish and ally (Axis) vs erinmores (Allies)
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 2 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Finland Americans attack with 1 bomber and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Finland to Norway 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 aaGun and 1 infantry moved from 125 Sea Zone to Norway 1 transport moved from 109 Sea Zone to 107 Sea Zone 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 107 Sea Zone to 106 Sea Zone 2 infantry moved from Eastern United States to Quebec 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 90 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 armour and 2 bombers placed in Norway 3 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Burma to French Indo China 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 mech_infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from French Indo China to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 2 artilleries and 3 infantry moved from India to Burma 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Norway 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 battleship moved from 91 Sea Zone to 109 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone Place Units - British 1 fighter and 1 infantry placed in United Kingdom 1 armour and 1 infantry placed in Union of South Africa 2 armour and 1 artillery placed in Egypt British undo move 3. British undo move 2. 3 armour placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,5,4,4 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 1.17 Americans : 0.00 Japanese : -0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 6 infantry moved from Caucasus to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 1 artillery and 6 infantry Russians defend with 2 mech_infantrys Italians roll dice for 1 artillery and 6 infantry in Northwest Persia, round 2 : 0/7 hits, 1.50 expected hits British roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 6 infantry in Northwest Persia, round 3 : 2/7 hits, 1.50 expected hits British roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Italians 2 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 aaGun moved from Caucasus to Northwest Persia 1 aaGun moved from Ukraine to Rostov Place Units - Italians 1 carrier placed in 97 Sea Zone 3 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -1.33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory 2 submarines moved from 39 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 carrier moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory 2 submarines moved from 39 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 carrier moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 109 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs; Germans buy 2 artilleries, 1 carrier, 1 cruiser, 4 mech_infantrys and 2 transports; Remaining resources: 6 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Norway 1 fighter moved from Novgorod to Norway 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Russia to Vologda Germans take Vologda from Russians Combat - Germans Air Battle in Norway
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs; Germans buy 2 artilleries, 1 carrier, 1 cruiser, 4 mech_infantrys and 2 transports; Remaining resources: 6 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Norway 1 fighter moved from Novgorod to Norway 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Russia to Vologda Germans take Vologda from Russians Combat - Germans Air Battle in Norway Germans attacks with 3 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AA fire in Norway : 0/2 hits, 0.33 expected hits Bombing raid in Norway rolls: 7,8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 8,6 and causes: 6 damage to unit: factory_minor Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_minor = 6, airfield = 6 Battle in 125 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in 112 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber French defend with 1 destroyer; Americans defend with 2 transports Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 112 Sea Zone 1 submarine owned by the Germans Submerged 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for French: 1 destroyer Casualties for Americans: 2 transports Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Norway to Western Germany 3 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 aaGun moved from Eastern Poland to Baltic States 9 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Samara to Caucasus 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to France 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from France to Normandy Bordeaux Place Units - Germans 1 carrier, 1 cruiser and 2 transports placed in 113 Sea Zone 2 artilleries and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 51 PUs; end with 57 PUs Germans collect 1 PU from War Bonds; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.00 AA fire in Norway : : -0.33 Americans : -0.33 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shensi to Sikang 1 armour moved from Turkmenistan to Sikang 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 1 artillery, 5 fighters and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Amur to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship, 1 carrier, 2 cruisers, 10 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone 3 bombers moved from Japan to Siberia Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 10 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 10 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Siberia Japanese attack with 3 bombers and 3 infantry Americans defend with 2 infantry Japanese roll dice for 3 bombers and 3 infantry in Siberia, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 1 artillery, 5 fighters and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 5 fighters and 1 mech_infantry in Yunnan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 5 fighters moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 artillery and 2 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Shantung to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 3 bombers moved from Siberia to Japan 1 fighter and 2 tactical_bombers moved from 25 Sea Zone to Midway 1 artillery moved from Novosibirsk to Kazakhstan 1 bomber moved from 25 Sea Zone to Midway Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.33 Japanese : -1.00
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 1 carrier, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Germany 1 bomber moved from Norway to France Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 bomber moved from Novgorod to Norway 1 bomber moved from Germany to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Eastern United States to Quebec 2 infantry moved from 109 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from India to Burma 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Gibraltar to Norway 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 4 submarines moved from 26 Sea Zone to 10 Sea Zone 4 submarines moved from 26 Sea Zone to 29 Sea Zone 2 submarines moved from 26 Sea Zone to 48 Sea Zone 2 submarines moved from 26 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Norway 4 submarines placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 AA fire in Novgorod : : -0.17 AA fire in Germany : : -0.17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 1 carrier, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Germany 1 bomber moved from Norway to France Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 bomber moved from Novgorod to Norway 1 bomber moved from Germany to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Eastern United States to Quebec 2 infantry moved from 109 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from India to Burma 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Gibraltar to Norway 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 4 submarines moved from 26 Sea Zone to 10 Sea Zone 4 submarines moved from 26 Sea Zone to 29 Sea Zone 2 submarines moved from 26 Sea Zone to 48 Sea Zone 2 submarines moved from 26 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Norway 4 submarines placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British repair damage of 4x airfield, 4x factory_minor; Remaining resources: 27 PUs; British buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 3 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Burma to French Indo China 1 artillery and 1 infantry moved from India to West India 1 armour and 1 mech_infantry moved from India to Shan State 2 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 armour moved from Burma to French Indo China 1 mech_infantry moved from Burma to West India 1 artillery moved from Burma to Shan State 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 destroyer placed in 81 Sea Zone 1 armour and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,2,5,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0.67 AA fire in France : : -0.17 Japanese : -0.33 AA fire in Novgorod : : -0.17 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Persia Italians take Persia from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from Southern Italy to Sicily Combat - Italians Battle in Sicily Italians attack with 3 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 2 infantry in Sicily, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Sicily, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Sicily Italians win, taking Sicily from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 carrier moved from 97 Sea Zone to 95 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 3 submarines moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Sicily to 95 Sea Zone 1 fighter moved from Sicily to Southern Italy 1 infantry moved from Bulgaria to Yugoslavia 2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Rostov to Caucasus Place Units - Italians 1 fighter placed in Southern Italy 1 fighter and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : -0.67
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 3 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 3 fighters moved from Queensland to Hawaiian Islands 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 3 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 3 fighters moved from Queensland to Hawaiian Islands 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 109 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.33
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major, 5x factory_minor; Remaining resources: 70 PUs; Germans buy 1 battleship, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Karelia 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys moved from Novgorod to Karelia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to Norway 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 113 Sea Zone to Norway 1 bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in Norway
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major, 5x factory_minor; Remaining resources: 70 PUs; Germans buy 1 battleship, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Karelia 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys moved from Novgorod to Karelia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to Norway 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 113 Sea Zone to Norway 1 bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in Norway Germans attacks with 3 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AA fire in Norway : 0/2 hits, 0.33 expected hits Bombing raid in Norway rolls: 4,5 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in United Kingdom rolls: 4,4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 7 damage total. Damaged units is as follows: factory_minor = 3, airfield = 4 Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 112 Sea Zone Germans attack with 2 carriers, 1 cruiser, 1 destroyer and 3 submarines French defend with 1 cruiser Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 112 Sea Zone Germans win with 2 carriers, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in Karelia Germans attack with 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys in Karelia, round 2 : 5/12 hits, 3.33 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 mech_infantry moved from Vologda to Novgorod 1 aaGun moved from Baltic States to Novgorod 5 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Caucasus to Northwest Persia 1 aaGun moved from Rostov to Caucasus 4 infantry moved from Germany to Western Germany 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 3 bombers moved from United Kingdom to Western Germany 2 bombers moved from Norway to Western Germany 1 fighter moved from Norway to Novgorod 1 fighter moved from 113 Sea Zone to Western Germany 4 transports moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 battleship, 1 destroyer and 1 transport placed in 112 Sea Zone 1 fighter and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 51 PUs; end with 56 PUs Germans collect 5 PUs from War Bonds; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 1.50 French : -0.50 AA fire in Norway : : -0.33 Americans : -0.33 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Americans 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 armour moved from Sikang to Yunnan 2 artilleries and 2 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsi to Yunnan 3 bombers moved from Japan to 33 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 1 bomber moved from Midway to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi Combat - Japanese Battle in Aleutian Islands Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/8 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Aleutian Islands from Americans, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 33 Sea Zone Japanese attack with 4 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber ANZAC defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 3 transports Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits Units damaged: 1 carrier owned by the ANZAC and 1 battleship owned by the ANZAC ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 33 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone 2 submarines owned by the ANZAC Submerged Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/6 hits, 3.83 expected hits ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 33 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 3 bombers in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits ANZAC roll dice for 1 battleship, 2 fighters and 3 transports in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 2 fighters owned by the ANZAC and 2 bombers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 bomber in 33 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 battleship and 3 transports remaining. Battle score for attacker is -21 Casualties for Japanese: 4 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Non Combat Move - Japanese 1 battleship, 1 carrier, 2 cruisers, 10 destroyers and 4 submarines moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 artillery moved from Sikang to Szechwan 1 artillery moved from Kazakhstan to Sikang 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 armour and 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Midway to Kiangsu 1 fighter moved from Japan to Kiangsi Place Units - Japanese 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : -0.17 Japanese : -3.33
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to 112 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western United States to 8 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to 112 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western United States to 8 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 8 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports Americans roll dice for 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 2 : 7/13 hits, 6.83 expected hits 2 destroyers owned by the Germans, 3 submarines owned by the Germans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 7/11 hits, 6.50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 3 : 9/11 hits, 6.17 expected hits 2 fighters owned by the Germans, 3 tactical_bombers owned by the Americans, 2 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 2 bombers in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 battleship, 3 fighters and 5 transports in 112 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 2 fighters and 5 transports remaining. Battle score for attacker is -53 Casualties for Americans: 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 4 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone 8 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 11 Sea Zone to 26 Sea Zone 4 submarines moved from 29 Sea Zone to 26 Sea Zone 2 submarines moved from 48 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 2 fighters moved from Egypt to Iraq 1 fighter moved from Iraq to India 1 mech_infantry moved from Burma to French Indo China Place Units - Americans 2 armour and 1 fighter placed in Norway 2 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 1 infantry placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 3.83 Americans : 1.00