Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
Misterblue vs Sovietishcat (allies+3) BM3 L20 game2
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@Sovietishcat Yes Gib was the secondary objective in case you did put up a defense I didn’t wish to tackle. Let just hope Russia and America play nice after all effort put towards Egypt. :)
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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@Misterblue said in Misterblue vs Sovietishcat (allies+3) BM3 L20 game2:
@Sovietishcat Yes Gib was the secondary objective in case you did put up a defense I didn’t wish to tackle. Let just hope Russia and America play nice after all effort put towards Egypt. :)
Let’s hope so :face_with_rolling_eyes:
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from 98 Sea Zone to Egypt 4 fighters and 4 tactical_bombers moved from Libya to Egypt 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 3 bombers moved from Western Germany to Egypt 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from 98 Sea Zone to Egypt 4 fighters and 4 tactical_bombers moved from Libya to Egypt 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 3 bombers moved from Western Germany to Egypt 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Novgorod Battle in 110 Sea Zone Germans attack with 4 submarines British defend with 1 destroyer and 1 fighter Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone 3 submarines owned by the Germans retreated to 109 Sea Zone British win, taking Novgorod from Russians with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Egypt Germans attack with 5 bombers, 5 fighters, 1 infantry and 5 tactical_bombers British defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 infantry; Americans defend with 1 fighter Germans roll dice for 5 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Egypt, round 2 : 6/16 hits, 9,33 expected hits British roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4,67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 5 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 3 : 9/12 hits, 7,00 expected hits British roll dice for 3 fighters in Egypt, round 3 : 3/3 hits, 2,00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers Casualties for ANZAC: 1 infantry Casualties for Americans: 1 fighter Casualties for British: 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 4 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 3 infantry moved from Romania to Eastern Poland 1 aaGun, 3 artilleries and 3 infantry moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 2 aaGuns, 5 artilleries and 17 infantry moved from Romania to Bessarabia 3 armour moved from Greece to Romania 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Greece to Bulgaria 1 aaGun and 1 artillery moved from Western Germany to France 1 artillery moved from Northern Italy to France 1 aaGun and 1 artillery moved from Normandy Bordeaux to France 1 aaGun and 6 infantry moved from Finland to Karelia Place Units - Germans 4 armour and 4 mech_infantrys placed in Germany 1 infantry placed in France 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1,67 British : 0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 tactical_bomber moved from Yunnan to India 1 artillery and 2 infantry moved from Belarus to Novgorod 1 submarine moved from 109 Sea Zone to 92 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Caucasus to Iraq 2 infantry moved from Caucasus to Northwest Persia 4 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Volgograd to Caucasus 1 artillery and 9 infantry moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 1,17
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@Sovietishcat I don’t think you can “blitz” neutral countries.
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@Misterblue said in Misterblue vs Sovietishcat (allies+3) BM3 L20 game2:
@Sovietishcat I don’t think you can “blitz” neutral countries.
@Misterblue I took it NCM with one unit then I send my 2 fast units, if it is a glitch from Triplea, plz edit them back to N.Persia.
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@Sovietishcat “They can be moved into (but not
through) as a noncombat move by land units of a power
that is at war (see “Noncombat Move,” page 22). This
moves the territory out of its neutral status, however.”
Page 10. The second line cast some doubt but if unless my memory betrays me I think it is an illegal move.
I won’t have time to do Japan tonight so I’ll post an inquiry on the rules forum and we’ll see if someone has clarified the issue by tomorrow. -
I checked the tripleA support page first and it’s listed among the known glitches. So I’ll edit them back when I do Japan in the morrow.
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@Misterblue said in Misterblue vs Sovietishcat (allies+3) BM3 L20 game2:
I checked the tripleA support page first and it’s listed among the known glitches. So I’ll edit them back when I do Japan in the morrow.
@Misterblue I am okay with the units being in N.Persia, I am sure it is just a glitch:slightly_smiling_face:
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Northwest Persia: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Japanese buy 1 airfield, 1 fighter, 1 harbour and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Java to 42 Sea Zone 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from 42 Sea Zone to Shan State 2 fighters moved from 36 Sea Zone to Hunan 1 infantry moved from Sumatra to 41 Sea Zone 2 bombers moved from French Indo China to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to Ceylon 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 4 fighters and 1 tactical_bomber moved from French Indo China to Shan State 5 tactical_bombers moved from French Indo China to Hunan
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Northwest Persia: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Japanese buy 1 airfield, 1 fighter, 1 harbour and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Java to 42 Sea Zone 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from 42 Sea Zone to Shan State 2 fighters moved from 36 Sea Zone to Hunan 1 infantry moved from Sumatra to 41 Sea Zone 2 bombers moved from French Indo China to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to Ceylon 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 4 fighters and 1 tactical_bomber moved from French Indo China to Shan State 5 tactical_bombers moved from French Indo China to Hunan Combat - Japanese Battle in Ceylon Battle in Malaya Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 5 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 5 tactical_bombers in Hunan, round 2 : 5/8 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Ceylon from UK_Pacific, taking Malaya from UK_Pacific, taking Hunan from Chinese with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits, 3,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 bombers moved from 39 Sea Zone to French Indo China 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 4 fighters moved from Shan State to 37 Sea Zone 2 tactical_bombers moved from Shan State to Kwangsi 2 fighters and 5 tactical_bombers moved from Hunan to Kwangsi 4 artilleries and 6 infantry moved from Kiangsi to Kwangsi 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 4 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 aaGun moved from Anhwe to Jehol 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 3 fighters moved from Japan to Kwangsi Place Units - Japanese 3 transports placed in 36 Sea Zone 1 airfield placed in Kwangsi 1 harbour placed in Hainan 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : -0,33 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 2 fighters moved from 30 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 marines moved from Central United States to 101 Sea Zone 2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/8 hits, 3,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Morocco Americans attack with 1 artillery, 2 infantry, 2 marines and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery, 2 infantry, 2 marines and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery, 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 transport moved from 83 Sea Zone to 87 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 carriers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 4. 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 6 artilleries and 10 infantry moved from Yunnan to Kweichow 3 infantry moved from Szechwan to Kweichow Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 3 PUs; Combat Move - British 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from Alexandria to Egypt 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 2 mech_infantrys moved from Yunnan to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British Battle in Egypt British attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Shan State British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Shan State British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -19 Casualties for British: 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 mech_infantry moved from Yunnan to India 1 fighter moved from United Kingdom to Morocco 1 mech_infantry moved from Eire to United Kingdom 1 carrier and 1 cruiser moved from 80 Sea Zone to 77 Sea Zone 1 cruiser moved from 80 Sea Zone to 77 Sea Zone 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Rhodesia Place Units - British 1 factory_minor placed in Iraq 1 armour and 1 infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,6,4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,3,5,2,4 British collect 25 PUs (6 lost to blockades); end with 25 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,6,5,2,3,1,3,1,4,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,67 British : -0,67 Americans : -0,83 AA fire in Caroline Islands : : -0,50 Chinese : 0,33 Neutral_Axis : -0,33 Japanese : 0,67
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@Misterblue well shan state hurts really really hurts
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*for the allies. 2 planes not coming back to defend ouch
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@Sovietishcat You really wanted Shan State it seems. While it was the preferred landing spot I suppose Japan will have to settle for Ceylon.
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Southern Italy to Egypt
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 2 artilleries, 1 bomber, 1 fighter and 1 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 1/5 hits, 2,17 expected hits British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Southern Italy 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 armour moved from Northern Italy to Romania 4 infantry moved from Romania to Bessarabia 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0,83 British : -0,67
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans
Combat Hit Differential Summary :