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    Test summary from TripleA, engine version: 1.9, time: 3:11:57 PM
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  • TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            4 infantry moved from Holland Belgium to France
            2 artilleries moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from Romania to Bessarabia
            1 fighter moved from Slovakia Hungary to Bessarabia
            1 tactical_bomber moved from Poland to Bessarabia
            2 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour and 3 infantry moved from Poland to Eastern Poland
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            3 armour moved from Holland Belgium to France
            2 armour moved from Greater Southern Germany to France
            1 armour moved from Greater Southern Germany to Eastern Poland
    

    Savegame


  • Let me know your scrambles in the North Sea and the English Channel. You should be able to click on the “Savegame” and download a save game file that shows the map after my combat moves. You can also click in the History to see what my purchases were: Ftr, minor factory, destroyer.


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            4 infantry moved from Holland Belgium to France
            2 artilleries moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from Romania to Bessarabia
            1 fighter moved from Slovakia Hungary to Bessarabia
            1 tactical_bomber moved from Poland to Bessarabia
            2 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour and 3 infantry moved from Poland to Eastern Poland
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            3 armour moved from Holland Belgium to France
            2 armour moved from Greater Southern Germany to France
            1 armour moved from Greater Southern Germany to Eastern Poland
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the French lost in 110 Sea Zone
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
                    British roll dice for 1 battleship and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
                Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Casualties for French: 1 cruiser and 1 fighter
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 4/19 hits, 5.83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans, 3 infantry owned by the French and 4 mech_infantrys owned by the Germans lost in France
                    Germans roll dice for 5 armour, 3 artilleries and 4 infantry in France, round 3 : 4/12 hits, 4.67 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 0/8 hits, 3.33 expected hits
                    3 infantry owned by the French and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries and 4 infantry in France, round 4 : 6/12 hits, 4.67 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 4/4 hits, 2.00 expected hits
                    4 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour and 3 artilleries remaining. Battle score for attacker is 16
                Casualties for Germans: 7 infantry and 4 mech_infantrys
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Yugoslavia
                Germans attack with 2 artilleries and 7 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 2 : 2/9 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                2 artilleries owned by the Germans and 6 infantry owned by the Germans retreated to Romania
                Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 2 infantry
            Battle in Eastern Poland
                Germans attack with 2 armour and 5 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 2 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bessarabia
                Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 bomber moved from 110 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            2 fighters moved from 111 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 tactical_bombers moved from 111 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
            1 armour moved from Slovakia Hungary to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            2 artilleries moved from Germany to Poland
            8 infantry moved from Germany to Poland
            2 aaGuns moved from Western Germany to France
            1 aaGun moved from Western Germany to Greater Southern Germany
            2 aaGuns moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in Western Germany
            1 factory_minor placed in Romania
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -1.83
    French : 1.33
    Neutral_Allies : -0.67
    Russians : -0.33
    

    Production/PUs Summary :

    Germans : 38 / 62
    Russians : 36 / 37
    Japanese : 26 / 26
    Americans : 52 / 52
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Russians round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Russia to Bessarabia
            1 tactical_bomber moved from Russia to Bessarabia
            1 artillery moved from Western Ukraine to Ukraine
            1 armour moved from Russia to Ukraine
            1 mech_infantry moved from Russia to Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            1 armour moved from Volgograd to Ukraine
            2 infantry moved from Caucasus to Rostov
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Belarus
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            3 infantry moved from Baltic States to Belarus
            1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
            6 infantry moved from Amur to Buryatia
            6 infantry moved from Sakha to Buryatia
            6 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Russia to Bessarabia
            1 tactical_bomber moved from Russia to Bessarabia
            1 artillery moved from Western Ukraine to Ukraine
            1 armour moved from Russia to Ukraine
            1 mech_infantry moved from Russia to Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            1 armour moved from Volgograd to Ukraine
            2 infantry moved from Caucasus to Rostov
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Belarus
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            3 infantry moved from Baltic States to Belarus
            1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
            6 infantry moved from Amur to Buryatia
            6 infantry moved from Sakha to Buryatia
            6 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Bessarabia to Ukraine
            1 aaGun moved from Novgorod to Belarus
            2 aaGuns moved from Sakha to Buryatia
    
        Place Units - Russians
            3 infantry placed in Novgorod
            Russians undo move 1.
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.67
    

    Savegame


  • TripleA Move Summary: Japanese round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            4 infantry moved from Korea to Amur
            4 infantry moved from Manchuria to Amur
    

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            4 infantry moved from Korea to Amur
            4 infantry moved from Manchuria to Amur
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 aaGun moved from Manchuria to Jehol
            1 fighter moved from Korea to Manchuria
            1 fighter moved from Okinawa to Manchuria
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 1.17
    

    Savegame


  • TripleA Move Summary: Americans round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
            1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
            1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Chinese round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
            2 infantry moved from Suiyuyan to Shensi
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
            2 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Yunnan
            Chinese undo move 1.
            3 infantry placed in Yunnan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: British round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 fighter moved from Scotland to 106 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Malaya to Shan State
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to India
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
            1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
            2 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Yunnan
            Chinese undo move 1.
            3 infantry placed in Yunnan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 fighter moved from Scotland to 106 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Malaya to Shan State
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to India
    
        Combat - British
            Battle in 106 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 96 Sea Zone
                British attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                British attack with 1 bomber and 1 fighter
                Germans defend with 1 battleship
                    British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
                Casualties for Germans: 1 battleship
    
        Non Combat Move - British
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
    
        Place Units - British
            1 factory_minor placed in Egypt
            2 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 infantry and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 2.50
    Italians : 0.67
    Chinese : -0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: Italians round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 2 infantry moved from Albania to Yugoslavia
            4 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            4 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery and 1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 infantry moved from Italian Somaliland to Kenya
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 2 infantry moved from Albania to Yugoslavia
            4 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            4 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery and 1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 infantry moved from Italian Somaliland to Kenya
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour and 6 infantry
                Neutral_Allies defend with 3 infantry
                    Italians roll dice for 1 armour and 6 infantry in Yugoslavia, round 2 : 2/7 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians roll dice for 1 armour and 6 infantry in Yugoslavia, round 3 : 3/7 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Allies: 3 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 carrier, 2 cruisers and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    2 cruisers owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 96 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
                    British roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 transport owned by the British and 1 fighter owned by the British lost in 96 Sea Zone
                Italians win with 1 battleship, 1 bomber, 2 cruisers and 2 fighters remaining. Battle score for attacker is 54
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for British: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Italians
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 bomber moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.17
    British : -0.67
    French : 1.00
    Neutral_Allies : -1.33
    

    Savegame


  • TripleA Move Summary: ANZAC round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 fighter moved from Queensland to Malaya
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 fighter moved from Queensland to Malaya
    
        Non Combat Move - ANZAC
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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