• '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Korea to Amur
            2 infantry moved from Bryansk to Ukraine
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Belarus to Archangel
            1 fighter moved from Vologda to 127 Sea Zone
            1 fighter moved from Belarus to Ukraine
            1 fighter moved from Belarus to Western Ukraine
            2 artilleries and 3 infantry moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Amur
                Russians attack with 18 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 18 infantry in Amur, round 2 : 3/18 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 5 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 2 artilleries and 3 infantry
                Italians defend with 2 aaGuns and 2 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 2 aaGuns and 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Italians lost in Eastern Poland
                    Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 3 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Eastern Poland
                    Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 4 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 2 aaGuns and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 2 artilleries, 26 infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 fighter moved from 127 Sea Zone to Vologda
            1 armour moved from Russia to Vologda
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            4 infantry moved from Russia to Bryansk
            2 aaGuns moved from Korea to Amur
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 armour, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,1,2
            Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 infantry
            EDIT: Adding units owned by Russians to Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -2,17
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 93 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 infantry moved from Manchuria to Korea
                  Japanese take Korea from Russians
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            1 artillery and 1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            2 infantry moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Malaya to French Indo China
            1 bomber moved from Kwangsi to French Indo China
            2 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            3 artilleries and 1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
            1 tactical_bomber moved from Manchuria to Chahar
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Chahar
                Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
                Japanese attack with 4 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 4 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/12 hits, 4,17 expected hits
                    UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 4 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 fighter moved from Hunan to 36 Sea Zone
            1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
            1 bomber moved from French Indo China to Kwangtung
            1 tactical_bomber moved from Chahar to Manchuria
            3 fighters moved from Malaya to Java
            1 fighter moved from Manchuria to Kwangtung
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Manchuria
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,6,1,5,1,1,4,5,1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
            Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : 0,33
    Japanese : -1,83
    

    Savegame


  • Jeg havde lagt mine 2 tyske ubåde forkert - så editerede dem lige:)

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                    Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits
                    Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    2 transports owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
                Americans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 48
                Casualties for Americans: 1 carrier and 1 destroyer
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
    
        Non Combat Move - Americans
            2 bombers moved from 92 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 armour, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Americans : 1,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Chinese take Kansu from Japanese
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
            2 artilleries placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : -0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                    Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits
                    Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    2 transports owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
                Americans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 48
                Casualties for Americans: 1 carrier and 1 destroyer
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
    
        Non Combat Move - Americans
            2 bombers moved from 92 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 armour, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Chinese take Kansu from Japanese
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
            2 artilleries placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
    
        Combat - British
            Battle in 93 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Brazil: 3 infantry
            EDIT: Adding units owned by Americans to French Guiana: 3 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from 93 Sea Zone to Morocco
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery moved from Union of South Africa to Rhodesia
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Persia to Northwest Persia
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            2 artilleries moved from Burma to Yunnan
            2 infantry moved from Burma to India
            1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
            1 aaGun moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            1 armour and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 12 PUs
            Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : 0,17
    British : 0,00
    Americans : 1,00
    Chinese : 0,83
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Libya to 91 Sea Zone
            1 fighter moved from Algeria to 91 Sea Zone
            1 fighter moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports
                    Italians roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 carrier, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 fighter owned by the Italians lost in 91 Sea Zone
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 fighter and 3 transports in 91 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    1 bomber owned by the Italians lost in 91 Sea Zone
                Americans win with 1 carrier, 1 fighter and 3 transports remaining. Battle score for attacker is -22
                Casualties for Italians: 1 bomber and 1 fighter
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
                1 fighter owned by the Americans forced to land in Morocco
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,17
    British : -0,67
    Americans : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from United Kingdom to Scotland
            1 destroyer moved from 41 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 91 Sea Zone
            2 infantry moved from Poland to Baltic States
            2 bombers moved from Norway to Baltic States
            2 artilleries moved from Bessarabia to Eastern Poland
            7 infantry moved from Poland to Eastern Poland
            1 infantry moved from Novgorod to Archangel
            6 armour, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            2 tactical_bombers moved from Norway to Archangel
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 transport; Americans defend with 1 carrier and 2 transports
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 carrier and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Germans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 25
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 carrier and 2 transports
                Casualties for British: 1 transport
            Battle in Archangel
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Archangel, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 3/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 artilleries and 7 infantry
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Eastern Poland, round 2 : 3/9 hits, 2,17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 3 : 3/8 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Baltic States to Western Germany
            1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            2 infantry moved from Finland to Karelia
            2 mech_infantrys moved from Poland to Belarus
            2 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
            2 armour moved from Bessarabia to Belarus
            5 mech_infantrys moved from Romania to Belarus
            4 armour moved from Romania to Belarus
            2 infantry moved from Romania to Bessarabia
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            2 tactical_bombers moved from Archangel to Novgorod
            1 aaGun moved from Novgorod to Belarus
            1 artillery moved from France to Southern France
            1 bomber moved from 91 Sea Zone to Southern France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 artillery and 1 infantry placed in Southern France
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,67
    Americans : 0,67
    Russians : 0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 armour moved from Vologda to Tsinghai
            1 fighter moved from Vologda to Tsinghai
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 armour and 1 fighter
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 fighter in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Volgograd to Samara
            4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 31 infantry and 1 mech_infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Vologda to Russia
            1 fighter moved from Tsinghai to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians : 0,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 9 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Anhwe to Hunan
            2 tactical_bombers moved from Kwangtung to Hunan
            2 fighters moved from Kwangtung to Hunan
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Anhwe to Kwangsi
            1 bomber moved from Kwangtung to Kwangsi
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry
                    AA fire in Hunan : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 3/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 1 aaGun
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 3,17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 2 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
            2 fighters moved from Java to 35 Sea Zone
            1 fighter moved from Java to French Indo China
            1 bomber moved from Kwangsi to French Indo China
            3 infantry moved from Kiangsu to Kiangsi
            3 infantry moved from Shantung to Anhwe
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Manchuria to Japan
    
        Place Units - Japanese
            1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,6,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hunan : : -0,50
    Chinese : 0,67
    Japanese : -1,50
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Morocco to 98 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in Borneo
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 98 Sea Zone
                Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 bomber moved from Morocco to United Kingdom
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from French Guiana to Suriname
            2 infantry moved from French Guiana to 88 Sea Zone
            1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to United Kingdom
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 fighter placed in Western United States
            1 tactical_bomber placed in Western United States
            Americans undo move 4.
            Americans undo move 3.
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            1 artillery moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,67
    Japanese : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Morocco to 98 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in Borneo
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 98 Sea Zone
                Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 bomber moved from Morocco to United Kingdom
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from French Guiana to Suriname
            2 infantry moved from French Guiana to 88 Sea Zone
            1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to United Kingdom
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 fighter placed in Western United States
            1 tactical_bomber placed in Western United States
            Americans undo move 4.
            Americans undo move 3.
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            1 artillery moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Malaya to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 39 Sea Zone to Sumatra
            1 armour moved from Morocco to Tunisia
                  British take Tunisia from Italians
            1 infantry moved from Morocco to Algeria
    
        Combat - British
            Battle in Sumatra
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Sumatra, round 3 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                British win, taking Sumatra from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Suriname from Dutch to Americans
            EDIT: Turning off Edit Mode
            2 fighters moved from Sumatra to 39 Sea Zone
            1 fighter moved from India to Yunnan
            1 infantry moved from Caucasus to Rostov
            2 infantry moved from Northwest Persia to Caucasus
            4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour and 2 infantry
    

    Combat Hit Differential Summary :

    British : 0,33
    Chinese : -1,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            1 fighter moved from Egypt to Syria
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1,17 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria
                Italians win, taking Syria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Egypt to Iraq
                  Italians take Iraq from Neutral_Axis
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Syria to Greece
            1 mech_infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    French : 0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 aaGun and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 aaGun and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Scotland to Eire
                  French take Eire from Neutral_Allies
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 64 PUs; 
            Germans buy 3 armour, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bessarabia to Ukraine
            2 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            14 armour, 3 artilleries, 21 infantry and 11 mech_infantrys moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 14 armour, 3 artilleries, 21 infantry and 11 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 14 armour, 3 artilleries, 21 infantry and 11 mech_infantrys in Bryansk, round 2 : 15/49 hits, 13,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 14 armour, 3 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 artilleries and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 5 infantry in Western Ukraine, round 2 : 4/7 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            1 aaGun moved from Belarus to Bryansk
            2 aaGuns moved from Novgorod to Belarus
            2 infantry moved from Baltic States to Belarus
            3 armour moved from Novgorod to Bryansk
            2 infantry moved from Karelia to Novgorod
            10 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            2 tactical_bombers moved from Ukraine to Eastern Poland
            1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 tactical_bomber moved from Southern Italy to Western Germany
            3 fighters moved from Egypt to Southern Italy
            2 artilleries and 1 infantry moved from Southern France to France
    
        Place Units - Germans
            3 armour placed in Novgorod
            6 infantry placed in Western Germany
            Germans undo move 2.
            2 infantry placed in Germany
            4 infantry and 2 mech_infantrys placed in Western Germany
            1 bomber and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,00
    Russians : 0,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Smolensk
            3 fighters moved from Russia to Smolensk
            1 fighter moved from Samara to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 1 infantry in Smolensk, round 2 : 3/5 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Smolensk to Russia
            1 infantry moved from Samara to Tambov
            1 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,83
    

    Savegame

Suggested Topics

  • 15
  • 44
  • 16
  • 39
  • 25
  • 141
  • 43
  • 102
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.0k

Users

39.3k

Topics

1.7m

Posts