TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 6 infantry
Japanese defend with 1 armour
Chinese roll dice for 6 infantry in Sikang, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 5 infantry in Sikang, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 5 infantry in Sikang, round 5 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Sikang, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 marine moved from French Madagascar to 72 Sea Zone
1 battleship and 1 marine moved from 72 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 fighter and 2 tactical_bombers moved from Egypt to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 artillery and 19 infantry moved from India to Burma
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
2 fighters moved from Eastern Persia to Iraq
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 infantry, 1 marine and 3 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 armour, 2 infantry, 1 marine and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/7 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 infantry, 1 marine and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/6 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 marine and 3 mech_infantrys in Anglo Egyptian Sudan, round 4 : 0/5 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 marine and 2 mech_infantrys in Anglo Egyptian Sudan, round 5 : 0/4 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 marine and 2 mech_infantrys in Anglo Egyptian Sudan, round 6 : 2/4 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 98 Sea Zone
British attack with 4 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Italians Submerged
British roll dice for 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits
Italians roll dice for 1 battleship and 3 transports in 98 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Battle in Alexandria
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in Burma
British attack with 1 artillery and 19 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 19 infantry in Burma, round 2 : 1/20 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 2 fighters and 4 infantry in Iraq, round 2 : 1/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 fighters and 4 infantry in Iraq, round 3 : 0/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 4 infantry in Iraq, round 4 : 2/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters moved from Iraq to Egypt
2 tactical_bombers moved from 98 Sea Zone to Egypt
3 fighters moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns moved from India to Burma
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
9 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
British : -6,83
Italians : -2,83
Chinese : -2,50
Neutral_Axis : -1,67
Japanese : -0,33
Savegame