@Daaras Scramble decisions?
FMERommel (X) vs ArtofWar1947 (L) BM3 19L
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@ArtofWar1947
Disregard earlier posts. Use the re-post of US/UK-39, where I have made these and another edit (Moving the 7 fighters from India). -
@ArtofWar1947
Wait, there should be 34 UK MI in E. Persia, not 4. -
TripleA Turn Summary: UK_Pacific round 39
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 39 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caucasus to Kazakhstan 11 fighters moved from Caucasus to Kazakhstan 1 bomber moved from Caucasus to India 1 destroyer moved from 92 Sea Zone to 105 Sea Zone 5 fighters moved from United Kingdom to 105 Sea Zone 2 bombers moved from United Kingdom to 105 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone Combat - Americans Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in 45 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 105 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 1 destroyer and 5 fighters Germans defend with 1 submarine Americans roll dice for 2 bombers, 1 destroyer and 5 fighters in 105 Sea Zone, round 2 : 0/8 hits, 4.17 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone retreated to 105 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Kazakhstan Americans attack with 11 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 11 fighters and 1 infantry in Kazakhstan, round 2 : 7/12 hits, 5.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Americans win, taking Kazakhstan from Germans with 11 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Southeast Mexico to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers and 5 fighters moved from 105 Sea Zone to United Kingdom 1 carrier and 2 fighters moved from 71 Sea Zone to 83 Sea Zone 11 fighters moved from Kazakhstan to Northwest Persia 1 armour, 3 artilleries and 4 infantry moved from Caucasus to Northwest Persia 1 bomber moved from India to Eastern Persia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 battleship, 17 carriers, 2 cruisers, 37 destroyers, 33 fighters, 13 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 32 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States Place Units - Americans 2 artilleries and 1 infantry placed in Eastern United States 1 fighter placed in Eastern United States 3 bombers placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 71 Sea Zone to 58 Sea Zone 1 bomber moved from Iraq to 58 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 bomber moved from United Kingdom to 124 Sea Zone 2 fighters moved from 83 Sea Zone to 68 Sea Zone 1 destroyer moved from 91 Sea Zone to 68 Sea Zone Combat - British Battle in 124 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 105 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 58 Sea Zone British attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 58 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 58 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 58 Sea Zone British win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 68 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 68 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 68 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 2 fighters moved from 68 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 17 artilleries, 9 fighters, 27 infantry, 38 mech_infantrys and 1 tactical_bomber moved from Caucasus to Northwest Persia 3 aaGuns, 2 artilleries, 3 infantry and 4 mech_infantrys moved from West India to Eastern Persia 13 armour and 110 mech_infantrys moved from West India to Persia 6 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Persia 1 bomber moved from 58 Sea Zone to Kenya 1 bomber moved from 124 Sea Zone to United Kingdom Place Units - British 1 harbour and 3 infantry placed in Iraq 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 1 artillery placed in Quebec Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from West India: 7 fighters EDIT: Adding units owned by British to Iraq: 2 fighters EDIT: Adding units owned by British to Northwest Persia: 5 fighters EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Removing units owned by British from Northwest Persia: 1 infantry EDIT: Adding units owned by British to Caucasus: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 30 mech_infantrys EDIT: Adding units owned by British to Eastern Persia: 30 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 British : -2.00 Americans : -2.83 AA fire in India : : -0.17 Japanese : -0.83
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TripleA Turn Summary: Italians round 39
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 39 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from France to Normandy Bordeaux 1 aaGun and 2 infantry moved from Northern Italy to France 1 aaGun and 2 infantry moved from Northern Italy to Western Germany 4 mech_infantrys moved from Bulgaria to Northern Italy 1 mech_infantry moved from Ukraine to Volgograd 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Bulgaria 1 bomber moved from Rostov to Northern Italy 1 fighter moved from Volgograd to Rostov Place Units - Italians 1 fighter placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,5,5,4,2,4,1,4,4,3 Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 39
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 39 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 fighters moved from 33 Sea Zone to Caroline Islands 1 carrier and 3 submarines moved from 33 Sea Zone to 26 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 40
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 40 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 submarine moved from 113 Sea Zone to 105 Sea Zone 1 bomber and 2 fighters moved from Western Germany to 105 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 124 Sea Zone 12 fighters and 1 infantry moved from Volgograd to Kazakhstan 40 armour, 32 artilleries, 18 infantry and 68 mech_infantrys moved from Rostov to Caucasus
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Submerge UK sub in sz105? Germany attacking UK DD with bomber, 2 fighters and a sub.
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@FMErwinRommel
Submerge UK sub. -
TripleA Turn Summary: Germans round 40
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 40 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 submarine moved from 113 Sea Zone to 105 Sea Zone 1 bomber and 2 fighters moved from Western Germany to 105 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 124 Sea Zone 12 fighters and 1 infantry moved from Volgograd to Kazakhstan 40 armour, 32 artilleries, 18 infantry and 68 mech_infantrys moved from Rostov to Caucasus Combat - Germans Battle in 124 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 124 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 105 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 105 Sea Zone Germans win, taking 105 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kazakhstan Germans attack with 12 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 12 fighters and 1 infantry in Kazakhstan, round 2 : 6/13 hits, 6.17 expected hits Americans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Kazakhstan Germans win with 12 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Caucasus Germans attack with 40 armour, 32 artilleries, 18 infantry and 68 mech_infantrys British defend with 1 infantry Germans roll dice for 40 armour, 32 artilleries, 18 infantry and 68 mech_infantrys in Caucasus, round 2 : 49/158 hits, 50.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 40 armour, 32 artilleries, 18 infantry and 68 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 4 aaGuns, 21 armour, 83 artilleries and 58 infantry moved from Volgograd to Caucasus 12 fighters moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Russia to Volgograd 6 mech_infantrys moved from Bessarabia to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Novgorod to Finland 1 bomber moved from 124 Sea Zone to Western Germany 1 bomber moved from 105 Sea Zone to Western Germany 1 fighter moved from 124 Sea Zone to Norway 2 fighters moved from 105 Sea Zone to France 1 fighter moved from Bessarabia to Western Germany 2 fighters moved from Bulgaria to Western Germany 2 mech_infantrys moved from Germany to Romania 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 submarine moved from 113 Sea Zone to 119 Sea Zone 2 aaGuns moved from Rostov to Caucasus 4 fighters moved from Ukraine to Northern Italy Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia 1 bomber placed in Western Germany 1 mech_infantry placed in Germany 1 mech_infantry placed in Novgorod 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2,1,4,6,2,2,6,3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 54 PUs (6 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33 Americans : 0.67 Russians : -0.33
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In the interest of speeding the game and letting you move Russia, I reserve the right to NCM the German planes in the Pacific when I post the Japanese turn.
Red has been eliminated from the game map. The stain of Communism has been removed from the world. -
TripleA Turn Summary: Russians round 40
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 40 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 40
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 40 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 90 PUs; 6 SuicideAttackTokens; Japanese buy 3 artilleries, 2 destroyers, 4 infantry, 2 marines, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 armour moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 armour moved from New Guinea to Dutch New Guinea 1 destroyer moved from 36 Sea Zone to 58 Sea Zone 2 bombers moved from French Indo China to 58 Sea Zone 9 armour, 36 artilleries, 77 infantry and 20 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Americans 1 armour moved from Shensi to Tsinghai 1 mech_infantry moved from Chahar to Shensi Combat - Japanese Battle in Midway Battle in 58 Sea Zone Japanese attack with 2 bombers and 1 destroyer British defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 58 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 58 Sea Zone Japanese win, taking Midway from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from 58 Sea Zone to India 2 armour, 2 fighters and 2 mech_infantrys moved from Volgograd to Caucasus 4 aaGuns moved from India to West India 2 fighters moved from 36 Sea Zone to India 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 5 fighters moved from Aleutian Islands to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Guam 3 carriers moved from 36 Sea Zone to 39 Sea Zone 3 destroyers moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from 36 Sea Zone to India 1 tactical_bomber moved from French Indo China to 39 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 3 carriers moved from 36 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from 36 Sea Zone to Celebes 4 fighters moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to French Indo China 5 destroyers moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 39 Sea Zone 3 bombers moved from French Indo China to India 1 submarine moved from 36 Sea Zone to 39 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from French Indo China: 1 fighter EDIT: Adding units owned by Germans to Philippines: 1 fighter EDIT: Turning off Edit Mode 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in Japan 2 marines placed in India 1 transport placed in 39 Sea Zone 2 transports placed in 36 Sea Zone 1 artillery placed in French Indo China 2 artilleries and 1 infantry placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from Szechwan: 1 aaGun EDIT: Adding units owned by Japanese to Sikang: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
British : -0.17 Japanese : 0.33
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I’m so glad that Germany finally secured Cauc. Not only do I avoid having to retake Cauc and Rostov every turn; but now my northern Russian ICs are safe from SBR, while your Mideast ICs will be vulnerable. One Allied bomber with lots of escorts, could reach multiple ICs, forcing me to tie up many fighters. Now a single German bomber with escorts, will soon be able to force you to take fighters away from defending the front line and defend 2 ICs, or risk SBR damage. I don’t think that you can afford to defend 2 ICs from SBR and the Cauc from Germany and E. Persia from Japan. But UK income has recovered and you can buy infantry instead of mech. So you can afford to repair. That’s why Japan will have to divert some of your resources.
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Thank you for the heads up.
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TripleA Turn Summary: UK_Pacific round 40
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 40 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 2 artilleries and 2 infantry moved from 8 Sea Zone to Aleutian Islands 4 bombers moved from Western United States to Aleutian Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in New Guinea Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 2 artilleries, 4 bombers and 2 infantry Japanese defend with 2 infantry and 1 marine Americans roll dice for 2 artilleries, 4 bombers and 2 infantry in Aleutian Islands, round 2 : 4/8 hits, 4.00 expected hits Japanese roll dice for 2 infantry and 1 marine in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 2 artilleries, 4 bombers and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry and 1 marine Non Combat Move - Americans 4 bombers moved from Aleutian Islands to British Columbia 1 fighter moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to British Columbia 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to Caroline Islands 1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 fighter moved from Eastern United States to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 83 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northwest Persia to Persia 1 bomber moved from Eastern Persia to Iraq 1 fighter moved from 26 Sea Zone to Caroline Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Western United States 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 destroyer, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to Kazakhstan 10 fighters moved from Northwest Persia to Kazakhstan Combat - British British creates battle in territory 80 Sea Zone British creates battle in territory 105 Sea Zone Battle in Kazakhstan British attack with 10 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 10 fighters and 1 mech_infantry in Kazakhstan, round 2 : 4/11 hits, 5.17 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British win, taking 80 Sea Zone from Japanese with 10 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 5 fighters moved from Kazakhstan to Northwest Persia 5 fighters moved from Kazakhstan to Persia 4 fighters moved from Northwest Persia to Iraq 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 6 armour, 2 artilleries, 5 infantry and 82 mech_infantrys moved from Persia to Northwest Persia 4 armour moved from Persia to Iraq 12 mech_infantrys moved from Eastern Persia to Iraq 3 aaGuns, 2 artilleries, 3 infantry and 21 mech_infantrys moved from Eastern Persia to Persia 3 mech_infantrys moved from Egypt to Belgian Congo 1 bomber moved from Kenya to Iraq 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 80 Sea Zone to 71 Sea Zone 1 destroyer moved from 68 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 British collect 39 PUs (2 lost to blockades); end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.17 Americans : 0.00 Japanese : 0.67
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TripleA Turn Summary: Italians round 40
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 40 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from France to Normandy Bordeaux 2 infantry moved from France to Western Germany 1 aaGun and 2 infantry moved from Bulgaria to Yugoslavia 1 fighter moved from Rostov to Northern Italy 1 aaGun moved from Bulgaria to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Bulgaria to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,6,6,4,1,3,5,3,6,4 Italians collect 8 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 40
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 40 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 54 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 armour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Dutch New Guinea, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea ANZAC win with 1 fighter remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 63 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Dutch New Guinea to New Guinea 1 submarine moved from 26 Sea Zone to 1 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to British Columbia: 1 fighter EDIT: Removing units owned by ANZAC from New Guinea: 1 fighter EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : 1.67
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Occasionally, the extra cost of a tank instead of an art to invade a contested isle, pays off. Your use of bombers instead of fighters to retake the Aleutians paid off, since you you rolled lots of 4’s. More times than I would expect, Marti dice are extreme, as when the U.S. attacked German sub off Normandy with a DD and 7 fighters and rolled 0-8, while my sub with a defense of only 1, rolled 1-1 on round 1.
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TripleA Turn Summary: Germans round 41
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 41 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 factory_minor, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Japan to 8 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone Combat - Germans Germans creates battle in territory 105 Sea Zone Battle in 8 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 8 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 45 Sea Zone Germans attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Germans 1 fighter moved from 45 Sea Zone to French Indo China 1 bomber moved from 8 Sea Zone to Japan 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Novgorod to Finland 1 fighter moved from France to Normandy Bordeaux 1 mech_infantry moved from Germany to Yugoslavia 2 mech_infantrys moved from Romania to Bulgaria 3 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 3 artilleries, 12 fighters and 3 mech_infantrys moved from Volgograd to Caucasus 9 mech_infantrys moved from Rostov to Caucasus 4 fighters moved from Rostov to Volgograd 2 fighters moved from Northern Italy to Rostov 2 fighters moved from Rostov to Volgograd 2 fighters moved from Northern Italy to Ukraine 1 fighter moved from France to Northern Italy 3 bombers moved from Western Germany to Northern Italy 3 mech_infantrys moved from Russia to Volgograd 1 aaGun moved from Caucasus to Rostov 1 aaGun moved from Caucasus to Volgograd 1 tactical_bomber moved from Rostov to Northern Italy 1 bomber moved from French Indo China to Caucasus Place Units - Germans 1 factory_minor placed in Caucasus 3 artilleries placed in Ukraine 3 artilleries placed in Volgograd 2 submarines placed in 113 Sea Zone 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia 2 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,2,3,2,4,2,6,5,6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 54 PUs (6 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 41
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 41 Combat Move - Russians Non Combat Move - Russians 1 armour moved from Northwest Persia to Persia Turn Complete - Russians
Combat Hit Differential Summary :