Wiz (X) vs Sov (L) BM3 g2

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Volgograd
            2 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Caucasus: 1 infantry
            EDIT: Changing ownership of Caucasus from Germans to Russians
            EDIT: Changing PUs for Russians from 18 to 20
            EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
            EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Urals: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,67
    

    Savegame

  • '19

    @wizmark I forgot to take Caucasaus with Russia in combat move, so I edited the combat, it was a walk in, no German units, so if you are not okay, plz let me know.

  • '20 '19

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Olgiy
                  Japanese take Olgiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 armour and 1 mech_infantry moved from Urals to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
            1 tactical_bomber moved from Kweichow to Sikang
            1 fighter moved from French Indo China to Sikang
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            2 bombers moved from Philippines to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            3 fighters moved from 35 Sea Zone to Paulau Island
            2 tactical_bombers moved from 35 Sea Zone to Paulau Island
            1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            2 battleships, 5 carriers, 2 cruisers, 3 fighters, 3 marines, 2 submarines, 1 tactical_bomber and 4 transports moved from 35 Sea Zone to 34 Sea Zone
            2 destroyers moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 mech_infantry moved from Kweichow to Sikang
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Olgiy
                  Japanese take Olgiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 armour and 1 mech_infantry moved from Urals to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
            1 tactical_bomber moved from Kweichow to Sikang
            1 fighter moved from French Indo China to Sikang
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            2 bombers moved from Philippines to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            3 fighters moved from 35 Sea Zone to Paulau Island
            2 tactical_bombers moved from 35 Sea Zone to Paulau Island
            1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            2 destroyers moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 mech_infantry moved from Kweichow to Sikang
            2 battleships, 5 carriers, 2 cruisers, 3 fighters, 3 marines, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Olgiy
                  Japanese take Olgiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 armour and 1 mech_infantry moved from Urals to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
            1 tactical_bomber moved from Kweichow to Sikang
            1 fighter moved from French Indo China to Sikang
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            2 bombers moved from Philippines to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            3 fighters moved from 35 Sea Zone to Paulau Island
            2 tactical_bombers moved from 35 Sea Zone to Paulau Island
            1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            2 destroyers moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 mech_infantry moved from Kweichow to Sikang
            2 battleships, 5 carriers, 2 cruisers, 3 fighters, 3 marines, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 marines, 3 submarines, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 3 submarines in 34 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Paulau Island
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Paulau Island, round 2 : 3/8 hits, 3.83 expected hits
                    Americans roll dice for 1 mech_infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kweichow to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            2 destroyers moved from 35 Sea Zone to 34 Sea Zone
            4 transports moved from 35 Sea Zone to 36 Sea Zone
            3 tactical_bombers moved from Paulau Island to 34 Sea Zone
            3 fighters moved from Paulau Island to 34 Sea Zone
            2 bombers moved from 34 Sea Zone to French Indo China
            1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
            2 armour and 1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Kweichow to Shensi
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 destroyer and 2 submarines placed in 20 Sea Zone
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 fighter placed in 36 Sea Zone
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -0.33
    Japanese : -0.50
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            3 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 108 Sea Zone
            1 fighter moved from 91 Sea Zone to 108 Sea Zone
            1 fighter moved from Morocco to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
                  Americans take French Equatorial Africa from Italians
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 armour moved from French Central Africa to Anglo Egyptian Sudan
            1 bomber moved from United Kingdom to 123 Sea Zone
    
        Combat - Americans
            Battle in 123 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 108 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 108 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 108 Sea Zone
                 retreated to 108 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 108 Sea Zone to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
            4 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 3 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            4 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from 123 Sea Zone to United Kingdom
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 submarine placed in 101 Sea Zone
            5 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 6 infantry in Sikang, round 2 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 3 : 3/6 hits, 1,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Sikang, round 3 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            8 artilleries, 18 infantry and 1 mech_infantry moved from India to Burma
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 bomber moved from Egypt to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 8 artilleries, 18 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries, 18 infantry and 1 mech_infantry in Burma, round 2 : 5/27 hits, 7,17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 8 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 79 Sea Zone
                British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 79 Sea Zone
                British win, taking 79 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            1 bomber, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 aaGun moved from Egypt to Trans-Jordan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            2 fighters placed in Quebec
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Tobruk: 1 armour
            EDIT: Adding units owned by British to Egypt: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,2,6
            British collect 33 PUs (5 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 aaGun
            EDIT: Adding units owned by British to India: 1 aaGun
            EDIT: Removing units owned by British from West India: 1 bomber, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by British to India: 1 bomber, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : -2,33
    Americans : -1,00
    Chinese : 1,17
    Japanese : -1,83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            2 mech_infantrys moved from Bryansk to Caucasus
            1 bomber moved from Southern Italy to Caucasus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            2 mech_infantrys moved from Bryansk to Caucasus
            1 bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Bryansk
            2 armour, 1 artillery and 2 infantry moved from Bryansk to Rostov
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 artillery and 4 infantry moved from Western Germany to France
            2 infantry moved from Northern Italy to France
            1 mech_infantry moved from Southern Italy to Western Germany
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 mech_infantry placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Queensland
            1 aaGun moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Nenetsia to Novosibirsk
            2 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Novosibirsk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Nenetsia to Novosibirsk
            2 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Novosibirsk
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 1 destroyer and 4 fighters
                Americans defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                Germans win with 2 bombers and 4 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Novosibirsk
                Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Volgograd, round 2 : 6/9 hits, 3.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from 104 Sea Zone to Western Germany
            4 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 destroyer moved from 108 Sea Zone to 104 Sea Zone
            2 submarines moved from 109 Sea Zone to 119 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            2 fighters and 4 tactical_bombers moved from Volgograd to Bryansk
            1 bomber moved from Novosibirsk to Bryansk
            1 tactical_bomber moved from Novosibirsk to Timguska
            1 infantry moved from Vologda to Samara
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Tambov
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            3 artilleries moved from Ukraine to Bryansk
    
        Place Units - Germans
            2 destroyers and 1 submarine placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Novgorod
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Ukraine
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 0.83
    Russians : -1.00
    

    Savegame

  • '20 '19

    @Sovietishcat US sub got extremely lucky…the annoying thing is I was contemplating just moving my dd there as a blocker and not attacking…would have meant 4 subs convoying UK in 109 instead of none!

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Kazakhstan to Volgograd
            2 fighters moved from Russia to Volgograd
            13 infantry moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters and 4 infantry in Volgograd, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 3 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 4 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 4 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Russians, 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 1 fighter and 3 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Caucasus
                Russians attack with 13 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 13 infantry in Caucasus, round 2 : 0/13 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 13 infantry in Caucasus, round 3 : 1/13 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 13 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Kazakhstan to Caucasus
            1 fighter moved from Volgograd to Russia
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Italians : -0,67
    Russians : -4,67
    

    Savegame

  • '19

    @wizmark said in Wiz (X) vs Sov (L) BM3 g2:

    @Sovietishcat US sub got extremely lucky…the annoying thing is I was contemplating just moving my dd there as a blocker and not attacking…would have meant 4 subs convoying UK in 109 instead of none!

    Karma hit me back at Volgograd :face_with_rolling_eyes:

  • '20 '19

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 harbour, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 armour and 1 mech_infantry moved from Timguska to Tsinghai
            1 infantry moved from Olgiy to Kansu
            1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
            1 armour, 4 artilleries and 4 mech_infantrys moved from Shensi to Sikang
            2 bombers moved from French Indo China to Sikang
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 submarine moved from 38 Sea Zone to 79 Sea Zone
            1 destroyer and 1 submarine moved from 34 Sea Zone to 46 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
            3 fighters moved from 34 Sea Zone to 46 Sea Zone
            3 fighters moved from 34 Sea Zone to 22 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 bomber moved from Japan to 22 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 harbour, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 armour and 1 mech_infantry moved from Timguska to Tsinghai
            1 infantry moved from Olgiy to Kansu
            1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
            1 armour, 4 artilleries and 4 mech_infantrys moved from Shensi to Sikang
            2 bombers moved from French Indo China to Sikang
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 submarine moved from 38 Sea Zone to 79 Sea Zone
            1 destroyer and 1 submarine moved from 34 Sea Zone to 46 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
            3 fighters moved from 34 Sea Zone to 46 Sea Zone
            3 fighters moved from 34 Sea Zone to 22 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 bomber moved from Japan to 22 Sea Zone
    
        Combat - Japanese
            Battle in 79 Sea Zone
                Japanese attack with 2 submarines
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from UK_Pacific with 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter; Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 fighter
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 4 artilleries, 2 bombers and 4 mech_infantrys
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers and 4 mech_infantrys in Sikang, round 2 : 4/11 hits, 4.50 expected hits
                    Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers and 3 mech_infantrys in Sikang, round 3 : 4/10 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 4 artilleries, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Shensi to Kweichow
            2 bombers moved from Sikang to French Indo China
            1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
            2 armour and 1 mech_infantry moved from Kweichow to French Indo China
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from Shantung to Hunan
            1 aaGun, 2 artilleries and 3 infantry moved from Yunnan to French Indo China
            1 destroyer moved from 34 Sea Zone to 55 Sea Zone
            3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 36 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 submarines moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from 22 Sea Zone to French Indo China
            3 fighters and 2 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 infantry, 3 marines, 1 submarine and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            2 infantry and 3 marines moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 harbour placed in Hainan
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.33
    Chinese : -0.00
    Japanese : 1.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Morocco to 104 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to 92 Sea Zone
            1 fighter moved from 104 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 carrier, 2 cruisers and 4 transports moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
            5 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from 22 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 marine placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            British buy 1 destroyer, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from India to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                British attack with 1 bomber and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            6 mech_infantrys moved from Iraq to Caucasus
            1 bomber moved from Northwest Persia to Egypt
            1 infantry moved from Trans-Jordan to Syria
            1 artillery moved from Iraq to Syria
            1 aaGun moved from Trans-Jordan to Syria
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Quebec to 91 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            3 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Trans-Jordan to Iraq
            2 aaGuns, 8 artilleries, 16 infantry and 1 mech_infantry moved from Burma to India
            1 fighter moved from Yunnan to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 infantry placed in Egypt
            1 infantry and 1 mech_infantry placed in Union of South Africa
            British undo move 2.
            1 destroyer placed in 81 Sea Zone
            2 infantry placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4,5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : 0,33
    Americans : -2,83
    AA fire in Normandy Bordeaux : : -0,17
    Japanese : -1,17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Western Germany
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 aaGun moved from Bryansk to Rostov
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun moved from Queensland to South Australia
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : -0,67
    

    Savegame

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