Most Surprising First Round purchases you have seen?


  • So…after much wasted time.  This list shows exact probabilities for losing a certain number of bombers after 3 consecutive rounds bombing with exactly 6 bombers per round, as well as the average amount of SBR damage done, IPC loss worth of bombers, and the net gain for the Axis.

    Bomber Losses Probability Average Damage Done IPC Loss in Bombers Net IPC Gain
    0                    3.76%                 63                       0                       63
    1                   13.52%                59.5                    15                     44.5
    2                   22.99%                 56                     30                       26
    3                   24.52%                52.5                    45                      7.5
    4                   18.39%                 49                     60                     -11
    5                   10.30%                45.5                    75                    -29.5
    6                    4.46%                 42                      90                     -48
    7                    1.53%                38.5                    105                    -66.5

    This includes all possibilities for AA losses in a single round.  All outcomes of 8 bomber losses or more were below 1% probability (about .5% cumulative) so I left them out.  Anyway, I still don’t think it’s incredibly relevant since I’m not sure how realistic it is to bomb with exactly 6 bombers every round.  Whatever, it does show that in a situation like that you will have a negative net outcome just over 1/3rd of the time.

    P.S. these numbers are once again without capping SBR damage

  • '18 '17 '16 '11 Moderator

    Assuming all things equal then 3 rounds of SBRing with 6 bombers without replacement would result in:

    (6 Bombers)(1/6 Chance of Loss to AA Fire)(6!/6 average damage)(# of Surviving Bombers) + (5 Bombers)(1/6 Chance of Loss to AA Fire)(6!/6 average damage)(# of Surviving Bombers) + (4+5/6 Bombers)(1/6 Chance of Loss to AA Fire)(6!/6 average damage)(# of Surviving Bombers)

    Therefore:

    Round 1:  5 Bombers * 3.5 IPC = 17.5 IPC Damage done, (1 Bomber lost)
    Round 2:  4.1667 Bombers Surviving * 3.5 IPC = 14.58 IPC Damage Done, (1.833 bombers lost)
    Round 3:  3.6944 Bombers Surviving * 3.5 IPC = 12.93 IPC Damage Done, (2.305 bombers lost)

    Damage Done to Russia = 45.01 IPC in 3 Rounds
    IPC lost in attacking equipment = 34.575 IPC in 3 Rounds (note this cost is divided between the two axis powers.)

    Now, that said, realistically speaking, you could not run the numbers like that because the data of subsequent sets is dependant on the results of previous tests.


  • I played two test games this week. The first was going to be an obvious Axis victory after round for so we decided to run it again. Now while my Allied opponent isn’t the best Allied player even after Germany had a horrid start in the first game it was decided very early. In the second things were going so well I decided to spread the Joy to England as well since by the time this is doable there income is already not so hot. I would say that barring some absolutely horrible dice this is a solid strategy for the Axis.


  • Still surprise me most everytime Japan buys 2 IC´s R1


  • Pineapple pizza is a very surprising first round purchase. ~ZP

  • 2007 AAR League

    Well i have done (usually do) a lot of “different” first round purchases.

    Im seeing a lot of new people here so you prob don´t know who i am or if im shit or not  :wink:

    But things that do work:

    4 figs G1.

    alt, 3 figs ,1 bmb with bids.

    or 2 figs , 1 bmb, 1 arm.

    depends a little bit.

    Also i have succesfully deployed the IC in WEU.

    Rationale is if your doing the “hold the line” tactics with Germany, while coming in with the save with japan.

    Mixes very well with the AF strat, and rationale is the same.  When Allied Fleet build up is to much to handle, retreat figs from sea, and let the carriers die.

    And it gives you a huge striking distance for the navy,

    Allthought a IC in WEU should be used in combination with a bif for a Sub in SZ7? (with the other sub in atlantic)

    For a strike on uk fleet on g1.

  • 2007 AAR League

    Also:

    IC on Australia on UK1, combined either with a US build of warships on USA1, or a IC in sinkiang.

    This works best with a 6 inf stack in bury and 2 arms of to Yakut, and a UK strike on FIC on UK1.


  • @Nix:

    Also:

    IC on Australia on UK1, combined either with a US build of warships on USA1, or a IC in sinkiang.
    This works best with a 6 inf stack in bury and 2 arms of to Yakut, and a UK strike on FIC on UK1.

    Australia plus z55 is not surprising to me. Australia plus IC sin but not z55 fleet is pretty surprising


  • Has anyone tried all Art for R1?

    I was thinking the other day that might be interesting to see played.

  • 2007 AAR League

    I was thinking the other day that might be interesting to see played.

    personally i wouldn´t see the point.  don´t like arts…


  • Whats wrong with art?

  • '18 '17 '16 '11 Moderator

    I always, ALWAYS wanted to try a 6 Artillery build for Russia.


  • I will test it with you if u want


  • My style is more ‘tight’ than ‘wild’, but I’ve done:
    R1: 1art 4tnk (all in Moscow and Caucasus empty, if Ukraine doesn’t fall to keep Caucasus defensible)
    G1: 4inf 7art, also 8inf 4art and the usual 9inf 2art 1tnk

    Guess more frequent ‘reactive’ buys don’t count, like:
    UK1: 5inf 3tnk (when a large landing threatens)
    UK1: 3ftr +US1: 2bmb 4inf (when Germans fleet comes out)
    J1: 2 factories (when scattered UK ships are hard to beat fast)

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