Initial test. First time tries.
270BC Anti-Whack Roman-dawgz
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TripleA Turn Summary: Numidia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Numidia 2 cavalrys moved from Cartenna to SZ 16 1 swordman moved from Igilgili to SZ 16 2 cavalrys and 1 swordman moved from SZ 16 to Valentia 3 cavalrys and 3 swordmen moved from Carthago Nova to Valentia 1 archer and 3 spearmen moved from Banasa to Siga 1 cavalry moved from Banasa to Cartenna 4 spearmen moved from Leptis Magna to Berenice 2 cavalrys moved from Leptis Magna to Berenice 1 archer and 3 spearmen moved from Oea to Leptis Magna 1 archer and 3 spearmen moved from Sabrata to Oea Purchase Units - Numidia Numidia buy 4 archers and 2 cavalrys; Remaining resources: 2 PUs; Combat - Numidia Battle in Valentia Numidia attack with 5 cavalrys and 4 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Numidia roll dice for 5 cavalrys and 4 swordmen in Valentia, round 2 : 1/9 hits, 3.00 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits 3 cavalrys owned by the Numidia and 1 axeman owned by the Neutral lost in Valentia Numidia roll dice for 2 cavalrys and 4 swordmen in Valentia, round 3 : 1/6 hits, 2.00 expected hits Neutral roll dice for 2 archers, 2 axemen and 1 swordman in Valentia, round 3 : 1/5 hits, 1.67 expected hits 1 cavalry owned by the Numidia and 1 axeman owned by the Neutral lost in Valentia Numidia roll dice for 1 cavalry and 4 swordmen in Valentia, round 4 : 2/5 hits, 1.67 expected hits Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 4 : 2/4 hits, 1.50 expected hits 1 cavalry owned by the Numidia, 1 swordman owned by the Numidia, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia Numidia roll dice for 3 swordmen in Valentia, round 5 : 2/3 hits, 1.00 expected hits Neutral roll dice for 2 archers in Valentia, round 5 : 0/2 hits, 1.00 expected hits 2 archers owned by the Neutral lost in Valentia Numidia loses 0 PUs for violating Valentias neutrality. Numidia win, taking Valentia from Neutral with 3 swordmen remaining. Battle score for attacker is -3 Casualties for Numidia: 5 cavalrys and 1 swordman Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 2 cavalrys placed in Igilgili Turn Complete - Numidia Numidia collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Numidia : -1.67
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TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Carthage 10 swordmen moved from Carthago to SZ 36 1 bireme, 10 swordmen and 3 triremes moved from SZ 36 to SZ 38 10 swordmen moved from SZ 38 to Syracuse Carthage take Syracuse from GreekCityStates 6 hoplites, 17 swordmen and 2 warelephants moved from Lilybaeum to Syracuse 2 biremes and 1 spearman moved from SZ 30 to SZ 31 1 spearman moved from Caralis to SZ 31 2 spearmen moved from SZ 31 to Carthago 4 cavalrys moved from Corduba to Lucus Augusti 7 cavalrys moved from Olisipo to Brigantium 4 cavalrys and 2 spearmen moved from Palantia to Cesaraugusta 2 spearmen and 4 swordmen moved from Palantia to Pompaelo 1 swordman moved from Palantia to Cesaraugusta Purchase Units - Carthage Carthage buy 3 cavalrys, 1 spearman and 16 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Lucus Augusti Carthage attack with 4 cavalrys Neutral defend with 1 swordman Carthage roll dice for 4 cavalrys in Lucus Augusti, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 4 cavalrys in Lucus Augusti, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 3 : 0/1 hits, 0.33 expected hits Carthage roll dice for 4 cavalrys in Lucus Augusti, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 4 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 3 cavalrys remaining. Battle score for attacker is 0 Casualties for Carthage: 1 cavalry Casualties for Neutral: 1 swordman Battle in Brigantium Carthage attack with 7 cavalrys Neutral defend with 3 axemen Carthage roll dice for 7 cavalrys in Brigantium, round 2 : 2/7 hits, 2.33 expected hits Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits 2 axemen owned by the Neutral lost in Brigantium Carthage roll dice for 7 cavalrys in Brigantium, round 3 : 2/7 hits, 2.33 expected hits Neutral roll dice for 1 axeman in Brigantium, round 3 : 0/1 hits, 0.17 expected hits 1 axeman owned by the Neutral lost in Brigantium Carthage loses 0 PUs for violating Brigantiums neutrality. Carthage win, taking Brigantium from Neutral with 7 cavalrys remaining. Battle score for attacker is 9 Casualties for Neutral: 3 axemen Battle in Pompaelo Carthage attack with 2 spearmen and 4 swordmen Neutral defend with 1 archer and 2 swordmen Carthage roll dice for 2 spearmen and 4 swordmen in Pompaelo, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 1 archer and 2 swordmen in Pompaelo, round 2 : 2/3 hits, 1.17 expected hits 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo Carthage roll dice for 4 swordmen in Pompaelo, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 swordman in Pompaelo, round 3 : 1/2 hits, 0.83 expected hits 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo Carthage roll dice for 3 swordmen in Pompaelo, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Pompaelo, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Pompaelo Carthage loses 0 PUs for violating Pompaelos neutrality. Carthage win, taking Pompaelo from Neutral with 3 swordmen remaining. Battle score for attacker is 2 Casualties for Carthage: 2 spearmen and 1 swordman Casualties for Neutral: 1 archer and 2 swordmen Battle in Cesaraugusta Carthage attack with 4 cavalrys, 2 spearmen and 1 swordman Neutral defend with 3 cavalrys and 2 swordmen Carthage roll dice for 4 cavalrys, 2 spearmen and 1 swordman in Cesaraugusta, round 2 : 0/7 hits, 2.00 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 1/5 hits, 1.17 expected hits 1 spearman owned by the Carthage lost in Cesaraugusta Carthage roll dice for 4 cavalrys, 1 spearman and 1 swordman in Cesaraugusta, round 3 : 2/6 hits, 1.83 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 3 : 1/5 hits, 1.17 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Cesaraugusta Carthage roll dice for 4 cavalrys and 1 swordman in Cesaraugusta, round 4 : 3/5 hits, 1.67 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Cesaraugusta, round 4 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta Carthage loses 0 PUs for violating Cesaraugustas neutrality. Carthage win, taking Cesaraugusta from Neutral with 4 cavalrys and 1 swordman remaining. Battle score for attacker is 14 Casualties for Carthage: 2 spearmen Casualties for Neutral: 3 cavalrys and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 10 swordmen placed in Carthago 1 spearman and 6 swordmen placed in Thapsus 3 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Carthage : -4.17 Neutral : -1.33
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TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - RomanRepublic 1 legionaire moved from Messana to Lilybaeum RomanRepublic take Lilybaeum from Carthage 7 velitess moved from Roma to SZ 28 7 biremes and 7 velitess moved from SZ 28 to SZ 34 2 triremes moved from SZ 34 to SZ 28 7 velitess moved from SZ 34 to Messana 1 ballista, 2 cavalrys and 7 legionaires moved from Salonae to Pella 8 cavalrys moved from Patavium to Salonae Purchase Units - RomanRepublic RomanRepublic buy 8 cavalrys, 6 legionaires and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Pella RomanRepublic attack with 1 ballista, 2 cavalrys and 7 legionaires Macedonia defend with 1 cavalry RomanRepublic roll dice for 1 ballista, 2 cavalrys and 7 legionaires in Pella, round 2 : 6/10 hits, 3.83 expected hits Macedonia roll dice for 1 cavalry in Pella, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Macedonia lost in Pella RomanRepublic win, taking Pella from Macedonia with 1 ballista, 2 cavalrys and 7 legionaires remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 cavalry Non Combat Move - RomanRepublic Place Units - RomanRepublic 8 cavalrys placed in Patavium 4 legionaires placed in Messana 2 legionaires and 3 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
RomanRepublic : 2.17 Macedonia : -0.17
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TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Purchase Units - GreekCityStates GreekCityStates buy 6 archers; Remaining resources: 0 PUs; Place Units - GreekCityStates 6 archers placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Macedonia 1 cavalry, 10 hoplites, 1 peltasts and 5 swordmen moved from Corinth to Sparta 3 cavalrys moved from Athens to Sparta 6 swordmen moved from Athens to SZ 68 3 peltastss moved from Larissa to Thessalonica 1 peltasts moved from Larissa to Thessalonica 3 swordmen and 1 trireme moved from SZ 68 to SZ 67 3 swordmen moved from SZ 67 to Sparta 3 swordmen and 1 trireme moved from SZ 68 to SZ 69 3 swordmen moved from SZ 69 to Thessalonica Purchase Units - Macedonia Macedonia buy 9 hoplites; Remaining resources: 2 PUs; Combat - Macedonia Battle in Sparta Macedonia attack with 4 cavalrys, 10 hoplites, 1 peltasts and 8 swordmen GreekCityStates defend with 6 archers, 1 city, 3 hoplites and 11 slingerss Macedonia roll dice for 4 cavalrys, 10 hoplites, 1 peltasts and 8 swordmen in Sparta, round 2 : 6/23 hits, 7.50 expected hits GreekCityStates roll dice for 6 archers, 3 hoplites and 11 slingerss in Sparta, round 2 : 6/20 hits, 6.33 expected hits 1 swordman owned by the Macedonia, 4 cavalrys owned by the Macedonia, 6 slingerss owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Sparta Macedonia roll dice for 10 hoplites and 7 swordmen in Sparta, round 3 : 7/17 hits, 5.67 expected hits GreekCityStates roll dice for 6 archers, 3 hoplites and 5 slingerss in Sparta, round 3 : 4/14 hits, 5.33 expected hits 4 swordmen owned by the Macedonia, 2 archers owned by the GreekCityStates and 5 slingerss owned by the GreekCityStates lost in Sparta Macedonia roll dice for 10 hoplites and 3 swordmen in Sparta, round 4 : 6/13 hits, 4.33 expected hits GreekCityStates roll dice for 4 archers and 3 hoplites in Sparta, round 4 : 2/7 hits, 3.50 expected hits 2 swordmen owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 4 archers owned by the GreekCityStates lost in Sparta Macedonia roll dice for 10 hoplites and 1 swordman in Sparta, round 5 : 2/11 hits, 3.67 expected hits GreekCityStates roll dice for 1 hoplite in Sparta, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Sparta Macedonia captures 11PUs while taking GreekCityStates capital Macedonia win, taking Sparta from GreekCityStates with 10 hoplites and 1 swordman remaining. Battle score for attacker is 15 Casualties for Macedonia: 4 cavalrys, 1 peltasts and 7 swordmen Casualties for GreekCityStates: 6 archers, 3 hoplites and 11 slingerss Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Thessalonica 3 hoplites placed in Larissa Turn Complete - Macedonia Macedonia collect 49 PUs; end with 62 PUs
Combat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : -3.67
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Egypt 5 spearmen moved from Alexandria to Memphis 2 axemen and 2 spearmen moved from Jerusalem to Pharan 1 axeman and 2 spearmen moved from Jerusalem to Sidon 9 spearmen moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 1 archer, 5 axemen, 1 chariot and 5 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 1 axeman and 2 spearmen Seleucid defend with 1 peltasts Egypt roll dice for 1 axeman and 2 spearmen in Sidon, round 2 : 1/3 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Sidon, round 2 : 1/1 hits, 0.17 expected hits 1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 2 spearmen remaining. Battle score for attacker is -1 Casualties for Egypt: 1 axeman Casualties for Seleucid: 1 peltasts Battle in Pharan Egypt attack with 2 axemen and 2 spearmen Seleucid defend with 1 peltasts Egypt roll dice for 2 axemen and 2 spearmen in Pharan, round 2 : 2/4 hits, 1.00 expected hits Seleucid roll dice for 1 peltasts in Pharan, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Pharan Egypt win, taking Pharan from Seleucid with 2 axemen and 2 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Memphis Egypt attack with 5 spearmen Seleucid defend with 1 peltasts Egypt roll dice for 5 spearmen in Memphis, round 2 : 1/5 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Memphis, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Memphis Egypt win, taking Memphis from Seleucid with 5 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 1 archer, 2 axemen, 1 chariot and 2 spearmen placed in Jerusalem 3 axemen and 3 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Egypt : 1.50 Seleucid : 0.50
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TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Seleucid 2 triremes moved from SZ 58 to SZ 59 5 peltastss moved from Tarsus to Antioch 2 legionaires and 2 peltastss moved from Antioch to Emesa 2 legionaires and 2 peltastss moved from Antioch to Edessa 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss moved from Antioch to Sidon 2 cataphracts, 12 hoplites, 19 legionaires and 3 peltastss moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 11 legionaires and 5 peltastss; Remaining resources: 1 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 2 legionaires and 2 peltastss Parthia defend with 1 spearman Seleucid roll dice for 2 legionaires and 2 peltastss in Edessa, round 2 : 3/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Edessa, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid win, taking Edessa from Parthia with 2 legionaires and 1 peltasts remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 1 spearman Battle in Damascus Seleucid attack with 2 cataphracts, 12 hoplites, 19 legionaires and 3 peltastss Parthia defend with 2 cavalrys and 1 spearman Seleucid roll dice for 2 cataphracts, 12 hoplites, 19 legionaires and 3 peltastss in Damascus, round 2 : 16/36 hits, 12.17 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits 1 spearman owned by the Parthia, 1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Damascus Seleucid win, taking Damascus from Parthia with 2 cataphracts, 12 hoplites, 19 legionaires and 2 peltastss remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 2 cavalrys and 1 spearman Battle in Sidon Seleucid attack with 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss Egypt defend with 2 spearmen Seleucid roll dice for 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss in Sidon, round 2 : 13/40 hits, 12.67 expected hits Egypt roll dice for 2 spearmen in Sidon, round 2 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss remaining. Battle score for attacker is 6 Casualties for Egypt: 2 spearmen Battle in Emesa Seleucid attack with 2 legionaires and 2 peltastss Parthia defend with 1 spearman Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 2 : 0/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 3 : 0/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Emesa, round 3 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 4 : 0/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Emesa, round 4 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 5 : 0/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Emesa, round 5 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 6 : 2/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Emesa, round 6 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 2 legionaires and 2 peltastss remaining. Battle score for attacker is 3 Casualties for Parthia: 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 5 peltastss placed in Tarsus 11 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 55 PUs; end with 56 PUs
Combat Hit Differential Summary :
Egypt : -0.67 Parthia : -0.67 Seleucid : 3.17
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TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Parthia 10 archers, 4 cavalrys, 11 horsearchers and 14 spearmen moved from Amida to Edessa 8 spearmen moved from Seleucia to Hatra 7 cataphracts, 4 cavalrys and 2 horsearchers moved from Ninive to Edessa 2 cataphracts, 6 cavalrys and 1 horsearcher moved from Gazaca to Edessa 3 cavalrys moved from Seleucia to Edessa 3 horsearchers moved from Persepolis to Seleucia 3 horsearchers moved from Seleucia to Ninive 4 spearmen moved from Persepolis to Susa 1 archer moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 1 archer, 10 horsearchers and 4 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Edessa Parthia attack with 10 archers, 9 cataphracts, 17 cavalrys, 14 horsearchers and 14 spearmen Seleucid defend with 2 legionaires and 1 peltasts Parthia roll dice for 10 archers, 9 cataphracts, 17 cavalrys, 14 horsearchers and 14 spearmen in Edessa, round 2 : 14/64 hits, 18.83 expected hits Seleucid roll dice for 2 legionaires and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits 2 legionaires owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 10 archers, 9 cataphracts, 17 cavalrys, 14 horsearchers and 13 spearmen remaining. Battle score for attacker is 7 Casualties for Parthia: 1 spearman Casualties for Seleucid: 2 legionaires and 1 peltasts Non Combat Move - Parthia Place Units - Parthia 10 horsearchers placed in Seleucia 1 archer and 4 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Parthia : -4.83 Seleucid : 0.17
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TripleA Turn Summary: Numidia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Numidia 1 cavalry moved from Cartenna to SZ 16 2 cavalrys moved from Igilgili to SZ 16 3 swordmen moved from Valentia to Tarraco 3 biremes and 3 cavalrys moved from SZ 16 to SZ 17 3 cavalrys moved from SZ 17 to Tarraco 1 archer and 3 spearmen moved from Siga to Cartenna 1 archer and 3 spearmen moved from Oea to Leptis Magna 5 archers and 3 spearmen moved from Leptis Magna to Berenice Purchase Units - Numidia Numidia buy 4 archers and 1 city; Remaining resources: 0 PUs; Combat - Numidia Battle in Tarraco Numidia attack with 3 cavalrys and 3 swordmen Neutral defend with 3 axemen and 3 swordmen Numidia roll dice for 3 cavalrys and 3 swordmen in Tarraco, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 1/6 hits, 1.50 expected hits 1 cavalry owned by the Numidia and 2 axemen owned by the Neutral lost in Tarraco Numidia roll dice for 2 cavalrys and 3 swordmen in Tarraco, round 3 : 4/5 hits, 1.67 expected hits Neutral roll dice for 1 axeman and 3 swordmen in Tarraco, round 3 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Numidia, 1 axeman owned by the Neutral and 3 swordmen owned by the Neutral lost in Tarraco Numidia loses 0 PUs for violating Tarracos neutrality. Numidia win, taking Tarraco from Neutral with 1 cavalry and 3 swordmen remaining. Battle score for attacker is 13 Casualties for Numidia: 2 cavalrys Casualties for Neutral: 3 axemen and 3 swordmen Non Combat Move - Numidia Place Units - Numidia 1 city placed in Valentia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Numidia : 2.33
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Carthage 6 hoplites, 27 swordmen and 2 warelephants moved from Syracuse to Lilybaeum 1 spearman and 4 swordmen moved from Thapsus to SZ 36 1 spearman and 4 swordmen moved from SZ 36 to Lilybaeum 3 triremes moved from SZ 38 to SZ 36 9 swordmen moved from Carthago to SZ 36 1 bireme moved from SZ 38 to SZ 36 1 swordman moved from Carthago to SZ 36 10 swordmen moved from SZ 36 to Lilybaeum 2 swordmen moved from Thapsus to Carthago 2 biremes moved from SZ 31 to SZ 32 2 spearmen moved from Caralis to SZ 32 2 spearmen moved from SZ 32 to Carthago 7 cavalrys moved from Brigantium to Pompaelo 3 swordmen moved from Pompaelo to Elusa 3 cavalrys moved from Lucus Augusti to Elusa 4 cavalrys and 1 swordman moved from Cesaraugusta to Tolosa 3 cavalrys moved from Corduba to Palantia Purchase Units - Carthage Carthage buy 3 hoplites, 4 spearmen, 8 swordmen and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Elusa Carthage attack with 3 cavalrys and 3 swordmen Neutral defend with 1 cavalry and 1 swordman Carthage roll dice for 3 cavalrys and 3 swordmen in Elusa, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Elusa, round 2 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Elusa Carthage loses 0 PUs for violating Elusas neutrality. Carthage win, taking Elusa from Neutral with 3 cavalrys and 3 swordmen remaining. Battle score for attacker is 8 Casualties for Neutral: 1 cavalry and 1 swordman Battle in Tolosa Carthage attack with 4 cavalrys and 1 swordman Neutral defend with 1 axeman and 2 swordmen Carthage roll dice for 4 cavalrys and 1 swordman in Tolosa, round 2 : 4/5 hits, 1.67 expected hits Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 2 : 1/3 hits, 0.83 expected hits 1 cavalry owned by the Carthage, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tolosa Carthage loses 0 PUs for violating Tolosas neutrality. Carthage win, taking Tolosa from Neutral with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 7 Casualties for Carthage: 1 cavalry Casualties for Neutral: 1 axeman and 2 swordmen Battle in Lilybaeum Carthage attack with 6 hoplites, 1 spearman, 41 swordmen and 2 warelephants RomanRepublic defend with 1 legionaire Carthage roll dice for 6 hoplites, 1 spearman, 41 swordmen and 2 warelephants in Lilybaeum, round 2 : 23/50 hits, 17.17 expected hits RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Lilybaeum Carthage win, taking Lilybaeum from RomanRepublic with 6 hoplites, 1 spearman, 41 swordmen and 2 warelephants remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 legionaire Non Combat Move - Carthage Place Units - Carthage 2 triremes placed in SZ 32 8 swordmen placed in Carthago 3 hoplites and 4 spearmen placed in Thapsus Turn Complete - Carthage Carthage collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Carthage : 8.17 Neutral : -0.33 RomanRepublic : -0.33
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TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - RomanRepublic 1 cavalry moved from Pella to Delphi RomanRepublic take Dodona from Macedonia RomanRepublic take Delphi from Macedonia 1 cavalry moved from Pella to Philippopolis RomanRepublic take Philippopolis from Macedonia 1 cavalry moved from Salonae to Pella 1 ballista and 7 legionaires moved from Pella to Sardica 7 cavalrys moved from Salonae to Sardica 8 cavalrys moved from Patavium to Salonae 1 cavalry moved from Messana to Syracuse RomanRepublic take Syracuse from Carthage 2 legionaires and 3 velitess moved from Roma to SZ 28 2 legionaires, 5 triremes and 3 velitess moved from SZ 28 to SZ 34 2 legionaires and 3 velitess moved from SZ 34 to Messana Purchase Units - RomanRepublic RomanRepublic buy 8 cavalrys, 1 fort, 2 legionaires and 9 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Sardica RomanRepublic attack with 1 ballista, 7 cavalrys and 7 legionaires Neutral defend with 3 barbarians and 2 swordmen RomanRepublic roll dice for 1 ballista, 7 cavalrys and 7 legionaires in Sardica, round 2 : 4/15 hits, 5.50 expected hits Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 2/5 hits, 1.67 expected hits 2 cavalrys owned by the RomanRepublic, 2 barbarians owned by the Neutral and 2 swordmen owned by the Neutral lost in Sardica RomanRepublic roll dice for 1 ballista, 5 cavalrys and 7 legionaires in Sardica, round 3 : 6/13 hits, 4.83 expected hits Neutral roll dice for 1 barbarian in Sardica, round 3 : 0/1 hits, 0.33 expected hits 1 barbarian owned by the Neutral lost in Sardica RomanRepublic loses 0 PUs for violating Sardicas neutrality. RomanRepublic win, taking Sardica from Neutral with 1 ballista, 5 cavalrys and 7 legionaires remaining. Battle score for attacker is 15 Casualties for RomanRepublic: 2 cavalrys Casualties for Neutral: 3 barbarians and 2 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 8 cavalrys placed in Patavium 1 fort and 3 velitess placed in Messana 2 legionaires and 6 velitess placed in Roma Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from SZ 34: 7 biremes EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from SZ 34: 1 trireme EDIT: Adding units owned by RomanRepublic to SZ 28: 7 biremes and 1 trireme EDIT: Turning off Edit Mode Turn Complete - RomanRepublic RomanRepublic collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Neutral : -0.00 RomanRepublic : -0.33
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TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Turn Complete - GreekCityStates
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Macedonia 1 swordman moved from Sparta to SZ 67 1 bireme and 1 swordman moved from SZ 67 to SZ 66 1 swordman moved from SZ 66 to Rhodos Macedonia take Rhodos from GreekCityStates 6 hoplites moved from Sparta to SZ 67 6 hoplites and 2 triremes moved from SZ 67 to SZ 68 6 hoplites moved from SZ 68 to Athens 4 hoplites moved from Sparta to Corinth 1 peltasts moved from Thessalonica to Dodona Macedonia take Dodona from RomanRepublic 3 hoplites moved from Larissa to Delphi 1 hoplite, 1 peltasts and 1 swordman moved from Thessalonica to Philippopolis 1 hoplite, 1 peltasts and 1 swordman moved from Thessalonica to Pella Purchase Units - Macedonia Macedonia buy 6 hoplites, 4 peltastss and 6 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Philippopolis Macedonia attack with 1 hoplite, 1 peltasts and 1 swordman RomanRepublic defend with 1 cavalry Macedonia roll dice for 1 hoplite, 1 peltasts and 1 swordman in Philippopolis, round 2 : 0/3 hits, 0.83 expected hits RomanRepublic roll dice for 1 cavalry in Philippopolis, round 2 : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 hoplite, 1 peltasts and 1 swordman in Philippopolis, round 3 : 2/3 hits, 0.83 expected hits RomanRepublic roll dice for 1 cavalry in Philippopolis, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the RomanRepublic lost in Philippopolis Macedonia win, taking Philippopolis from RomanRepublic with 1 hoplite, 1 peltasts and 1 swordman remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 cavalry Battle in Pella Macedonia attack with 1 hoplite, 1 peltasts and 1 swordman RomanRepublic defend with 1 cavalry Macedonia roll dice for 1 hoplite, 1 peltasts and 1 swordman in Pella, round 2 : 0/3 hits, 0.83 expected hits RomanRepublic roll dice for 1 cavalry in Pella, round 2 : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 hoplite, 1 peltasts and 1 swordman in Pella, round 3 : 1/3 hits, 0.83 expected hits RomanRepublic roll dice for 1 cavalry in Pella, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the RomanRepublic lost in Pella Macedonia win, taking Pella from RomanRepublic with 1 hoplite, 1 peltasts and 1 swordman remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 cavalry Battle in Delphi Macedonia attack with 3 hoplites RomanRepublic defend with 1 cavalry Macedonia roll dice for 3 hoplites in Delphi, round 2 : 3/3 hits, 1.00 expected hits RomanRepublic roll dice for 1 cavalry in Delphi, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the RomanRepublic lost in Delphi Macedonia win, taking Delphi from RomanRepublic with 3 hoplites remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 cavalry Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Thessalonica 6 swordmen placed in Larissa 4 peltastss placed in Corinth Turn Complete - Macedonia Macedonia collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
RomanRepublic : -0.83 Macedonia : 1.67
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TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Egypt 2 axemen and 2 spearmen moved from Pharan to Jerusalem 5 spearmen moved from Memphis to Pharan 3 axemen and 3 spearmen moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 2 archers and 6 chariots; Remaining resources: 0 PUs; Non Combat Move - Egypt Place Units - Egypt 2 archers and 6 chariots placed in Jerusalem Turn Complete - Egypt Egypt collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Seleucid 2 legionaires and 1 peltasts moved from Emesa to Antioch 2 cataphracts, 12 hoplites, 19 legionaires and 1 peltasts moved from Damascus to Antioch 5 peltastss moved from Tarsus to Antioch 12 hoplites moved from Sidon to Antioch 2 cataphracts, 18 legionaires and 7 peltastss moved from Sidon to Antioch Purchase Units - Seleucid Seleucid buy 12 legionaires and 4 peltastss; Remaining resources: 0 PUs; Non Combat Move - Seleucid Place Units - Seleucid 1 legionaire and 4 peltastss placed in Tarsus 11 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Parthia 2 cavalrys and 1 spearman moved from Edessa to Emesa 1 archer and 8 spearmen moved from Hatra to Palmyra 10 horsearchers moved from Seleucia to Palmyra 4 spearmen moved from Susa to Seleucia 1 archer and 4 spearmen moved from Persepolis to Babylon 3 horsearchers moved from Ninive to Palmyra 10 archers, 9 cataphracts, 15 cavalrys, 14 horsearchers and 11 spearmen moved from Edessa to Amida 9 cataphracts, 15 cavalrys and 14 horsearchers moved from Amida to Satala Purchase Units - Parthia Parthia buy 2 cataphracts, 11 cavalrys, 1 horsearcher and 1 spearman; Remaining resources: 0 PUs; Combat - Parthia Battle in Satala Parthia attack with 9 cataphracts, 15 cavalrys and 14 horsearchers Neutral defend with 1 cavalry and 3 spearmen Parthia roll dice for 9 cataphracts, 15 cavalrys and 14 horsearchers in Satala, round 2 : 13/38 hits, 14.17 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 2 : 0/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral and 3 spearmen owned by the Neutral lost in Satala Parthia loses 0 PUs for violating Satalas neutrality. Parthia win, taking Satala from Neutral with 9 cataphracts, 15 cavalrys and 14 horsearchers remaining. Battle score for attacker is 13 Casualties for Neutral: 1 cavalry and 3 spearmen Battle in Palmyra Parthia attack with 1 archer, 13 horsearchers and 8 spearmen Neutral defend with 3 cavalrys and 4 spearmen Parthia roll dice for 1 archer, 13 horsearchers and 8 spearmen in Palmyra, round 2 : 3/22 hits, 5.83 expected hits Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 2 : 0/7 hits, 1.83 expected hits 3 cavalrys owned by the Neutral lost in Palmyra Parthia roll dice for 1 archer, 13 horsearchers and 8 spearmen in Palmyra, round 3 : 8/22 hits, 5.83 expected hits Neutral roll dice for 4 spearmen in Palmyra, round 3 : 1/4 hits, 1.33 expected hits 1 spearman owned by the Parthia and 4 spearmen owned by the Neutral lost in Palmyra Parthia loses 0 PUs for violating Palmyras neutrality. Parthia win, taking Palmyra from Neutral with 1 archer, 13 horsearchers and 7 spearmen remaining. Battle score for attacker is 21 Casualties for Neutral: 3 cavalrys and 4 spearmen Casualties for Parthia: 1 spearman Battle in Emesa Parthia attack with 2 cavalrys and 1 spearman Seleucid defend with 1 peltasts Parthia roll dice for 2 cavalrys and 1 spearman in Emesa, round 2 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 2 cataphracts, 6 cavalrys, 1 horsearcher and 1 spearman placed in Seleucia 5 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Neutral : -3.33 Parthia : -1.67 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Numidia 5 archers and 3 spearmen moved from Leptis Magna to Berenice 3 biremes moved from SZ 17 to SZ 16 3 spearmen moved from Cartenna to SZ 16 3 spearmen moved from SZ 16 to Valentia Purchase Units - Numidia Numidia buy 3 cavalrys and 7 spearmen; Remaining resources: 0 PUs; Non Combat Move - Numidia 1 archer moved from Cartenna to Igilgili Place Units - Numidia 3 cavalrys placed in Valentia 2 spearmen placed in Igilgili 4 spearmen placed in Leptis Magna 1 spearman were produced but were not placed Turn Complete - Numidia Numidia collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Carthage 3 hoplites moved from Thapsus to SZ 36 3 spearmen moved from Thapsus to SZ 36 3 swordmen moved from Carthago to SZ 36 3 swordmen moved from Carthago to SZ 36 3 swordmen moved from Carthago to SZ 36 2 biremes moved from SZ 32 to SZ 36 1 swordman moved from Carthago to SZ 36 1 spearman moved from Thapsus to SZ 36 2 triremes moved from SZ 32 to SZ 36 4 spearmen moved from Carthago to SZ 36 3 hoplites, 8 spearmen and 10 swordmen moved from SZ 36 to Lilybaeum 6 hoplites, 1 spearman, 41 swordmen and 2 warelephants moved from Lilybaeum to Syracuse 1 swordman moved from Tolosa to Augustoritum 3 cavalrys moved from Tolosa to Augustoritum 2 cavalrys moved from Pompaelo to Augustoritum 3 swordmen moved from Elusa to Burdigala 3 cavalrys moved from Elusa to Burdigala 4 cavalrys moved from Pompaelo to Burdigala 1 cavalry moved from Pompaelo to Augustoritum 3 cavalrys moved from Palantia to Tolosa Purchase Units - Carthage Carthage buy 17 hoplites; Remaining resources: 1 PUs; Combat - Carthage Battle in Augustoritum Carthage attack with 6 cavalrys and 1 swordman Neutral defend with 2 axemen Carthage roll dice for 6 cavalrys and 1 swordman in Augustoritum, round 2 : 3/7 hits, 2.33 expected hits Neutral roll dice for 2 axemen in Augustoritum, round 2 : 0/2 hits, 0.33 expected hits 2 axemen owned by the Neutral lost in Augustoritum Carthage loses 0 PUs for violating Augustoritums neutrality. Carthage win, taking Augustoritum from Neutral with 6 cavalrys and 1 swordman remaining. Battle score for attacker is 6 Casualties for Neutral: 2 axemen Battle in Burdigala Carthage attack with 7 cavalrys and 3 swordmen Neutral defend with 1 barbarian, 2 cavalrys and 1 swordman Carthage roll dice for 7 cavalrys and 3 swordmen in Burdigala, round 2 : 1/10 hits, 3.33 expected hits Neutral roll dice for 1 barbarian, 2 cavalrys and 1 swordman in Burdigala, round 2 : 1/4 hits, 1.00 expected hits 1 cavalry owned by the Neutral and 1 cavalry owned by the Carthage lost in Burdigala Carthage roll dice for 6 cavalrys and 3 swordmen in Burdigala, round 3 : 3/9 hits, 3.00 expected hits Neutral roll dice for 1 barbarian, 1 cavalry and 1 swordman in Burdigala, round 3 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral, 1 barbarian owned by the Neutral and 1 swordman owned by the Neutral lost in Burdigala Carthage loses 0 PUs for violating Burdigalas neutrality. Carthage win, taking Burdigala from Neutral with 6 cavalrys and 3 swordmen remaining. Battle score for attacker is 13 Casualties for Carthage: 1 cavalry Casualties for Neutral: 1 barbarian, 2 cavalrys and 1 swordman Battle in Syracuse Carthage attack with 6 hoplites, 1 spearman, 41 swordmen and 2 warelephants RomanRepublic defend with 1 cavalry Carthage roll dice for 6 hoplites, 1 spearman, 41 swordmen and 2 warelephants in Syracuse, round 2 : 23/50 hits, 17.17 expected hits RomanRepublic roll dice for 1 cavalry in Syracuse, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 warelephant owned by the Carthage 1 cavalry owned by the RomanRepublic lost in Syracuse Carthage win, taking Syracuse from RomanRepublic with 6 hoplites, 1 spearman, 41 swordmen and 2 warelephants remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 cavalry Non Combat Move - Carthage Place Units - Carthage 10 hoplites placed in Carthago 7 hoplites placed in Thapsus Turn Complete - Carthage Carthage collect 89 PUs; end with 90 PUs 1 unit repaired.
Combat Hit Differential Summary :
Carthage : 4.17 Neutral : -1.17 RomanRepublic : 0.83
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TripleA Turn Summary: RomanRepublic round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - RomanRepublic 1 legionaire and 6 velitess moved from Roma to SZ 28 1 legionaire moved from Roma to SZ 28 5 biremes, 2 legionaires, 1 trireme and 6 velitess moved from SZ 28 to SZ 34 4 triremes moved from SZ 34 to SZ 28 1 bireme moved from SZ 28 to SZ 25 1 ballista, 5 cavalrys and 7 legionaires moved from Sardica to Salonae 8 cavalrys moved from Patavium to Salonae Purchase Units - RomanRepublic RomanRepublic buy 1 city and 24 velitess; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic 2 legionaires and 6 velitess moved from SZ 34 to Messana Place Units - RomanRepublic 9 velitess placed in Roma 1 city placed in Salonae 8 velitess placed in Patavium 4 velitess placed in Messana 3 velitess were produced but were not placed Turn Complete - RomanRepublic RomanRepublic collect 67 PUs; end with 67 PUs Turning on Edit Mode EDIT: Changing PUs for RomanRepublic from 67 to 76 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Macedonia 1 hoplite, 1 peltasts and 1 swordman moved from Philippopolis to Pella 1 peltasts moved from Dodona to Pella 16 hoplites, 1 peltasts and 1 swordman moved from Thessalonica to Pella 3 hoplites moved from Delphi to Dodona 1 swordman moved from Rhodos to SZ 66 3 swordmen moved from Larissa to SZ 69 3 hoplites moved from Athens to SZ 68 3 hoplites moved from Athens to SZ 68 3 swordmen and 1 trireme moved from SZ 69 to SZ 68 3 swordmen moved from Larissa to Dodona 1 bireme and 1 swordman moved from SZ 66 to SZ 68 6 hoplites and 4 swordmen moved from SZ 68 to Halicarnassus 4 hoplites and 4 peltastss moved from Corinth to Athens Purchase Units - Macedonia Macedonia buy 16 peltastss and 2 triremes; Remaining resources: 1 PUs; Combat - Macedonia Battle in Halicarnassus Macedonia attack with 6 hoplites and 4 swordmen Neutral defend with 3 archers and 5 spearmen Macedonia roll dice for 6 hoplites and 4 swordmen in Halicarnassus, round 2 : 4/10 hits, 3.33 expected hits Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 2 : 3/8 hits, 3.17 expected hits 3 swordmen owned by the Macedonia and 4 spearmen owned by the Neutral lost in Halicarnassus Macedonia roll dice for 6 hoplites and 1 swordman in Halicarnassus, round 3 : 1/7 hits, 2.33 expected hits Neutral roll dice for 3 archers and 1 spearman in Halicarnassus, round 3 : 2/4 hits, 1.83 expected hits 1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia and 1 spearman owned by the Neutral lost in Halicarnassus Macedonia roll dice for 5 hoplites in Halicarnassus, round 4 : 1/5 hits, 1.67 expected hits Neutral roll dice for 3 archers in Halicarnassus, round 4 : 3/3 hits, 1.50 expected hits 3 hoplites owned by the Macedonia and 1 archer owned by the Neutral lost in Halicarnassus Macedonia roll dice for 2 hoplites in Halicarnassus, round 5 : 2/2 hits, 0.67 expected hits Neutral roll dice for 2 archers in Halicarnassus, round 5 : 0/2 hits, 1.00 expected hits 2 archers owned by the Neutral lost in Halicarnassus Macedonia loses 0 PUs for violating Halicarnassuss neutrality. Macedonia win, taking Halicarnassus from Neutral with 2 hoplites remaining. Battle score for attacker is -9 Casualties for Macedonia: 4 hoplites and 4 swordmen Casualties for Neutral: 3 archers and 5 spearmen Non Combat Move - Macedonia Place Units - Macedonia 6 peltastss placed in Thessalonica 6 peltastss placed in Larissa 2 triremes placed in SZ 50 4 peltastss placed in Corinth Turn Complete - Macedonia Macedonia collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Neutral : 0.50 Macedonia : -0.00