@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Please retreat the 8 German infantry in Finland to Norway. Thanks.
done
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun, 4 infantry, 1 marine and 3 mech_infantrys moved from Central America to 89 Sea Zone
1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 10 submarines and 4 transports moved from 89 Sea Zone to 103 Sea Zone
8 submarines moved from 101 Sea Zone to 103 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to Iceland
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 2 marines moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Queensland : 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 marines
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 transports
10 Sea Zone : 2 carriers, 2 destroyers and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 2 fighters
United Kingdom : 1 bomber, 1 fighter and 1 tactical_bomber
Brazil : 1 flag
103 Sea Zone : 1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 18 submarines and 4 transports
Production/PUs Summary :
Germans : 52 / 80
Russians : 26 / 33
Japanese : 64 / 77
Americans : 52 / 72
Chinese : 6 / 8
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 17 / 33
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
3 infantry moved from Shensi to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
3 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -2.00
Japanese : 0.67
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Kansu : 1 fighter
Chahar : 1 infantry
Production/PUs Summary :
Germans : 52 / 80
Russians : 26 / 33
Japanese : 63 / 77
Americans : 52 / 72
Chinese : 7 / 9
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 17 / 33
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun and 5 infantry; Remaining resources: 13 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Egypt to Caucasus
1 fighter and 2 tactical_bombers moved from Persia to Caucasus
@Misterblue sorry going to change my USA NCM…navy is going to 91
@666 No worries. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun, 4 infantry, 1 marine and 3 mech_infantrys moved from Central America to 89 Sea Zone
1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 10 submarines and 4 transports moved from 89 Sea Zone to 103 Sea Zone
8 submarines moved from 101 Sea Zone to 103 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to Iceland
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 2 marines moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
3 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 aaGun and 5 infantry; Remaining resources: 13 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Egypt to Caucasus
1 fighter and 2 tactical_bombers moved from Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Persia
1 mech_infantry moved from Iraq to Persia
1 cruiser and 1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
2 transports moved from 71 Sea Zone to 70 Sea Zone
1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 transports moved from 70 Sea Zone to 68 Sea Zone
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to Persia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
3 infantry placed in Persia
1 aaGun and 2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 18 submarines and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 18 submarines and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 aaGun, 4 infantry, 1 marine and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 68 Sea Zone: 2 transports
EDIT: Adding units owned by British to 83 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 2 fighters
EDIT: Adding units owned by Americans to British Guiana: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
Chinese : -2.00
Japanese : 0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Kansu : 1 fighter
Chahar : 1 infantry
Queensland : 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 marines
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 transports
10 Sea Zone : 2 carriers, 2 destroyers and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 1 artillery
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 14 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 fighters
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Rhodesia : 2 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 2 mech_infantrys
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 cruiser and 1 transport
83 Sea Zone : 2 transports
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
91 Sea Zone : 1 aaGun, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 18 submarines and 4 transports
Production/PUs Summary :
Germans : 50 / 80
Russians : 28 / 33
Japanese : 63 / 77
Americans : 52 / 72
Chinese : 7 / 9
British : 33 / 46
UK_Pacific : 0 / 0
Italians : 17 / 33
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 bombers moved from Southern Italy to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 bombers moved from Southern Italy to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 2 bombers
Russians defend with 1 infantry
Italians roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Kazakhstan
Italians win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Szechwan
1 armour moved from Algeria to Libya
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Greece to Southern Italy
2 infantry and 1 mech_infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
3 fighters placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0,67
Russians : 0,67
Territory Summary for Italians :
Szechwan : 1 bomber
Gibraltar : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry
Cyprus : 1 flag
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag, 1 airfield
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 2 aaGuns
Tunisia : 1 flag
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
Bessarabia : 1 flag, 2 infantry and 1 mech_infantry
Crete : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer, 1 submarine and 1 transport
92 Sea Zone : 2 transports
98 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 50 / 80
Russians : 28 / 33
Japanese : 63 / 77
Americans : 52 / 72
Chinese : 7 / 9
British : 33 / 46
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Queensland to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Hawaiian Islands : 1 artillery, 2 fighters, 2 infantry and 1 marine
26 Sea Zone : 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 2 transports
62 Sea Zone : 1 destroyer
Egypt : 4 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 50 / 80
Russians : 28 / 33
Japanese : 63 / 77
Americans : 52 / 72
Chinese : 7 / 9
British : 33 / 46
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
3 infantry moved from Bessarabia to Ukraine
10 artilleries and 21 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Volgograd to Samara
3 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Greece to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
3 infantry moved from Bessarabia to Ukraine
10 artilleries and 21 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Volgograd to Samara
3 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Greece to Caucasus
Combat - Germans
Battle in Samara
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1,67 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1,67 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Ukraine
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 10 artilleries, 21 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 10 artilleries, 21 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 9/33 hits, 8,83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 10 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from Caucasus to Greece
1 bomber moved from Ukraine to Greece
1 bomber moved from Smolensk to Greece
1 bomber moved from Samara to Greece
2 aaGuns moved from Bessarabia to Western Ukraine
4 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Volgograd to Turkmenistan
4 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Southern France to France
3 infantry moved from Normandy Bordeaux to France
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 4 artilleries and 6 infantry moved from Novgorod to Karelia
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 fighters placed in France
4 mech_infantrys placed in Germany
1 fighter and 7 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 2.
1 artillery, 1 fighter and 1 infantry placed in France
2 fighters and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0,50
Russians : 3,33
Territory Summary for Germans :
Japan : 1 bomber
Sikang : 1 flag, 1 armour
Kazakhstan : 1 flag, 4 armour and 5 mech_infantrys
Gibraltar : 1 aaGun, 1 artillery, 4 fighters, 6 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 9 infantry
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major and 4 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag, 1 aaGun, 4 artilleries and 6 infantry
Baltic States : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 armour and 6 mech_infantrys
Bessarabia : 4 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 2 aaGuns, 10 artilleries, 19 infantry and 2 mech_infantrys
Novosibirsk : 1 flag, 2 armour and 2 mech_infantrys
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 2 mech_infantrys
Samara : 1 flag, 2 mech_infantrys
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 4 bombers and 1 fighter
92 Sea Zone : 2 transports
115 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 83
Russians : 18 / 33
Japanese : 63 / 77
Americans : 52 / 72
Chinese : 6 / 9
British : 33 / 46
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys moved from Russia to Samara
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
4 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Russia to Vologda
13 artilleries and 35 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys moved from Russia to Samara
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
4 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Russia to Vologda
13 artilleries and 35 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Battle in Caucasus
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys in Samara, round 2 : 6/27 hits, 7.50 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 7 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Ukraine
Russians attack with 13 artilleries and 35 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 13 artilleries and 35 infantry in Ukraine, round 2 : 14/48 hits, 12.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 13 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Tambov to Rostov
2 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Caucasus to Rostov
2 fighters moved from Vologda to Russia
1 aaGun moved from Russia to Samara
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Amur to Buryatia
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.83
Territory Summary for Russians :
Amur : 2 aaGuns and 11 infantry
Buryatia : 1 infantry
Belarus : 1 infantry
Bryansk : 1 infantry
Rostov : 4 infantry and 1 tactical_bomber
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 7 infantry and 3 mech_infantrys
Ukraine : 1 aaGun, 13 artilleries, 1 factory_minor and 35 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 4 infantry
Samara : 1 aaGun, 2 armour, 7 artilleries, 15 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 52 / 83
Russians : 27 / 34
Japanese : 63 / 77
Americans : 52 / 72
Chinese : 6 / 9
British : 33 / 46
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Suiyuyan
3 artilleries moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kweichow
1 bomber moved from Japan to Suiyuyan
1 bomber moved from Japan to Chahar
1 bomber moved from Burma to Kweichow
1 bomber moved from Burma to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Suiyuyan
3 artilleries moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kweichow
1 bomber moved from Japan to Suiyuyan
1 bomber moved from Japan to Chahar
1 bomber moved from Burma to Kweichow
1 bomber moved from Burma to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries in Shensi, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
2 bombers moved from Suiyuyan to Sikang
1 bomber moved from Chahar to Sikang
1 bomber moved from Kweichow to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Szechwan
2 infantry moved from Manchuria to Jehol
2 fighters moved from 79 Sea Zone to Turkmenistan
2 fighters and 4 tactical_bombers moved from India to Turkmenistan
3 mech_infantrys moved from India to West India
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to West India
2 fighters moved from French Indo China to West India
1 infantry moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 marine moved from Philippines to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 3 fighters, 1 marine, 8 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
2 fighters and 4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -1,50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 marine
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun and 6 infantry
Shensi : 1 flag, 3 artilleries
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 artillery and 4 bombers
Anhwe : 1 flag, 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 transports
20 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 10 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 1 transport
West India : 1 flag, 2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys
Turkmenistan : 1 armour, 4 fighters and 4 tactical_bombers
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 52 / 83
Russians : 27 / 34
Japanese : 68 / 81
Americans : 52 / 72
Chinese : 1 / 9
British : 33 / 46
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Suiyuyan
3 artilleries moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kweichow
1 bomber moved from Japan to Suiyuyan
1 bomber moved from Japan to Chahar
1 bomber moved from Burma to Kweichow
1 bomber moved from Burma to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries in Shensi, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
2 bombers moved from Suiyuyan to Sikang
1 bomber moved from Chahar to Sikang
1 bomber moved from Kweichow to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Szechwan
2 infantry moved from Manchuria to Jehol
2 fighters moved from 79 Sea Zone to Turkmenistan
2 fighters and 4 tactical_bombers moved from India to Turkmenistan
3 mech_infantrys moved from India to West India
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to West India
2 fighters moved from French Indo China to West India
1 infantry moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 marine moved from Philippines to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 3 fighters, 1 marine, 8 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
2 fighters and 4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Japan: 1 marine
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 marine
EDIT: Adding units owned by Japanese to 45 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 2 bombers
EDIT: Adding units owned by Japanese to Jehol: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -1,50
@666 After some sleep I’ve decided to adjust my ncm if you don’t mind. The change comes down to putting some of the fleet in sz45 instead of sz6 and landing two bmb in Jehol instead of Sikang.
traveling for the next 2 weeks…play will be limited
@666 Have a nice trip! :)