Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
270BC Anti-Whack Roman-dawgz
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 6 swordmen moved from Larissa to Athens 2 swordmen moved from Thessalonica to SZ 69 5 biremes, 2 swordmen and 3 triremes moved from SZ 69 to SZ 68 Purchase Units - Macedonia Macedonia buy 4 cavalrys and 6 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in SZ 68 Macedonia attack with 5 biremes, 2 swordmen and 3 triremes GreekCityStates defend with 3 biremes and 2 triremes Macedonia roll dice for 5 biremes and 3 triremes in SZ 68, round 2 : 1/8 hits, 2.33 expected hits GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 68, round 2 : 3/5 hits, 1.67 expected hits 3 biremes owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68 Macedonia roll dice for 2 biremes and 3 triremes in SZ 68, round 3 : 3/5 hits, 1.83 expected hits GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 68, round 3 : 1/4 hits, 1.33 expected hits 1 bireme owned by the Macedonia, 2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 68 Macedonia roll dice for 1 bireme and 3 triremes in SZ 68, round 4 : 1/4 hits, 1.67 expected hits GreekCityStates roll dice for 1 trireme in SZ 68, round 4 : 0/1 hits, 0.33 expected hits 1 trireme owned by the GreekCityStates lost in SZ 68 Macedonia win with 1 bireme and 3 triremes remaining. Battle score for attacker is 17 Casualties for Macedonia: 4 biremes Casualties for GreekCityStates: 3 biremes and 2 triremes Non Combat Move - Macedonia 2 swordmen moved from SZ 68 to Athens Place Units - Macedonia 6 swordmen placed in Larissa 4 cavalrys placed in Thessalonica Turn Complete - Macedonia Macedonia collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Macedonia : -0.83 GreekCityStates : 0.67
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 2 archers, 2 axemen and 2 spearmen moved from Memphis to SZ 58 2 archers, 2 axemen, 2 spearmen and 2 triremes moved from SZ 58 to SZ 59 2 archers, 2 axemen and 2 spearmen moved from SZ 59 to Jerusalem 3 biremes moved from SZ 58 to SZ 59 2 chariots moved from Alexandria to Siwa 1 archer and 3 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 17 spearmen; Remaining resources: 2 PUs; Non Combat Move - Egypt Place Units - Egypt 8 spearmen placed in Jerusalem 9 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 3 biremes and 3 triremes moved from SZ 60 to SZ 59 3 hoplites and 2 peltastss moved from Tarsus to Antioch 1 peltasts moved from Emesa to Edessa 1 peltasts moved from Damascus to Emesa 8 hoplites, 5 legionaires and 6 peltastss moved from Emesa to Antioch 2 cavalrys moved from Damascus to Sidon 1 peltasts moved from Sidon to Damascus 3 cataphracts moved from Antioch to Sidon 4 cavalrys moved from Antioch to Sidon Purchase Units - Seleucid Seleucid buy 14 legionaires and 2 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in SZ 59 Seleucid attack with 3 biremes and 3 triremes Egypt defend with 3 biremes and 2 triremes Seleucid roll dice for 3 biremes and 3 triremes in SZ 59, round 2 : 3/6 hits, 2.00 expected hits Egypt roll dice for 3 biremes and 2 triremes in SZ 59, round 2 : 3/5 hits, 1.67 expected hits 3 biremes owned by the Egypt and 3 biremes owned by the Seleucid lost in SZ 59 Seleucid roll dice for 3 triremes in SZ 59, round 3 : 2/3 hits, 1.50 expected hits Egypt roll dice for 2 triremes in SZ 59, round 3 : 1/2 hits, 0.67 expected hits 1 trireme owned by the Seleucid and 2 triremes owned by the Egypt lost in SZ 59 Seleucid win with 2 triremes remaining. Battle score for attacker is 12 Casualties for Seleucid: 3 biremes and 1 trireme Casualties for Egypt: 3 biremes and 2 triremes Non Combat Move - Seleucid Place Units - Seleucid 11 legionaires placed in Antioch 3 legionaires and 2 peltastss placed in Tarsus Turn Complete - Seleucid Seleucid collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Egypt : 1.67 Seleucid : 1.50
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 2 spearmen moved from Hatra to Edessa 2 spearmen moved from Hatra to Emesa 10 archers, 3 cataphracts, 5 cavalrys, 11 horsearchers and 16 spearmen moved from Hatra to Edessa 1 cavalry moved from Hatra to Emesa 4 cataphracts moved from Seleucia to Edessa 1 cataphract, 4 cavalrys and 2 horsearchers moved from Persepolis to Seleucia 2 horsearchers moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 1 cataphract, 10 cavalrys and 1 horsearcher; Remaining resources: 0 PUs; Combat - Parthia Battle in Emesa Parthia attack with 1 cavalry and 2 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 2 : 2/3 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 1 cavalry and 2 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Edessa Parthia attack with 10 archers, 7 cataphracts, 5 cavalrys, 11 horsearchers and 18 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 10 archers, 7 cataphracts, 5 cavalrys, 11 horsearchers and 18 spearmen in Edessa, round 2 : 13/51 hits, 13.50 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 1/1 hits, 0.17 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 10 archers, 7 cataphracts, 5 cavalrys, 11 horsearchers and 17 spearmen remaining. Battle score for attacker is -1 Casualties for Parthia: 1 spearman Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 cataphract, 8 cavalrys and 1 horsearcher placed in Seleucia 2 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Parthia : 0.83 Seleucid : 0.67
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TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 2 archers and 2 spearmen moved from Leptis Magna to Berenice 1 archer and 3 spearmen moved from Sabrata to Oea 1 archer and 3 spearmen moved from Thenae to Sabrata 1 archer and 4 spearmen moved from Tingis to Banasa 1 cavalry moved from Tingis to Banasa 2 cavalrys moved from Tingis to Cartenna Purchase Units - Numidia Numidia buy 1 bireme, 4 spearmen and 1 swordman; Remaining resources: 0 PUs; Combat - Numidia Battle in Banasa Numidia attack with 1 archer, 1 cavalry and 4 spearmen Neutral defend with 1 archer and 1 spearman Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Banasa, round 2 : 3/6 hits, 1.17 expected hits Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Banasa Numidia loses 0 PUs for violating Banasas neutrality. Numidia win, taking Banasa from Neutral with 1 archer, 1 cavalry and 3 spearmen remaining. Battle score for attacker is 4 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 1 spearman Battle in Oea Numidia attack with 1 archer and 3 spearmen Neutral defend with 1 spearman Numidia roll dice for 1 archer and 3 spearmen in Oea, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 1 archer and 3 spearmen in Oea, round 3 : 3/4 hits, 0.67 expected hits Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Numidia loses 0 PUs for violating Oeas neutrality. Numidia win, taking Oea from Neutral with 1 archer and 3 spearmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia 2 cavalrys moved from Sabrata to Leptis Magna Place Units - Numidia 1 bireme placed in SZ 16 1 swordman placed in Igilgili 4 spearmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Numidia : 3.50
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TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 2 biremes and 3 triremes moved from SZ 38 to SZ 36 6 hoplites and 3 swordmen moved from Carthago to SZ 36 6 hoplites and 3 swordmen moved from SZ 36 to Lilybaeum 2 biremes and 1 spearman moved from SZ 29 to SZ 30 14 swordmen and 2 warelephants moved from Syracuse to Lilybaeum 2 swordmen moved from Cale to Olisipo 1 swordman moved from Scallabis to Olisipo 8 cavalrys moved from Cale to Olisipo 4 cavalrys moved from Corduba to Palantia 1 swordman moved from Salmantica to Palantia 4 spearmen and 4 swordmen moved from Toletum to Palantia Purchase Units - Carthage Carthage buy 4 cavalrys, 1 city and 10 swordmen; Remaining resources: 1 PUs; Combat - Carthage Battle in Palantia Carthage attack with 4 cavalrys, 4 spearmen and 5 swordmen Neutral defend with 3 cavalrys Carthage roll dice for 4 cavalrys, 4 spearmen and 5 swordmen in Palantia, round 2 : 4/13 hits, 3.67 expected hits Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits 3 cavalrys owned by the Neutral lost in Palantia Carthage loses 0 PUs for violating Palantias neutrality. Carthage win, taking Palantia from Neutral with 4 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 12 Casualties for Neutral: 3 cavalrys Battle in Olisipo Carthage attack with 8 cavalrys and 3 swordmen Neutral defend with 3 archers, 1 cavalry and 3 swordmen Carthage roll dice for 8 cavalrys and 3 swordmen in Olisipo, round 2 : 4/11 hits, 3.67 expected hits Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 1/7 hits, 2.67 expected hits 1 cavalry owned by the Neutral, 1 cavalry owned by the Carthage and 3 swordmen owned by the Neutral lost in Olisipo Carthage roll dice for 7 cavalrys and 3 swordmen in Olisipo, round 3 : 2/10 hits, 3.33 expected hits Neutral roll dice for 3 archers in Olisipo, round 3 : 2/3 hits, 1.50 expected hits 2 cavalrys owned by the Carthage and 2 archers owned by the Neutral lost in Olisipo Carthage roll dice for 5 cavalrys and 3 swordmen in Olisipo, round 4 : 3/8 hits, 2.67 expected hits Neutral roll dice for 1 archer in Olisipo, round 4 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Olisipo Carthage loses 0 PUs for violating Olisipos neutrality. Carthage win, taking Olisipo from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 12 Casualties for Carthage: 4 cavalrys Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen Turning on Edit Mode EDIT: Removing units owned by Carthage from Olisipo: 3 swordmen EDIT: Adding units owned by Carthage to Olisipo: 3 cavalrys EDIT: Turning off Edit Mode Battle in Lilybaeum Carthage attack with 6 hoplites, 17 swordmen and 2 warelephants RomanRepublic defend with 1 legionaire Carthage roll dice for 6 hoplites, 17 swordmen and 2 warelephants in Lilybaeum, round 2 : 7/25 hits, 9.00 expected hits RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Lilybaeum Carthage win, taking Lilybaeum from RomanRepublic with 6 hoplites, 17 swordmen and 2 warelephants remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 legionaire Non Combat Move - Carthage Place Units - Carthage 4 cavalrys placed in Corduba 10 swordmen placed in Carthago 1 city placed in Thapsus Turn Complete - Carthage Carthage collect 78 PUs; end with 79 PUs
Combat Hit Differential Summary :
Carthage : -2.33 Neutral : -1.17 RomanRepublic : -0.33
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 cavalry moved from Messana to Syracuse GreekCityStates take Syracuse from Carthage 1 cavalry moved from Syracuse to Messana 6 velitess moved from Roma to SZ 28 2 triremes and 6 velitess moved from SZ 28 to SZ 34 6 velitess moved from SZ 34 to Messana 7 biremes and 1 trireme moved from SZ 34 to SZ 28 1 ballista, 2 cavalrys and 7 legionaires moved from Senio to Salonae Purchase Units - RomanRepublic RomanRepublic buy 8 cavalrys, 1 legionaire and 10 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Salonae RomanRepublic attack with 1 ballista, 2 cavalrys and 7 legionaires Neutral defend with 3 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 2 cavalrys and 7 legionaires in Salonae, round 2 : 4/10 hits, 3.83 expected hits Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 0/4 hits, 0.83 expected hits 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae RomanRepublic loses 0 PUs for violating Salonaes neutrality. RomanRepublic win, taking Salonae from Neutral with 1 ballista, 2 cavalrys and 7 legionaires remaining. Battle score for attacker is 13 Casualties for Neutral: 3 axemen and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 8 cavalrys placed in Patavium 1 legionaire and 3 velitess placed in Messana 7 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : -0.83 RomanRepublic : 0.17
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Purchase Units - GreekCityStates GreekCityStates buy 9 slingerss; Remaining resources: 0 PUs; Place Units - GreekCityStates Turning on Edit Mode EDIT: Removing units owned by GreekCityStates from Corinth: 3 hoplites EDIT: Adding units owned by GreekCityStates to Sparta: 3 hoplites EDIT: Turning off Edit Mode 6 slingerss placed in Sparta 3 slingerss placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Macedonia 2 cavalrys, 9 hoplites and 8 swordmen moved from Athens to Corinth 1 cavalry, 1 hoplite and 1 peltasts moved from Sardis to SZ 68 1 cavalry moved from Thessalonica to Pella 1 bireme, 1 cavalry, 1 hoplite, 1 peltasts and 1 trireme moved from SZ 68 to SZ 67 6 swordmen moved from Larissa to Athens 3 cavalrys moved from Thessalonica to Athens Purchase Units - Macedonia Macedonia buy 6 hoplites and 4 peltastss; Remaining resources: 1 PUs; Combat - Macedonia Battle in Corinth Macedonia attack with 2 cavalrys, 9 hoplites and 8 swordmen GreekCityStates defend with 1 city, 5 hoplites and 10 slingerss Macedonia roll dice for 2 cavalrys, 9 hoplites and 8 swordmen in Corinth, round 2 : 7/19 hits, 6.33 expected hits GreekCityStates roll dice for 5 hoplites and 10 slingerss in Corinth, round 2 : 4/15 hits, 4.17 expected hits 2 swordmen owned by the Macedonia, 2 cavalrys owned by the Macedonia and 7 slingerss owned by the GreekCityStates lost in Corinth Macedonia roll dice for 9 hoplites and 6 swordmen in Corinth, round 3 : 8/15 hits, 5.00 expected hits GreekCityStates roll dice for 5 hoplites and 3 slingerss in Corinth, round 3 : 1/8 hits, 3.00 expected hits 1 swordman owned by the Macedonia, 5 hoplites owned by the GreekCityStates and 3 slingerss owned by the GreekCityStates lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 9 hoplites and 5 swordmen remaining. Battle score for attacker is 25 Casualties for Macedonia: 2 cavalrys and 3 swordmen Casualties for GreekCityStates: 5 hoplites and 10 slingerss Non Combat Move - Macedonia 1 hoplite and 1 peltasts moved from SZ 67 to Corinth 1 cavalry moved from SZ 67 to Corinth Place Units - Macedonia 6 hoplites placed in Thessalonica 4 peltastss placed in Larissa Turn Complete - Macedonia Macedonia collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Macedonia : 3.67 GreekCityStates : -2.17
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TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Egypt 3 axemen moved from Jerusalem to Damascus 1 archer and 3 spearmen moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 1 archer, 2 axemen and 9 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Damascus Egypt attack with 3 axemen Seleucid defend with 1 peltasts Egypt roll dice for 3 axemen in Damascus, round 2 : 2/3 hits, 1.00 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 3 axemen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt 9 spearmen moved from Alexandria to Paraetonium Place Units - Egypt 1 archer, 2 axemen and 4 spearmen placed in Jerusalem 5 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Egypt : 1.00 Seleucid : -0.17
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TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Seleucid 3 legionaires and 2 peltastss moved from Tarsus to Antioch 3 cavalrys moved from Sidon to Damascus 3 cavalrys moved from Sidon to Emesa 2 peltastss moved from Sidon to SZ 59 2 peltastss and 2 triremes moved from SZ 59 to SZ 58 1 peltasts moved from SZ 58 to Memphis Seleucid take Memphis from Egypt 1 peltasts moved from SZ 58 to Pharan Seleucid take Pharan from Egypt 1 peltasts moved from Antioch to Emesa 4 cataphracts, 9 hoplites, 4 legionaires and 7 peltastss moved from Sidon to Antioch 1 peltasts moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 1 hoplite, 10 legionaires and 5 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Emesa Seleucid attack with 3 cavalrys and 1 peltasts Parthia defend with 1 cavalry and 2 spearmen Seleucid roll dice for 3 cavalrys and 1 peltasts in Emesa, round 2 : 0/4 hits, 1.17 expected hits Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 2 : 2/3 hits, 0.83 expected hits 1 cavalry owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Emesa Seleucid roll dice for 2 cavalrys in Emesa, round 3 : 0/2 hits, 0.67 expected hits Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 3 : 1/3 hits, 0.83 expected hits 1 cavalry owned by the Seleucid lost in Emesa Seleucid roll dice for 1 cavalry in Emesa, round 4 : 0/1 hits, 0.33 expected hits Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 4 : 2/3 hits, 0.83 expected hits 1 cavalry owned by the Seleucid lost in Emesa Parthia win with 1 cavalry and 2 spearmen remaining. Battle score for attacker is -14 Casualties for Seleucid: 3 cavalrys and 1 peltasts Battle in Damascus Seleucid attack with 3 cavalrys and 1 peltasts Egypt defend with 3 axemen Seleucid roll dice for 3 cavalrys and 1 peltasts in Damascus, round 2 : 1/4 hits, 1.17 expected hits Egypt roll dice for 3 axemen in Damascus, round 2 : 1/3 hits, 0.50 expected hits 1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus Seleucid roll dice for 3 cavalrys in Damascus, round 3 : 0/3 hits, 1.00 expected hits Egypt roll dice for 2 axemen in Damascus, round 3 : 1/2 hits, 0.33 expected hits 1 cavalry owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cavalrys in Damascus, round 4 : 0/2 hits, 0.67 expected hits Egypt roll dice for 2 axemen in Damascus, round 4 : 0/2 hits, 0.33 expected hits Seleucid roll dice for 2 cavalrys in Damascus, round 5 : 1/2 hits, 0.67 expected hits Egypt roll dice for 2 axemen in Damascus, round 5 : 1/2 hits, 0.33 expected hits 1 axeman owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus Seleucid roll dice for 1 cavalry in Damascus, round 6 : 0/1 hits, 0.33 expected hits Egypt roll dice for 1 axeman in Damascus, round 6 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 1 cavalry in Damascus, round 7 : 1/1 hits, 0.33 expected hits Egypt roll dice for 1 axeman in Damascus, round 7 : 0/1 hits, 0.17 expected hits 1 axeman owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 1 cavalry remaining. Battle score for attacker is -1 Casualties for Seleucid: 2 cavalrys and 1 peltasts Casualties for Egypt: 3 axemen Non Combat Move - Seleucid Place Units - Seleucid 1 hoplite, 5 legionaires and 5 peltastss placed in Antioch Seleucid undo move 1. 5 peltastss placed in Tarsus 1 hoplite and 10 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Egypt : 1.17 Parthia : 2.50 Seleucid : -3.33
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TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Parthia 1 spearman moved from Emesa to Damascus 1 cavalry moved from Emesa to Damascus 1 cavalry moved from Edessa to Damascus 5 cavalrys moved from Seleucia to Gazaca 1 cavalry moved from Seleucia to Gazaca 6 cavalrys moved from Seleucia to Ninive 2 cataphracts moved from Seleucia to Gazaca 2 horsearchers moved from Hatra to Ninive 2 spearmen moved from Edessa to Amida 4 cavalrys moved from Edessa to Amida 11 horsearchers moved from Edessa to Amida 7 cataphracts moved from Edessa to Ninive 10 archers and 14 spearmen moved from Edessa to Amida 1 horsearcher moved from Seleucia to Gazaca 2 cavalrys moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 1 archer, 1 cavalry, 3 horsearchers and 12 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Amida Parthia attack with 10 archers, 4 cavalrys, 11 horsearchers and 16 spearmen Neutral defend with 2 archers and 4 spearmen Parthia roll dice for 10 archers, 4 cavalrys, 11 horsearchers and 16 spearmen in Amida, round 2 : 14/41 hits, 9.33 expected hits Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 2/6 hits, 2.33 expected hits 2 spearmen owned by the Parthia, 4 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Amida Parthia loses 0 PUs for violating Amidas neutrality. Parthia win, taking Amida from Neutral with 10 archers, 4 cavalrys, 11 horsearchers and 14 spearmen remaining. Battle score for attacker is 14 Casualties for Parthia: 2 spearmen Casualties for Neutral: 2 archers and 4 spearmen Battle in Gazaca Parthia attack with 2 cataphracts, 6 cavalrys and 1 horsearcher Neutral defend with 1 archer and 3 spearmen Parthia roll dice for 2 cataphracts, 6 cavalrys and 1 horsearcher in Gazaca, round 2 : 1/9 hits, 3.33 expected hits Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 0/4 hits, 1.50 expected hits 1 spearman owned by the Neutral lost in Gazaca Parthia roll dice for 2 cataphracts, 6 cavalrys and 1 horsearcher in Gazaca, round 3 : 2/9 hits, 3.33 expected hits Neutral roll dice for 1 archer and 2 spearmen in Gazaca, round 3 : 0/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral lost in Gazaca Parthia roll dice for 2 cataphracts, 6 cavalrys and 1 horsearcher in Gazaca, round 4 : 2/9 hits, 3.33 expected hits Neutral roll dice for 1 archer in Gazaca, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Gazaca Parthia loses 0 PUs for violating Gazacas neutrality. Parthia win, taking Gazaca from Neutral with 2 cataphracts, 6 cavalrys and 1 horsearcher remaining. Battle score for attacker is 13 Casualties for Neutral: 1 archer and 3 spearmen Battle in Damascus Parthia attack with 2 cavalrys and 1 spearman Seleucid defend with 1 cavalry Parthia roll dice for 2 cavalrys and 1 spearman in Damascus, round 2 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 cavalry in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Seleucid lost in Damascus Parthia win, taking Damascus from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 cavalry Battle in Ninive Parthia attack with 7 cataphracts, 6 cavalrys and 2 horsearchers Neutral defend with 2 archers and 5 spearmen Parthia roll dice for 7 cataphracts, 6 cavalrys and 2 horsearchers in Ninive, round 2 : 8/15 hits, 6.17 expected hits Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 2/7 hits, 2.67 expected hits 5 spearmen owned by the Neutral, 2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Ninive Parthia loses 0 PUs for violating Ninives neutrality. Parthia win, taking Ninive from Neutral with 7 cataphracts, 4 cavalrys and 2 horsearchers remaining. Battle score for attacker is 15 Casualties for Parthia: 2 cavalrys Casualties for Neutral: 2 archers and 5 spearmen Non Combat Move - Parthia Place Units - Parthia 1 archer, 1 cavalry and 8 spearmen placed in Seleucia 3 horsearchers and 4 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Neutral : -4.17 Parthia : 1.67 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Numidia 2 cavalrys moved from Cartenna to SZ 16 1 swordman moved from Igilgili to SZ 16 2 cavalrys and 1 swordman moved from SZ 16 to Valentia 3 cavalrys and 3 swordmen moved from Carthago Nova to Valentia 1 archer and 3 spearmen moved from Banasa to Siga 1 cavalry moved from Banasa to Cartenna 4 spearmen moved from Leptis Magna to Berenice 2 cavalrys moved from Leptis Magna to Berenice 1 archer and 3 spearmen moved from Oea to Leptis Magna 1 archer and 3 spearmen moved from Sabrata to Oea Purchase Units - Numidia Numidia buy 4 archers and 2 cavalrys; Remaining resources: 2 PUs; Combat - Numidia Battle in Valentia Numidia attack with 5 cavalrys and 4 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Numidia roll dice for 5 cavalrys and 4 swordmen in Valentia, round 2 : 1/9 hits, 3.00 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits 3 cavalrys owned by the Numidia and 1 axeman owned by the Neutral lost in Valentia Numidia roll dice for 2 cavalrys and 4 swordmen in Valentia, round 3 : 1/6 hits, 2.00 expected hits Neutral roll dice for 2 archers, 2 axemen and 1 swordman in Valentia, round 3 : 1/5 hits, 1.67 expected hits 1 cavalry owned by the Numidia and 1 axeman owned by the Neutral lost in Valentia Numidia roll dice for 1 cavalry and 4 swordmen in Valentia, round 4 : 2/5 hits, 1.67 expected hits Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 4 : 2/4 hits, 1.50 expected hits 1 cavalry owned by the Numidia, 1 swordman owned by the Numidia, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia Numidia roll dice for 3 swordmen in Valentia, round 5 : 2/3 hits, 1.00 expected hits Neutral roll dice for 2 archers in Valentia, round 5 : 0/2 hits, 1.00 expected hits 2 archers owned by the Neutral lost in Valentia Numidia loses 0 PUs for violating Valentias neutrality. Numidia win, taking Valentia from Neutral with 3 swordmen remaining. Battle score for attacker is -3 Casualties for Numidia: 5 cavalrys and 1 swordman Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 2 cavalrys placed in Igilgili Turn Complete - Numidia Numidia collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Numidia : -1.67
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TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Carthage 10 swordmen moved from Carthago to SZ 36 1 bireme, 10 swordmen and 3 triremes moved from SZ 36 to SZ 38 10 swordmen moved from SZ 38 to Syracuse Carthage take Syracuse from GreekCityStates 6 hoplites, 17 swordmen and 2 warelephants moved from Lilybaeum to Syracuse 2 biremes and 1 spearman moved from SZ 30 to SZ 31 1 spearman moved from Caralis to SZ 31 2 spearmen moved from SZ 31 to Carthago 4 cavalrys moved from Corduba to Lucus Augusti 7 cavalrys moved from Olisipo to Brigantium 4 cavalrys and 2 spearmen moved from Palantia to Cesaraugusta 2 spearmen and 4 swordmen moved from Palantia to Pompaelo 1 swordman moved from Palantia to Cesaraugusta Purchase Units - Carthage Carthage buy 3 cavalrys, 1 spearman and 16 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Lucus Augusti Carthage attack with 4 cavalrys Neutral defend with 1 swordman Carthage roll dice for 4 cavalrys in Lucus Augusti, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 4 cavalrys in Lucus Augusti, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 3 : 0/1 hits, 0.33 expected hits Carthage roll dice for 4 cavalrys in Lucus Augusti, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 4 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 3 cavalrys remaining. Battle score for attacker is 0 Casualties for Carthage: 1 cavalry Casualties for Neutral: 1 swordman Battle in Brigantium Carthage attack with 7 cavalrys Neutral defend with 3 axemen Carthage roll dice for 7 cavalrys in Brigantium, round 2 : 2/7 hits, 2.33 expected hits Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits 2 axemen owned by the Neutral lost in Brigantium Carthage roll dice for 7 cavalrys in Brigantium, round 3 : 2/7 hits, 2.33 expected hits Neutral roll dice for 1 axeman in Brigantium, round 3 : 0/1 hits, 0.17 expected hits 1 axeman owned by the Neutral lost in Brigantium Carthage loses 0 PUs for violating Brigantiums neutrality. Carthage win, taking Brigantium from Neutral with 7 cavalrys remaining. Battle score for attacker is 9 Casualties for Neutral: 3 axemen Battle in Pompaelo Carthage attack with 2 spearmen and 4 swordmen Neutral defend with 1 archer and 2 swordmen Carthage roll dice for 2 spearmen and 4 swordmen in Pompaelo, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 1 archer and 2 swordmen in Pompaelo, round 2 : 2/3 hits, 1.17 expected hits 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo Carthage roll dice for 4 swordmen in Pompaelo, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 swordman in Pompaelo, round 3 : 1/2 hits, 0.83 expected hits 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo Carthage roll dice for 3 swordmen in Pompaelo, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Pompaelo, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Pompaelo Carthage loses 0 PUs for violating Pompaelos neutrality. Carthage win, taking Pompaelo from Neutral with 3 swordmen remaining. Battle score for attacker is 2 Casualties for Carthage: 2 spearmen and 1 swordman Casualties for Neutral: 1 archer and 2 swordmen Battle in Cesaraugusta Carthage attack with 4 cavalrys, 2 spearmen and 1 swordman Neutral defend with 3 cavalrys and 2 swordmen Carthage roll dice for 4 cavalrys, 2 spearmen and 1 swordman in Cesaraugusta, round 2 : 0/7 hits, 2.00 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 1/5 hits, 1.17 expected hits 1 spearman owned by the Carthage lost in Cesaraugusta Carthage roll dice for 4 cavalrys, 1 spearman and 1 swordman in Cesaraugusta, round 3 : 2/6 hits, 1.83 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 3 : 1/5 hits, 1.17 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Cesaraugusta Carthage roll dice for 4 cavalrys and 1 swordman in Cesaraugusta, round 4 : 3/5 hits, 1.67 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Cesaraugusta, round 4 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta Carthage loses 0 PUs for violating Cesaraugustas neutrality. Carthage win, taking Cesaraugusta from Neutral with 4 cavalrys and 1 swordman remaining. Battle score for attacker is 14 Casualties for Carthage: 2 spearmen Casualties for Neutral: 3 cavalrys and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 10 swordmen placed in Carthago 1 spearman and 6 swordmen placed in Thapsus 3 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Carthage : -4.17 Neutral : -1.33
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TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - RomanRepublic 1 legionaire moved from Messana to Lilybaeum RomanRepublic take Lilybaeum from Carthage 7 velitess moved from Roma to SZ 28 7 biremes and 7 velitess moved from SZ 28 to SZ 34 2 triremes moved from SZ 34 to SZ 28 7 velitess moved from SZ 34 to Messana 1 ballista, 2 cavalrys and 7 legionaires moved from Salonae to Pella 8 cavalrys moved from Patavium to Salonae Purchase Units - RomanRepublic RomanRepublic buy 8 cavalrys, 6 legionaires and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Pella RomanRepublic attack with 1 ballista, 2 cavalrys and 7 legionaires Macedonia defend with 1 cavalry RomanRepublic roll dice for 1 ballista, 2 cavalrys and 7 legionaires in Pella, round 2 : 6/10 hits, 3.83 expected hits Macedonia roll dice for 1 cavalry in Pella, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Macedonia lost in Pella RomanRepublic win, taking Pella from Macedonia with 1 ballista, 2 cavalrys and 7 legionaires remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 cavalry Non Combat Move - RomanRepublic Place Units - RomanRepublic 8 cavalrys placed in Patavium 4 legionaires placed in Messana 2 legionaires and 3 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
RomanRepublic : 2.17 Macedonia : -0.17
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TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Purchase Units - GreekCityStates GreekCityStates buy 6 archers; Remaining resources: 0 PUs; Place Units - GreekCityStates 6 archers placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Macedonia 1 cavalry, 10 hoplites, 1 peltasts and 5 swordmen moved from Corinth to Sparta 3 cavalrys moved from Athens to Sparta 6 swordmen moved from Athens to SZ 68 3 peltastss moved from Larissa to Thessalonica 1 peltasts moved from Larissa to Thessalonica 3 swordmen and 1 trireme moved from SZ 68 to SZ 67 3 swordmen moved from SZ 67 to Sparta 3 swordmen and 1 trireme moved from SZ 68 to SZ 69 3 swordmen moved from SZ 69 to Thessalonica Purchase Units - Macedonia Macedonia buy 9 hoplites; Remaining resources: 2 PUs; Combat - Macedonia Battle in Sparta Macedonia attack with 4 cavalrys, 10 hoplites, 1 peltasts and 8 swordmen GreekCityStates defend with 6 archers, 1 city, 3 hoplites and 11 slingerss Macedonia roll dice for 4 cavalrys, 10 hoplites, 1 peltasts and 8 swordmen in Sparta, round 2 : 6/23 hits, 7.50 expected hits GreekCityStates roll dice for 6 archers, 3 hoplites and 11 slingerss in Sparta, round 2 : 6/20 hits, 6.33 expected hits 1 swordman owned by the Macedonia, 4 cavalrys owned by the Macedonia, 6 slingerss owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Sparta Macedonia roll dice for 10 hoplites and 7 swordmen in Sparta, round 3 : 7/17 hits, 5.67 expected hits GreekCityStates roll dice for 6 archers, 3 hoplites and 5 slingerss in Sparta, round 3 : 4/14 hits, 5.33 expected hits 4 swordmen owned by the Macedonia, 2 archers owned by the GreekCityStates and 5 slingerss owned by the GreekCityStates lost in Sparta Macedonia roll dice for 10 hoplites and 3 swordmen in Sparta, round 4 : 6/13 hits, 4.33 expected hits GreekCityStates roll dice for 4 archers and 3 hoplites in Sparta, round 4 : 2/7 hits, 3.50 expected hits 2 swordmen owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 4 archers owned by the GreekCityStates lost in Sparta Macedonia roll dice for 10 hoplites and 1 swordman in Sparta, round 5 : 2/11 hits, 3.67 expected hits GreekCityStates roll dice for 1 hoplite in Sparta, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Sparta Macedonia captures 11PUs while taking GreekCityStates capital Macedonia win, taking Sparta from GreekCityStates with 10 hoplites and 1 swordman remaining. Battle score for attacker is 15 Casualties for Macedonia: 4 cavalrys, 1 peltasts and 7 swordmen Casualties for GreekCityStates: 6 archers, 3 hoplites and 11 slingerss Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Thessalonica 3 hoplites placed in Larissa Turn Complete - Macedonia Macedonia collect 49 PUs; end with 62 PUs
Combat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : -3.67
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Egypt 5 spearmen moved from Alexandria to Memphis 2 axemen and 2 spearmen moved from Jerusalem to Pharan 1 axeman and 2 spearmen moved from Jerusalem to Sidon 9 spearmen moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 1 archer, 5 axemen, 1 chariot and 5 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 1 axeman and 2 spearmen Seleucid defend with 1 peltasts Egypt roll dice for 1 axeman and 2 spearmen in Sidon, round 2 : 1/3 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Sidon, round 2 : 1/1 hits, 0.17 expected hits 1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 2 spearmen remaining. Battle score for attacker is -1 Casualties for Egypt: 1 axeman Casualties for Seleucid: 1 peltasts Battle in Pharan Egypt attack with 2 axemen and 2 spearmen Seleucid defend with 1 peltasts Egypt roll dice for 2 axemen and 2 spearmen in Pharan, round 2 : 2/4 hits, 1.00 expected hits Seleucid roll dice for 1 peltasts in Pharan, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Pharan Egypt win, taking Pharan from Seleucid with 2 axemen and 2 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Memphis Egypt attack with 5 spearmen Seleucid defend with 1 peltasts Egypt roll dice for 5 spearmen in Memphis, round 2 : 1/5 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Memphis, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Memphis Egypt win, taking Memphis from Seleucid with 5 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 1 archer, 2 axemen, 1 chariot and 2 spearmen placed in Jerusalem 3 axemen and 3 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Egypt : 1.50 Seleucid : 0.50
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TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Seleucid 2 triremes moved from SZ 58 to SZ 59 5 peltastss moved from Tarsus to Antioch 2 legionaires and 2 peltastss moved from Antioch to Emesa 2 legionaires and 2 peltastss moved from Antioch to Edessa 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss moved from Antioch to Sidon 2 cataphracts, 12 hoplites, 19 legionaires and 3 peltastss moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 11 legionaires and 5 peltastss; Remaining resources: 1 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 2 legionaires and 2 peltastss Parthia defend with 1 spearman Seleucid roll dice for 2 legionaires and 2 peltastss in Edessa, round 2 : 3/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Edessa, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid win, taking Edessa from Parthia with 2 legionaires and 1 peltasts remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 1 spearman Battle in Damascus Seleucid attack with 2 cataphracts, 12 hoplites, 19 legionaires and 3 peltastss Parthia defend with 2 cavalrys and 1 spearman Seleucid roll dice for 2 cataphracts, 12 hoplites, 19 legionaires and 3 peltastss in Damascus, round 2 : 16/36 hits, 12.17 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits 1 spearman owned by the Parthia, 1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Damascus Seleucid win, taking Damascus from Parthia with 2 cataphracts, 12 hoplites, 19 legionaires and 2 peltastss remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 2 cavalrys and 1 spearman Battle in Sidon Seleucid attack with 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss Egypt defend with 2 spearmen Seleucid roll dice for 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss in Sidon, round 2 : 13/40 hits, 12.67 expected hits Egypt roll dice for 2 spearmen in Sidon, round 2 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss remaining. Battle score for attacker is 6 Casualties for Egypt: 2 spearmen Battle in Emesa Seleucid attack with 2 legionaires and 2 peltastss Parthia defend with 1 spearman Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 2 : 0/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 3 : 0/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Emesa, round 3 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 4 : 0/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Emesa, round 4 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 5 : 0/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Emesa, round 5 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 6 : 2/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Emesa, round 6 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 2 legionaires and 2 peltastss remaining. Battle score for attacker is 3 Casualties for Parthia: 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 5 peltastss placed in Tarsus 11 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 55 PUs; end with 56 PUs
Combat Hit Differential Summary :
Egypt : -0.67 Parthia : -0.67 Seleucid : 3.17
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TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Parthia 10 archers, 4 cavalrys, 11 horsearchers and 14 spearmen moved from Amida to Edessa 8 spearmen moved from Seleucia to Hatra 7 cataphracts, 4 cavalrys and 2 horsearchers moved from Ninive to Edessa 2 cataphracts, 6 cavalrys and 1 horsearcher moved from Gazaca to Edessa 3 cavalrys moved from Seleucia to Edessa 3 horsearchers moved from Persepolis to Seleucia 3 horsearchers moved from Seleucia to Ninive 4 spearmen moved from Persepolis to Susa 1 archer moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 1 archer, 10 horsearchers and 4 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Edessa Parthia attack with 10 archers, 9 cataphracts, 17 cavalrys, 14 horsearchers and 14 spearmen Seleucid defend with 2 legionaires and 1 peltasts Parthia roll dice for 10 archers, 9 cataphracts, 17 cavalrys, 14 horsearchers and 14 spearmen in Edessa, round 2 : 14/64 hits, 18.83 expected hits Seleucid roll dice for 2 legionaires and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits 2 legionaires owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 10 archers, 9 cataphracts, 17 cavalrys, 14 horsearchers and 13 spearmen remaining. Battle score for attacker is 7 Casualties for Parthia: 1 spearman Casualties for Seleucid: 2 legionaires and 1 peltasts Non Combat Move - Parthia Place Units - Parthia 10 horsearchers placed in Seleucia 1 archer and 4 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Parthia : -4.83 Seleucid : 0.17