Test summary from TripleA, engine version: 2.6.14716, time: 1:37:17 PM
Savegame
NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4
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TripleA Turn Summary: Serbia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Purchase Units - Serbia Serbia buy 1 field_gun, 1 infantry and 2 trenchs; Remaining resources: 0 PUs; Non Combat Move - Serbia 4 infantry moved from Greece to Albania Place Units - Serbia 1 trench placed in Macedonia 1 trench placed in Albania 1 field_gun and 1 infantry placed in Greece Turn Complete - Serbia Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Territory Summary for Serbia :
Albania : 5 infantry and 1 trench Greece : 1 Factory, 1 field_gun, 1 infantry and 1 trench Macedonia : 2 heavy_guns, 5 infantry and 1 trench
Production/PUs Summary :
Germany : 124 / 132 France : 74 / 74 Serbia : 12 / 12 Austria : 82 / 83 Italy : 28 / 28 Arabia : 9 / 12 Turkey : 55 / 62 Britain : 77 / 94 Russia : 88 / 94 Communists : 30 / 30 USA : 77 / 77
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@redrum said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
@Private-Panic Cheater!
Ok, unfortunately, I believe it won’t reverse the tank being added to your production list as the trigger already fired. So you’ll need to just refrain from buying tanks until you research it fair and square :)
Yes. I had this happen to me before so I know.
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@Wittmann said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
@redrum my friend will be chafing at the bit.
Should habe come fir Tanks from R1. But did he listen to me!That from the man who went all naval with Germany!
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@Private-Panic mad it was a good tactic . The allies cent land in Germany, if the Germans have a better fleet.
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I forgot to buy 3 trenches instead of 3 of the inf. Although I have done my combats I would like to edit in this change, if the enemy permit?
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TripleA Turn Summary: Austria round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 1,6,2 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover victoryBonds Combat Move - Austria 2 infantry moved from Tyrol to Milan 1 fighter moved from Venice to Milan 3 fighters and 3 infantry moved from Galicia to Odessa Purchase Units - Austria Austria buy 6 field_guns and 19 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat - Austria Battle in Milan Austria attack with 1 fighter and 2 infantry Italy defend with 1 infantry Austria roll dice for 1 fighter and 2 infantry in Milan, round 2 : 1/3 hits, 0.83 expected hits Italy roll dice for 1 infantry in Milan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italy lost in Milan Austria win, taking Milan from Italy with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italy: 1 infantry Battle in Odessa Austria attack with 3 fighters and 3 infantry Russia defend with 2 conscripts, 1 heavy_gun and 1 trench Austria roll dice for 3 fighters and 3 infantry in Odessa, round 2 : 3/6 hits, 2.00 expected hits Russia roll dice for 2 conscripts, 1 heavy_gun and 1 trench in Odessa, round 2 : 1/3 hits, 1.00 expected hits 1 trench owned by the Russia, 1 conscript owned by the Russia and 1 infantry owned by the Austria lost in Odessa Austria roll dice for 3 fighters and 2 infantry in Odessa, round 3 : 1/5 hits, 1.67 expected hits Russia roll dice for 1 conscript and 1 heavy_gun in Odessa, round 3 : 0/2 hits, 0.83 expected hits 1 conscript owned by the Russia lost in Odessa 2 infantry owned by the Austria retreated to Galicia Russia win with 1 heavy_gun remaining. Battle score for attacker is 4 Casualties for Austria: 1 infantry Casualties for Russia: 2 conscripts and 1 trench Non Combat Move - Austria 3 fighters moved from Odessa to Galicia 2 field_guns and 3 infantry moved from Transylvania to Galicia 4 field_guns moved from Montenegro to Serbia 1 heavy_gun moved from Montenegro to Serbia 1 infantry moved from Montenegro to Serbia 4 infantry moved from Bulgaria to Serbia 2 infantry moved from Belgrade to Serbia 1 field_gun moved from Belgrade to Serbia 1 infantry moved from Belgrade to Serbia 2 field_guns moved from Hungary to Transylvania 5 infantry moved from Hungary to Transylvania 2 infantry moved from Vienna to Carpathia 1 infantry moved from Tyrol to Venice 1 field_gun and 5 infantry moved from Trieste to Venice 1 fighter moved from Milan to Venice Place Units - Austria 1 field_gun and 3 infantry placed in Venice 1 field_gun and 5 infantry placed in Trieste 1 field_gun and 3 infantry placed in Belgrade 3 field_guns and 4 infantry placed in Hungary 4 infantry placed in Vienna Activate Technology - Austria Austria activating victoryBonds Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 85 PUs; end with 87 PUs Austria collect 6 PUs from War Bonds; end with 93 PUs
Combat Hit Differential Summary :
Austria : 0.50 Italy : -0.33 Russia : -0.83
Territory Summary for Austria :
Belgrade : 1 flag, 1 Factory, 1 field_gun and 3 infantry Montenegro : 1 flag, 1 infantry Serbia : 1 flag, 5 field_guns, 1 heavy_gun and 9 infantry Bulgaria : 2 trenchs Carpathia : 2 infantry Galicia : 4 cavalrys, 5 field_guns, 3 fighters, 1 heavy_gun, 14 infantry and 9 trenchs Hungary : 1 Factory, 3 field_guns and 4 infantry Transylvania : 2 field_guns and 5 infantry Trieste : 1 Factory, 1 field_gun and 5 infantry Vienna : 1 Factory and 4 infantry Milan : 1 flag, 2 infantry Venice : 1 flag, 1 Factory, 9 field_guns, 1 fighter and 27 infantry
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@Private-Panic said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
I forgot to buy 3 trenches instead of 3 of the inf. Although I have done my combats I would like to edit in this change, if the enemy permit?
Can @Degrasse please edit this change in for me if it is acceptable. Take the 3 inf out of Vienna and add them to Galicia. Thanks.
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@Degrasse I mean add the 3 trenches to Galicia.
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TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 2,1 and gets 0 hits Combat Move - Italy Turning on Edit Mode EDIT: Removing units owned by Austria from Venice: 3 infantry EDIT: Adding units owned by Austria to Galicia: 3 trenchs EDIT: Turning off Edit Mode 2 field_guns and 2 infantry moved from Tripolitania to Cyrenaica 1 field_gun and 2 infantry moved from Piedmont to Milan 1 field_gun and 1 infantry moved from Piedmont to Milan 1 field_gun and 1 infantry moved from Latium to Tuscany 1 heavy_gun and 1 infantry moved from Rome to Naples 2 infantry moved from Rome to Latium Purchase Units - Italy Italy buy 2 field_guns, 2 infantry and 3 trenchs; Remaining resources: 1 PUs; 2 techTokens; Combat - Italy Battle in Milan Italy attack with 2 field_guns and 3 infantry Austria defend with 2 infantry Italy roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 1/5 hits, 1.50 expected hits Austria roll dice for 2 infantry in Milan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Milan Italy roll dice for 2 field_guns and 3 infantry in Milan, round 3 : 1/5 hits, 1.50 expected hits Austria roll dice for 1 infantry in Milan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Milan Italy win, taking Milan from Austria with 2 field_guns and 3 infantry remaining. Battle score for attacker is 6 Casualties for Austria: 2 infantry Non Combat Move - Italy 2 infantry moved from Piedmont to Tuscany Place Units - Italy 3 trenchs placed in Tuscany 1 field_gun and 2 infantry placed in Piedmont 1 field_gun placed in Rome Activate Technology - Italy triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Italy Italy collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Austria : -1.00 Italy : -1.00
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TripleA Turn Summary: Arabia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Combat Move - Arabia Purchase Units - Arabia Arabia buy 4 Bedouins and 1 trench; Remaining resources: 1 PUs; Combat - Arabia Place Units - Arabia 1 trench placed in Hejaz 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Turkey Turkey roll 6,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover victoryBonds Combat Move - Turkey 1 fighter and 4 infantry moved from Mesopotamia to Al-Dammam 1 infantry moved from Mesopotamia to Arabia 1 infantry moved from Arabia to Yemen Turkey take Yemen from Arabia 1 infantry moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Arabia to Trucial Coast Turkey take Trucial Coast from Arabia 3 gass moved from Baghdad to Hejaz 1 field_gun moved from Palestine to Hejaz 1 infantry moved from Palestine to Hejaz 1 infantry moved from Palestine to Hejaz 1 field_gun moved from Jordan to Hejaz 1 infantry moved from Palestine to Hejaz 1 infantry moved from Jordan to Hejaz Purchase Units - Turkey Turkey buy 3 field_guns, 2 fighters, 3 gass, 1 heavy_gun and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 2 field_guns, 3 gass and 4 infantry Arabia defend with 1 trench; Britain defend with 2 field_guns and 2 infantry Turkey roll dice for 3 gass in Hejaz, round 2 : 2/3 hits, 2.00 expected hits 2 infantry owned by the Britain lost in Hejaz 3 gass owned by the Turkey lost in Hejaz Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 2 : 0/6 hits, 1.67 expected hits Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 3 : 1/6 hits, 1.67 expected hits Units damaged: 1 trench owned by the Arabia Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 4 : 2/6 hits, 1.67 expected hits Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 4 : 1/2 hits, 0.67 expected hits 1 trench owned by the Arabia, 1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Hejaz Turkey roll dice for 2 field_guns and 3 infantry in Hejaz, round 5 : 3/5 hits, 1.50 expected hits Arabia roll dice for 1 field_gun in Hejaz, round 5 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 field_guns and 3 infantry remaining. Battle score for attacker is 2 Casualties for Britain: 2 field_guns and 2 infantry Casualties for Turkey: 3 gass and 1 infantry Casualties for Arabia: 1 trench Battle in Al-Dammam Turkey attack with 1 fighter and 4 infantry France defend with 2 infantry Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 2 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 3 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 4 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Turkey lost in Al-Dammam Turkey roll dice for 1 fighter and 2 infantry in Al-Dammam, round 5 : 0/3 hits, 0.83 expected hits France roll dice for 2 infantry in Al-Dammam, round 5 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 2 infantry in Al-Dammam, round 6 : 0/3 hits, 0.83 expected hits France roll dice for 2 infantry in Al-Dammam, round 6 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Turkey lost in Al-Dammam retreated to Al-Dammam France win with 2 infantry remaining. Battle score for attacker is -12 Casualties for Turkey: 4 infantry Non Combat Move - Turkey 1 fighter moved from Al-Dammam to Arabia 1 field_gun moved from Damascus to Palestine 1 field_gun moved from Jordan to Arabia 1 field_gun moved from Jordan to Arabia 1 infantry moved from Jordan to Arabia 1 infantry moved from Syria to Mesopotamia 1 field_gun moved from Syria to Mesopotamia 1 field_gun moved from Damascus to Jordan 1 field_gun and 2 infantry moved from Smyrna to Syria 2 infantry moved from Syria to Mesopotamia 2 heavy_guns and 5 infantry moved from Constantinople to Smyrna 1 fighter moved from Constantinople to Palestine 1 field_gun moved from Damascus to Jordan 1 infantry moved from Syria to Mesopotamia 1 infantry moved from Syria to Mesopotamia Place Units - Turkey 2 field_guns and 1 infantry placed in Damascus 1 field_gun, 1 gas and 1 infantry placed in Baghdad 2 fighters, 2 gass, 1 heavy_gun and 3 infantry placed in Constantinople Activate Technology - Turkey Turkey activating victoryBonds Turn Complete - Turkey Turkey collect 60 PUs; end with 60 PUs Turkey collect 6 PUs from War Bonds; end with 66 PUs
Combat Hit Differential Summary :
Turkey : -5.67 Arabia : -1.33 France : 0.67
Territory Summary for Turkey :
Bulgaria : 1 infantry Arabia : 1 flag, 2 field_guns, 1 fighter and 2 infantry Hejaz : 1 flag, 2 field_guns and 3 infantry Yemen : 1 flag, 1 infantry Baghdad : 1 Factory, 1 field_gun, 1 gas and 1 infantry Constantinople : 1 Factory, 2 fighters, 2 gass, 1 heavy_gun, 3 infantry and 2 trenchs Cyprus : 1 infantry Damascus : 1 Factory, 2 field_guns, 1 infantry and 1 trench Dardanelles : 1 field_gun, 2 infantry and 1 trench Jordan : 2 field_guns Mesopotamia : 1 field_gun, 5 infantry and 2 trenchs Oman : 1 infantry Palestine : 1 field_gun, 1 fighter, 1 heavy_gun, 3 infantry and 6 trenchs Qatar : 2 trenchs Smyrna : 2 heavy_guns, 5 infantry and 2 trenchs Syria : 1 field_gun, 2 infantry and 1 trench Trucial Coast : 1 infantry Basra : 1 flag Kuwait : 1 flag Azerbaijan : 1 flag, 1 infantry Georgia : 1 flag, 1 field_gun and 5 infantry Sea Zone 67 Black Sea : 1 cruiser
Production/PUs Summary :
Germany : 124 / 132 France : 74 / 74 Serbia : 12 / 12 Austria : 82 / 93 Italy : 28 / 29 Arabia : 4 / 10 Turkey : 60 / 66 Britain : 77 / 94 Russia : 88 / 94 Communists : 30 / 30 USA : 77 / 77
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TripleA Turn Summary: Turkey round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Turkey Turkey roll 6,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover victoryBonds Combat Move - Turkey 1 fighter and 4 infantry moved from Mesopotamia to Al-Dammam 1 infantry moved from Mesopotamia to Arabia 1 infantry moved from Arabia to Yemen Turkey take Yemen from Arabia 1 infantry moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Arabia to Trucial Coast Turkey take Trucial Coast from Arabia 3 gass moved from Baghdad to Hejaz 1 field_gun moved from Palestine to Hejaz 1 infantry moved from Palestine to Hejaz 1 infantry moved from Palestine to Hejaz 1 field_gun moved from Jordan to Hejaz 1 infantry moved from Palestine to Hejaz 1 infantry moved from Jordan to Hejaz Purchase Units - Turkey Turkey buy 3 field_guns, 2 fighters, 3 gass, 1 heavy_gun and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 2 field_guns, 3 gass and 4 infantry Arabia defend with 1 trench; Britain defend with 2 field_guns and 2 infantry Turkey roll dice for 3 gass in Hejaz, round 2 : 2/3 hits, 2.00 expected hits 2 infantry owned by the Britain lost in Hejaz 3 gass owned by the Turkey lost in Hejaz Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 2 : 0/6 hits, 1.67 expected hits Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 3 : 1/6 hits, 1.67 expected hits Units damaged: 1 trench owned by the Arabia Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 field_guns and 4 infantry in Hejaz, round 4 : 2/6 hits, 1.67 expected hits Arabia roll dice for 2 field_guns and 1 trench in Hejaz, round 4 : 1/2 hits, 0.67 expected hits 1 trench owned by the Arabia, 1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Hejaz Turkey roll dice for 2 field_guns and 3 infantry in Hejaz, round 5 : 3/5 hits, 1.50 expected hits Arabia roll dice for 1 field_gun in Hejaz, round 5 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 field_guns and 3 infantry remaining. Battle score for attacker is 2 Casualties for Britain: 2 field_guns and 2 infantry Casualties for Turkey: 3 gass and 1 infantry Casualties for Arabia: 1 trench Battle in Al-Dammam Turkey attack with 1 fighter and 4 infantry France defend with 2 infantry Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 2 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 3 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 4 infantry in Al-Dammam, round 4 : 0/5 hits, 1.17 expected hits France roll dice for 2 infantry in Al-Dammam, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Turkey lost in Al-Dammam Turkey roll dice for 1 fighter and 2 infantry in Al-Dammam, round 5 : 0/3 hits, 0.83 expected hits France roll dice for 2 infantry in Al-Dammam, round 5 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 fighter and 2 infantry in Al-Dammam, round 6 : 0/3 hits, 0.83 expected hits France roll dice for 2 infantry in Al-Dammam, round 6 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Turkey lost in Al-Dammam retreated to Al-Dammam France win with 2 infantry remaining. Battle score for attacker is -12 Casualties for Turkey: 4 infantry Non Combat Move - Turkey 1 fighter moved from Al-Dammam to Arabia 1 field_gun moved from Damascus to Palestine 1 field_gun moved from Jordan to Arabia 1 field_gun moved from Jordan to Arabia 1 infantry moved from Jordan to Arabia 1 infantry moved from Syria to Mesopotamia 1 field_gun moved from Syria to Mesopotamia 1 field_gun moved from Damascus to Jordan 1 field_gun and 2 infantry moved from Smyrna to Syria 2 infantry moved from Syria to Mesopotamia 2 heavy_guns and 5 infantry moved from Constantinople to Smyrna 1 fighter moved from Constantinople to Palestine 1 field_gun moved from Damascus to Jordan 1 infantry moved from Syria to Mesopotamia 1 infantry moved from Syria to Mesopotamia Place Units - Turkey 2 field_guns and 1 infantry placed in Damascus 1 field_gun, 1 gas and 1 infantry placed in Baghdad 2 fighters, 2 gass, 1 heavy_gun and 3 infantry placed in Constantinople Activate Technology - Turkey Turkey activating victoryBonds Turn Complete - Turkey Turkey collect 60 PUs; end with 60 PUs Turkey collect 6 PUs from War Bonds; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Turkey from Palestine: 1 fighter EDIT: Adding units owned by Turkey to Damascus: 1 fighter EDIT: Removing units owned by Turkey from Constantinople: 1 gas EDIT: Adding units owned by Turkey to Baghdad: 1 gas EDIT: Removing units owned by Turkey from Baghdad: 1 infantry EDIT: Adding units owned by Turkey to Constantinople: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Turkey : -5.67 Arabia : -1.33 France : 0.67
Territory Summary for Turkey :
Bulgaria : 1 infantry Arabia : 1 flag, 2 field_guns, 1 fighter and 2 infantry Hejaz : 1 flag, 2 field_guns and 3 infantry Yemen : 1 flag, 1 infantry Baghdad : 1 Factory, 1 field_gun and 2 gass Constantinople : 1 Factory, 2 fighters, 1 gas, 1 heavy_gun, 4 infantry and 2 trenchs Cyprus : 1 infantry Damascus : 1 Factory, 2 field_guns, 1 fighter, 1 infantry and 1 trench Dardanelles : 1 field_gun, 2 infantry and 1 trench Jordan : 2 field_guns Mesopotamia : 1 field_gun, 5 infantry and 2 trenchs Oman : 1 infantry Palestine : 1 field_gun, 1 heavy_gun, 3 infantry and 6 trenchs Qatar : 2 trenchs Smyrna : 2 heavy_guns, 5 infantry and 2 trenchs Syria : 1 field_gun, 2 infantry and 1 trench Trucial Coast : 1 infantry Basra : 1 flag Kuwait : 1 flag Azerbaijan : 1 flag, 1 infantry Georgia : 1 flag, 1 field_gun and 5 infantry Sea Zone 67 Black Sea : 1 cruiser
Production/PUs Summary :
Germany : 124 / 132 France : 74 / 74 Serbia : 12 / 12 Austria : 82 / 93 Italy : 28 / 29 Arabia : 4 / 10 Turkey : 60 / 66 Britain : 77 / 94 Russia : 88 / 94 Communists : 30 / 30 USA : 77 / 77
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,4,2,5 and gets 0 hits Combat Move - Britain 2 colonials and 2 field_guns moved from Normandy to Paris 2 fighters moved from England to London 1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 2 colonials moved from Sea Zone 24 Irish Sea to England 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 18 North Atlantic 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 battlecruiser moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 2 cruisers moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands Britain take Bismarck Islands from Germany 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 2 colonials moved from New South Wales to Queensland 1 field_gun and 1 infantry moved from Madura to Madras 1 colonial moved from Nagpur to Madras 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Cairo-Suez to Sinai 1 cavalry moved from Transvaal to Bechuanaland Britain take Bechuanaland from Germany 1 cavalry moved from Bechuanaland to Pretoria Britain take Pretoria from Germany 1 infantry moved from Chad to Western Sudan 1 colonial moved from Congo to Western Sudan 2 field_guns moved from London to England Purchase Units - Britain Britain buy 2 colonials, 4 field_guns, 2 heavy_guns, 9 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Britain Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - Britain 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean 2 battlecruisers and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 cruiser and 1 destroyer moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battleship and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden Place Units - Britain 2 heavy_guns and 3 trenchs placed in Cape Town 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 transports placed in Sea Zone 115 Tasman Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 infantry placed in Singapore 1 field_gun and 4 infantry placed in London 1 colonial placed in Ottawa-Montreal Activate Technology - Britain Trigger RussiaT1: buyfield_gun_w added to productionRussia Trigger RussiaT1: buyheavy_gun_w added to productionRussia Trigger RussiaT1: buyfield_gun removed from productionRussia Trigger RussiaT1: buyheavy_gun removed from productionRussia Trigger RussiaT1: buygas_w added to productionRussia Trigger RussiaT1: buyfighter_w added to productionRussia Trigger RussiaT1: buygas removed from productionRussia Trigger RussiaT1: buyfighter removed from productionRussia Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Britain Britain collect 81 PUs; end with 81 PUs Britain collect 6 PUs from War Bonds; end with 87 PUs
Combat Hit Differential Summary :
Britain : -0.33 Germany : 0.67
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@redrum Just occurred to me! Having edited out Armour tech I should still have a research token. Can you edit one in for me? If not then 5 PUs I guess. Ta!
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@Private-Panic Ok, I’ll make sure to do that. I think we’ll have a few edits on UK’s NCM/placements as well as I think @Degrasse missed our messages before playing UK’s turn.
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,4,2,5 and gets 0 hits Combat Move - Britain 2 colonials and 2 field_guns moved from Normandy to Paris 2 fighters moved from England to London 1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 2 colonials moved from Sea Zone 24 Irish Sea to England 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 18 North Atlantic 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 battlecruiser moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 2 cruisers moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands Britain take Bismarck Islands from Germany 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 2 colonials moved from New South Wales to Queensland 1 field_gun and 1 infantry moved from Madura to Madras 1 colonial moved from Nagpur to Madras 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Cairo-Suez to Sinai 1 cavalry moved from Transvaal to Bechuanaland Britain take Bechuanaland from Germany 1 cavalry moved from Bechuanaland to Pretoria Britain take Pretoria from Germany 1 infantry moved from Chad to Western Sudan 1 colonial moved from Congo to Western Sudan 2 field_guns moved from London to England Purchase Units - Britain Britain buy 2 colonials, 4 field_guns, 2 heavy_guns, 9 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Britain Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - Britain 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean 2 battlecruisers and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 cruiser and 1 destroyer moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battleship and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden Place Units - Britain 2 heavy_guns and 3 trenchs placed in Cape Town 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 transports placed in Sea Zone 115 Tasman Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 infantry placed in Singapore 1 field_gun and 4 infantry placed in London 1 colonial placed in Ottawa-Montreal Activate Technology - Britain Trigger RussiaT1: buyfield_gun_w added to productionRussia Trigger RussiaT1: buyheavy_gun_w added to productionRussia Trigger RussiaT1: buyfield_gun removed from productionRussia Trigger RussiaT1: buyheavy_gun removed from productionRussia Trigger RussiaT1: buygas_w added to productionRussia Trigger RussiaT1: buyfighter_w added to productionRussia Trigger RussiaT1: buygas removed from productionRussia Trigger RussiaT1: buyfighter removed from productionRussia Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Britain Britain collect 81 PUs; end with 81 PUs Britain collect 6 PUs from War Bonds; end with 87 PUs Turning on Edit Mode EDIT: Changing PUs for Germany from 132 to 147 EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 destroyer EDIT: Removing units owned by Britain from Sea Zone 18 North Atlantic: 1 destroyer EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 cruiser, 2 destroyers and 1 submarine EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 1 cruiser, 2 destroyers and 1 submarine EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 transport EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 1 transport EDIT: Adding units owned by Britain to Normandy: 1 colonial and 1 field_gun EDIT: Removing units owned by Britain from England: 1 colonial and 1 field_gun EDIT: Adding units owned by Britain to Sea Zone 25 Mid Atlantic: 2 transports EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 2 transports EDIT: Adding units owned by Britain to Normandy: 2 colonials EDIT: Removing units owned by Britain from England: 2 colonials EDIT: Adding units owned by Britain to Congo: 1 colonial EDIT: Removing units owned by Britain from Western Sudan: 1 colonial EDIT: Adding units owned by Britain to Calcutta: 2 infantry EDIT: Removing units owned by Britain from London: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Britain : -0.33 Germany : 0.67
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@Private-Panic Actually you get 15 PUs back for Germany and just need to use those to buy 3 tokens next turn as that’s how many you already had. Unless you’d like to donate those to the Allied cause? :)
I made a few NCM/placement edits and posted above. The biggest one is moving the UK fleet to the channel as UK/USA are going to combine fleets there.
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@redrum nobody likes you.
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@Wittmann That’s ok. Most people don’t like politicians either but they get lots of donations :)
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TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 1,1 and gets 0 hits Combat Move - Russia 14 conscripts, 2 field_guns, 14 heavy_guns and 11 infantry moved from Eastern Poland to Western Poland 1 heavy_gun and 1 infantry moved from Warsaw to Western Poland 1 heavy_gun and 1 infantry moved from East Prussia to Western Poland 1 cavalry, 18 conscripts, 2 field_guns and 10 heavy_guns moved from Bratsk to Tiksi 1 cavalry moved from Novosibirsk to Western Siberian Lowlands 1 conscript moved from Novosibirsk to Krasnoyarsk 3 cavalrys moved from Novosibirsk to Tiksi 1 conscript moved from Novosibirsk to Perm 2 conscripts moved from Omsk to Novosibirsk 1 conscript moved from Irkutsk to Bratsk 2 heavy_guns moved from Irkutsk to Buryatia 3 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 14 conscripts, 8 field_guns, 6 heavy_guns and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Tiksi Russia attack with 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns Communists defend with 1 conscript Russia roll dice for 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns in Tiksi, round 2 : 12/28 hits, 6.67 expected hits Communists roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Tiksi Russia win, taking Tiksi from Communists with 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Western Poland Russia attack with 14 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry Germany defend with 1 infantry and 3 trenchs Russia roll dice for 14 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry in Western Poland, round 2 : 11/45 hits, 11.17 expected hits Germany roll dice for 1 infantry and 3 trenchs in Western Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany, 3 trenchs owned by the Germany and 1 conscript owned by the Russia lost in Western Poland Russia win, taking Western Poland from Germany with 13 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry remaining. Battle score for attacker is 10 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry and 3 trenchs Non Combat Move - Russia 1 heavy_gun moved from Belarus to Eastern Poland 1 heavy_gun moved from Odessa to Belarus 3 heavy_guns moved from Minsk to Belarus 1 conscript, 1 heavy_gun and 1 infantry moved from Kiev to Odessa 3 conscripts moved from Don to Belarus 3 conscripts moved from Moscow to Don 2 conscripts moved from Latvia to Lithuania 2 conscripts moved from Latvia to Belarus 5 conscripts moved from Pskov to Latvia 2 conscripts moved from St. Petersburg to Finland 2 conscripts moved from St. Petersburg to Pskov 1 cavalry moved from Belarus to Warsaw Place Units - Russia 2 heavy_guns and 1 trench placed in Warsaw 1 trench placed in Odessa 3 heavy_guns placed in Belarus 2 conscripts and 1 heavy_gun placed in Kiev 3 field_guns placed in Minsk 3 conscripts placed in Moscow 3 field_guns placed in Irkutsk 2 conscripts placed in Omsk 3 conscripts placed in Vladivostok 4 conscripts and 2 field_guns placed in St. Petersburg Activate Technology - Russia Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Russia Russia collect 91 PUs; end with 91 PUs Russia collect 8 PUs from War Bonds; end with 99 PUs
Combat Hit Differential Summary :
Communists : -0.17 Germany : 0.67 Russia : 5.17