• TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 20 spearmen moved from Seleucia to Hatra
            4 cataphracts and 3 horsearchers moved from Persepolis to Seleucia
            1 horsearcher moved from Seleucia to Hatra
            2 horsearchers moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 4 cavalrys, 1 city and 2 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 10 archers, 3 cataphracts, 6 cavalrys, 11 horsearchers and 20 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 10 archers, 3 cataphracts, 6 cavalrys, 11 horsearchers and 20 spearmen in Hatra, round 2 : 14/50 hits, 12.17 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 10 archers, 3 cataphracts, 6 cavalrys, 11 horsearchers and 20 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            1 cataphract, 4 cavalrys and 2 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.83
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            4 archers moved from Leptis Magna to Berenice
            1 archer, 2 cavalrys and 3 spearmen moved from Thenae to Sabrata
            1 archer and 3 spearmen moved from Capsa to Thenae
            1 swordman moved from Igilgili to SZ 16
            1 cavalry moved from Cartenna to SZ 16
            1 cavalry and 1 swordman moved from SZ 16 to Carthago Nova
            1 archer, 3 cavalrys and 5 spearmen moved from Siga to Tingis
    
        Purchase Units - Numidia
            Numidia buy 2 archers, 1 city and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 1 archer, 3 cavalrys and 5 spearmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 1 archer, 3 cavalrys and 5 spearmen in Tingis, round 2 : 5/9 hits, 2.00 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 1 archer, 3 cavalrys and 4 spearmen remaining. Battle score for attacker is 12
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Sabrata
                Numidia attack with 1 archer, 2 cavalrys and 3 spearmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 1 archer, 2 cavalrys and 3 spearmen in Sabrata, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral lost in Sabrata
                    Numidia roll dice for 1 archer, 2 cavalrys and 3 spearmen in Sabrata, round 3 : 0/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Sabrata, round 3 : 0/1 hits, 0.50 expected hits
                    Numidia roll dice for 1 archer, 2 cavalrys and 3 spearmen in Sabrata, round 4 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Sabrata, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Sabrata
                Numidia loses 0 PUs for violating Sabratas neutrality.
                Numidia win, taking Sabrata from Neutral with 1 archer, 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 archer and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Igilgili
            2 archers and 2 spearmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.00
    Numidia : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            1 warelephant moved from Carthago to SZ 36
            6 swordmen moved from Carthago to SZ 36
            1 swordman moved from Carthago to SZ 36
            2 swordmen moved from Carthago to SZ 36
            2 biremes and 2 swordmen moved from SZ 36 to SZ 38
            7 swordmen, 3 triremes and 1 warelephant moved from SZ 36 to SZ 38
            9 swordmen and 1 warelephant moved from SZ 38 to Syracuse
            2 biremes moved from SZ 16 to SZ 29
            1 spearman moved from Palma to SZ 29
            4 cavalrys moved from Corduba to Cale
            4 cavalrys, 2 spearmen and 2 swordmen moved from Scallabis to Cale
            1 swordman moved from Emerita Augusta to Scallabis
            1 swordman moved from Corduba to Salmantica
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 6 hoplites, 3 swordmen and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Cale
                Carthage attack with 8 cavalrys, 2 spearmen and 2 swordmen
                Neutral defend with 3 swordmen
                    Carthage roll dice for 8 cavalrys, 2 spearmen and 2 swordmen in Cale, round 2 : 4/12 hits, 3.67 expected hits
                    Neutral roll dice for 3 swordmen in Cale, round 2 : 2/3 hits, 1.00 expected hits
                    2 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Cale
                Carthage loses 0 PUs for violating Cales neutrality.
                Carthage win, taking Cale from Neutral with 8 cavalrys and 2 swordmen remaining. Battle score for attacker is 6
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 3 swordmen
            Battle in Syracuse
                Carthage attack with 9 swordmen and 1 warelephant
                RomanRepublic defend with 1 velites
                    Carthage roll dice for 9 swordmen and 1 warelephant in Syracuse, round 2 : 2/10 hits, 3.67 expected hits
                    GreekCityStates roll dice for 1 velites in Syracuse, round 2 : 0/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic lost in Syracuse
                Carthage win, taking Syracuse from GreekCityStates with 9 swordmen and 1 warelephant remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 velites
    
        Non Combat Move - Carthage
            7 swordmen and 1 warelephant moved from Lilybaeum to Syracuse
    
        Place Units - Carthage
            4 cavalrys placed in Corduba
            1 trireme placed in SZ 36
            6 hoplites and 3 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.33
    Neutral : 1.00
    GreekCityStates : -0.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            1 legionaire moved from Messana to Lilybaeum
                  RomanRepublic take Lilybaeum from Carthage
            1 ballista, 4 onagers and 6 velitess moved from Messana to Syracuse
            2 cavalrys, 2 legionaires and 2 velitess moved from Capua to SZ 34
            2 cavalrys, 2 legionaires and 2 velitess moved from SZ 34 to Messana
            1 ballista, 3 cavalrys and 7 legionaires moved from Patavium to Senio
            2 cavalrys moved from Roma to SZ 28
            1 bireme, 2 cavalrys and 1 trireme moved from SZ 28 to SZ 34
            2 cavalrys moved from SZ 34 to Messana
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 city, 1 legionaire, 1 trireme and 9 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Syracuse
                RomanRepublic attack with 1 ballista, 4 onagers and 6 velitess
                Carthage defend with 16 swordmen and 2 warelephants
                    RomanRepublic roll dice for 1 ballista, 4 onagers and 6 velitess in Syracuse, round 2 : 4/11 hits, 5.17 expected hits
                Units damaged: 2 warelephants owned by the Carthage
                    Carthage roll dice for 16 swordmen and 2 warelephants in Syracuse, round 2 : 7/18 hits, 6.67 expected hits
                    6 velitess owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Syracuse
                4 onagers owned by the RomanRepublic retreated to Messana
                Carthage win with 14 swordmen and 2 warelephants remaining. Battle score for attacker is -15
                Casualties for RomanRepublic: 1 ballista and 6 velitess
                Casualties for Carthage: 2 swordmen
            Battle in Senio
                RomanRepublic attack with 1 ballista, 3 cavalrys and 7 legionaires
                Neutral defend with 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys and 7 legionaires in Senio, round 2 : 4/11 hits, 4.17 expected hits
                    Neutral roll dice for 3 swordmen in Senio, round 2 : 1/3 hits, 1.00 expected hits
                    1 cavalry owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Senio
                RomanRepublic loses 0 PUs for violating Senios neutrality.
                RomanRepublic win, taking Senio from Neutral with 1 ballista, 2 cavalrys and 7 legionaires remaining. Battle score for attacker is 8
                Casualties for RomanRepublic: 1 cavalry
                Casualties for Neutral: 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 legionaire and 3 velitess placed in Messana
            6 velitess placed in Roma
            1 city placed in Patavium
            1 trireme placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 66 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : 0.33
    Neutral : 0.00
    RomanRepublic : -1.33
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            1 archer, 9 hoplites and 3 slingerss moved from Corinth to Athens
            6 cavalrys moved from Sparta to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 12 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 1 archer, 6 cavalrys, 9 hoplites and 3 slingerss
                Macedonia defend with 2 cavalrys, 9 hoplites and 8 peltastss
                    GreekCityStates roll dice for 1 archer, 6 cavalrys, 9 hoplites and 3 slingerss in Athens, round 2 : 3/19 hits, 5.67 expected hits
                    Macedonia roll dice for 2 cavalrys, 9 hoplites and 8 peltastss in Athens, round 2 : 4/19 hits, 6.17 expected hits
                    1 archer owned by the GreekCityStates, 3 peltastss owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 6 cavalrys and 9 hoplites in Athens, round 3 : 5/15 hits, 5.00 expected hits
                    Macedonia roll dice for 2 cavalrys, 9 hoplites and 5 peltastss in Athens, round 3 : 7/16 hits, 5.67 expected hits
                    1 hoplite owned by the GreekCityStates, 5 peltastss owned by the Macedonia and 6 cavalrys owned by the GreekCityStates lost in Athens
                8 hoplites owned by the GreekCityStates retreated to Corinth
                Macedonia win with 2 cavalrys and 9 hoplites remaining. Battle score for attacker is -23
                Casualties for GreekCityStates: 1 archer, 6 cavalrys, 1 hoplite and 3 slingerss
                Casualties for Macedonia: 8 peltastss
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            7 slingerss placed in Corinth
            5 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.83
    GreekCityStates : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            6 swordmen moved from Larissa to Athens
            2 swordmen moved from Thessalonica to SZ 69
            5 biremes, 2 swordmen and 3 triremes moved from SZ 69 to SZ 68
    
        Purchase Units - Macedonia
            Macedonia buy 4 cavalrys and 6 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in SZ 68
                Macedonia attack with 5 biremes, 2 swordmen and 3 triremes
                GreekCityStates defend with 3 biremes and 2 triremes
                    Macedonia roll dice for 5 biremes and 3 triremes in SZ 68, round 2 : 1/8 hits, 2.33 expected hits
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 68, round 2 : 3/5 hits, 1.67 expected hits
                    3 biremes owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68
                    Macedonia roll dice for 2 biremes and 3 triremes in SZ 68, round 3 : 3/5 hits, 1.83 expected hits
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 68, round 3 : 1/4 hits, 1.33 expected hits
                    1 bireme owned by the Macedonia, 2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 68
                    Macedonia roll dice for 1 bireme and 3 triremes in SZ 68, round 4 : 1/4 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 trireme in SZ 68, round 4 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the GreekCityStates lost in SZ 68
                Macedonia win with 1 bireme and 3 triremes remaining. Battle score for attacker is 17
                Casualties for Macedonia: 4 biremes
                Casualties for GreekCityStates: 3 biremes and 2 triremes
    
        Non Combat Move - Macedonia
            2 swordmen moved from SZ 68 to Athens
    
        Place Units - Macedonia
            6 swordmen placed in Larissa
            4 cavalrys placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.83
    GreekCityStates : 0.67
    

    Savegame


  • TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            2 archers, 2 axemen and 2 spearmen moved from Memphis to SZ 58
            2 archers, 2 axemen, 2 spearmen and 2 triremes moved from SZ 58 to SZ 59
            2 archers, 2 axemen and 2 spearmen moved from SZ 59 to Jerusalem
            3 biremes moved from SZ 58 to SZ 59
            2 chariots moved from Alexandria to Siwa
            1 archer and 3 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 17 spearmen; Remaining resources: 2 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 spearmen placed in Jerusalem
            9 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Seleucid
            3 biremes and 3 triremes moved from SZ 60 to SZ 59
            3 hoplites and 2 peltastss moved from Tarsus to Antioch
            1 peltasts moved from Emesa to Edessa
            1 peltasts moved from Damascus to Emesa
            8 hoplites, 5 legionaires and 6 peltastss moved from Emesa to Antioch
            2 cavalrys moved from Damascus to Sidon
            1 peltasts moved from Sidon to Damascus
            3 cataphracts moved from Antioch to Sidon
            4 cavalrys moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 14 legionaires and 2 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in SZ 59
                Seleucid attack with 3 biremes and 3 triremes
                Egypt defend with 3 biremes and 2 triremes
                    Seleucid roll dice for 3 biremes and 3 triremes in SZ 59, round 2 : 3/6 hits, 2.00 expected hits
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 59, round 2 : 3/5 hits, 1.67 expected hits
                    3 biremes owned by the Egypt and 3 biremes owned by the Seleucid lost in SZ 59
                    Seleucid roll dice for 3 triremes in SZ 59, round 3 : 2/3 hits, 1.50 expected hits
                    Egypt roll dice for 2 triremes in SZ 59, round 3 : 1/2 hits, 0.67 expected hits
                    1 trireme owned by the Seleucid and 2 triremes owned by the Egypt lost in SZ 59
                Seleucid win with 2 triremes remaining. Battle score for attacker is 12
                Casualties for Seleucid: 3 biremes and 1 trireme
                Casualties for Egypt: 3 biremes and 2 triremes
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 legionaires placed in Antioch
            3 legionaires and 2 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.67
    Seleucid : 1.50
    

    Savegame


  • TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Parthia
            2 spearmen moved from Hatra to Edessa
            2 spearmen moved from Hatra to Emesa
            10 archers, 3 cataphracts, 5 cavalrys, 11 horsearchers and 16 spearmen moved from Hatra to Edessa
            1 cavalry moved from Hatra to Emesa
            4 cataphracts moved from Seleucia to Edessa
            1 cataphract, 4 cavalrys and 2 horsearchers moved from Persepolis to Seleucia
            2 horsearchers moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 10 cavalrys and 1 horsearcher; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 1 cavalry and 2 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 2 : 2/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 1 cavalry and 2 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Edessa
                Parthia attack with 10 archers, 7 cataphracts, 5 cavalrys, 11 horsearchers and 18 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 10 archers, 7 cataphracts, 5 cavalrys, 11 horsearchers and 18 spearmen in Edessa, round 2 : 13/51 hits, 13.50 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 10 archers, 7 cataphracts, 5 cavalrys, 11 horsearchers and 17 spearmen remaining. Battle score for attacker is -1
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 cataphract, 8 cavalrys and 1 horsearcher placed in Seleucia
            2 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.83
    Seleucid : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            2 archers and 2 spearmen moved from Leptis Magna to Berenice
            1 archer and 3 spearmen moved from Sabrata to Oea
            1 archer and 3 spearmen moved from Thenae to Sabrata
            1 archer and 4 spearmen moved from Tingis to Banasa
            1 cavalry moved from Tingis to Banasa
            2 cavalrys moved from Tingis to Cartenna
    
        Purchase Units - Numidia
            Numidia buy 1 bireme, 4 spearmen and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Banasa
                Numidia attack with 1 archer, 1 cavalry and 4 spearmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Banasa, round 2 : 3/6 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Banasa
                Numidia loses 0 PUs for violating Banasas neutrality.
                Numidia win, taking Banasa from Neutral with 1 archer, 1 cavalry and 3 spearmen remaining. Battle score for attacker is 4
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 1 spearman
            Battle in Oea
                Numidia attack with 1 archer and 3 spearmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer and 3 spearmen in Oea, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    Numidia roll dice for 1 archer and 3 spearmen in Oea, round 3 : 3/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Numidia loses 0 PUs for violating Oeas neutrality.
                Numidia win, taking Oea from Neutral with 1 archer and 3 spearmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
            2 cavalrys moved from Sabrata to Leptis Magna
    
        Place Units - Numidia
            1 bireme placed in SZ 16
            1 swordman placed in Igilgili
            4 spearmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Numidia : 3.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            2 biremes and 3 triremes moved from SZ 38 to SZ 36
            6 hoplites and 3 swordmen moved from Carthago to SZ 36
            6 hoplites and 3 swordmen moved from SZ 36 to Lilybaeum
            2 biremes and 1 spearman moved from SZ 29 to SZ 30
            14 swordmen and 2 warelephants moved from Syracuse to Lilybaeum
            2 swordmen moved from Cale to Olisipo
            1 swordman moved from Scallabis to Olisipo
            8 cavalrys moved from Cale to Olisipo
            4 cavalrys moved from Corduba to Palantia
            1 swordman moved from Salmantica to Palantia
            4 spearmen and 4 swordmen moved from Toletum to Palantia
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 1 city and 10 swordmen; Remaining resources: 1 PUs; 
    
        Combat - Carthage
            Battle in Palantia
                Carthage attack with 4 cavalrys, 4 spearmen and 5 swordmen
                Neutral defend with 3 cavalrys
                    Carthage roll dice for 4 cavalrys, 4 spearmen and 5 swordmen in Palantia, round 2 : 4/13 hits, 3.67 expected hits
                    Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits
                    3 cavalrys owned by the Neutral lost in Palantia
                Carthage loses 0 PUs for violating Palantias neutrality.
                Carthage win, taking Palantia from Neutral with 4 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 3 cavalrys
            Battle in Olisipo
                Carthage attack with 8 cavalrys and 3 swordmen
                Neutral defend with 3 archers, 1 cavalry and 3 swordmen
                    Carthage roll dice for 8 cavalrys and 3 swordmen in Olisipo, round 2 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 1/7 hits, 2.67 expected hits
                    1 cavalry owned by the Neutral, 1 cavalry owned by the Carthage and 3 swordmen owned by the Neutral lost in Olisipo
                    Carthage roll dice for 7 cavalrys and 3 swordmen in Olisipo, round 3 : 2/10 hits, 3.33 expected hits
                    Neutral roll dice for 3 archers in Olisipo, round 3 : 2/3 hits, 1.50 expected hits
                    2 cavalrys owned by the Carthage and 2 archers owned by the Neutral lost in Olisipo
                    Carthage roll dice for 5 cavalrys and 3 swordmen in Olisipo, round 4 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 archer in Olisipo, round 4 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Olisipo
                Carthage loses 0 PUs for violating Olisipos neutrality.
                Carthage win, taking Olisipo from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 4 cavalrys
                Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from Olisipo: 3 swordmen
                EDIT: Adding units owned by Carthage to Olisipo: 3 cavalrys
                EDIT: Turning off Edit Mode
            Battle in Lilybaeum
                Carthage attack with 6 hoplites, 17 swordmen and 2 warelephants
                RomanRepublic defend with 1 legionaire
                    Carthage roll dice for 6 hoplites, 17 swordmen and 2 warelephants in Lilybaeum, round 2 : 7/25 hits, 9.00 expected hits
                    RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Lilybaeum
                Carthage win, taking Lilybaeum from RomanRepublic with 6 hoplites, 17 swordmen and 2 warelephants remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 cavalrys placed in Corduba
            10 swordmen placed in Carthago
            1 city placed in Thapsus
    
        Turn Complete - Carthage
            Carthage collect 78 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.33
    Neutral : -1.17
    RomanRepublic : -0.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            1 cavalry moved from Messana to Syracuse
                  GreekCityStates take Syracuse from Carthage
            1 cavalry moved from Syracuse to Messana
            6 velitess moved from Roma to SZ 28
            2 triremes and 6 velitess moved from SZ 28 to SZ 34
            6 velitess moved from SZ 34 to Messana
            7 biremes and 1 trireme moved from SZ 34 to SZ 28
            1 ballista, 2 cavalrys and 7 legionaires moved from Senio to Salonae
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 8 cavalrys, 1 legionaire and 10 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Salonae
                RomanRepublic attack with 1 ballista, 2 cavalrys and 7 legionaires
                Neutral defend with 3 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys and 7 legionaires in Salonae, round 2 : 4/10 hits, 3.83 expected hits
                    Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 0/4 hits, 0.83 expected hits
                    3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae
                RomanRepublic loses 0 PUs for violating Salonaes neutrality.
                RomanRepublic win, taking Salonae from Neutral with 1 ballista, 2 cavalrys and 7 legionaires remaining. Battle score for attacker is 13
                Casualties for Neutral: 3 axemen and 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            8 cavalrys placed in Patavium
            1 legionaire and 3 velitess placed in Messana
            7 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    RomanRepublic : 0.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 9 slingerss; Remaining resources: 0 PUs; 
    
        Place Units - GreekCityStates
            Turning on Edit Mode
            EDIT: Removing units owned by GreekCityStates from Corinth: 3 hoplites
            EDIT: Adding units owned by GreekCityStates to Sparta: 3 hoplites
            EDIT: Turning off Edit Mode
            6 slingerss placed in Sparta
            3 slingerss placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Macedonia
            2 cavalrys, 9 hoplites and 8 swordmen moved from Athens to Corinth
            1 cavalry, 1 hoplite and 1 peltasts moved from Sardis to SZ 68
            1 cavalry moved from Thessalonica to Pella
            1 bireme, 1 cavalry, 1 hoplite, 1 peltasts and 1 trireme moved from SZ 68 to SZ 67
            6 swordmen moved from Larissa to Athens
            3 cavalrys moved from Thessalonica to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 6 hoplites and 4 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Corinth
                Macedonia attack with 2 cavalrys, 9 hoplites and 8 swordmen
                GreekCityStates defend with 1 city, 5 hoplites and 10 slingerss
                    Macedonia roll dice for 2 cavalrys, 9 hoplites and 8 swordmen in Corinth, round 2 : 7/19 hits, 6.33 expected hits
                    GreekCityStates roll dice for 5 hoplites and 10 slingerss in Corinth, round 2 : 4/15 hits, 4.17 expected hits
                    2 swordmen owned by the Macedonia, 2 cavalrys owned by the Macedonia and 7 slingerss owned by the GreekCityStates lost in Corinth
                    Macedonia roll dice for 9 hoplites and 6 swordmen in Corinth, round 3 : 8/15 hits, 5.00 expected hits
                    GreekCityStates roll dice for 5 hoplites and 3 slingerss in Corinth, round 3 : 1/8 hits, 3.00 expected hits
                    1 swordman owned by the Macedonia, 5 hoplites owned by the GreekCityStates and 3 slingerss owned by the GreekCityStates lost in Corinth
                Macedonia win, taking Corinth from GreekCityStates with 9 hoplites and 5 swordmen remaining. Battle score for attacker is 25
                Casualties for Macedonia: 2 cavalrys and 3 swordmen
                Casualties for GreekCityStates: 5 hoplites and 10 slingerss
    
        Non Combat Move - Macedonia
            1 hoplite and 1 peltasts moved from SZ 67 to Corinth
            1 cavalry moved from SZ 67 to Corinth
    
        Place Units - Macedonia
            6 hoplites placed in Thessalonica
            4 peltastss placed in Larissa
    
        Turn Complete - Macedonia
            Macedonia collect 46 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 3.67
    GreekCityStates : -2.17
    

    Savegame


  • TripleA Turn Summary: Egypt round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Egypt
            3 axemen moved from Jerusalem to Damascus
            1 archer and 3 spearmen moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 2 axemen and 9 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Damascus
                Egypt attack with 3 axemen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 3 axemen in Damascus, round 2 : 2/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 3 axemen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
            9 spearmen moved from Alexandria to Paraetonium
    
        Place Units - Egypt
            1 archer, 2 axemen and 4 spearmen placed in Jerusalem
            5 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.00
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Seleucid
            3 legionaires and 2 peltastss moved from Tarsus to Antioch
            3 cavalrys moved from Sidon to Damascus
            3 cavalrys moved from Sidon to Emesa
            2 peltastss moved from Sidon to SZ 59
            2 peltastss and 2 triremes moved from SZ 59 to SZ 58
            1 peltasts moved from SZ 58 to Memphis
                  Seleucid take Memphis from Egypt
            1 peltasts moved from SZ 58 to Pharan
                  Seleucid take Pharan from Egypt
            1 peltasts moved from Antioch to Emesa
            4 cataphracts, 9 hoplites, 4 legionaires and 7 peltastss moved from Sidon to Antioch
            1 peltasts moved from Antioch to Damascus
    
        Purchase Units - Seleucid
            Seleucid buy 1 hoplite, 10 legionaires and 5 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 3 cavalrys and 1 peltasts
                Parthia defend with 1 cavalry and 2 spearmen
                    Seleucid roll dice for 3 cavalrys and 1 peltasts in Emesa, round 2 : 0/4 hits, 1.17 expected hits
                    Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 2 : 2/3 hits, 0.83 expected hits
                    1 cavalry owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Emesa
                    Seleucid roll dice for 2 cavalrys in Emesa, round 3 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 3 : 1/3 hits, 0.83 expected hits
                    1 cavalry owned by the Seleucid lost in Emesa
                    Seleucid roll dice for 1 cavalry in Emesa, round 4 : 0/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 4 : 2/3 hits, 0.83 expected hits
                    1 cavalry owned by the Seleucid lost in Emesa
                Parthia win with 1 cavalry and 2 spearmen remaining. Battle score for attacker is -14
                Casualties for Seleucid: 3 cavalrys and 1 peltasts
            Battle in Damascus
                Seleucid attack with 3 cavalrys and 1 peltasts
                Egypt defend with 3 axemen
                    Seleucid roll dice for 3 cavalrys and 1 peltasts in Damascus, round 2 : 1/4 hits, 1.17 expected hits
                    Egypt roll dice for 3 axemen in Damascus, round 2 : 1/3 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 3 cavalrys in Damascus, round 3 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 2 axemen in Damascus, round 3 : 1/2 hits, 0.33 expected hits
                    1 cavalry owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 2 cavalrys in Damascus, round 4 : 0/2 hits, 0.67 expected hits
                    Egypt roll dice for 2 axemen in Damascus, round 4 : 0/2 hits, 0.33 expected hits
                    Seleucid roll dice for 2 cavalrys in Damascus, round 5 : 1/2 hits, 0.67 expected hits
                    Egypt roll dice for 2 axemen in Damascus, round 5 : 1/2 hits, 0.33 expected hits
                    1 axeman owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 1 cavalry in Damascus, round 6 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 axeman in Damascus, round 6 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 cavalry in Damascus, round 7 : 1/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 axeman in Damascus, round 7 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 1 cavalry remaining. Battle score for attacker is -1
                Casualties for Seleucid: 2 cavalrys and 1 peltasts
                Casualties for Egypt: 3 axemen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 hoplite, 5 legionaires and 5 peltastss placed in Antioch
            Seleucid undo move 1.
            5 peltastss placed in Tarsus
            1 hoplite and 10 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.17
    Parthia : 2.50
    Seleucid : -3.33
    

    Savegame


  • TripleA Turn Summary: Parthia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Parthia
            1 spearman moved from Emesa to Damascus
            1 cavalry moved from Emesa to Damascus
            1 cavalry moved from Edessa to Damascus
            5 cavalrys moved from Seleucia to Gazaca
            1 cavalry moved from Seleucia to Gazaca
            6 cavalrys moved from Seleucia to Ninive
            2 cataphracts moved from Seleucia to Gazaca
            2 horsearchers moved from Hatra to Ninive
            2 spearmen moved from Edessa to Amida
            4 cavalrys moved from Edessa to Amida
            11 horsearchers moved from Edessa to Amida
            7 cataphracts moved from Edessa to Ninive
            10 archers and 14 spearmen moved from Edessa to Amida
            1 horsearcher moved from Seleucia to Gazaca
            2 cavalrys moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 1 cavalry, 3 horsearchers and 12 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Amida
                Parthia attack with 10 archers, 4 cavalrys, 11 horsearchers and 16 spearmen
                Neutral defend with 2 archers and 4 spearmen
                    Parthia roll dice for 10 archers, 4 cavalrys, 11 horsearchers and 16 spearmen in Amida, round 2 : 14/41 hits, 9.33 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 2/6 hits, 2.33 expected hits
                    2 spearmen owned by the Parthia, 4 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Amida
                Parthia loses 0 PUs for violating Amidas neutrality.
                Parthia win, taking Amida from Neutral with 10 archers, 4 cavalrys, 11 horsearchers and 14 spearmen remaining. Battle score for attacker is 14
                Casualties for Parthia: 2 spearmen
                Casualties for Neutral: 2 archers and 4 spearmen
            Battle in Gazaca
                Parthia attack with 2 cataphracts, 6 cavalrys and 1 horsearcher
                Neutral defend with 1 archer and 3 spearmen
                    Parthia roll dice for 2 cataphracts, 6 cavalrys and 1 horsearcher in Gazaca, round 2 : 1/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 0/4 hits, 1.50 expected hits
                    1 spearman owned by the Neutral lost in Gazaca
                    Parthia roll dice for 2 cataphracts, 6 cavalrys and 1 horsearcher in Gazaca, round 3 : 2/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Gazaca, round 3 : 0/3 hits, 1.17 expected hits
                    2 spearmen owned by the Neutral lost in Gazaca
                    Parthia roll dice for 2 cataphracts, 6 cavalrys and 1 horsearcher in Gazaca, round 4 : 2/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer in Gazaca, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Gazaca
                Parthia loses 0 PUs for violating Gazacas neutrality.
                Parthia win, taking Gazaca from Neutral with 2 cataphracts, 6 cavalrys and 1 horsearcher remaining. Battle score for attacker is 13
                Casualties for Neutral: 1 archer and 3 spearmen
            Battle in Damascus
                Parthia attack with 2 cavalrys and 1 spearman
                Seleucid defend with 1 cavalry
                    Parthia roll dice for 2 cavalrys and 1 spearman in Damascus, round 2 : 1/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 cavalry in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Seleucid lost in Damascus
                Parthia win, taking Damascus from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 cavalry
            Battle in Ninive
                Parthia attack with 7 cataphracts, 6 cavalrys and 2 horsearchers
                Neutral defend with 2 archers and 5 spearmen
                    Parthia roll dice for 7 cataphracts, 6 cavalrys and 2 horsearchers in Ninive, round 2 : 8/15 hits, 6.17 expected hits
                    Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 2/7 hits, 2.67 expected hits
                    5 spearmen owned by the Neutral, 2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Ninive
                Parthia loses 0 PUs for violating Ninives neutrality.
                Parthia win, taking Ninive from Neutral with 7 cataphracts, 4 cavalrys and 2 horsearchers remaining. Battle score for attacker is 15
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 2 archers and 5 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 archer, 1 cavalry and 8 spearmen placed in Seleucia
            3 horsearchers and 4 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Neutral : -4.17
    Parthia : 1.67
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Numidia
            2 cavalrys moved from Cartenna to SZ 16
            1 swordman moved from Igilgili to SZ 16
            2 cavalrys and 1 swordman moved from SZ 16 to Valentia
            3 cavalrys and 3 swordmen moved from Carthago Nova to Valentia
            1 archer and 3 spearmen moved from Banasa to Siga
            1 cavalry moved from Banasa to Cartenna
            4 spearmen moved from Leptis Magna to Berenice
            2 cavalrys moved from Leptis Magna to Berenice
            1 archer and 3 spearmen moved from Oea to Leptis Magna
            1 archer and 3 spearmen moved from Sabrata to Oea
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 2 cavalrys; Remaining resources: 2 PUs; 
    
        Combat - Numidia
            Battle in Valentia
                Numidia attack with 5 cavalrys and 4 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Numidia roll dice for 5 cavalrys and 4 swordmen in Valentia, round 2 : 1/9 hits, 3.00 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits
                    3 cavalrys owned by the Numidia and 1 axeman owned by the Neutral lost in Valentia
                    Numidia roll dice for 2 cavalrys and 4 swordmen in Valentia, round 3 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 archers, 2 axemen and 1 swordman in Valentia, round 3 : 1/5 hits, 1.67 expected hits
                    1 cavalry owned by the Numidia and 1 axeman owned by the Neutral lost in Valentia
                    Numidia roll dice for 1 cavalry and 4 swordmen in Valentia, round 4 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 4 : 2/4 hits, 1.50 expected hits
                    1 cavalry owned by the Numidia, 1 swordman owned by the Numidia, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia
                    Numidia roll dice for 3 swordmen in Valentia, round 5 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 archers in Valentia, round 5 : 0/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral lost in Valentia
                Numidia loses 0 PUs for violating Valentias neutrality.
                Numidia win, taking Valentia from Neutral with 3 swordmen remaining. Battle score for attacker is -3
                Casualties for Numidia: 5 cavalrys and 1 swordman
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 cavalrys placed in Igilgili
    
        Turn Complete - Numidia
            Numidia collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Numidia : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Carthage
            10 swordmen moved from Carthago to SZ 36
            1 bireme, 10 swordmen and 3 triremes moved from SZ 36 to SZ 38
            10 swordmen moved from SZ 38 to Syracuse
                  Carthage take Syracuse from GreekCityStates
            6 hoplites, 17 swordmen and 2 warelephants moved from Lilybaeum to Syracuse
            2 biremes and 1 spearman moved from SZ 30 to SZ 31
            1 spearman moved from Caralis to SZ 31
            2 spearmen moved from SZ 31 to Carthago
            4 cavalrys moved from Corduba to Lucus Augusti
            7 cavalrys moved from Olisipo to Brigantium
            4 cavalrys and 2 spearmen moved from Palantia to Cesaraugusta
            2 spearmen and 4 swordmen moved from Palantia to Pompaelo
            1 swordman moved from Palantia to Cesaraugusta
    
        Purchase Units - Carthage
            Carthage buy 3 cavalrys, 1 spearman and 16 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Lucus Augusti
                Carthage attack with 4 cavalrys
                Neutral defend with 1 swordman
                    Carthage roll dice for 4 cavalrys in Lucus Augusti, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 4 cavalrys in Lucus Augusti, round 3 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 3 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 4 cavalrys in Lucus Augusti, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 4 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Lucus Augusti
                Carthage loses 0 PUs for violating Lucus Augustis neutrality.
                Carthage win, taking Lucus Augusti from Neutral with 3 cavalrys remaining. Battle score for attacker is 0
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 1 swordman
            Battle in Brigantium
                Carthage attack with 7 cavalrys
                Neutral defend with 3 axemen
                    Carthage roll dice for 7 cavalrys in Brigantium, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits
                    2 axemen owned by the Neutral lost in Brigantium
                    Carthage roll dice for 7 cavalrys in Brigantium, round 3 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 axeman in Brigantium, round 3 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Neutral lost in Brigantium
                Carthage loses 0 PUs for violating Brigantiums neutrality.
                Carthage win, taking Brigantium from Neutral with 7 cavalrys remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 axemen
            Battle in Pompaelo
                Carthage attack with 2 spearmen and 4 swordmen
                Neutral defend with 1 archer and 2 swordmen
                    Carthage roll dice for 2 spearmen and 4 swordmen in Pompaelo, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 2 swordmen in Pompaelo, round 2 : 2/3 hits, 1.17 expected hits
                    2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo
                    Carthage roll dice for 4 swordmen in Pompaelo, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 swordman in Pompaelo, round 3 : 1/2 hits, 0.83 expected hits
                    1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo
                    Carthage roll dice for 3 swordmen in Pompaelo, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer in Pompaelo, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Pompaelo
                Carthage loses 0 PUs for violating Pompaelos neutrality.
                Carthage win, taking Pompaelo from Neutral with 3 swordmen remaining. Battle score for attacker is 2
                Casualties for Carthage: 2 spearmen and 1 swordman
                Casualties for Neutral: 1 archer and 2 swordmen
            Battle in Cesaraugusta
                Carthage attack with 4 cavalrys, 2 spearmen and 1 swordman
                Neutral defend with 3 cavalrys and 2 swordmen
                    Carthage roll dice for 4 cavalrys, 2 spearmen and 1 swordman in Cesaraugusta, round 2 : 0/7 hits, 2.00 expected hits
                    Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 1/5 hits, 1.17 expected hits
                    1 spearman owned by the Carthage lost in Cesaraugusta
                    Carthage roll dice for 4 cavalrys, 1 spearman and 1 swordman in Cesaraugusta, round 3 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 3 : 1/5 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Cesaraugusta
                    Carthage roll dice for 4 cavalrys and 1 swordman in Cesaraugusta, round 4 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Cesaraugusta, round 4 : 0/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta
                Carthage loses 0 PUs for violating Cesaraugustas neutrality.
                Carthage win, taking Cesaraugusta from Neutral with 4 cavalrys and 1 swordman remaining. Battle score for attacker is 14
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 3 cavalrys and 2 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            10 swordmen placed in Carthago
            1 spearman and 6 swordmen placed in Thapsus
            3 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Carthage : -4.17
    Neutral : -1.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - RomanRepublic
            1 legionaire moved from Messana to Lilybaeum
                  RomanRepublic take Lilybaeum from Carthage
            7 velitess moved from Roma to SZ 28
            7 biremes and 7 velitess moved from SZ 28 to SZ 34
            2 triremes moved from SZ 34 to SZ 28
            7 velitess moved from SZ 34 to Messana
            1 ballista, 2 cavalrys and 7 legionaires moved from Salonae to Pella
            8 cavalrys moved from Patavium to Salonae
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 8 cavalrys, 6 legionaires and 3 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Pella
                RomanRepublic attack with 1 ballista, 2 cavalrys and 7 legionaires
                Macedonia defend with 1 cavalry
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys and 7 legionaires in Pella, round 2 : 6/10 hits, 3.83 expected hits
                    Macedonia roll dice for 1 cavalry in Pella, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Macedonia lost in Pella
                RomanRepublic win, taking Pella from Macedonia with 1 ballista, 2 cavalrys and 7 legionaires remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 cavalry
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            8 cavalrys placed in Patavium
            4 legionaires placed in Messana
            2 legionaires and 3 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 2.17
    Macedonia : -0.17
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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