Whack Allies WAW vs dawg Axis #?


  • TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            2 Infantrys moved from Vinnytsia to Kiev
            1 Fighter moved from Vinnytsia to Kiev
            1 Infantry moved from E.Romania to Vinnytsia
            1 Artillery, 1 Infantry and 3 Tanks moved from Serbia to Croatia
            1 Tank moved from Bucharest to Croatia
            2 Tanks moved from Bucharest to Croatia
            1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Croatia
                Romanians attack with 1 Artillery, 1 Infantry and 6 Tanks
                Neutral defend with 3 Infantrys
                    Romanians roll dice for 1 Artillery, 1 Infantry and 6 Tanks in Croatia, round 2 : 3/8 hits, 3.67 expected hits
                    Neutral roll dice for 3 Infantrys in Croatia, round 2 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the Romanians, 3 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia
                Romanians loses 0 PUs for violating Croatias neutrality.
                Romanians win, taking Croatia from Neutral with 6 Tanks remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Artillery and 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Kiev
                Romanians attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
    
        Place Units - Romanians
            1 Factory placed in Vinnytsia
            1 Elite and 1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.33
    Neutral : 1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to Burma
                  Thai take Burma from British
            2 Artillerys moved from S.Thailand to Malaya
            6 Infantrys moved from Bangkok to Malaya
    
        Purchase Units - Thai
            Thai buy 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Factory placed in Malaya
            1 Infantry placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            2 T.Boats moved from 71 Sea Zone to 72 Sea Zone
            1 Artillery and 4 Tanks moved from Santiago to N.Chile
            4 Infantrys moved from Peru to Bolivia
            1 Tank moved from Bahia to Bolivia
            1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks moved from Bahia to Rio De Janeiro
            7 Transports moved from 119 Sea Zone to 25 Sea Zone
            2 ArmoredCars moved from South Atlantic USA to 25 Sea Zone
            2 ArmoredCars moved from 25 Sea Zone to Cuba
            2 ArmoredCars moved from South Central USA to 25 Sea Zone
            2 ArmoredCars moved from 25 Sea Zone to Cuba
            4 ArmoredCars moved from South Central USA to 25 Sea Zone
            4 ArmoredCars moved from 25 Sea Zone to Jamaica
            1 Transport moved from 32 Sea Zone to 26 Sea Zone
            2 ArmoredCars moved from South Central USA to 25 Sea Zone
            2 ArmoredCars moved from South Central USA to 25 Sea Zone
            2 ArmoredCars moved from South Central USA to 25 Sea Zone
            6 ArmoredCars moved from 25 Sea Zone to Venezuela
            1 Destroyer and 2 Submarines moved from 98 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from Kwajalein to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Transport moved from 96 Sea Zone to 97 Sea Zone
            1 Infantry moved from Johnston to 97 Sea Zone
            1 Infantry moved from Midway to 97 Sea Zone
            2 Infantrys and 1 Transport moved from 97 Sea Zone to 96 Sea Zone
            2 Infantrys moved from 96 Sea Zone to Jaluit
            1 Artillery and 1 Infantry moved from Southwest USA to San Francisco
            1 ArmoredCar moved from Kamchatka to 72 Sea Zone
    
        Purchase Units - Americans
            Americans buy 12 ArmoredCars, 1 B.Transport, 1 S.Bomber and 3 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Cuba
                Americans attack with 4 ArmoredCars
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 ArmoredCars in Cuba, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cuba
                Americans loses 0 PUs for violating Cubas neutrality.
                Americans win, taking Cuba from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in N.Chile
                Americans attack with 1 Artillery and 4 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery and 4 Tanks in N.Chile, round 2 : 4/5 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 3/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Americans lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 2 Tanks remaining. Battle score for attacker is -6
                Casualties for Americans: 1 Artillery and 2 Tanks
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Bolivia
                Americans attack with 4 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 Infantrys and 1 Tank in Bolivia, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
                    Americans roll dice for 2 Infantrys and 1 Tank in Bolivia, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Infantrys and 1 Tank in Bolivia, round 4 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Bolivia
                    Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 6 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 6 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                    Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 7 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 8 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 8 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Americans: 4 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Rio De Janeiro
                Americans attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Rio De Janeiro, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio De Janeiro
                    Americans roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Rio De Janeiro, round 3 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Jamaica
                Americans attack with 4 ArmoredCars
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 ArmoredCars in Jamaica, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Jamaica
                Americans loses 0 PUs for violating Jamaicas neutrality.
                Americans win, taking Jamaica from Neutral with 3 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from Rio De Janeiro to Bahia
    
        Place Units - Americans
            2 ArmoredCars placed in Bahia
            3 ArmoredCars placed in Santiago
            3 S.Submarines placed in 91 Sea Zone
            1 B.Transport placed in 83 Sea Zone
            3 ArmoredCars placed in South Atlantic USA
            4 ArmoredCars placed in South Central USA
            1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    Americans : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Infantry moved from Minsk to Novgorod
                  Germans take Novgorod from Russians
            1 Infantry moved from Brest to Minsk
            3 Infantrys moved from East Prussia to Latvia
            1 Bomber moved from Oulu to Latvia
    
        Purchase Units - Germans
            Germans buy 1 Factory, 34 Infantrys, 1 Submarine and 2 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Latvia
                Germans attack with 1 Bomber and 3 Infantrys
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Germans
            2 HeavyTanks moved from Warsaw to Vinnytsia
            2 Tanks moved from Warsaw to Vinnytsia
            1 Infantry moved from Krakow to E.Romania
            4 Infantrys moved from Krakow to Vinnytsia
            4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia
            1 Bomber moved from Latvia to Vinnytsia
            2 Stukas moved from Lorraine to Vinnytsia
            3 Infantrys moved from Brandenburg to Pomerania
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Battleship moved from 24 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu
            2 ArmoredCars, 1 Artillery and 4 Infantrys moved from Berlin to Brandenburg
            2 ArmoredCars moved from Brandenburg to Pomerania
            2 Mech.Infs moved from Bavaria to Vinnytsia
            3 Infantrys moved from Bavaria to Lorraine
            9 Tanks moved from Lorraine to Bohemia
            5 ArmoredCars and 3 Tanks moved from Belgium to Bavaria
            2 Artillerys moved from Netherlands to Rhine
            2 Infantrys moved from Lorraine to Belgium
            4 Infantrys moved from Rhine to Belgium
            1 Tank moved from Normandy to Lorraine
            5 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Paris to Normandy
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
    
        Place Units - Germans
            1 Factory placed in Krakow
            1 Submarine and 2 T.Boats placed in 22 Sea Zone
            3 Infantrys placed in Hamburg
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            4 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Leningrad to Novgorod
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            6 Infantrys moved from Rostov to Donetsk
            1 Artillery and 6 Infantrys moved from Kursk to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Tank moved from Leningrad to Novgorod
            3 Infantrys moved from Estonia to Latvia
            2 Infantrys and 1 Tank moved from Leningrad to Latvia
            10 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Elite moved from Novosibirsk to Krasnoyarsk
            1 Infantry moved from Sverdlovsk to Novosibirsk
            1 Mech.Inf moved from Sverdlovsk to Irkutsk
            3 Artillerys and 3 Infantrys moved from Khobdo to Ulan Bator
            2 Artillerys, 1 Bomber, 9 Infantrys, 5 Mech.Infs and 1 Mot.Inf moved from N.Buryat Mongolia to Ayan
            1 Bomber moved from Ayan to Heilungchiang
            2 Infantrys moved from Yakutsk to Ayan
            1 Infantry moved from Zhigansk to Yakutsk
            6 ArmoredCars moved from Sibirsky to Olyokminsk
            2 Mech.Rockets moved from Khobdo to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 13 Infantrys, 5 Mot.Infs and 8 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Heilungchiang
                Bombing raid in Heilungchiang rolls: 2 and causes: 2 damage to unit: Factory
                Bombing raid in Heilungchiang causes 2 damage total. 
            Battle in Latvia
                Russians attack with 5 Infantrys and 1 Tank
                Germans defend with 3 Infantrys
                    Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 2 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 3 Infantrys in Latvia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 3 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 4 : 3/6 hits, 1.33 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
            Battle in Novgorod
                Russians attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tank in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 Infantry and 1 Tank in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Ulan Bator
                Russians attack with 3 Artillerys and 3 Infantrys
                Neutral defend with 2 Infantrys
                    Russians roll dice for 3 Artillerys and 3 Infantrys in Ulan Bator, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in Ulan Bator
                Russians loses 0 PUs for violating Ulan Bators neutrality.
                Russians win, taking Ulan Bator from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Ayan
                Russians attack with 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Mot.Inf
                Yamamoto defend with 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys
                    Russians roll dice for 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Mot.Inf in Ayan, round 2 : 6/19 hits, 5.50 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys in Ayan, round 2 : 7/16 hits, 5.00 expected hits
                    6 Infantrys owned by the Russians, 4 Infantrys owned by the Yamamoto, 1 Mot.Inf owned by the Russians and 2 ArmoredCars owned by the Yamamoto lost in Ayan
                    Russians roll dice for 2 Artillerys, 5 Infantrys and 5 Mech.Infs in Ayan, round 3 : 2/12 hits, 4.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 8 Infantrys in Ayan, round 3 : 4/10 hits, 3.33 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Yamamoto lost in Ayan
                    Russians roll dice for 2 Artillerys, 1 Infantry and 5 Mech.Infs in Ayan, round 4 : 3/8 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Ayan, round 4 : 3/8 hits, 2.67 expected hits
                    1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Ayan
                    Russians roll dice for 5 Mech.Infs in Ayan, round 5 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Ayan, round 5 : 2/5 hits, 1.67 expected hits
                2 Mech.Infs owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ayan
                3 Mech.Infs retreated to Yakutsk
                Yamamoto win with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -19
                Casualties for Russians: 2 Artillerys, 11 Infantrys, 2 Mech.Infs and 1 Mot.Inf
                Casualties for Yamamoto: 2 ArmoredCars and 10 Infantrys
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 Mech.Infs moved from Yakutsk to N.Buryat Mongolia
            1 Bomber moved from Heilungchiang to Ulan Bator
            1 AAGun moved from Krasnoyarsk to Irkutsk
            1 AAGun moved from Kuybyshev to Saratov
            1 Bomber moved from Ulan Bator to Irkutsk
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            5 Infantrys and 5 Mot.Infs placed in Moscow
            5 Tanks placed in Stalingrad
            3 Tanks placed in Georgia
    
        Turn Complete - Russians
            Russians collect 95 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Neutral : 1.33
    Yamamoto : 3.33
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Infantry moved from New Valley to Nubia
                  Italians take Nubia from British
            1 Artillery moved from New Valley to Mersa Matruh
            1 Elite and 2 Infantrys moved from Kufra to Mersa Matruh
            5 Infantrys moved from Rome to 46 Sea Zone
            7 Infantrys moved from Campania to 46 Sea Zone
            12 Infantrys and 6 Transports moved from 46 Sea Zone to 51 Sea Zone
            12 Infantrys moved from 51 Sea Zone to Mersa Matruh
            3 Infantrys moved from Hun to Kufra
            1 Infantry moved from New Valley to Darfur
            1 Infantry moved from Mersa Matruh to New Valley
            10 Infantrys moved from N.Tunisia to N.Algeria
            4 Infantrys moved from Tunis to N.Tunisia
            2 Artillerys moved from Lombardy to Tuscany
    
        Purchase Units - Italians
            Italians buy 1 Elite, 14 Infantrys, 4 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Elite and 2 Infantrys placed in Hun
            4 Mech.Infs placed in Tunis
            1 Transport placed in 51 Sea Zone
            3 Infantrys placed in Greece
            3 Infantrys placed in Campania
            6 Infantrys placed in Rome
            Italians undo move 3.
            Italians undo move 5.
            1 Infantry placed in Greece
            1 Transport placed in 46 Sea Zone
            5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            4 Infantrys moved from Palestine to Syria
            1 Transport moved from 35 Sea Zone to 32 Sea Zone
            1 Tank moved from French Guiana to 32 Sea Zone
            1 Tank and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
            1 Tank moved from 33 Sea Zone to Cape Verde
            1 Infantry moved from Hispaniola to 26 Sea Zone
            1 Destroyer, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
            1 Infantry moved from 33 Sea Zone to Cape Verde
    
        Purchase Units - French
            French buy 1 Fighter, 4 Infantrys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Cape Verde
                French attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    French roll dice for 1 Infantry and 1 Tank in Cape Verde, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                French loses 0 PUs for violating Cape Verdes neutrality.
                French win, taking Cape Verde from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Fighter and 1 Tank placed in Syria
            4 Infantrys placed in E.Morocco
            1 Tank placed in French Guiana
    
        Turn Complete - French
            French collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Artillery, 1 Elite and 2 Infantrys moved from Ayan to N.Buryat Mongolia
            2 Fighters moved from Heilungchiang to N.Buryat Mongolia
            1 Bomber moved from Kunashir to N.Buryat Mongolia
            1 Transport moved from 75 Sea Zone to 85 Sea Zone
            2 Transports moved from 75 Sea Zone to 85 Sea Zone
            3 Artillerys moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from Kyushu to 85 Sea Zone
            3 B.Transports moved from 75 Sea Zone to 85 Sea Zone
            3 Artillerys moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Elites and 2 Marines moved from Chubu to 85 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
                  Yamamoto take Kamchatka from Russians
            1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Koryakia
                  Yamamoto take Koryakia from Russians
            1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Kolyma
                  Yamamoto take Kolyma from Russians
            1 B.Transport, 1 Elite and 1 Marine moved from 85 Sea Zone to 75 Sea Zone
            1 Elite and 1 Marine moved from 75 Sea Zone to Okhotsk
                  Yamamoto take Okhotsk from Russians
            3 Artillerys, 2 B.Transports, 1 Elite, 1 Infantry and 1 Marine moved from 85 Sea Zone to 75 Sea Zone
            3 Artillerys, 1 Elite, 1 Infantry and 1 Marine moved from 75 Sea Zone to Vladivostok
            1 Submarine moved from 102 Sea Zone to 76 Sea Zone
            1 Submarine moved from 102 Sea Zone to 103 Sea Zone
            1 Artillery moved from Mindanao to 93 Sea Zone
            1 Artillery and 1 Transport moved from 93 Sea Zone to 101 Sea Zone
            1 Infantry moved from Saipan to 101 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 101 Sea Zone to 108 Sea Zone
            2 Artillerys and 2 Marines moved from Davao to 107 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
            3 Artillerys, 1 Infantry and 2 Marines moved from 108 Sea Zone to Hollandia
            1 Transport moved from 112 Sea Zone to 108 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 ArmoredCars, 2 Artillerys, 3 Destroyers, 6 Elites, 2 Infantrys, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Vladivostok
                Yamamoto attack with 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Vladivostok, round 2 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Yamamoto win, taking Vladivostok from Russians with 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in N.Buryat Mongolia
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys
                Russians defend with 1 AAGun, 3 Mech.Infs and 2 Mech.Rockets
                    AA fire in N.Buryat Mongolia : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys in N.Buryat Mongolia, round 2 : 5/7 hits, 2.50 expected hits
                    Russians roll dice for 3 Mech.Infs and 2 Mech.Rockets in N.Buryat Mongolia, round 2 : 0/5 hits, 1.33 expected hits
                2 Mech.Rockets owned by the Russians and 3 Mech.Infs owned by the Russians lost in N.Buryat Mongolia
                Yamamoto win, taking N.Buryat Mongolia from Russians with 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 30
                Casualties for Russians: 3 Mech.Infs and 2 Mech.Rockets
            Battle in Hollandia
                Yamamoto attack with 3 Artillerys, 1 Infantry and 2 Marines
                Anzac defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 1 Infantry and 2 Marines in Hollandia, round 2 : 1/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Hollandia
                    Yamamoto roll dice for 3 Artillerys and 2 Marines in Hollandia, round 3 : 4/5 hits, 2.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 2 Artillerys and 2 Marines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Anzac: 1 Artillery, 2 Infantrys and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from N.Buryat Mongolia to Heilungchiang
            2 Fighters moved from N.Buryat Mongolia to Heilungchiang
    
        Place Units - Yamamoto
            1 Transport placed in 110 Sea Zone
            1 Artillery and 1 Elite placed in West Borneo
            1 Artillery and 3 Elites placed in Davao
            3 Destroyers and 1 T.Boat placed in 85 Sea Zone
            4 ArmoredCars, 2 Elites and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in N.Buryat Mongolia : : -0.50
    Yamamoto : 4.00
    Russians : -1.83
    Dutch : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Kweichow
            4 ArmoredCars, 2 Infantrys and 3 Mech.Infs moved from Chahar to Peking
            1 Fighter moved from Suiyuan to Peking
            4 Mech.Infs moved from Ningsia to Peking
            2 ArmoredCars moved from Lanchow to Kweichow
            1 Artillery moved from Shansi to Shantung
            1 ArmoredCar moved from Hupeh to Shantung
            1 ArmoredCar and 1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Shensi to Hupeh
            2 ArmoredCars moved from Lanchow to Shensi
            5 Infantrys moved from Suiyuan to Chahar
            2 ArmoredCars moved from Shensi to Suiyuan
            5 ArmoredCars moved from Hsining to Ningsia
            1 L.Fighter moved from Hsining to Peking
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Ningsia
            1 ArmoredCar moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 ArmoredCar and 1 Artillery
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 ArmoredCar and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Peking
                Chinese attack with 4 ArmoredCars, 1 Fighter, 2 Infantrys, 1 L.Fighter and 7 Mech.Infs
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory, 11 Infantrys and 1 Marine
                    AA fire in Peking : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Chinese lost in Peking
                    Chinese roll dice for 4 ArmoredCars, 2 Infantrys, 1 L.Fighter and 7 Mech.Infs in Peking, round 2 : 4/14 hits, 4.83 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker, 11 Infantrys and 1 Marine in Peking, round 2 : 3/13 hits, 4.50 expected hits
                    1 ArmoredCar owned by the Chinese, 3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking
                    Chinese roll dice for 3 ArmoredCars, 1 L.Fighter and 7 Mech.Infs in Peking, round 3 : 3/11 hits, 3.83 expected hits
                    Hisaichi roll dice for 1 Bunker, 8 Infantrys and 1 Marine in Peking, round 3 : 3/10 hits, 3.50 expected hits
                    3 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Peking
                    Chinese roll dice for 1 L.Fighter and 7 Mech.Infs in Peking, round 4 : 2/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Bunker, 5 Infantrys and 1 Marine in Peking, round 4 : 1/7 hits, 2.50 expected hits
                1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
                    Chinese roll dice for 1 L.Fighter and 6 Mech.Infs in Peking, round 5 : 1/7 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Bunker, 3 Infantrys and 1 Marine in Peking, round 5 : 2/5 hits, 1.83 expected hits
                2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
                    Chinese roll dice for 1 L.Fighter and 4 Mech.Infs in Peking, round 6 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Bunker, 2 Infantrys and 1 Marine in Peking, round 6 : 2/4 hits, 1.50 expected hits
                2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
                    Chinese roll dice for 1 L.Fighter and 2 Mech.Infs in Peking, round 7 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Bunker, 1 Infantry and 1 Marine in Peking, round 7 : 2/3 hits, 1.17 expected hits
                1 L.Fighter owned by the Chinese, 1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Peking
                    Chinese roll dice for 1 Mech.Inf in Peking, round 8 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Bunker in Peking, round 8 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Peking, round 9 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Bunker in Peking, round 9 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Peking, round 10 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Bunker in Peking, round 10 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -44
                Casualties for Chinese: 4 ArmoredCars, 1 Fighter, 2 Infantrys, 1 L.Fighter and 6 Mech.Infs
                Casualties for Hisaichi: 1 Bunker, 11 Infantrys and 1 Marine
            Battle in Kweichow
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 3/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun moved from Hupeh to Shensi
            1 AAGun moved from Suiyuan to Chahar
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 2 Infantrys and 2 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.50
    Chinese : -0.17
    AA fire in Peking : : 0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Elite moved from Changchun to 84 Sea Zone
            1 Elite moved from 84 Sea Zone to Shantung
            1 Marine moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 Marine moved from 84 Sea Zone to Peking
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 B.Transport and 1 Infantry moved from 92 Sea Zone to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Peking
            1 Bomber moved from Bangkok to Yunnan
            1 Infantry moved from N.Thailand to Yunnan
            1 Infantry moved from N.French Indochina to Yunnan
            2 Infantrys and 1 Tank moved from N.French Indochina to Kweichow
            1 Infantry moved from Hunan to Hupeh
            1 ArmoredCar and 1 Infantry moved from Hunan to Hupeh
            2 ArmoredCars, 1 Infantry and 1 Tank moved from Hunan to Anhwei
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            3 Infantrys and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Peking
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Malaya
            2 Tanks moved from Malaya to N.Thailand
            5 Infantrys moved from Heilungchiang to Chita
                  Hisaichi take Chita from Russians
            1 Elite moved from Hulunbuir to Peking
            1 Carrier moved from 75 Sea Zone to 76 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi repair damage of 2x Factory; Remaining resources: 58 PUs; 
            Hisaichi buy 4 ArmoredCars, 4 Artillerys, 10 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank
                Chinese defend with 1 ArmoredCar and 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Anhwei, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Anhwei, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 1 Bomber and 2 Infantrys
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 2 Infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Peking
                Hisaichi attack with 1 Elite, 8 Infantrys and 1 Marine
                Chinese defend with 1 AAGun, 1 Factory and 1 Mech.Inf
                    Hisaichi roll dice for 1 Elite, 8 Infantrys and 1 Marine in Peking, round 2 : 2/10 hits, 2.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Peking, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Elite, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shantung
                Hisaichi attack with 1 Elite and 2 Infantrys
                Chinese defend with 1 ArmoredCar and 1 Artillery
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 3 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 4 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 4 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 5 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Shantung, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 ArmoredCar and 1 Artillery
            Battle in Kweichow
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 ArmoredCar and 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Kweichow
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Yunnan to Bangkok
    
        Place Units - Hisaichi
            1 S.Submarine placed in 110 Sea Zone
            3 ArmoredCars placed in Banjarmasin
            Hisaichi undo move 2.
            1 Artillery and 2 Infantrys placed in Banjarmasin
            4 ArmoredCars, 1 Artillery and 1 Infantry placed in Hong Kong
            1 Artillery and 2 Infantrys placed in Heilungchiang
            1 Artillery and 5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            2 Infantrys moved from S.Saudi Arabia to 57 Sea Zone
            2 Infantrys moved from N.Saudi Arabia to 57 Sea Zone
            2 Infantrys moved from Palestine to 57 Sea Zone
            2 Cruisers, 6 Infantrys and 3 Transports moved from 57 Sea Zone to 56 Sea Zone
            6 Infantrys moved from 56 Sea Zone to Mersa Matruh
            2 Artillerys, 26 Infantrys and 4 Tanks moved from Lower Egypt to Mersa Matruh
            2 Adv.Fighters and 2 Tanks moved from Palestine to Mersa Matruh
            3 Fighters moved from French Equatorial Africa to Mersa Matruh
            3 Infantrys moved from W.Iran to Iraq
            2 Mot.Infs moved from Cape Town to Belgian Congo
            1 Fighter and 1 Infantry moved from E.Morocco to S.Algeria
            2 Infantrys moved from Java to Lombok
            2 Infantrys moved from Lombok to Soembawa
            1 Artillery and 1 Infantry moved from Java to Lombok
            2 Transports moved from 66 Sea Zone to 63 Sea Zone
            4 Infantrys moved from Mysore to 63 Sea Zone
            4 Infantrys and 2 Transports moved from 63 Sea Zone to 62 Sea Zone
            4 Infantrys moved from 62 Sea Zone to Mozambique
            1 Destroyer and 2 Submarines moved from 66 Sea Zone to 60 Sea Zone
            2 Infantrys moved from Mysore to Hyderabad
            2 Infantrys moved from Madras to Hyderabad
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Submarines moved from 18 Sea Zone to 21 Sea Zone
            1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 4 Submarines, 2 T.Boats and 1 Transport moved from 20 Sea Zone to 21 Sea Zone
            1 Fighter moved from Iceland to Manchester
            2 Infantrys moved from Quebec to Northeast USA
            2 Infantrys moved from E.Mexico to Central America
            1 Tank moved from Venezuela to Bolivia
            1 Fighter moved from Manchester to Dover
            5 Infantrys moved from Assam to Yunnan
    
        Purchase Units - British
            British buy 4 ArmoredCars, 18 Infantrys, 3 Submarines, 4 T.Boats and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 56 Sea Zone
                British attack with 2 Cruisers and 3 Transports
                Italians defend with 1 Destroyer
                    British roll dice for 2 Cruisers and 3 Transports in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the British and 1 Destroyer owned by the Italians lost in 56 Sea Zone
                British win with 2 Cruisers and 2 Transports remaining. Battle score for attacker is 2
                Casualties for British: 1 Transport
                Casualties for Italians: 1 Destroyer
            Battle in 21 Sea Zone
                British attack with 1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 6 Submarines, 2 T.Boats and 1 Transport
                Finns defend with 1 Submarine
                    British roll dice for 6 Submarines in 21 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Finns roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Finns lost in 21 Sea Zone
                British win with 1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 6 Submarines, 2 T.Boats and 1 Transport remaining. Battle score for attacker is 7
                Casualties for Finns: 1 Submarine
            Battle in Yunnan
                British attack with 5 Infantrys
                Hisaichi defend with 2 Infantrys
                    British roll dice for 5 Infantrys in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    British roll dice for 4 Infantrys in Yunnan, round 3 : 3/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in Mersa Matruh
                British attack with 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 32 Infantrys and 6 Tanks
                Italians defend with 4 Artillerys, 1 Elite, 26 Infantrys and 3 Tanks
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 32 Infantrys and 6 Tanks in Mersa Matruh, round 2 : 14/45 hits, 11.33 expected hits
                    Italians roll dice for 4 Artillerys, 1 Elite, 26 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 11/34 hits, 11.83 expected hits
                    14 Infantrys owned by the Italians and 11 Infantrys owned by the British lost in Mersa Matruh
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 21 Infantrys and 6 Tanks in Mersa Matruh, round 3 : 4/34 hits, 9.50 expected hits
                    Italians roll dice for 4 Artillerys, 1 Elite, 12 Infantrys and 3 Tanks in Mersa Matruh, round 3 : 6/20 hits, 7.17 expected hits
                    4 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Mersa Matruh
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 15 Infantrys and 6 Tanks in Mersa Matruh, round 4 : 9/28 hits, 8.50 expected hits
                    Italians roll dice for 4 Artillerys, 1 Elite, 8 Infantrys and 3 Tanks in Mersa Matruh, round 4 : 3/16 hits, 5.83 expected hits
                    1 Elite owned by the Italians, 8 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 12 Infantrys and 6 Tanks in Mersa Matruh, round 5 : 5/25 hits, 8.00 expected hits
                    Italians roll dice for 4 Artillerys and 3 Tanks in Mersa Matruh, round 5 : 1/7 hits, 2.83 expected hits
                    1 Tank owned by the Italians, 4 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 11 Infantrys and 6 Tanks in Mersa Matruh, round 6 : 8/24 hits, 7.83 expected hits
                    Italians roll dice for 2 Tanks in Mersa Matruh, round 6 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 9 Infantrys and 6 Tanks remaining. Battle score for attacker is 40
                Casualties for British: 23 Infantrys
                Casualties for Italians: 4 Artillerys, 1 Elite, 26 Infantrys and 3 Tanks
            Battle in S.Algeria
                British attack with 1 Fighter and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 2 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 3 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 4 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 5 : 1/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in S.Algeria
                British win, taking S.Algeria from Italians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Mozambique
                British attack with 4 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 4 Infantrys in Mozambique, round 2 : 1/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Mozambique
                British loses 0 PUs for violating Mozambiques neutrality.
                British win, taking Mozambique from Neutral with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Rhodesia to Belgian Congo
            2 Adv.Fighters moved from Mersa Matruh to Cairo
            3 Fighters moved from Mersa Matruh to Lower Egypt
            1 AAGun moved from W.Iran to Iraq
            1 AAGun moved from Rajputana to Hyderabad
            1 AAGun moved from Bihar to Assam
            1 Fighter moved from S.Algeria to E.Morocco
    
        Place Units - British
            4 T.Boats placed in 21 Sea Zone
            3 Submarines placed in 18 Sea Zone
            6 Infantrys placed in Cairo
            2 Tanks placed in Palestine
            2 ArmoredCars placed in N.Saudi Arabia
            2 ArmoredCars placed in S.Saudi Arabia
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in W.Iran
    
        Turn Complete - British
            British collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    British : -3.33
    Italians : -6.33
    Hisaichi : 0.67
    Finns : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Submarines moved from 67 Sea Zone to 111 Sea Zone
            2 Fighters moved from Sumatra to 112 Sea Zone
            3 Elites moved from Broome to 67 Sea Zone
            1 Cruiser, 3 Elites and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            3 Elites moved from 113 Sea Zone to West Papua
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 3 Elites, 2 Fighters, 2 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 2 Submarines
                Yamamoto defend with 1 T.Boat
                    Anzac roll dice for 2 Submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Yamamoto lost in 111 Sea Zone
                Anzac win with 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in 112 Sea Zone
                Anzac attack with 2 Fighters
                Yamamoto defend with 1 T.Boat
                    Anzac roll dice for 2 Fighters in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 2 Fighters in 112 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 2 Fighters in 112 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 2 Fighters in 112 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Anzac lost in 112 Sea Zone
                    Anzac roll dice for 1 Fighter in 112 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in 112 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in 112 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 112 Sea Zone
                Anzac win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 Fighter
                Casualties for Yamamoto: 1 T.Boat
    
        Non Combat Move - Anzac
            1 Fighter moved from 112 Sea Zone to Merauke
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Elites moved from Townsville to 113 Sea Zone
            2 Elites moved from 113 Sea Zone to Merauke
            1 Elite moved from West Papua to Merauke
            1 Elite moved from West Papua to Merauke
            1 Elite moved from West Papua to Merauke
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 AAGun and 1 Elite moved from Townsville to 113 Sea Zone
            1 AAGun and 1 Elite moved from 113 Sea Zone to Merauke
            1 AAGun moved from Port Moresby to West Papua
            2 Transports moved from 67 Sea Zone to 114 Sea Zone
            1 Tank moved from New Georgia to 114 Sea Zone
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Infantry moved from Guadalcanal to 114 Sea Zone
            1 Infantry moved from Bougainville to 114 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 114 Sea Zone to West Papua
            1 Destroyer moved from 67 Sea Zone to 114 Sea Zone
            1 Carrier moved from 67 Sea Zone to 114 Sea Zone
            1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
            1 Transport moved from 67 Sea Zone to 114 Sea Zone
            1 Infantry moved from New Britain to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to West Papua
    
        Place Units - Anzac
            1 Elite and 2 Marines placed in Port Moresby
            2 Elites and 1 Infantry placed in Townsville
            2 Fighters and 1 Infantry placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Anzac : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            2 Infantrys moved from Java to Lombok
            1 Infantry moved from Soembawa to Flores
            1 Artillery and 1 Infantry moved from Sumatra to Java
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Tanimbar
            1 Bunker placed in Merauke
            2 Infantrys placed in Java
            2 Infantrys placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            4 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Finns take Estonia from Russians
            2 Artillerys and 1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Romanians round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Vinnytsia
            1 Elite and 1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            Turning on Edit Mode
            EDIT: Removing units owned by Romanians from Croatia: 6 Tanks
            EDIT: Adding units owned by Romanians to E.Romania: 6 Tanks
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Vinnytsia
            1 Elite and 1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            Turning on Edit Mode
            EDIT: Removing units owned by Romanians from Croatia: 6 Tanks
            EDIT: Adding units owned by Romanians to E.Romania: 6 Tanks
            EDIT: Turning off Edit Mode
            2 Artillerys and 2 Tanks placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to Burma
            1 Infantry moved from Bangkok to S.Thailand
            2 Artillerys and 12 Infantrys moved from Malaya to S.Thailand
            1 Fighter moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Fighters moved from 96 Sea Zone to 95 Sea Zone
            2 Fighters moved from 96 Sea Zone to 103 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry and 3 S.Submarines moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery moved from Jaluit to 96 Sea Zone
            2 Infantrys moved from Jaluit to 96 Sea Zone
            1 Infantry moved from Jaluit to 96 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
            1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap
            2 Infantrys and 3 S.Submarines moved from 96 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Eniwetok
            1 Infantry moved from 103 Sea Zone to Kusaie
            1 Cruiser and 1 Infantry moved from 96 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Rongelap
            2 Destroyers and 5 Submarines moved from 96 Sea Zone to 103 Sea Zone
            2 Carriers moved from 96 Sea Zone to 103 Sea Zone
            1 S.Bomber moved from San Francisco to 95 Sea Zone
            1 Destroyer moved from 96 Sea Zone to 103 Sea Zone
            3 ArmoredCars moved from Santiago to S.Chile
            2 Tanks moved from N.Chile to S.Chile
            1 Artillery moved from Rio De Janeiro to Argentina
            1 Tank moved from Bolivia to Argentina
            1 Fighter moved from Bahia to Argentina
            4 ArmoredCars moved from South Central USA to 25 Sea Zone
            3 ArmoredCars moved from South Atlantic USA to 25 Sea Zone
            4 ArmoredCars moved from Cuba to 25 Sea Zone
            3 ArmoredCars moved from Jamaica to 25 Sea Zone
            2 ArmoredCars moved from Venezuela to 26 Sea Zone
            4 ArmoredCars moved from Venezuela to Rio De Janeiro
            2 Tanks moved from Rio De Janeiro to Salvador
            2 ArmoredCars moved from Bahia to Salvador
            2 ArmoredCars and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
            2 ArmoredCars, 1 Destroyer, 1 Submarine and 1 Transport moved from 32 Sea Zone to 35 Sea Zone
            2 ArmoredCars moved from 35 Sea Zone to Salvador
            14 ArmoredCars and 7 Transports moved from 25 Sea Zone to 32 Sea Zone
            14 ArmoredCars moved from 32 Sea Zone to Bahia
            1 ArmoredCar, 1 Elite and 2 Infantrys moved from San Francisco to 83 Sea Zone
            1 ArmoredCar, 1 B.Transport, 1 Elite and 2 Infantrys moved from 83 Sea Zone to 91 Sea Zone
            1 ArmoredCar, 1 Elite and 2 Infantrys moved from 91 Sea Zone to Johnston
    
        Purchase Units - Americans
            Americans buy 2 Battleships, 1 S.Bomber and 5 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 103 Sea Zone
                Americans attack with 2 Carriers, 1 Cruiser, 3 Destroyers, 2 Fighters, 3 S.Submarines, 5 Submarines and 1 Transport
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 3 S.Submarines and 5 Submarines in 103 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 103 Sea Zone
                Americans win with 2 Carriers, 1 Cruiser, 3 Destroyers, 2 Fighters, 3 S.Submarines, 4 Submarines and 1 Transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Submarine
            Battle in 95 Sea Zone
                Americans attack with 2 Fighters and 1 S.Bomber
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Fighters and 1 S.Bomber in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 Submarine owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Salvador
                Americans attack with 4 ArmoredCars and 2 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 4 ArmoredCars and 2 Tanks in Salvador, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 0/4 hits, 1.67 expected hits
                    1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans roll dice for 4 ArmoredCars and 2 Tanks in Salvador, round 3 : 1/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Neutral: 2 Infantrys and 2 Tanks
                Casualties for Americans: 1 ArmoredCar
            Battle in Rongelap
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 2 Infantrys in Rongelap, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Kusaie
            Battle in S.Chile
                Americans attack with 3 ArmoredCars and 2 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Americans roll dice for 3 ArmoredCars and 2 Tanks in S.Chile, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Neutral lost in S.Chile
                    Americans roll dice for 3 ArmoredCars and 2 Tanks in S.Chile, round 3 : 1/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Neutral lost in S.Chile
                Americans loses 0 PUs for violating S.Chiles neutrality.
                Americans win, taking Kusaie from Yamamoto, taking S.Chile from Neutral with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 Fighter and 2 Infantrys
            Battle in Eniwetok
            Battle in Argentina
                Americans attack with 1 Artillery, 1 Fighter and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Tank in Argentina, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Argentina
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Tank in Argentina, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Eniwetok from Yamamoto, taking Argentina from Neutral with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            1 Fighter moved from Argentina to Bahia
            2 Fighters moved from 95 Sea Zone to 103 Sea Zone
            1 S.Bomber moved from 95 Sea Zone to Johnston
    
        Place Units - Americans
            3 S.Submarines placed in 26 Sea Zone
            1 S.Bomber placed in Pearl Harbor
            2 S.Submarines placed in 91 Sea Zone
            2 Battleships placed in 35 Sea Zone
    
        Turn Complete - Americans
            Americans collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Neutral : -4.17
    Yamamoto : 0.33
    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Infantry moved from Brest to Lithuania
            1 Infantry moved from Brest to East Prussia
            1 Elite moved from Brest to Vinnytsia
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Hamburg to 23 Sea Zone
            2 ArmoredCars and 3 Infantrys moved from Pomerania to 23 Sea Zone
            2 ArmoredCars, 6 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 ArmoredCars and 6 Infantrys moved from 24 Sea Zone to Oulu
            3 Infantrys moved from E.Romania to Vinnytsia
            5 Infantrys and 9 Tanks moved from Bohemia to Krakow
            9 Tanks moved from Krakow to Vinnytsia
            4 Infantrys moved from Warsaw to Brest
            1 Artillery and 4 Infantrys moved from Brandenburg to Pomerania
            4 Infantrys moved from Berlin to Brandenburg
            8 Infantrys moved from Normandy to Brittany
            6 Infantrys moved from Paris to Normandy
            2 Infantrys moved from Paris to Picardy
            2 Artillerys moved from Paris to Picardy
            3 Infantrys moved from Lorraine to Belgium
            4 Infantrys moved from Rhine to Netherlands
            3 Infantrys moved from Belgium to Netherlands
            1 Tank moved from Lorraine to Bohemia
            3 Tanks moved from Bavaria to Krakow
            5 ArmoredCars moved from Bavaria to Krakow
            3 Infantrys moved from Bavaria to Rhine
            2 Artillerys moved from Rhine to Hamburg
    
        Purchase Units - Germans
            Germans buy 30 Infantrys and 6 Submarines; Remaining resources: 0 PUs; 
    
        Non Combat Move - Germans
    
        Place Units - Germans
            6 Submarines placed in 22 Sea Zone
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Krakow
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            3 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Infantry moved from Yakutsk to Ayan
                  Russians take Ayan from Yamamoto
            4 ArmoredCars moved from Olyokminsk to Kolyma
            2 ArmoredCars moved from Olyokminsk to Okhotsk
            1 Bomber and 1 Mech.Inf moved from Irkutsk to Okhotsk
            3 Artillerys and 1 Infantry moved from Ulan Bator to Irkutsk
            1 Elite moved from Krasnoyarsk to Irkutsk
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            3 Tanks moved from Georgia to Donetsk
            5 Tanks moved from Stalingrad to Donetsk
            6 Infantrys moved from Rostov to Donetsk
            5 Mot.Infs moved from Moscow to Donetsk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            5 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys and 1 Tank moved from Latvia to East Prussia
            3 Infantrys moved from Latvia to Lithuania
            1 Infantry and 1 Tank moved from Novgorod to Minsk
            4 Infantrys moved from Leningrad to Estonia
            10 Infantrys moved from Kursk to Donetsk
            10 Infantrys moved from Yaroslavl to Kursk
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 1 Bunker, 27 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Minsk
                Russians attack with 1 Infantry and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in East Prussia
                Russians attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tank in East Prussia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in East Prussia
                Russians win, taking East Prussia from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Okhotsk
                Russians attack with 2 ArmoredCars, 1 Bomber and 1 Mech.Inf
                Yamamoto defend with 1 Elite and 1 Marine
                    Russians roll dice for 2 ArmoredCars, 1 Bomber and 1 Mech.Inf in Okhotsk, round 2 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Marine in Okhotsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Russians, 1 Marine owned by the Yamamoto and 1 Elite owned by the Yamamoto lost in Okhotsk
                Russians win, taking Okhotsk from Yamamoto with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is -1
                Casualties for Russians: 2 ArmoredCars
                Casualties for Yamamoto: 1 Elite and 1 Marine
            Battle in Estonia
                Russians attack with 4 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Estonia, round 2 : 0/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 Infantrys in Estonia, round 3 : 0/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                    Russians roll dice for 3 Infantrys in Estonia, round 4 : 0/3 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                    Russians roll dice for 2 Infantrys in Estonia, round 5 : 0/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Estonia, round 6 : 0/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Estonia, round 7 : 1/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Estonia
                Russians win, taking Estonia from Finns with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Infantry
            Battle in Kolyma
                Russians attack with 4 ArmoredCars
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 4 ArmoredCars in Kolyma, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kolyma, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kolyma
                    Russians roll dice for 3 ArmoredCars in Kolyma, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Kolyma, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Kolyma
                Russians win, taking Kolyma from Yamamoto with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Russians: 1 ArmoredCar
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Lithuania
                Russians attack with 3 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Lithuania, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                    Russians roll dice for 2 Infantrys in Lithuania, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                    Russians roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Russians
            1 AAGun moved from Saratov to Rostov
            1 AAGun moved from Rostov to Tula
            1 Bomber moved from Okhotsk to Irkutsk
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            2 Infantrys and 1 Tank placed in Georgia
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Tanks placed in Stalingrad
            2 ArmoredCars placed in Khobdo
            6 Infantrys placed in Sibirsky
            1 Infantry placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Yamamoto : 1.33
    Finns : 0.00
    Russians : -1.33
    

    Savegame

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