Gah, its Jim010. !!!
LOL.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 94 PUs;
Germans buy 3 artilleries, 2 battleships, 1 cruiser, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
15 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
17 armour, 9 artilleries, 5 infantry and 7 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to Western Germany
2 infantry moved from Greece to Bulgaria
1 armour moved from Soviet Far East to Amur
Germans take Amur from Russians
Combat - Germans
Non Combat Move - Germans
2 aaGuns moved from Volgograd to Caucasus
1 aaGun moved from France to Normandy Bordeaux
1 aaGun, 2 artilleries and 8 infantry moved from France to Normandy Bordeaux
Place Units - Germans
2 battleships, 1 cruiser and 3 submarines placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
10 artilleries, 5 infantry and 12 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
1 bomber moved from French Indo China to Shensi
2 infantry moved from Kiangsu to Anhwe
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 10 artilleries, 1 bomber, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries, 1 fighter and 26 infantry
Japanese roll dice for 10 artilleries, 1 bomber, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 12/31 hits, 9,83 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 26 infantry in Shensi, round 2 : 10/30 hits, 10,33 expected hits
6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 12 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 9 artilleries, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 11/21 hits, 7,83 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Shensi, round 3 : 6/18 hits, 6,33 expected hits
3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 11 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 6 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 5/15 hits, 5,83 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Shensi, round 4 : 3/7 hits, 2,67 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi
Japanese roll dice for 5 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 5 : 4/12 hits, 4,83 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 5 : 0/2 hits, 1,00 expected hits
1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 5 artilleries, 6 infantry and 8 mech_infantrys
Casualties for Chinese: 3 artilleries, 1 fighter and 26 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Kweichow to French Indo China
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to West India: 1 aaGun, 15 artilleries and 9 mech_infantrys
EDIT: Removing units owned by Japanese from Turkmenistan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun, 15 artilleries and 8 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 2 infantry
EDIT: Adding units owned by Japanese to India: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
1 destroyer and 5 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -1,00
Chinese : -1,33
Japanese : 4,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 6 destroyers and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Midway
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Midway, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Midway, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Midway, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Midway, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Midway, round 7 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 8 fighters, 20 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Place Units - Americans
3 destroyers placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
2 armour and 8 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
2 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
5 infantry moved from Trans-Jordan to Iraq
3 aaGuns, 11 artilleries, 30 infantry and 14 mech_infantrys moved from Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 marine moved from Quebec to 106 Sea Zone
1 cruiser and 1 marine moved from 106 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
British collect 34 PUs (2 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
British : 0,00
Americans : -2,33
Chinese : -0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 7 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
2 artilleries and 3 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Southern Italy to France
3 fighters moved from France to Normandy Bordeaux
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries and 3 infantry
British defend with 2 infantry
Italians roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1,50 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 3 : 1/5 hits, 1,50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 104 Sea Zone
Italians attack with 2 bombers
British defend with 1 destroyer; Americans defend with 1 cruiser and 1 destroyer
Italians roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 bombers owned by the Italians lost in 104 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Italians: 2 bombers
Casualties for Americans: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 aaGuns moved from Caucasus to Northwest Persia
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : -1,00
Americans : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 infantry moved from New South Wales to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 5 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 5 infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 armour and 5 infantry in Java, round 2 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 3/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
ANZAC collect 16 PUs (2 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17
Japanese : 2,00
@Giallo I didn’t see that 2nd Italian bomber phew…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x factory_major; Remaining resources: 91 PUs;
Germans buy 6 armour and 9 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
17 armour, 9 artilleries, 5 infantry and 23 mech_infantrys moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 submarine moved from 112 Sea Zone to 104 Sea Zone
5 fighters and 5 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Amur to Jehol
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 cruiser
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 5 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits
Americans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans lost in 104 Sea Zone
Germans win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Germans
5 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 submarines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
2 aaGuns moved from Caucasus to Northwest Persia
14 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
3 submarines placed in 110 Sea Zone
6 submarines placed in 112 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 74 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,50
@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM:
@Giallo I didn’t see that 2nd Italian bomber phew…
Almost…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
1 artillery and 2 infantry moved from Iraq to Persia
Combat - Russians
Battle in Persia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 submarine moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
2 infantry moved from India to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in Ceylon
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Ceylon from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 7 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 11/14 hits, 8,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Eastern Persia
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Eastern Persia to India
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from West India to India
4 artilleries moved from Shensi to Kweichow
3 mech_infantrys moved from Shensi to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
7 fighters and 7 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
2 fighters placed in 6 Sea Zone
1 fighter placed in Japan
2 fighters placed in India
1 destroyer placed in 39 Sea Zone
Japanese undo move 3.
1 fighter and 1 infantry placed in India
1 fighter and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 aaGun
EDIT: Adding units owned by Japanese to India: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,33
Americans : -0,33
Chinese : 0,67
Japanese : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
9 fighters and 5 tactical_bombers moved from 26 Sea Zone to Wake Island
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Wake Island
Americans attack with 9 fighters, 2 infantry and 5 tactical_bombers
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 9 fighters, 2 infantry and 5 tactical_bombers in Wake Island, round 2 : 9/16 hits, 8,17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 9 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
9 fighters and 5 tactical_bombers moved from Wake Island to 26 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 armour and 8 infantry moved from Central United States to 101 Sea Zone
2 armour, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 8 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from 104 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
4 destroyers and 4 submarines placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Trans-Jordan to Morocco
Place Units - British
3 infantry placed in Iraq
2 mech_infantrys placed in Egypt
2 destroyers and 1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : -1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tsinghai to Caucasus
1 armour moved from Kansu to Samara
1 mech_infantry moved from Sikang to Caucasus
Non Combat Move - Italians
Place Units - Italians
1 fighter and 6 infantry placed in Northern Italy
Italians undo move 1.
1 fighter placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Non Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 mech_infantry, 8 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
3 armour moved from Volgograd to Northwest Persia
3 artilleries and 6 mech_infantrys moved from Caucasus to Northwest Persia
14 mech_infantrys moved from Slovakia Hungary to Bessarabia
3 armour moved from Ukraine to Caucasus
1 armour moved from Jehol to Suiyuyan
3 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
2 bombers moved from Normandy Bordeaux to 110 Sea Zone
Combat - Germans
Battle in Persia
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Persia, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Persia
Germans roll dice for 2 artilleries and 1 infantry in Persia, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 4 destroyers, 10 submarines and 2 transports
Americans defend with 1 submarine
Germans roll dice for 10 submarines in 110 Sea Zone, round 2 : 2/10 hits, 3,33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 4 destroyers, 10 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 bomber, 8 fighters, 2 submarines and 5 tactical_bombers
British defend with 1 carrier, 1 destroyer and 1 fighter; Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 bomber, 8 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 9/14 hits, 8,00 expected hits
British roll dice for 1 carrier, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/5 hits, 2,00 expected hits
1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 104 Sea Zone
Germans win with 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 submarines and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 2 destroyers
Non Combat Move - Germans
4 submarines moved from 112 Sea Zone to 110 Sea Zone
8 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 bomber and 2 tactical_bombers moved from 104 Sea Zone to Normandy Bordeaux
2 bombers moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Germans
3 transports placed in 110 Sea Zone
8 submarines placed in 112 Sea Zone
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 74 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0,50
British : 1,00
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 tactical_bomber moved from Morocco to United Kingdom
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 41 Sea Zone
3 fighters moved from India to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
9 fighters and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 9 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 11/17 hits, 9,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
9 fighters and 7 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 41 Sea Zone to India
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
13 artilleries moved from West India to Eastern Persia
5 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Tsinghai
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Szechwan
4 artilleries moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Yunnan to Burma
Place Units - Japanese
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 fighters and 12 infantry; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 armour, 2 artilleries and 23 infantry moved from Gibraltar to Spain
2 bombers moved from United Kingdom to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Spain
Americans attack with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 23 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 2 armour, 2 artilleries, 2 bombers, 1 fighter, 23 infantry and 1 tactical_bomber in Spain, round 2 : 7/31 hits, 8,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 bombers moved from Spain to United Kingdom
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
10 infantry placed in Central United States
4 fighters and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 24 PUs;
British buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
3 fighters moved from Gibraltar to Portugal
2 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
Combat - British
Battle in Saudi Arabia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1,00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 artilleries in Persia, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 3 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 2 artilleries
Battle in Portugal
British attack with 1 artillery, 3 fighters and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Portugal, round 2 : 2/5 hits, 2,17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
2 fighters moved from Portugal to Gibraltar
1 fighter moved from Portugal to United Kingdom
2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 marine moved from Gibraltar to Spain
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 fighter moved from Gibraltar to Spain
Place Units - British
1 armour and 2 infantry placed in Iraq
2 infantry placed in Egypt
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun
EDIT: Adding units owned by Americans to Spain: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00
British : 0,17
Americans : -1,33
Neutral_True : 0,67
@Giallo I forgot to move my AA after USA turn in Spain, so I edited afterwards, let me know if you are not okay with edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 armour moved from Samara to Nenetsia
Italians take Nenetsia from Russians
Combat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 aaGuns, 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 fighter moved from Southern Italy to France
3 infantry moved from Northern Italy to France
Place Units - Italians
7 infantry placed in Northern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 3 fighters and 1 mech_infantry
EDIT: Adding units owned by Italians to France: 3 fighters and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :