19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2


  • @Tizkit would you mind to let me replace my US Bmbrs ?


  • @aequitas-et-veritas

    Do you mean to re-locate them? I guess I dont mind that. If you want to let me know where I can edit on my turn.

    If you’re talking about changing your purchase then I think it’s too late for that.


  • @Tizkit relocate them from WUS to EUS please.
    I would appreciate it.
    Thank you.


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to 42 Sea Zone
            1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 2 submarines and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Morocco
    
        Non Combat Move - Americans
            1 bomber moved from 91 Sea Zone to British Guiana
            4 bombers moved from Western United States to Queensland
            4 bombers moved from Queensland to 42 Sea Zone
            5 bombers moved from 42 Sea Zone to India
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from Libya to Tobruk
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 cruiser moved from 81 Sea Zone to 79 Sea Zone
            1 carrier moved from 81 Sea Zone to 79 Sea Zone
            1 submarine moved from 81 Sea Zone to 79 Sea Zone
            2 destroyers moved from 81 Sea Zone to 79 Sea Zone
            1 fighter moved from 81 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            2 armour and 1 mech_infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Morocco
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from India to West India
            1 cruiser moved from 76 Sea Zone to 79 Sea Zone
            1 aaGun and 2 infantry moved from India to Burma
            1 tactical_bomber moved from India to 79 Sea Zone
    
        Place Units - British
            1 fighter and 1 infantry placed in Egypt
            1 submarine placed in 98 Sea Zone
            1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Eastern United States: 3 bombers
            EDIT: Removing units owned by Americans from Western United States: 3 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -0,67
    Chinese : 1,00
    Japanese : -1,00
    

    Savegame


  • Here is the new file with the relocated units @Tizkit.

  • '19 '18

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Belarus to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Western Germany to Bryansk
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            3 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
            1 artillery moved from Algeria to Morocco
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
            1 fighter moved from Southern Italy to Morocco
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Bessarabia to Western Ukraine
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/8 hits, 2.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Morocco, round 2 : 4/7 hits, 2.83 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 3 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 1 fighter in Morocco, round 3 : 1/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 armour owned by the British lost in Morocco
                    Italians roll dice for 1 armour, 1 artillery and 1 fighter in Morocco, round 4 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Morocco
                Italians win, taking Morocco from Americans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
            Battle in Bryansk
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 2 armour and 1 bomber in Bryansk, round 3 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 2 armour and 1 bomber in Bryansk, round 4 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Western Ukraine
                Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns and 1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Southern France to Northern Italy
            1 fighter moved from Morocco to Algeria
            1 aaGun moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Northern Italy to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from Tunisia to Algeria
            1 fighter moved from Western Germany to Gibraltar
            1 bomber moved from Bryansk to Eastern Poland
    
        Place Units - Italians
            1 infantry placed in Southern France
            3 mech_infantrys placed in Northern Italy
            1 airfield placed in Algeria
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Gibraltar: 1 fighter
            EDIT: Adding units owned by Italians to Algeria: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Algeria: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : -0.33
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    @aequitas-et-veritas

    Hey, just working on my German turn and regretting where I produced my Italian Mechs. Would you mind if I move 2 of them from Northern Italy to Southern France?

  • '19 '18

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 armour moved from Novgorod to Bryansk
            1 fighter moved from Belarus to Novgorod
            3 aaGuns, 9 armour, 9 artilleries, 29 infantry and 1 mech_infantry moved from Belarus to Bryansk
            4 mech_infantrys moved from Eastern Poland to Ukraine
            4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
            2 bombers moved from Eastern Poland to Ukraine
            1 bomber moved from Eastern Poland to Novgorod
            4 infantry moved from Karelia to Novgorod
            1 aaGun moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Karelia
            1 mech_infantry moved from Poland to Western Ukraine
            2 armour and 1 mech_infantry moved from Germany to Western Germany
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 cruiser moved from 112 Sea Zone to 127 Sea Zone
            1 fighter moved from Gibraltar to Algeria
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            2 tactical_bombers placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    @aequitas-et-veritas

    I went ahead with moving the two Italian mechs in the file posted so hope that is ok with you.

    @Tizkit said in 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2:

    @aequitas-et-veritas

    Hey, just working on my German turn and regretting where I produced my Italian Mechs. Would you mind if I move 2 of them from Northern Italy to Southern France?


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Archangel to Smolensk
                  Russians take Smolensk from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
            6 infantry moved from Novosibirsk to Samara
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Tizkit said in 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2:

    @aequitas-et-veritas

    Hey, just working on my German turn and regretting where I produced my Italian Mechs. Would you mind if I move 2 of them from Northern Italy to Southern France?

    This is ok with me, since it didn’t effect Anzak/France moves.
    I appreciate it that you left a note before posting and rolling any Combat.
    Thank you.

  • '19 '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 fighter moved from French Indo China to Kweichow
            1 fighter moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Shan State
            1 fighter moved from 43 Sea Zone to Shan State
            1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Yunnan
            3 bombers moved from Borneo to Yunnan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/10 hits, 4.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 artilleries and 3 infantry moved from Borneo to 43 Sea Zone
            3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 43 Sea Zone to 36 Sea Zone
            3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
            3 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone
            1 destroyer moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            1 fighter moved from Manchuria to Japan
            1 fighter and 3 tactical_bombers moved from Manchuria to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
            1 fighter moved from Kweichow to 36 Sea Zone
            1 tactical_bomber moved from Kweichow to 36 Sea Zone
            1 fighter moved from Kweichow to French Indo China
            3 bombers moved from Yunnan to French Indo China
            1 infantry moved from Suiyuyan to Hopei
            5 mech_infantrys moved from Anhwe to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 aaGun and 7 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            2 carriers placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            3 mech_infantrys placed in Kiangsu
            1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    UK_Pacific : -0.33
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from British Guiana to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 2 artilleries, 1 bomber and 2 infantry
                Italians defend with 1 armour and 1 artillery
                    Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 2 : 0/5 hits, 2,00 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 3 : 3/4 hits, 1,67 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour and 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to British Guiana
            3 bombers moved from Eastern United States to British Guiana
            1 mech_infantry moved from Central United States to Southeast Mexico
            1 infantry moved from Central United States to Southeast Mexico
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            5 bombers moved from India to Russia
            4 bombers moved from Queensland to India
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from British Guiana to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 2 artilleries, 1 bomber and 2 infantry
                Italians defend with 1 armour and 1 artillery
                    Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 2 : 0/5 hits, 2,00 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 3 : 3/4 hits, 1,67 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour and 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to British Guiana
            3 bombers moved from Eastern United States to British Guiana
            1 mech_infantry moved from Central United States to Southeast Mexico
            1 infantry moved from Central United States to Southeast Mexico
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            5 bombers moved from India to Russia
            4 bombers moved from Queensland to India
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - British
            Battle in Sumatra
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from India to Burma
            2 armour and 1 mech_infantry moved from Alexandria to Libya
            1 armour moved from Tobruk to Libya
            2 infantry moved from Alexandria to Tobruk
            2 infantry moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 fighters moved from Egypt to Northwest Persia
    
        Place Units - British
            3 infantry placed in Egypt
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
            British collect 34 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,5
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : -0,33
    Americans : -0,67
    Chinese : 0,17
    Japanese : -0,67
    

    Savegame

  • '19 '18

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 submarines moved from 92 Sea Zone to 98 Sea Zone
            2 cruisers moved from 92 Sea Zone to 97 Sea Zone
            1 battleship moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Algeria to Morocco
            3 fighters moved from Algeria to Morocco
            1 bomber moved from Eastern Poland to 98 Sea Zone
            1 mech_infantry moved from Western Ukraine to Smolensk
            1 armour moved from Bryansk to Smolensk
            1 armour moved from Bryansk to Tambov
            1 mech_infantry moved from Western Ukraine to Tambov
    

    Savegame

  • '19 '18

    @aequitas-et-veritas

    Do you want to submerge the British sub in SZ98? If no, are there any circumstances that you do want it submerged in a future round? (e.g. if the French destroyer is gone but the sub remains)

    My understanding is that my moving out of SZ92 to SZ97 with the other ships during the combat move phase is legal because I’m avoiding combat with the Russian sub.

    I actually brought something similar up in the Q&A a while back, here’s Panther’s response:
    https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2726

    In this case I intend to use the remaining Italian sub to ignore the Russian sub and amphibious assault Morocco. If the amphibious assault while ignoring the sub does not create a “combat” in the sea zone then my intention would be to move out on the non-combat move instead, so I’m thinking that one way or the other I’m eligible to leave the sea zone.


  • @Tizkit said in 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2:

    @aequitas-et-veritas

    Do you want to submerge the British sub in SZ98? If no, are there any circumstances that you do want it submerged in a future round? (e.g. if the French destroyer is gone but the sub remains)

    My SS will submerge.

    For any other situation it is better to double check with me, please.

    My understanding is that my moving out of SZ92 to SZ97 with the other ships during the combat move phase is legal because I’m avoiding combat with the Russian sub.

    Correct, just remeber that you can’t load/unload units with this TT (sz97)wich you moved out on this turn.

    I actually brought something similar up in the Q&A a while back, here’s Panther’s response:
    https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2726

    In this case I intend to use the remaining Italian sub to ignore the Russian sub and amphibious assault Morocco. If the amphibious assault while ignoring the sub does not create a “combat” in the sea zone then my intention would be to move out on the non-combat move instead, so I’m thinking that one way or the other I’m eligible to leave the sea zone.

    As for your Sub and your Amphibbing TT, you will need to have at least one Surface Warship to ignore my Sub in this case. Your SS along the TT will not be able to ignore my Sub. Triple a does not handle this scenario correctly!
    You may look this information up on triple a.
    Click Notes and go almost to the half way down. You will find it where it says: Submarines prevent Unescorted transports…

  • '19 '18

    Regarding the attacker sub not working to ignore the enemy sub:

    OK, that’s odd because I tried the scenario yesterday and it seemed to work properly and I was able to do the amphibious assault with only the Italian sub present. Maybe it was fixed in an update?

    Do players normally just leave a surface warship present and then edit it out at the end of the turn? I could do that with one of the surface warships to make sure there’s no problem and then edit it to 97 at the end of the turn.

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