Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 5 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : -0.67
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Scramble?[0_1580666107333_triplea_34560_brit2.tsvg](Uploading 100%)
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 5 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 armour moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 armour moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British lost in 110 Sea Zone 1 submarine owned by the Germans Submerged British roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 destroyer and 1 fighter Casualties for Germans: 1 battleship Battle in Ethiopia British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 6 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 7 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 transport owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 1 carrier, 1 destroyer and 1 fighter Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport Non Combat Move - British 1 transport moved from 109 Sea Zone to 102 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from 96 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 fighter moved from Burma to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from Malaya to Shan State 1 infantry moved from Burma to India 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 1 fighter and 2 infantry placed in United Kingdom 1 factory_minor placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4 British collect 26 PUs (3 lost to blockades); end with 26 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : 0.50 British : -2.17 Italians : -2.17 Chinese : 1.50 Japanese : -0.67
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 armour moved from Albania to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 1 armour, 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Southern France, round 2 : 3/5 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/4 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 2 aaGuns moved from Northern Italy to Yugoslavia 1 bomber moved from 93 Sea Zone to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from 93 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Italians collect 15 PUs (1 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
Italians : 4.50 French : -1.83 Neutral_Allies : -0.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from New Zealand to New South Wales 1 fighter moved from New Zealand to New South Wales 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from New Zealand to New South Wales 1 fighter moved from New Zealand to New South Wales 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French West Africa to French Central Africa Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Algeria to Morocco 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 9 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 infantry moved from Romania to Bessarabia 2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom 2 infantry moved from Poland to Baltic States 1 fighter moved from Western Germany to 113 Sea Zone 1 artillery moved from Poland to Baltic States 2 armour, 2 artilleries and 12 infantry moved from Poland to Eastern Poland 1 submarine moved from 106 Sea Zone to 102 Sea Zone
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 9 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom 1 submarine moved from 106 Sea Zone to 102 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 infantry moved from Romania to Bessarabia 2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom 2 infantry moved from Poland to Baltic States 1 fighter moved from Western Germany to 97 Sea Zone 1 artillery moved from Poland to Baltic States 2 armour, 2 artilleries and 6 infantry moved from Poland to Eastern Poland Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom rolls: 3,2,4 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6 Battle in 102 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 102 Sea Zone Germans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Poland Germans attack with 3 armour, 2 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Eastern Poland, round 2 : 4/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 6 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery in Bessarabia, round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 2 infantry Battle in 97 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Battle in 113 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Cleaning up after air battles Non Combat Move - Germans 1 artillery and 7 infantry moved from Romania to Eastern Poland 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Western Germany 2 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany 2 infantry moved from Finland to Norway 1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 5 armour moved from France to Germany 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Finland to Norway 2 aaGuns and 4 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 3 infantry moved from Finland to Norway 3 infantry moved from Germany to Poland 2 artilleries moved from France to Western Germany 2 mech_infantrys moved from France to Yugoslavia Place Units - Germans 9 transports placed in 113 Sea Zone 1 artillery placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -3.33 British : 0.50 Russians : 1.17 AA fire in United Kingdom : : -0.83
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TripleA Move Summary: Russians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 6 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland 1 armour, 1 artillery, 1 fighter and 9 infantry moved from Belarus to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 4 infantry moved from Novgorod to Karelia
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 6 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland 1 armour, 1 artillery, 1 fighter and 9 infantry moved from Belarus to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 4 infantry moved from Novgorod to Karelia Combat - Russians Battle in Eastern Poland Russians attack with 2 armour, 2 artilleries, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 3 armour, 3 artilleries and 19 infantry AA fire in Eastern Poland : 0/4 hits, 0.67 expected hits Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 6/26 hits, 7.17 expected hits Germans roll dice for 2 aaGuns, 3 armour, 3 artilleries and 19 infantry in Eastern Poland, round 2 : 9/25 hits, 8.83 expected hits 9 infantry owned by the Russians, 2 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 6/17 hits, 5.67 expected hits Germans roll dice for 3 armour, 3 artilleries and 15 infantry in Eastern Poland, round 3 : 8/21 hits, 7.50 expected hits 1 mech_infantry owned by the Russians, 7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Western Ukraine Germans win with 3 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 16 infantry and 1 mech_infantry Casualties for Germans: 2 aaGuns and 10 infantry Battle in Karelia Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Karelia, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Karelia, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Karelia, round 5 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Russians roll dice for 2 infantry in Karelia, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Karelia, round 7 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Karelia, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 3 infantry Germans defend with 1 artillery Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 5 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Novgorod to Baltic States 2 aaGuns moved from Belarus to Smolensk 1 infantry moved from Novgorod to Belarus 1 armour moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 3 fighters moved from Eastern Poland to Russia 1 tactical_bomber moved from Eastern Poland to Russia Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Eastern Poland : : -0.67 Russians : -3.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Chahar to Central Mongolia 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 artillery, 2 infantry and 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 fighters and 2 tactical_bombers moved from Jehol to Central Mongolia 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Soviet Far East Battle in Central Mongolia Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Central Mongolia, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Soviet Far East from Russians, taking Central Mongolia from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 8/13 hits, 6.33 expected hits Chinese roll dice for 7 infantry in Yunnan, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 3 infantry Casualties for Chinese: 7 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Jehol to Chahar 1 artillery moved from Anhwe to Chahar 1 aaGun moved from Jehol to Chahar 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Manchuria to Kwangsi 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Central Mongolia to Chahar 1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to Japan 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Russians : 0.33 Japanese : 1.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from Eastern United States to 101 Sea Zone 1 fighter moved from Guam to Wake Island 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 submarine placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from Eastern United States to 101 Sea Zone 1 fighter moved from Guam to Wake Island 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 submarine placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 6x factory_major, 4x airfield; Remaining resources: 21 PUs; British buy 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 bomber moved from Malta to Egypt 1 tactical_bomber moved from Malta to Egypt 1 fighter moved from Malta to Egypt 1 fighter moved from Malta to Egypt 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Shan State to Burma Place Units - British 5 infantry placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 3 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from 97 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Albania 2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania 4 infantry moved from Bulgaria to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Southern France to Yugoslavia 2 infantry moved from Southern France to Northern Italy Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone Italians undo move 1. 1 carrier placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to 62 Sea Zone 1 cruiser moved from 62 Sea Zone to 56 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to 62 Sea Zone 1 cruiser moved from 62 Sea Zone to 56 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Scotland to United Kingdom 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Germans Germans buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 8 infantry moved from Norway to 113 Sea Zone 5 armour and 1 artillery moved from Germany to 113 Sea Zone 1 armour and 2 artilleries moved from Western Germany to 113 Sea Zone 6 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom 2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Belarus 4 infantry moved from Poland to Baltic States 1 armour moved from Eastern Poland to Baltic States 1 submarine moved from 102 Sea Zone to 88 Sea Zone 1 submarine moved from 113 Sea Zone to 109 Sea Zone Combat - Germans Battle in Baltic States Germans attack with 1 armour and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 4 infantry in Baltic States, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries and 6 infantry Russians defend with 2 armour, 2 artilleries and 1 mech_infantry Germans roll dice for 2 artilleries and 6 infantry in Western Ukraine, round 2 : 2/8 hits, 2.00 expected hits Russians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 3 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 armour and 1 artillery in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 4 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry Casualties for Russians: 2 armour, 2 artilleries and 1 mech_infantry Battle in United Kingdom Germans attack with 6 armour, 4 artilleries, 2 fighters, 10 infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 6 armour, 4 artilleries, 1 fighter, 10 infantry and 4 tactical_bombers in United Kingdom, round 2 : 10/25 hits, 9.83 expected hits British roll dice for 5 aaGuns, 3 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/17 hits, 6.67 expected hits 5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 4 artilleries, 1 fighter, 5 infantry and 4 tactical_bombers in United Kingdom, round 3 : 10/20 hits, 9.00 expected hits British roll dice for 3 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/12 hits, 5.00 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 5 infantry owned by the Germans, 1 fighter owned by the French and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 4 tactical_bombers in United Kingdom, round 4 : 10/13 hits, 6.83 expected hits British roll dice for 2 fighters in United Kingdom, round 4 : 2/2 hits, 1.33 expected hits 2 artilleries owned by the Germans and 2 fighters owned by the British lost in United Kingdom Germans captures 36PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 6 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 4 artilleries, 1 fighter and 10 infantry Casualties for British: 5 aaGuns, 2 fighters, 11 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 aaGun moved from Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Western Germany to Germany 1 fighter moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from United Kingdom to Holland Belgium 1 aaGun moved from Holland Belgium to Western Germany Place Units - Germans 1 carrier placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 2 artilleries and 5 infantry placed in Western Germany Germans undo move 3. 1 artillery and 3 infantry placed in Western Germany 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 5.00 British : 1.00 Russians : -0.83 AA fire in United Kingdom : : 0.00