Whack Allies WAW vs dawg Axis #?


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            2 Artillerys and 3 Infantrys moved from Malaya to S.Thailand
            1 Fighter moved from Banjarmasin to S.Thailand
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 1 Fighter and 3 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in S.Thailand, round 2 : 2/6 hits, 1.83 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
                    Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in S.Thailand, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Malaya
            6 Infantrys moved from Bangkok to Malaya
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 ArmoredCar moved from Alaska to 71 Sea Zone
            1 ArmoredCar, 1 Cruiser and 1 Destroyer moved from 71 Sea Zone to 72 Sea Zone
            1 ArmoredCar moved from 72 Sea Zone to Kamchatka
            1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Oahu to 91 Sea Zone
            1 Artillery, 2 Carriers, 1 Cruiser, 2 Destroyers, 4 Fighters, 2 Infantrys, 3 Submarines and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery, 4 Fighters and 2 Infantrys moved from 96 Sea Zone to Kwajalein
            1 Artillery moved from E.Mexico to 25 Sea Zone
            4 Tanks moved from Central America to 25 Sea Zone
            2 Infantrys moved from South Atlantic USA to 25 Sea Zone
            2 Infantrys moved from E.Mexico to 25 Sea Zone
            3 Infantrys moved from Central America to 25 Sea Zone
            2 Infantrys moved from Colombia to 25 Sea Zone
            1 Artillery, 5 Infantrys, 4 Tanks and 5 Transports moved from 25 Sea Zone to 119 Sea Zone
            1 Artillery, 5 Infantrys and 4 Tanks moved from 119 Sea Zone to Santiago
            4 Infantrys and 2 Transports moved from 25 Sea Zone to 119 Sea Zone
            1 Infantry moved from Colombia to Peru
            4 Infantrys moved from 119 Sea Zone to Peru
    
        Purchase Units - Americans
            Americans buy 14 ArmoredCars, 1 Destroyer, 2 Submarines, 2 T.Boats and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Kamchatka
                Americans attack with 1 ArmoredCar
                Yamamoto defend with 1 Tank
                    Americans roll dice for 1 Cruiser in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 ArmoredCar in Kamchatka, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Kamchatka
                Americans win, taking Kamchatka from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Kwajalein
                Americans attack with 1 Artillery, 4 Fighters and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 1 Cruiser in Kwajalein, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery, 4 Fighters and 2 Infantrys in Kwajalein, round 2 : 2/7 hits, 2.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein
                Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
            Battle in Peru
                Americans attack with 5 Infantrys
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 5 Infantrys in Peru, round 2 : 1/5 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Peru
                    Americans roll dice for 4 Infantrys in Peru, round 3 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 Infantrys in Peru, round 4 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 Infantrys in Peru, round 5 : 1/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Peru
                Americans loses 0 PUs for violating Perus neutrality.
                Americans win, taking Peru from Neutral with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in Santiago
                Americans attack with 1 Artillery, 5 Infantrys and 4 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 1 Artillery, 5 Infantrys and 4 Tanks in Santiago, round 2 : 3/10 hits, 3.33 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits
                    3 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago
                    Americans roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Santiago, round 3 : 4/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Tanks in Santiago, round 3 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Americans, 2 Tanks owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 12
                Casualties for Americans: 5 Infantrys
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            4 Fighters moved from Kwajalein to 96 Sea Zone
    
        Place Units - Americans
            1 Destroyer and 2 Submarines placed in 98 Sea Zone
            2 T.Boats placed in 71 Sea Zone
            2 Tanks placed in Bahia
            12 ArmoredCars placed in South Central USA
            2 ArmoredCars placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 98 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Yamamoto : -0.17
    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 Tank moved from Aquitaine to Brittany
                  Germans take Brittany from French
            1 Tank moved from Brittany to Normandy
                  Germans take Normandy from French
            2 Artillerys and 2 Infantrys moved from Rhine to Netherlands
            6 ArmoredCars moved from Paris to Belgium
            1 Fighter and 1 Stuka moved from Lorraine to Netherlands
            1 Bomber and 1 Stuka moved from Lorraine to Netherlands
            5 Tanks moved from Paris to Lorraine
            3 Tanks moved from Picardy to Belgium
            2 Infantrys moved from Paris to Normandy
            2 Mech.Infs moved from Paris to Bavaria
            4 Tanks moved from Orleanais to Lorraine
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Danzig to 24 Sea Zone
            3 Infantrys moved from East Prussia to 24 Sea Zone
            2 Artillerys moved from 24 Sea Zone to Oulu
            2 Artillerys moved from Lapland to Oulu
            2 Elites moved from 24 Sea Zone to Oulu
            5 Infantrys moved from 24 Sea Zone to Oulu
            1 Infantry moved from Brest to Minsk
                  Germans take Minsk from Russians
            3 Artillerys and 1 Infantry moved from Brest to Vinnytsia
            1 Infantry moved from Lithuania to East Prussia
            1 Elite and 3 Infantrys moved from Warsaw to Brest
            2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            3 Infantrys moved from Berlin to Brandenburg
            2 Infantrys moved from Bavaria to Lorraine
    
        Purchase Units - Germans
            Germans repair damage of 3x Factory; Remaining resources: 138 PUs; 
            Germans buy 6 ArmoredCars, 2 Artillerys, 1 Battleship, 2 HeavyTanks, 20 Infantrys, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Belgium
                Germans attack with 6 ArmoredCars and 3 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 6 ArmoredCars and 3 Tanks in Belgium, round 2 : 3/9 hits, 3.50 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 5 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Neutral: 3 Infantrys
            Battle in Netherlands
                Germans attack with 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys and 2 Stukas
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys and 2 Stukas in Netherlands, round 2 : 3/8 hits, 3.33 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 2 Stukas in Netherlands, round 3 : 4/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 2 Artillerys, 1 Bomber, 1 Fighter and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Germans
            1 Fighter moved from Netherlands to 22 Sea Zone
            1 Bomber moved from Netherlands to Oulu
            2 Stukas moved from Netherlands to Lorraine
    
        Place Units - Germans
            1 Battleship and 3 Submarines placed in 22 Sea Zone
            2 HeavyTanks and 2 Tanks placed in Warsaw
            2 ArmoredCars and 1 Tank placed in Bohemia
            1 Artillery and 1 Infantry placed in Hamburg
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            2 ArmoredCars placed in Bohemia
            2 ArmoredCars, 1 Artillery and 4 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Neutral : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 Infantry moved from N.Buryat Mongolia to Chita
            2 Mech.Infs moved from Khobdo to Chita
            3 Mech.Infs and 2 Mot.Infs moved from Krasnoyarsk to Chita
            6 ArmoredCars moved from Olyokminsk to Chita
            2 Tanks moved from Olyokminsk to Chita
            1 Bomber moved from Olyokminsk to Chita
            1 Infantry moved from Okhotsk to Ayan
            1 Infantry moved from Yakutsk to Ayan
            2 Infantrys moved from Zhigansk to Yakutsk
            1 Infantry moved from Khatanga to Zhigansk
            2 Artillerys and 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from Irkutsk to N.Buryat Mongolia
            5 Mech.Infs and 1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia
            3 Artillerys and 3 Infantrys moved from C.Sinkiang to Khobdo
            1 Elite moved from Sverdlovsk to Novosibirsk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            2 Infantrys moved from Kursk to Kiev
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            6 Infantrys moved from Rostov to Donetsk
            1 Fighter moved from Leningrad to Kiev
            2 Tanks moved from Kursk to Donetsk
            2 Infantrys moved from Kursk to Donetsk
            2 Infantrys moved from Yaroslavl to Kursk
            4 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            4 Infantrys moved from Yaroslavl to S.Karelia
            2 Infantrys moved from Novgorod to Latvia
            1 Infantry moved from Leningrad to Latvia
            3 Infantrys moved from Leningrad to Estonia
    
        Purchase Units - Russians
            Russians buy 6 ArmoredCars, 27 Infantrys, 1 Mech.Inf and 2 Mech.Rockets; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 3 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Latvia, round 2 : 2/3 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Latvia
                Russians win, taking Latvia from Finns with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Chita
                Russians attack with 6 ArmoredCars, 1 Bomber, 2 Infantrys, 5 Mech.Infs, 2 Mot.Infs and 2 Tanks
                Hisaichi defend with 2 ArmoredCars, 4 Artillerys, 7 Infantrys and 3 Tanks
                    Russians roll dice for 6 ArmoredCars, 1 Bomber, 2 Infantrys, 5 Mech.Infs, 2 Mot.Infs and 2 Tanks in Chita, round 2 : 8/18 hits, 6.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 7 Infantrys and 3 Tanks in Chita, round 2 : 5/16 hits, 5.50 expected hits
                    2 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians, 2 Mot.Infs owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 5 ArmoredCars, 1 Bomber, 5 Mech.Infs and 2 Tanks in Chita, round 3 : 5/13 hits, 5.00 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Infantry and 3 Tanks in Chita, round 3 : 4/8 hits, 3.17 expected hits
                    4 ArmoredCars owned by the Russians, 1 Infantry owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 ArmoredCar, 1 Bomber, 5 Mech.Infs and 2 Tanks in Chita, round 4 : 4/9 hits, 3.67 expected hits
                    Hisaichi roll dice for 3 Tanks in Chita, round 4 : 1/3 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Russians and 3 Tanks owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Bomber, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Russians: 6 ArmoredCars, 2 Infantrys and 2 Mot.Infs
                Casualties for Hisaichi: 2 ArmoredCars, 4 Artillerys, 7 Infantrys and 3 Tanks
            Battle in Ayan
                Russians attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Ayan, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiev
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 2/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Estonia
                Russians attack with 3 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Estonia, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Kiev to Donetsk
            1 Artillery moved from Kursk to Donetsk
            1 AAGun moved from Chimkent to Kuybyshev
            1 AAGun moved from Olyokminsk to N.Buryat Mongolia
            1 Bomber moved from Chita to N.Buryat Mongolia
    
        Place Units - Russians
            2 Mech.Rockets placed in Khobdo
            6 ArmoredCars placed in Sibirsky
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            10 Infantrys placed in Moscow
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            1 Infantry and 1 Mech.Inf placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Hisaichi : -0.50
    Finns : -0.33
    Russians : 6.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 unit repaired.
            1 Infantry moved from Mersa Matruh to Lower Egypt
                  Italians take Lower Egypt from British
            1 Infantry moved from Kufra to Darfur
                  Italians take Darfur from British
            1 Artillery and 1 Infantry moved from Kufra to New Valley
            2 Infantrys moved from Mersa Matruh to New Valley
            1 Elite and 2 Infantrys moved from Hun to Kufra
            3 Transports moved from 51 Sea Zone to 48 Sea Zone
            6 Infantrys moved from Campania to 48 Sea Zone
            6 Infantrys and 3 Transports moved from 48 Sea Zone to 46 Sea Zone
            6 Infantrys moved from 46 Sea Zone to N.Tunisia
            8 Infantrys moved from Rome to Campania
            2 Artillerys moved from Provence to Lombardy
            1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
            2 Fighters moved from 51 Sea Zone to 56 Sea Zone
            3 Transports moved from 51 Sea Zone to 46 Sea Zone
            1 Fighter moved from Greece to 56 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 56 Sea Zone
                Italians attack with 1 Destroyer and 3 Fighters
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer and 3 Fighters in 56 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    1 Submarine owned by the British lost in 56 Sea Zone
                Italians win with 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in New Valley
                Italians attack with 1 Artillery and 3 Infantrys
                British defend with 2 Infantrys
                    Italians roll dice for 1 Artillery and 3 Infantrys in New Valley, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                    Italians roll dice for 1 Artillery and 2 Infantrys in New Valley, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Italians
            1 AAGun and 4 Infantrys moved from Tunis to N.Tunisia
            3 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks moved from N.Tunisia to N.Algeria
            3 Fighters moved from 56 Sea Zone to 51 Sea Zone
    
        Place Units - Italians
            1 Adv.Fighter, 1 Carrier and 1 Destroyer placed in 51 Sea Zone
            1 Infantry placed in Greece
            4 Infantrys placed in Tunis
            3 Infantrys placed in Hun
            5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Italians : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Infantry moved from Equatoria to Darfur
            4 Infantrys moved from Syria to Palestine
            1 Artillery moved from N.Thailand to N.French Indochina
            2 Infantrys moved from South Central USA to 25 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
            2 Infantrys moved from 26 Sea Zone to Hispaniola
            1 Transport moved from 38 Sea Zone to 35 Sea Zone
            1 Fighter moved from Dover to 21 Sea Zone
    
        Purchase Units - French
            French buy 2 Infantrys and 5 Tanks; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in N.French Indochina
                French attack with 1 Artillery
                Hisaichi defend with 1 Infantry
                    French roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.French Indochina
                French win, taking N.French Indochina from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hispaniola
                French attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    French roll dice for 2 Infantrys in Hispaniola, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Hispaniola
                    French roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Hispaniola
                French loses 0 PUs for violating Hispaniolas neutrality.
                French win, taking Hispaniola from Neutral with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in 21 Sea Zone
                French attack with 1 Fighter
                Finns defend with 1 Submarine
                    French roll dice for 1 Fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                 retreated to 21 Sea Zone
            Battle in Darfur
                French attack with 2 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 2 Infantrys in Darfur, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Darfur, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Darfur
                    French roll dice for 1 Infantry in Darfur, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in Darfur, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Darfur
                Italians winFinns win with 1 Submarine remaining with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for French: 2 Infantrys
    
        Non Combat Move - French
            1 Fighter moved from 21 Sea Zone to Dover
    
        Place Units - French
            2 Infantrys placed in Syria
            4 Tanks placed in E.Morocco
            1 Tank placed in French Guiana
    
        Turn Complete - French
            French collect 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Hisaichi : -0.33
    Italians : 0.67
    French : -0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            2 B.Transports and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            2 ArmoredCars, 1 Elite and 8 Infantrys moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Infantry moved from Chubu to 84 Sea Zone
            2 ArmoredCars, 1 Artillery, 3 B.Transports, 1 Elite, 12 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys moved from 75 Sea Zone to Ayan
            1 Artillery moved from Samar to Mindanao
            1 Infantry moved from Mindoro to 111 Sea Zone
            1 Tank moved from West Borneo to 110 Sea Zone
            1 Tank and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
                  Yamamoto take Flores from Dutch
            1 Infantry moved from British Borneo to 111 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry and 1 Tank moved from 112 Sea Zone to Timor
            2 Destroyers and 2 Submarines moved from 107 Sea Zone to 102 Sea Zone
            1 Carrier, 2 Destroyers, 2 Fighters and 6 Submarines moved from 108 Sea Zone to 102 Sea Zone
            1 Submarine moved from 102 Sea Zone to 95 Sea Zone
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Kyushu to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            2 Infantrys moved from 75 Sea Zone to Ayan
            1 Bomber moved from Peleliu to 72 Sea Zone
            1 Bomber moved from Heilungchiang to 72 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 72 Sea Zone
            2 Transports moved from 108 Sea Zone to 107 Sea Zone
            1 Transport moved from 108 Sea Zone to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Artillerys, 2 Elites, 1 Factory, 2 Infantrys and 4 Marines; Remaining resources: 5 PUs; 
    
        Combat - Yamamoto
            Battle in Timor
                Yamamoto attack with 1 Infantry and 1 Tank
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Timor, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Timor, round 3 : 2/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Timor
                Yamamoto win, taking Timor from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Ayan
                Yamamoto attack with 2 ArmoredCars, 1 Artillery, 1 Elite and 14 Infantrys
                Russians defend with 2 Infantrys
                    Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 14 Infantrys in Ayan, round 2 : 2/18 hits, 3.83 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Yamamoto lost in Ayan
                Yamamoto win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Russians: 2 Infantrys
            Battle in 72 Sea Zone
                Yamamoto attack with 2 Bombers and 1 Destroyer
                British defend with 1 Destroyer and 1 Transport; Americans defend with 1 Cruiser, 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 2 Bombers and 1 Destroyer in 72 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 Cruiser, 2 Destroyers and 2 Transports in 72 Sea Zone, round 2 : 2/5 hits, 1.50 expected hits
                    1 Transport owned by the British, 1 Bomber owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 72 Sea Zone
                 retreated to 72 Sea Zone
                Americans win with 1 Cruiser, 2 Destroyers and 1 Transport remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 1 Bomber and 1 Destroyer
                Casualties for British: 1 Transport
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 72 Sea Zone to Kunashir
            2 Fighters moved from Peleliu to Heilungchiang
    
        Place Units - Yamamoto
            1 Factory placed in West Borneo
            2 Artillerys and 2 Marines placed in Davao
            6 Artillerys and 2 Infantrys placed in Tokyo
            2 Elites and 2 Marines placed in Chubu
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.83
    Americans : 0.50
    Russians : 1.33
    Dutch : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to Hupeh
            2 ArmoredCars moved from Lanchow to Hupeh
            1 Artillery and 1 Infantry moved from Shensi to Shansi
            2 Infantrys moved from Suiyuan to Chahar
            4 ArmoredCars moved from Ningsia to Chahar
            3 Mech.Infs moved from Ningsia to Chahar
            1 Fighter moved from Shensi to Shansi
            4 Mech.Infs moved from Urumqi to Ningsia
            4 ArmoredCars moved from Hsining to Lanchow
            2 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from Lanchow to Shensi
            1 Infantry moved from Lanchow to Szechwan
            5 Infantrys moved from Ningsia to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 6 ArmoredCars and 1 L.Fighter; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 4 ArmoredCars, 2 Infantrys and 3 Mech.Infs
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 4 ArmoredCars, 2 Infantrys and 3 Mech.Infs in Chahar, round 2 : 2/9 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 4 ArmoredCars, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Shansi
                Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hupeh
                Chinese attack with 2 ArmoredCars and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Hupeh, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Shansi to Suiyuan
            1 AAGun moved from Ningsia to Suiyuan
            1 AAGun moved from Shensi to Hupeh
    
        Place Units - Chinese
            5 ArmoredCars and 1 L.Fighter placed in Hsining
            1 ArmoredCar placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : -1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Hunan to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 Infantry moved from Kwangsi to N.French Indochina
            1 Infantry moved from S.French Indochina to N.Thailand
                  Thai take N.Thailand from French
            2 Artillerys and 4 Infantrys moved from Heilungchiang to Chita
            1 ArmoredCar moved from Peking to Chita
            3 Infantrys moved from Kiangsi to Hunan
            1 Tank moved from Hong Kong to Hunan
            3 ArmoredCars moved from Hong Kong to Hunan
            1 Infantry moved from Shantung to Anhwei
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Peking
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Kirin to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Peking
            1 Infantry and 3 Tanks moved from Banjarmasin to 110 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Tanks moved from 110 Sea Zone to Malaya
            1 Infantry and 1 Tank moved from 92 Sea Zone to N.French Indochina
            1 Carrier moved from 84 Sea Zone to 75 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 1 Destroyer, 1 Elite, 18 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.French Indochina
                Hisaichi attack with 4 Infantrys and 1 Tank
                French defend with 1 Artillery
                    Hisaichi roll dice for 4 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/5 hits, 1.17 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the French and 1 Infantry owned by the Hisaichi lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for French: 1 Artillery
            Battle in Chita
                Hisaichi attack with 1 ArmoredCar, 2 Artillerys and 4 Infantrys
                Russians defend with 5 Mech.Infs and 2 Tanks
                    Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys and 4 Infantrys in Chita, round 2 : 3/7 hits, 2.00 expected hits
                    Russians roll dice for 5 Mech.Infs and 2 Tanks in Chita, round 2 : 4/7 hits, 2.67 expected hits
                3 Mech.Infs owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Chita, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Mech.Infs and 2 Tanks in Chita, round 3 : 0/4 hits, 1.67 expected hits
                1 Mech.Inf owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Chita, round 4 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Mech.Inf and 2 Tanks in Chita, round 4 : 2/3 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Mech.Inf owned by the Russians, 1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Artillery in Chita, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Tank in Chita, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Chita
                Russians win with no units remaining. Battle score for attacker is 20
                Casualties for Hisaichi: 1 ArmoredCar, 2 Artillerys and 4 Infantrys
                Casualties for Russians: 5 Mech.Infs and 2 Tanks
    
        Non Combat Move - Hisaichi
            1 Elite moved from Peking to Hulunbuir
            2 Infantrys moved from Kirin to Heilungchiang
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Heilungchiang
            1 Bunker and 3 Infantrys placed in Peking
            1 Destroyer and 1 Submarine placed in 110 Sea Zone
            2 Infantrys placed in Banjarmasin
            1 Elite, 6 Infantrys and 1 Marine placed in Changchun
            4 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.50
    French : 0.67
    Russians : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Infantry moved from Belgian Congo to French Equatorial Africa
            1 Artillery moved from Nubia to Darfur
            2 Fighters moved from Palestine to Darfur
            1 Tank moved from W.Iran to 58 Sea Zone
            2 Infantrys moved from N.Saudi Arabia to 58 Sea Zone
            1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys and 1 Tank moved from 57 Sea Zone to Lower Egypt
            2 Artillerys, 6 Infantrys and 1 Tank moved from Palestine to Lower Egypt
            18 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from S.Saudi Arabia to 57 Sea Zone
            2 Tanks moved from 57 Sea Zone to Lower Egypt
            1 Infantry moved from W.Morocco to E.Morocco
            1 Fighter moved from Palestine to Darfur
            2 Tanks moved from W.Iran to Palestine
            5 Infantrys moved from Java to Lombok
            2 Transports moved from 66 Sea Zone to 64 Sea Zone
            4 Infantrys moved from Mysore to 64 Sea Zone
            4 Infantrys and 2 Transports moved from 64 Sea Zone to 66 Sea Zone
            4 Infantrys moved from 66 Sea Zone to Java
            5 Infantrys moved from Madras to Mysore
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Burma to Yunnan
            2 Infantrys moved from Bombay to Rajputana
            1 Fighter moved from Quebec to Iceland
            2 Infantrys moved from South Central USA to E.Mexico
            1 Tank moved from Central America to Venezuela
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 22 Infantrys, 2 Mot.Infs and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Venezuela
                British attack with 1 Tank
                Neutral defend with 3 Infantrys
                    British roll dice for 1 Tank in Venezuela, round 2 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Venezuela, round 3 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Venezuela
                    British roll dice for 1 Tank in Venezuela, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 2 Infantrys in Venezuela, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Venezuela
                    British roll dice for 1 Tank in Venezuela, round 5 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Venezuela, round 6 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Venezuela, round 7 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Venezuela, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Venezuela
                British loses 0 PUs for violating Venezuelas neutrality.
                British win, taking Venezuela from Neutral with 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Lower Egypt
                British attack with 2 Artillerys, 26 Infantrys and 4 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 2 Cruisers in Lower Egypt, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 2 Artillerys, 26 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Darfur
                British attack with 1 Artillery and 3 Fighters
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 3 Fighters in Darfur, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the British lost in Darfur
                British win with 3 Fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            3 Fighters moved from Darfur to French Equatorial Africa
            1 AAGun moved from South Africa to Rhodesia
            1 Fighter moved from Wales to 20 Sea Zone
            2 Infantrys moved from Wales to Manchester
            1 Infantry moved from Wales to Dover
            1 Bomber moved from Wales to Dover
            1 AAGun moved from London to Dover
    
        Place Units - British
            1 Adv.Fighter, 1 Carrier and 2 Destroyers placed in 20 Sea Zone
            2 Mot.Infs placed in Cape Town
            2 Submarines placed in 18 Sea Zone
            6 Infantrys placed in Cairo
            2 Infantrys placed in N.Saudi Arabia
            2 Infantrys placed in S.Saudi Arabia
            2 Infantrys placed in Palestine
            3 Infantrys placed in W.Iran
            5 Infantrys placed in Delhi
            2 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Neutral : -3.67
    British : 1.67
    Italians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Transports moved from 122 Sea Zone to 67 Sea Zone
            1 Cruiser moved from 122 Sea Zone to 67 Sea Zone
            1 Elite and 1 Tank moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Elite, 1 Infantry and 1 Tank moved from 67 Sea Zone to Timor
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Timor
            3 Transports moved from 66 Sea Zone to 67 Sea Zone
            3 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Flores
            1 Elite moved from Java to 67 Sea Zone
            1 Tank moved from Java to 67 Sea Zone
            1 Elite and 1 Tank moved from 67 Sea Zone to Timor
            1 Transport moved from 66 Sea Zone to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Flores
            1 Carrier and 2 Destroyers moved from 66 Sea Zone to 67 Sea Zone
            2 Submarines moved from 66 Sea Zone to 67 Sea Zone
            3 Elites moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 6 Elites, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Timor
                Anzac attack with 2 Elites, 3 Infantrys and 2 Tanks
                Yamamoto defend with 1 Infantry and 1 Tank
                    Anzac roll dice for 2 Elites, 3 Infantrys and 2 Tanks in Timor, round 2 : 2/7 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Timor, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Timor
                Anzac win, taking Timor from Yamamoto with 2 Elites, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry and 1 Tank
            Battle in Flores
                Anzac attack with 6 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Factory placed in Western Australia
            1 Infantry placed in Port Moresby
            3 Elites placed in Broome
            3 Elites placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.17
    Anzac : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Lombok to Soembawa
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Factory and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker and 1 Factory placed in Sumatra
            2 Infantrys placed in Java
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Fighter moved from Oulu to Latvia
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Latvia
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Latvia
                Finns attack with 2 Elites and 1 Fighter
                Russians defend with 3 Infantrys
                    Finns roll dice for 2 Elites and 1 Fighter in Latvia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 3 Infantrys in Latvia, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Elites owned by the Finns lost in Latvia
                Russians win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Finns: 2 Elites
                Casualties for Russians: 1 Infantry
                1 Fighter owned by the Finns retreated
    
        Non Combat Move - Finns
            1 Fighter moved from Latvia to Oulu
            1 Elite and 3 Infantrys moved from Tampere to Oulu
            2 Infantrys moved from Lapland to Oulu
            4 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.00
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            2 Infantrys moved from Vinnytsia to Kiev
            1 Fighter moved from Vinnytsia to Kiev
            1 Infantry moved from E.Romania to Vinnytsia
            1 Artillery, 1 Infantry and 3 Tanks moved from Serbia to Croatia
            1 Tank moved from Bucharest to Croatia
            2 Tanks moved from Bucharest to Croatia
            1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Croatia
                Romanians attack with 1 Artillery, 1 Infantry and 6 Tanks
                Neutral defend with 3 Infantrys
                    Romanians roll dice for 1 Artillery, 1 Infantry and 6 Tanks in Croatia, round 2 : 3/8 hits, 3.67 expected hits
                    Neutral roll dice for 3 Infantrys in Croatia, round 2 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the Romanians, 3 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia
                Romanians loses 0 PUs for violating Croatias neutrality.
                Romanians win, taking Croatia from Neutral with 6 Tanks remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Artillery and 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Kiev
                Romanians attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
    
        Place Units - Romanians
            1 Factory placed in Vinnytsia
            1 Elite and 1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.33
    Neutral : 1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to Burma
                  Thai take Burma from British
            2 Artillerys moved from S.Thailand to Malaya
            6 Infantrys moved from Bangkok to Malaya
    
        Purchase Units - Thai
            Thai buy 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Factory placed in Malaya
            1 Infantry placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            2 T.Boats moved from 71 Sea Zone to 72 Sea Zone
            1 Artillery and 4 Tanks moved from Santiago to N.Chile
            4 Infantrys moved from Peru to Bolivia
            1 Tank moved from Bahia to Bolivia
            1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks moved from Bahia to Rio De Janeiro
            7 Transports moved from 119 Sea Zone to 25 Sea Zone
            2 ArmoredCars moved from South Atlantic USA to 25 Sea Zone
            2 ArmoredCars moved from 25 Sea Zone to Cuba
            2 ArmoredCars moved from South Central USA to 25 Sea Zone
            2 ArmoredCars moved from 25 Sea Zone to Cuba
            4 ArmoredCars moved from South Central USA to 25 Sea Zone
            4 ArmoredCars moved from 25 Sea Zone to Jamaica
            1 Transport moved from 32 Sea Zone to 26 Sea Zone
            2 ArmoredCars moved from South Central USA to 25 Sea Zone
            2 ArmoredCars moved from South Central USA to 25 Sea Zone
            2 ArmoredCars moved from South Central USA to 25 Sea Zone
            6 ArmoredCars moved from 25 Sea Zone to Venezuela
            1 Destroyer and 2 Submarines moved from 98 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from Kwajalein to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Transport moved from 96 Sea Zone to 97 Sea Zone
            1 Infantry moved from Johnston to 97 Sea Zone
            1 Infantry moved from Midway to 97 Sea Zone
            2 Infantrys and 1 Transport moved from 97 Sea Zone to 96 Sea Zone
            2 Infantrys moved from 96 Sea Zone to Jaluit
            1 Artillery and 1 Infantry moved from Southwest USA to San Francisco
            1 ArmoredCar moved from Kamchatka to 72 Sea Zone
    
        Purchase Units - Americans
            Americans buy 12 ArmoredCars, 1 B.Transport, 1 S.Bomber and 3 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Cuba
                Americans attack with 4 ArmoredCars
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 ArmoredCars in Cuba, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cuba
                Americans loses 0 PUs for violating Cubas neutrality.
                Americans win, taking Cuba from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in N.Chile
                Americans attack with 1 Artillery and 4 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery and 4 Tanks in N.Chile, round 2 : 4/5 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 3/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Americans lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 2 Tanks remaining. Battle score for attacker is -6
                Casualties for Americans: 1 Artillery and 2 Tanks
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Bolivia
                Americans attack with 4 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 Infantrys and 1 Tank in Bolivia, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
                    Americans roll dice for 2 Infantrys and 1 Tank in Bolivia, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Infantrys and 1 Tank in Bolivia, round 4 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Bolivia
                    Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 6 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 6 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                    Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 7 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 8 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 8 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Americans: 4 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Rio De Janeiro
                Americans attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Rio De Janeiro, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio De Janeiro
                    Americans roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Rio De Janeiro, round 3 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Jamaica
                Americans attack with 4 ArmoredCars
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 ArmoredCars in Jamaica, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Jamaica
                Americans loses 0 PUs for violating Jamaicas neutrality.
                Americans win, taking Jamaica from Neutral with 3 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from Rio De Janeiro to Bahia
    
        Place Units - Americans
            2 ArmoredCars placed in Bahia
            3 ArmoredCars placed in Santiago
            3 S.Submarines placed in 91 Sea Zone
            1 B.Transport placed in 83 Sea Zone
            3 ArmoredCars placed in South Atlantic USA
            4 ArmoredCars placed in South Central USA
            1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    Americans : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Infantry moved from Minsk to Novgorod
                  Germans take Novgorod from Russians
            1 Infantry moved from Brest to Minsk
            3 Infantrys moved from East Prussia to Latvia
            1 Bomber moved from Oulu to Latvia
    
        Purchase Units - Germans
            Germans buy 1 Factory, 34 Infantrys, 1 Submarine and 2 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Latvia
                Germans attack with 1 Bomber and 3 Infantrys
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Germans
            2 HeavyTanks moved from Warsaw to Vinnytsia
            2 Tanks moved from Warsaw to Vinnytsia
            1 Infantry moved from Krakow to E.Romania
            4 Infantrys moved from Krakow to Vinnytsia
            4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia
            1 Bomber moved from Latvia to Vinnytsia
            2 Stukas moved from Lorraine to Vinnytsia
            3 Infantrys moved from Brandenburg to Pomerania
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Battleship moved from 24 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu
            2 ArmoredCars, 1 Artillery and 4 Infantrys moved from Berlin to Brandenburg
            2 ArmoredCars moved from Brandenburg to Pomerania
            2 Mech.Infs moved from Bavaria to Vinnytsia
            3 Infantrys moved from Bavaria to Lorraine
            9 Tanks moved from Lorraine to Bohemia
            5 ArmoredCars and 3 Tanks moved from Belgium to Bavaria
            2 Artillerys moved from Netherlands to Rhine
            2 Infantrys moved from Lorraine to Belgium
            4 Infantrys moved from Rhine to Belgium
            1 Tank moved from Normandy to Lorraine
            5 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Paris to Normandy
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
    
        Place Units - Germans
            1 Factory placed in Krakow
            1 Submarine and 2 T.Boats placed in 22 Sea Zone
            3 Infantrys placed in Hamburg
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            4 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Leningrad to Novgorod
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            6 Infantrys moved from Rostov to Donetsk
            1 Artillery and 6 Infantrys moved from Kursk to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Tank moved from Leningrad to Novgorod
            3 Infantrys moved from Estonia to Latvia
            2 Infantrys and 1 Tank moved from Leningrad to Latvia
            10 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Elite moved from Novosibirsk to Krasnoyarsk
            1 Infantry moved from Sverdlovsk to Novosibirsk
            1 Mech.Inf moved from Sverdlovsk to Irkutsk
            3 Artillerys and 3 Infantrys moved from Khobdo to Ulan Bator
            2 Artillerys, 1 Bomber, 9 Infantrys, 5 Mech.Infs and 1 Mot.Inf moved from N.Buryat Mongolia to Ayan
            1 Bomber moved from Ayan to Heilungchiang
            2 Infantrys moved from Yakutsk to Ayan
            1 Infantry moved from Zhigansk to Yakutsk
            6 ArmoredCars moved from Sibirsky to Olyokminsk
            2 Mech.Rockets moved from Khobdo to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 13 Infantrys, 5 Mot.Infs and 8 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Heilungchiang
                Bombing raid in Heilungchiang rolls: 2 and causes: 2 damage to unit: Factory
                Bombing raid in Heilungchiang causes 2 damage total. 
            Battle in Latvia
                Russians attack with 5 Infantrys and 1 Tank
                Germans defend with 3 Infantrys
                    Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 2 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 3 Infantrys in Latvia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 3 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 4 : 3/6 hits, 1.33 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
            Battle in Novgorod
                Russians attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tank in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 Infantry and 1 Tank in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Ulan Bator
                Russians attack with 3 Artillerys and 3 Infantrys
                Neutral defend with 2 Infantrys
                    Russians roll dice for 3 Artillerys and 3 Infantrys in Ulan Bator, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in Ulan Bator
                Russians loses 0 PUs for violating Ulan Bators neutrality.
                Russians win, taking Ulan Bator from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Ayan
                Russians attack with 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Mot.Inf
                Yamamoto defend with 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys
                    Russians roll dice for 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Mot.Inf in Ayan, round 2 : 6/19 hits, 5.50 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys in Ayan, round 2 : 7/16 hits, 5.00 expected hits
                    6 Infantrys owned by the Russians, 4 Infantrys owned by the Yamamoto, 1 Mot.Inf owned by the Russians and 2 ArmoredCars owned by the Yamamoto lost in Ayan
                    Russians roll dice for 2 Artillerys, 5 Infantrys and 5 Mech.Infs in Ayan, round 3 : 2/12 hits, 4.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 8 Infantrys in Ayan, round 3 : 4/10 hits, 3.33 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Yamamoto lost in Ayan
                    Russians roll dice for 2 Artillerys, 1 Infantry and 5 Mech.Infs in Ayan, round 4 : 3/8 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Ayan, round 4 : 3/8 hits, 2.67 expected hits
                    1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Ayan
                    Russians roll dice for 5 Mech.Infs in Ayan, round 5 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Ayan, round 5 : 2/5 hits, 1.67 expected hits
                2 Mech.Infs owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ayan
                3 Mech.Infs retreated to Yakutsk
                Yamamoto win with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -19
                Casualties for Russians: 2 Artillerys, 11 Infantrys, 2 Mech.Infs and 1 Mot.Inf
                Casualties for Yamamoto: 2 ArmoredCars and 10 Infantrys
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 Mech.Infs moved from Yakutsk to N.Buryat Mongolia
            1 Bomber moved from Heilungchiang to Ulan Bator
            1 AAGun moved from Krasnoyarsk to Irkutsk
            1 AAGun moved from Kuybyshev to Saratov
            1 Bomber moved from Ulan Bator to Irkutsk
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            5 Infantrys and 5 Mot.Infs placed in Moscow
            5 Tanks placed in Stalingrad
            3 Tanks placed in Georgia
    
        Turn Complete - Russians
            Russians collect 95 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Neutral : 1.33
    Yamamoto : 3.33
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Infantry moved from New Valley to Nubia
                  Italians take Nubia from British
            1 Artillery moved from New Valley to Mersa Matruh
            1 Elite and 2 Infantrys moved from Kufra to Mersa Matruh
            5 Infantrys moved from Rome to 46 Sea Zone
            7 Infantrys moved from Campania to 46 Sea Zone
            12 Infantrys and 6 Transports moved from 46 Sea Zone to 51 Sea Zone
            12 Infantrys moved from 51 Sea Zone to Mersa Matruh
            3 Infantrys moved from Hun to Kufra
            1 Infantry moved from New Valley to Darfur
            1 Infantry moved from Mersa Matruh to New Valley
            10 Infantrys moved from N.Tunisia to N.Algeria
            4 Infantrys moved from Tunis to N.Tunisia
            2 Artillerys moved from Lombardy to Tuscany
    
        Purchase Units - Italians
            Italians buy 1 Elite, 14 Infantrys, 4 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Elite and 2 Infantrys placed in Hun
            4 Mech.Infs placed in Tunis
            1 Transport placed in 51 Sea Zone
            3 Infantrys placed in Greece
            3 Infantrys placed in Campania
            6 Infantrys placed in Rome
            Italians undo move 3.
            Italians undo move 5.
            1 Infantry placed in Greece
            1 Transport placed in 46 Sea Zone
            5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            4 Infantrys moved from Palestine to Syria
            1 Transport moved from 35 Sea Zone to 32 Sea Zone
            1 Tank moved from French Guiana to 32 Sea Zone
            1 Tank and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
            1 Tank moved from 33 Sea Zone to Cape Verde
            1 Infantry moved from Hispaniola to 26 Sea Zone
            1 Destroyer, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
            1 Infantry moved from 33 Sea Zone to Cape Verde
    
        Purchase Units - French
            French buy 1 Fighter, 4 Infantrys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Cape Verde
                French attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    French roll dice for 1 Infantry and 1 Tank in Cape Verde, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                French loses 0 PUs for violating Cape Verdes neutrality.
                French win, taking Cape Verde from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Fighter and 1 Tank placed in Syria
            4 Infantrys placed in E.Morocco
            1 Tank placed in French Guiana
    
        Turn Complete - French
            French collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    French : 0.33
    

    Savegame

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