Entek Allies -VS- dawgoneit Axis T.R.S.


  • TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            10 Infantrys moved from Vladivostok to sz15
            10 Infantrys moved from sz15 to Akina
            2 Destroyers moved from sz15 to sz1
            1 Bomber and 1 EarlyFighter moved from Quingdao to sz1
            1 Infantry moved from Magadan to Yakutsk
            5 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            2 Infantrys moved from Hsingan to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
            3 Infantrys moved from Manchuria to Hsingan
    
        Combat - Masaharu
            Battle in sz1
                Masaharu attack with 1 Bomber, 2 Destroyers and 1 EarlyFighter
                Americans defend with 4 Destroyers
                    Masaharu roll dice for 1 Bomber, 2 Destroyers and 1 EarlyFighter in sz1, round 2 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 4 Destroyers in sz1, round 2 : 1/4 hits, 2.00 expected hits
                    3 Destroyers owned by the Americans and 1 EarlyFighter owned by the Masaharu lost in sz1
                    Masaharu roll dice for 1 Bomber and 2 Destroyers in sz1, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz1, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz1
                Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 16
                Casualties for Masaharu: 1 Destroyer and 1 EarlyFighter
                Casualties for Americans: 4 Destroyers
            Battle in Akina
                Masaharu attack with 10 Infantrys
                Americans defend with 1 AAGun, 2 Elites and 1 Factory
                    Masaharu roll dice for 10 Infantrys in Akina, round 2 : 1/10 hits, 1.67 expected hits
                    Americans roll dice for 2 Elites in Akina, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Elite owned by the Americans lost in Akina
                    Masaharu roll dice for 9 Infantrys in Akina, round 3 : 1/9 hits, 1.50 expected hits
                    Americans roll dice for 1 Elite in Akina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Elite owned by the Americans lost in Akina
                Masaharu win, taking Akina from Americans with 8 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 2 Infantrys
                Casualties for Americans: 2 Elites
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz1 to Belogorsk
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.83
    Americans : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Tankette moved from Achinsk to Haixi
            1 Tankette moved from Achinsk to Haixi
            1 Tank moved from Achinsk to Haixi
            1 Infantry moved from Achinsk to Kyzyl
            2 Infantrys moved from Krasnoyarsk to Kyzyl
            1 Marine moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Ustkut to Ulaan Ude
    
        Place Units - Russians
            1 Bunker placed in Ulaan Ude
            5 Infantrys placed in Kaask
            Russians undo move 2.
            5 Infantrys and 1 Marine placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz78 to sz16
            1 Destroyer moved from sz17 to sz7
            1 Destroyer moved from sz18 to sz17
            1 Destroyer moved from sz18 to sz42
            6 Destroyers moved from sz78 to sz18
            1 Destroyer moved from sz48 to sz47
            1 Destroyer moved from sz70 to sz47
            1 Elite moved from Sarong to New Guinea
                  Yamamoto take New Guinea from British
            1 T.Boat moved from sz48 to sz47
            1 Infantry and 1 Marine moved from W.Borneo to sz60
            1 Tank moved from W.Borneo to sz60
            1 B.Transport, 1 Infantry, 1 Marine and 1 Tank moved from sz60 to sz59
            1 Infantry, 1 Marine and 1 Tank moved from sz59 to Soem
            1 Infantry moved from Java to Bali
                  Yamamoto take Bali from Anzac
            1 B.Transport moved from sz59 to sz60
            3 Elites and 1 Infantry moved from Java to sz60
            1 B.Transport, 3 Elites and 1 Infantry moved from sz60 to sz59
            3 Elites and 1 Infantry moved from sz59 to Lambok
            1 Artillery and 1 Tankette moved from Spralty to sz68
            1 Artillery, 1 Tankette and 1 Transport moved from sz68 to sz59
            1 Artillery and 1 Tankette moved from sz59 to Soem
            2 Transports moved from sz18 to sz70
            1 Destroyer moved from sz18 to sz16
    
        Purchase Units - Yamamoto
            Yamamoto buy 10 Destroyers and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lambok
                Yamamoto attack with 3 Elites and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 3 Elites and 1 Infantry in Lambok, round 2 : 2/4 hits, 1.67 expected hits
                    Anzac roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lambok
                Yamamoto win, taking Lambok from Anzac with 3 Elites and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in sz47
                Yamamoto attack with 2 Destroyers and 1 T.Boat
                Anzac defend with 1 S.Sub and 1 Submarine
                    Anzac roll dice for 1 S.Sub and 1 Submarine in sz47, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Destroyers and 1 T.Boat in sz47, round 2 : 3/3 hits, 1.00 expected hits
                1 S.Sub owned by the Anzac and 1 Submarine owned by the Anzac lost in sz47
                Yamamoto win with 2 Destroyers and 1 T.Boat remaining. Battle score for attacker is 15
                Casualties for Anzac: 1 S.Sub and 1 Submarine
            Battle in sz16
                Yamamoto attack with 3 Destroyers
                Americans defend with 2 S.Subs
                    Americans roll dice for 2 S.Subs in sz16, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz16, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 S.Subs in sz16, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz16, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 S.Subs in sz16, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz16, round 4 : 3/3 hits, 1.00 expected hits
                2 S.Subs owned by the Americans lost in sz16
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 18
                Casualties for Americans: 2 S.Subs
            Battle in Soem
                Yamamoto attack with 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette
                Anzac defend with 1 Artillery and 1 Marine
                    Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette in Soem, round 2 : 2/5 hits, 1.83 expected hits
                    Anzac roll dice for 1 Artillery and 1 Marine in Soem, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Marine owned by the Anzac lost in Soem
                Yamamoto win, taking Soem from Anzac with 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Artillery and 1 Marine
    
        Non Combat Move - Yamamoto
            1 Infantry moved from Chunking to Burma
    
        Place Units - Yamamoto
            8 Destroyers placed in sz78
            2 Destroyers and 1 Submarine placed in sz70
    
        Turn Complete - Yamamoto
            Yamamoto collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.50
    Americans : -1.00
    Anzac : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    You can skip the Dutch still


  • TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            2 Elites moved from Ming Jong to Cheng
            2 Elites moved from Ming Jong to Quyan
            3 Infantrys moved from Ming Jong to Quyan
            2 Infantrys moved from Ming Jong to Cheng
            1 Tankette moved from Ming Jong to Quyan
            1 Tankette moved from Ming Jong to Cheng
            1 Tank moved from Ming Jong to Quyan
            1 Tank moved from Ming Jong to Cheng
            1 Artillery moved from Ming Jong to Quyan
            3 Infantrys moved from Tsingnan to Ming Jong
            2 Artillerys, 2 Infantrys and 1 Marine moved from Xining to Ming Jong
            1 Battleship and 3 Destroyers moved from sz79 to sz78
            5 Tanks and 8 Tankettes moved from Sikang to N.Chunking
            5 Infantrys moved from W.Sian to N.Chunking
            1 Infantry and 2 Tankettes moved from N.Chunking to W.Chunking
            1 Tankette moved from Kwangsi to W.Chunking
            24 Tankettes moved from W.Chunking to Bengal
            1 Bomber moved from Malaya to Bengal
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Battleship, 1 Bunker, 3 Destroyers, 7 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Quyan
                Hisaichi attack with 1 Artillery, 2 Elites, 3 Infantrys, 1 Tank and 1 Tankette
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Elites, 3 Infantrys, 1 Tank and 1 Tankette in Quyan, round 2 : 2/8 hits, 2.83 expected hits
                    Chinese roll dice for 2 Infantrys in Quyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Quyan
                Hisaichi win, taking Quyan from Chinese with 1 Artillery, 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Cheng
                Hisaichi attack with 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette in Cheng, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 Infantry in Cheng, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Cheng
                Hisaichi win, taking Cheng from Chinese with 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Bengal
                Hisaichi attack with 1 Bomber and 24 Tankettes
                British defend with 5 Artillerys, 1 Bunker, 4 Infantrys, 4 Mech.Infs and 4 Tankettes
                    Hisaichi roll dice for 1 Bomber and 24 Tankettes in Bengal, round 2 : 11/25 hits, 8.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 5 Artillerys, 1 Bunker, 4 Infantrys, 4 Mech.Infs and 4 Tankettes in Bengal, round 2 : 3/18 hits, 5.50 expected hits
                    3 Tankettes owned by the Hisaichi, 2 Artillerys owned by the British, 4 Tankettes owned by the British and 4 Infantrys owned by the British lost in Bengal
                    Hisaichi roll dice for 1 Bomber and 21 Tankettes in Bengal, round 3 : 7/22 hits, 7.67 expected hits
                    British roll dice for 3 Artillerys, 1 Bunker and 4 Mech.Infs in Bengal, round 3 : 4/8 hits, 2.83 expected hits
                    4 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British and 4 Mech.Infs owned by the British lost in Bengal
                    Hisaichi roll dice for 1 Bomber and 17 Tankettes in Bengal, round 4 : 9/18 hits, 6.33 expected hits
                    British roll dice for 1 Bunker in Bengal, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Bengal
                Hisaichi win, taking Bengal from British with 1 Bomber and 17 Tankettes remaining. Battle score for attacker is 42
                Casualties for Hisaichi: 7 Tankettes
                Casualties for British: 5 Artillerys, 1 Bunker, 4 Infantrys, 4 Mech.Infs and 4 Tankettes
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Bengal to W.Chunking
            5 Artillerys, 14 Infantrys and 1 Marine moved from Malaya to Thailand
            2 Infantrys moved from S.Borneo to sz60
            2 Infantrys moved from sz60 to Java
            2 Infantrys moved from Hopeh to Tientsin
    
        Place Units - Hisaichi
            1 Battleship and 3 Destroyers placed in sz60
            1 Bunker and 6 Infantrys placed in Malaya
            2 Artillerys, 1 Infantry and 2 Marines placed in Xining
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.33
    British : -1.83
    Chinese : 0.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Thai
            1 T.Boat moved from sz59 to sz60
            2 Infantrys moved from Sumatra to sz60
            2 Infantrys and 1 Transport moved from sz60 to sz58
            2 Infantrys moved from sz58 to Flores
            2 Elites, 10 Infantrys, 4 Marines and 1 Tank moved from Thailand to Burma
            6 Infantrys moved from Phuket to Thailand
            1 Tank moved from Burma to Bengal
    
        Purchase Units - Thai
            Thai buy 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    I think that’s probably game. Did you want to start up another?


  • @Entek same sides?

  • '20 '19 '18 '17 '16

    Sure! Works for me!

  • '20 '19 '18 '17 '16

    Did we start a new game?


  • @Entek not yet. sorry. still fighting my illness

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