• TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 42 Sea Zone to 61 Sea Zone
            1 fighter moved from Java to Malaya
            2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 cruiser moved from 90 Sea Zone to 91 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            2 cruisers moved from 93 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern France to Gibraltar
            2 tactical_bombers moved from Southern France to 113 Sea Zone
            4 fighters and 1 tactical_bomber moved from Algeria to Gibraltar
            2 infantry moved from Western Germany to Germany
            2 mech_infantrys moved from Western Germany to Poland
            3 artilleries moved from Western Germany to Germany
            4 infantry moved from Slovakia Hungary to Poland
            2 artilleries moved from Slovakia Hungary to Poland
            4 infantry moved from Bulgaria to Greece
            5 armour moved from Yugoslavia to Greece
            1 mech_infantry moved from Yugoslavia to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 5 armour, 4 infantry and 1 mech_infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 5 armour, 4 infantry and 1 mech_infantry in Greece, round 2 : 5/10 hits, 3,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 5 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Gibraltar
                Germans attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry; French defend with 1 fighter
                    Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits, 3,50 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/5 hits, 2,17 expected hits
                    2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
                    Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the French lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -15
                Casualties for Germans: 3 fighters and 1 tactical_bomber
                Casualties for British: 1 armour, 1 artillery and 2 infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            1 bomber moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to Morocco
            3 infantry moved from Yugoslavia to Romania
            2 artilleries moved from Yugoslavia to Romania
    
        Place Units - Germans
            4 transports placed in 113 Sea Zone
            3 armour and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 1,17
    Neutral_Allies : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Russians
            6 infantry moved from Karelia to Finland
            3 armour moved from Novgorod to Finland
            1 tactical_bomber moved from Eastern Poland to Finland
            1 fighter moved from Eastern Poland to Slovakia Hungary
            1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
            2 infantry moved from Eastern Poland to Slovakia Hungary
            13 infantry moved from Manchuria to Korea
    
        Combat - Russians
            Battle in Finland
                Russians attack with 3 armour, 6 infantry and 1 tactical_bomber
                Germans defend with 7 infantry
                    Russians roll dice for 3 armour, 6 infantry and 1 tactical_bomber in Finland, round 2 : 1/10 hits, 3.17 expected hits
                    Germans roll dice for 7 infantry in Finland, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Finland, round 3 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 6 infantry in Finland, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Finland, round 4 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 4 infantry in Finland, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 3 armour and 1 tactical_bomber in Finland, round 5 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 6 infantry
                Casualties for Germans: 7 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 13 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 13 infantry in Korea, round 2 : 2/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            1 fighter moved from Yakut S.S.R. to Soviet Far East
            2 artilleries and 7 infantry moved from Belarus to Eastern Poland
            2 aaGuns, 1 artillery and 9 infantry moved from Bryansk to Western Ukraine
            4 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 tactical_bomber moved from Finland to Karelia
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 armour placed in Novgorod
            1 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,4,5,3,4,1,3
            Russians collect 42 PUs (3 lost to blockades); end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -4.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 carrier and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            3 artilleries, 5 fighters and 2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            8 tactical_bombers moved from Jehol to Kweichow
            2 bombers moved from Jehol to Kweichow
            1 fighter moved from Jehol to Kweichow
            3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 17 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            1 carrier moved from 44 Sea Zone to 41 Sea Zone
            2 destroyers and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from 41 Sea Zone to Sumatra
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser moved from 44 Sea Zone to 41 Sea Zone
            1 battleship moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from 44 Sea Zone to Sumatra
            1 fighter moved from 44 Sea Zone to Philippines
            2 armour moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in Siberia
            Battle in 42 Sea Zone
                Japanese attack with 2 destroyers and 2 submarines
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Japanese win, taking Siberia from Russians, taking 42 Sea Zone from Neutral with 2 destroyers and 2 submarines remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Kweichow
                Japanese attack with 2 armour, 3 artilleries, 2 bombers, 6 fighters, 2 infantry and 8 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 6 fighters, 2 infantry and 8 tactical_bombers in Kweichow, round 2 : 12/23 hits, 12,33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour, 3 artilleries, 2 bombers, 6 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Manchuria
                Japanese attack with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery, 7 infantry and 1 mech_infantry in Manchuria, round 2 : 4/12 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                Russians defend with 1 fighter
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Soviet Far East, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 fighter in Soviet Far East, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 fighter
            Battle in Philippines
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour and 1 fighter in Philippines, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sumatra to 41 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            2 fighters moved from Soviet Far East to 6 Sea Zone
            2 bombers, 6 fighters and 8 tactical_bombers moved from Kweichow to Jehol
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 infantry placed in Japan
            1 battleship and 1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Chinese : -0,67
    UK_Pacific : -0,33
    Russians : 0,33
    Japanese : -0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
                Germans defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 3/4 hits, 2.50 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            3 armour, 2 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kwangsi to Kiangsi
            3 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Kwangsi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Chinese attack with 4 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangtung, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
            5 infantry moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
                Germans defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 3/4 hits, 2.50 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            3 armour, 2 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kwangsi to Kiangsi
            3 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Kwangsi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Chinese attack with 4 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangtung, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
            5 infantry moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 battleship moved from 98 Sea Zone to 93 Sea Zone
                  British take 93 Sea Zone from Italians
            1 fighter moved from 98 Sea Zone to 92 Sea Zone
            2 cruisers moved from 91 Sea Zone to 92 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            2 battleships moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Egypt to 95 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines moved from 98 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 armour and 5 mech_infantrys moved from Shan State to Kweichow
            2 fighters moved from Kwangsi to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            6 infantry moved from Kwangsi to French Indo China
            1 artillery moved from Kwangsi to French Indo China
            2 fighters moved from United Kingdom to 92 Sea Zone
    
        Combat - British
            Battle in Denmark
            Battle in Southern France
                British attack with 2 infantry
                Germans defend with 1 bomber, 1 factory_minor and 1 harbour
                    British roll dice for 1 battleship in Southern France, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in Southern France, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in Southern France, round 4 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Southern France
                British win, taking Denmark from Germans, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
            Battle in Kweichow
                British attack with 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 armour, 3 artilleries and 1 infantry
                    British roll dice for 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/11 hits, 3.33 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Kweichow, round 2 : 1/6 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/10 hits, 3.17 expected hits
                    Japanese roll dice for 2 armour and 2 artilleries in Kweichow, round 3 : 0/4 hits, 1.67 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                    British roll dice for 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 1/10 hits, 3.17 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Kweichow, round 4 : 1/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                    British roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 5 : 3/9 hits, 3.00 expected hits
                    Japanese roll dice for 2 armour in Kweichow, round 5 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 2 armour, 3 artilleries and 1 infantry
            Battle in French Indo China
                British attack with 1 artillery and 6 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 6 infantry in French Indo China, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 92 Sea Zone
                British attack with 2 battleships, 2 cruisers, 2 destroyers and 3 fighters
                Germans defend with 2 cruisers, 1 destroyer, 3 submarines and 1 transport
                    British roll dice for 2 battleships, 2 cruisers, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
                    Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 destroyer owned by the Germans, 3 submarines owned by the Germans and 2 cruisers owned by the Germans lost in 92 Sea Zone
                    1 transport owned by the Germans lost in 92 Sea Zone
                British win with 2 battleships, 2 cruisers, 2 destroyers and 3 fighters remaining. Battle score for attacker is 57
                Casualties for Germans: 2 cruisers, 1 destroyer, 3 submarines and 1 transport
            Battle in 95 Sea Zone
                British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
                Italians defend with 1 cruiser, 3 destroyers and 1 transport
                    British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 1 cruiser, 3 destroyers and 1 transport in 95 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    3 destroyers owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
                    British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
                British win with 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 31
                Casualties for British: 2 submarines
                Casualties for Italians: 1 cruiser, 3 destroyers and 1 transport
    
        Non Combat Move - British
            3 fighters moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Iraq to Egypt
            4 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 tactical_bomber moved from Kweichow to Yunnan
            2 fighters moved from Kweichow to Yunnan
            3 aaGuns moved from Kwangsi to Yunnan
            3 infantry moved from Egypt to Alexandria
    
        Place Units - British
            2 infantry placed in Union of South Africa
            1 bomber placed in United Kingdom
            1 armour, 1 fighter and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -5.67
    Italians : 0.00
    Americans : 1.33
    Chinese : -0.17
    Japanese : -4.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Albania to Yugoslavia
            1 armour moved from Albania to Northern Italy
            1 bomber moved from Morocco to 91 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 transport; French defend with 1 cruiser; Americans defend with 1 cruiser, 1 destroyer and 5 transports
                    Italians roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 2 cruisers, 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    1 cruiser owned by the French and 1 destroyer owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 cruiser and 6 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
                    1 transport owned by the British and 4 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 64
                Casualties for Americans: 1 cruiser, 1 destroyer and 5 transports
                Casualties for French: 1 cruiser
                Casualties for Italians: 1 fighter
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Morocco
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,67
    Americans : -0,83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 61 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
                Japanese defend with 2 destroyers and 2 submarines
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 submarines owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 28
                Casualties for Japanese: 2 destroyers and 2 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Malaya
            1 fighter moved from 42 Sea Zone to Java
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            2 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 61 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
                Japanese defend with 2 destroyers and 2 submarines
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 submarines owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 28
                Casualties for Japanese: 2 destroyers and 2 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Malaya
            1 fighter moved from 42 Sea Zone to Java
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            2 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Denmark
            3 armour moved from Germany to Denmark
            2 infantry moved from Poland to Slovakia Hungary
            2 mech_infantrys moved from Poland to Germany
            1 mech_infantry moved from Northern Italy to Southern France
            3 armour moved from Northern Italy to Southern France
            2 armour moved from Southern Italy to Southern France
            1 mech_infantry moved from Greece to Romania
            5 armour moved from Greece to Romania
            5 infantry moved from Poland to Germany
            2 artilleries moved from Poland to Baltic States
            2 infantry moved from Poland to Baltic States
            2 infantry moved from Poland to Germany
            2 artilleries moved from Poland to Germany
            1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 113 Sea Zone to Slovakia Hungary
            2 submarines moved from 113 Sea Zone to 114 Sea Zone
            3 destroyers moved from 113 Sea Zone to 114 Sea Zone
            1 fighter moved from Morocco to Southern France
            1 infantry moved from Germany to Slovakia Hungary
            2 infantry moved from 113 Sea Zone to Denmark
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 114 Sea Zone
                Germans attack with 3 destroyers and 2 submarines
                Russians defend with 1 cruiser
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Denmark
                Germans attack with 3 armour and 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Baltic States
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 5 armour, 1 fighter and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 5 armour, 1 fighter and 1 mech_infantry in Southern France, round 2 : 2/7 hits, 3,17 expected hits
                    British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 5 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Slovakia Hungary
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Slovakia Hungary to Germany
            1 tactical_bomber moved from Germany to 113 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from Germany to Poland
            2 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
            1 fighter moved from Southern France to France
    
        Place Units - Germans
            2 infantry placed in Normandy Bordeaux
            3 armour and 7 infantry placed in Germany
            2 armour placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -1,00
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 tactical_bomber moved from Karelia to Baltic States
            4 infantry moved from Eastern Poland to Baltic States
            1 armour moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour moved from Norway to Finland
            1 tactical_bomber moved from Eastern Poland to Baltic States
            1 fighter moved from Eastern Poland to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter, 4 infantry and 2 tactical_bombers
                Germans defend with 2 artilleries and 1 infantry
                    Russians roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Baltic States, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
    
        Non Combat Move - Russians
            2 tactical_bombers moved from Baltic States to Eastern Poland
            1 fighter moved from Baltic States to Eastern Poland
            3 armour moved from Novgorod to Eastern Poland
            2 armour moved from Finland to Karelia
            2 mech_infantrys moved from Russia to Belarus
            1 armour moved from Russia to Belarus
            1 artillery moved from Western Ukraine to Eastern Poland
            9 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            2 aaGuns moved from Western Ukraine to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - Russians
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Novgorod
            1 fighter and 2 tactical_bombers placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,2,5
            Russians collect 40 PUs (3 lost to blockades); end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            2 battleships moved from 35 Sea Zone to 6 Sea Zone
            2 cruisers moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 4 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Manchuria to Korea
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 41 Sea Zone to 42 Sea Zone
            2 bombers, 6 fighters and 8 tactical_bombers moved from Jehol to Korea
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 fighter moved from Japan to Korea
            2 fighters moved from 6 Sea Zone to Korea
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            2 transports moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
                ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 cruiser and 1 destroyer
            Battle in Korea
                Japanese attack with 3 armour, 1 artillery, 2 bombers, 9 fighters, 7 infantry, 1 mech_infantry and 8 tactical_bombers
                Russians defend with 2 aaGuns and 12 infantry
                    AA fire in Korea : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 9 fighters, 7 infantry, 1 mech_infantry and 8 tactical_bombers in Korea, round 2 : 19/31 hits, 14,50 expected hits
                    Russians roll dice for 2 aaGuns and 12 infantry in Korea, round 2 : 3/12 hits, 4,00 expected hits
                    3 infantry owned by the Japanese, 12 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 3 armour, 1 artillery, 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
    
        Non Combat Move - Japanese
            5 fighters moved from Korea to 6 Sea Zone
            2 bombers moved from Korea to Japan
            8 tactical_bombers moved from Korea to Japan
            2 fighters moved from Korea to Kiangsu
            1 fighter moved from Korea to Kiangsu
            1 fighter moved from Korea to Jehol
            1 fighter moved from 42 Sea Zone to Sumatra
            1 armour moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            2 infantry placed in Kiangsu
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : -1,00
    ANZAC : 0,17
    Russians : -1,00
    Japanese : 4,83
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in Celebes
            Battle in 42 Sea Zone
                Americans attack with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                Units damaged: 2 battleships owned by the Americans
                    2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 transports
    
        Non Combat Move - Americans
            3 armour moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            5 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            3 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.83
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Szechwan to Anhwe
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
            1 infantry moved from Szechwan to Sikang
            5 infantry moved from Szechwan to Kweichow
            5 infantry moved from Yunnan to Hunan
            1 infantry moved from Kwangtung to Kiangsi
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in Celebes
            Battle in 42 Sea Zone
                Americans attack with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                Units damaged: 2 battleships owned by the Americans
                    2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 transports
    
        Non Combat Move - Americans
            3 armour moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            5 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            3 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Szechwan to Anhwe
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
            1 infantry moved from Szechwan to Sikang
            5 infantry moved from Szechwan to Kweichow
            5 infantry moved from Yunnan to Hunan
            1 infantry moved from Kwangtung to Kiangsi
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 40 PUs; 
            British buy 1 armour, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Kweichow to Kansu
                  Chinese take Kansu from Japanese
            1 mech_infantry moved from Kweichow to Kansu
            3 mech_infantrys moved from Kweichow to Hopei
            1 tactical_bomber moved from Yunnan to Hopei
            2 fighters moved from Yunnan to Hopei
            1 armour moved from Egypt to Tobruk
            3 infantry moved from Alexandria to Tobruk
            2 mech_infantrys moved from Egypt to Tobruk
            1 fighter moved from Egypt to Tobruk
            2 fighters moved from 95 Sea Zone to Tobruk
    
        Combat - British
            Battle in Tobruk
                British attack with 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys in Tobruk, round 2 : 2/9 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 4/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour, 3 fighters and 1 infantry in Tobruk, round 3 : 0/5 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour and 3 fighters in Tobruk, round 4 : 3/4 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                British win with 3 fighters remaining. Battle score for attacker is -10
                Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Hopei
                British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Hopei to Kweichow
            1 tactical_bomber moved from Hopei to Kweichow
            2 fighters moved from Tobruk to 97 Sea Zone
            1 fighter moved from Tobruk to Alexandria
            2 infantry moved from Egypt to Alexandria
            4 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Alexandria
            3 fighters moved from Gibraltar to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            2 cruisers moved from 92 Sea Zone to 91 Sea Zone
            2 battleships moved from 92 Sea Zone to 91 Sea Zone
            2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            1 carrier, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
            1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 battleship moved from 93 Sea Zone to 91 Sea Zone
            1 artillery moved from French Indo China to Shan State
            3 infantry moved from India to Burma
            3 mech_infantrys moved from India to Yunnan
            3 aaGuns moved from Yunnan to Hunan
            5 infantry moved from French Indo China to Kwangsi
            1 bomber moved from United Kingdom to Malta
    
        Place Units - British
            1 armour, 2 fighters and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 transports placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in 39 Sea Zone change ownership: 3 transports
    

    Combat Hit Differential Summary :

    British : -1.17
    Italians : 3.33
    Americans : 1.83
    Chinese : -0.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            2 infantry moved from Yugoslavia to Northern Italy
            1 bomber moved from Morocco to Southern France
            1 artillery moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Algeria
    
        Non Combat Move - Italians
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,4,5,3,5
            Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Malaya to Anhwe
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Malaya to Anhwe
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Alexandria
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            2 armour moved from Denmark to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 armour moved from Denmark to 113 Sea Zone
            2 infantry moved from Germany to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            2 destroyers moved from 114 Sea Zone to 112 Sea Zone
            1 destroyer moved from 114 Sea Zone to 115 Sea Zone
            2 submarines moved from 114 Sea Zone to 115 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 battleship moved from 113 Sea Zone to 115 Sea Zone
            1 carrier moved from 113 Sea Zone to 115 Sea Zone
            2 cruisers moved from 113 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from 113 Sea Zone to Finland
            3 armour moved from 115 Sea Zone to Novgorod
            1 artillery moved from 115 Sea Zone to Finland
            1 infantry moved from 115 Sea Zone to Finland
            3 infantry moved from 115 Sea Zone to Novgorod
            1 armour moved from Germany to Baltic States
            2 infantry moved from Poland to Baltic States
            3 infantry moved from Poland to Baltic States
            2 mech_infantrys moved from Germany to Baltic States
            2 armour moved from Germany to Baltic States
            2 armour moved from Western Germany to Southern France
            1 fighter moved from France to Southern France
            2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Germans
            Battle in Norway
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 4 transports
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win, taking Norway from Russians with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Germans attack with 3 armour, 5 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/10 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Finland, round 2 : 0/4 hits, 1,67 expected hits
                    Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Germans roll dice for 1 artillery and 2 tactical_bombers in Finland, round 3 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery and 2 tactical_bombers in Finland, round 4 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Finland, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Novgorod
                Germans attack with 3 armour and 3 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 armour and 2 infantry in Novgorod, round 3 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Finland to 115 Sea Zone
            1 infantry moved from Slovakia Hungary to Poland
            2 infantry moved from Romania to Slovakia Hungary
            2 artilleries moved from Romania to Slovakia Hungary
            1 mech_infantry moved from Romania to Germany
            5 armour moved from Romania to Germany
    
        Place Units - Germans
            2 infantry placed in Normandy Bordeaux
            1 armour and 2 infantry placed in Southern France
            3 armour and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,5,4,4,4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Germans collect 45 PUs (4 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,50
    Russians : -0,17
    

    Savegame

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