Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Whack Allies WAW vs dawg Axis #?
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 2 Infantrys moved from Shensi to Shansi 2 Infantrys and 2 Tanks moved from Suiyuan to Shansi 1 Fighter and 1 Infantry moved from Suiyuan to Chahar 2 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 1 Infantry moved from Lanchow to Shensi 2 Infantrys moved from Lanchow to Szechwan 3 Infantrys moved from E.Qinghai to Lanchow 3 Infantrys moved from E.Qinghai to Ningsia 3 Mech.Infs moved from Urumqi to Ningsia 1 ArmoredCar moved from Hsining to Lanchow 4 ArmoredCars moved from Hsining to Ningsia 1 ArmoredCar moved from Hsining to Lanchow 2 Infantrys moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Infantrys and 4 Mech.Infs; Remaining resources: 1 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 Fighter in Chahar, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter in Chahar, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter in Chahar, round 5 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 4 Infantrys and 2 Tanks Hisaichi defend with 1 Artillery and 3 Tanks Chinese roll dice for 4 Infantrys and 2 Tanks in Shansi, round 2 : 0/6 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 3 Tanks in Shansi, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 4 Infantrys and 2 Tanks in Shansi, round 3 : 3/6 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 3 Tanks in Shansi, round 3 : 2/4 hits, 1.83 expected hits 2 Tanks owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi Chinese roll dice for 2 Infantrys and 2 Tanks in Shansi, round 4 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys and 2 Tanks in Shansi, round 5 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys and 2 Tanks in Shansi, round 6 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Infantry and 2 Tanks in Shansi, round 7 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 7 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 11 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 1 Artillery and 3 Tanks Non Combat Move - Chinese 1 Fighter moved from Chahar to Shensi 1 AAGun moved from Gobi Altai to Ningsia 1 AAGun moved from Lanchow to Shensi Place Units - Chinese 4 ArmoredCars and 2 Infantrys placed in Hsining 4 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00 Chinese : -4.00
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 2 Infantrys moved from Peking to Chahar 1 Infantry moved from Anhwei to Shansi 1 Fighter moved from Shantung to Shansi 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Transport moved from 110 Sea Zone to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to S.French Indochina Hisaichi take S.French Indochina from French 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina Hisaichi take N.French Indochina from French 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to Kwangsi Hisaichi take Kwangsi from Chinese 1 Infantry moved from Kiangsi to Hunan 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Infantry moved from Hunan to Hupeh Hisaichi take Hupeh from Chinese 3 Infantrys moved from Hong Kong to Kiangsi 3 Infantrys moved from Kirin to Heilungchiang 4 Infantrys moved from Changchun to Kirin 2 Artillerys, 2 Infantrys and 1 Tank moved from Ayan to Chita 2 ArmoredCars, 2 Artillerys and 1 Infantry moved from Heilungchiang to Chita Purchase Units - Hisaichi Hisaichi repair damage of 3x Factory; Remaining resources: 85 PUs; Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Destroyer, 1 Elite, 11 Infantrys, 1 Marine, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 1 Fighter and 1 Infantry Chinese defend with 2 Tanks Hisaichi roll dice for 1 Fighter and 1 Infantry in Shansi, round 2 : 2/2 hits, 0.50 expected hits Chinese roll dice for 2 Tanks in Shansi, round 2 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Fighter Casualties for Chinese: 2 Tanks Non Combat Move - Hisaichi Place Units - Hisaichi 1 Destroyer and 2 Submarines placed in 110 Sea Zone 1 Infantry placed in Banjarmasin 3 Infantrys placed in Heilungchiang Hisaichi undo move 3. 2 Artillerys and 1 Infantry placed in Heilungchiang 1 ArmoredCar, 1 Elite and 1 Marine placed in Peking 3 ArmoredCars, 2 Infantrys and 1 Tank placed in Hong Kong 1 B.Transport placed in 84 Sea Zone 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50 Chinese : 0.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Artillery and 3 Infantrys moved from Burma to S.Thailand 2 Fighters moved from French Equatorial Africa to New Valley 1 Infantry moved from Darfur to New Valley 1 Artillery moved from Kordofan to Nubia 1 Infantry moved from Nubia to New Valley 2 Tanks moved from Palestine to W.Iran 1 Artillery and 2 Tanks moved from E.Iran to W.Iran 1 Cruiser moved from 58 Sea Zone to 59 Sea Zone 1 Infantry moved from Mysore to 59 Sea Zone 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Mysore to 59 Sea Zone 1 Cruiser, 3 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 3 Infantrys moved from 58 Sea Zone to W.Iran 1 Tank moved from Cairo to Palestine 1 Fighter moved from Cairo to Palestine 1 Artillery and 1 Infantry moved from Crete to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 56 Sea Zone to 57 Sea Zone 1 Artillery and 2 Infantrys moved from 57 Sea Zone to Palestine 1 Infantry moved from Mauritania to W.Morocco 1 Infantry moved from Assam to Burma 1 Artillery and 1 Infantry moved from Iceland to 10 Sea Zone 1 Artillery, 1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Dover 2 Destroyers and 2 Submarines moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Dover 1 Tank moved from Wales to Manchester 2 Tanks moved from Munster to Northern Ireland 2 Infantrys moved from Munster to Dublin 1 Infantry moved from Rhodesia to Belgian Congo 2 Infantrys moved from Kenya to Belgian Congo 1 Bomber moved from Wales to Paris 5 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Madras to Mysore 1 Destroyer and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from Attu to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Kamchatka 1 Infantry moved from North Central USA to South Central USA 1 Tank moved from South Central USA to Central America 1 Infantry moved from Northeast USA to South Central USA Purchase Units - British British buy 2 Adv.Fighters, 1 Carrier, 20 Infantrys, 2 Submarines, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Paris AA fire in Paris : 0/1 hits, 0.17 expected hits Bombing raid in Paris rolls: 3 and causes: 3 damage to unit: Factory Bombing raid in Paris causes 3 damage total. Battle in New Valley British attack with 2 Fighters and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 Fighters and 2 Infantrys in New Valley, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Italians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in S.Thailand British attack with 1 Artillery and 3 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in S.Thailand, round 2 : 0/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.Thailand British roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Belgian Congo British attack with 3 Infantrys Neutral defend with 2 Infantrys British roll dice for 3 Infantrys in Belgian Congo, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Belgian Congo British roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 Infantrys in Belgian Congo, round 4 : 1/2 hits, 0.33 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Belgian Congo, round 6 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Belgian Congo, round 7 : 1/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in Kamchatka British attack with 2 Infantrys Yamamoto defend with 2 Tanks British roll dice for 2 Infantrys in Kamchatka, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in Kamchatka, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 Infantrys in Kamchatka, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in Kamchatka, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 2 Infantrys in Kamchatka, round 4 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in Kamchatka, round 4 : 0/2 hits, 1.00 expected hits British roll dice for 2 Infantrys in Kamchatka, round 5 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in Kamchatka, round 5 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the British and 1 Tank owned by the Yamamoto lost in Kamchatka Yamamoto win with 1 Tank remaining. Battle score for attacker is 1 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Tank Battle in W.Iran British attack with 1 Artillery, 3 Infantrys and 4 Tanks Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys British roll dice for 1 Cruiser in W.Iran, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in W.Iran, round 2 : 3/8 hits, 3.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in W.Iran British roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in W.Iran, round 3 : 1/7 hits, 2.83 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 3/3 hits, 1.17 expected hits 1 Infantry owned by the Neutral, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in W.Iran British roll dice for 4 Tanks in W.Iran, round 4 : 2/4 hits, 2.00 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 4 : 1/2 hits, 0.83 expected hits 1 Bunker owned by the Neutral, 1 Tank owned by the British and 1 Infantry owned by the Neutral lost in W.Iran British loses 0 PUs for violating W.Irans neutrality. British win, taking W.Iran from Neutral with 3 Tanks remaining. Battle score for attacker is -1 Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Casualties for Neutral: 1 Bunker and 4 Infantrys Non Combat Move - British 1 Bomber could not land in Paris and was removed 2 Fighters moved from New Valley to Palestine 1 Transport moved from 66 Sea Zone to 64 Sea Zone 1 AAGun and 1 Infantry moved from Mysore to 64 Sea Zone 1 AAGun, 1 Infantry and 1 Transport moved from 64 Sea Zone to 66 Sea Zone 1 AAGun and 1 Infantry moved from 66 Sea Zone to Java 2 Fighters moved from Wales to 20 Sea Zone Place Units - British 1 Carrier, 2 Submarines and 1 T.Boat placed in 20 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Wales: 1 Bomber EDIT: Turning off Edit Mode 2 Adv.Fighters placed in Palestine 2 Tanks placed in S.Saudi Arabia 2 Infantrys placed in N.Saudi Arabia 6 Infantrys placed in Cairo 2 Infantrys placed in Bombay 5 Infantrys placed in Madras 5 Infantrys placed in Delhi Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Neutral : 0.17 British : -3.17 Italians : -0.33 Yamamoto : -2.00 AA fire in Paris : : -0.17 Thai : 0.33
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Infantry and 1 Tank moved from Canberra to 122 Sea Zone 1 Infantry, 1 Tank and 2 Transports moved from 122 Sea Zone to 70 Sea Zone 2 Infantrys moved from South Australia to 70 Sea Zone 3 Infantrys, 1 Tank and 2 Transports moved from 70 Sea Zone to 66 Sea Zone 2 Transports moved from 66 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from Northern Territory to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 2 Elites, 1 Infantry, 1 Tank and 2 Transports moved from 67 Sea Zone to 66 Sea Zone 2 Elites, 4 Infantrys and 2 Tanks moved from 66 Sea Zone to Java 3 Infantrys moved from South Australia to Western Australia 2 Infantrys moved from Northern Territory to Western Australia 3 Infantrys moved from Townsville to Northern Territory 1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia Purchase Units - Anzac Anzac buy 1 Cruiser, 4 Elites and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Hollandia Anzac attack with 1 Artillery, 5 Infantrys and 1 Tank Yamamoto defend with 2 Artillerys, 2 Infantrys and 1 Tank Anzac roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Hollandia, round 2 : 1/7 hits, 1.83 expected hits Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Hollandia, round 2 : 0/5 hits, 1.83 expected hits 1 Infantry owned by the Yamamoto lost in Hollandia Anzac roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Hollandia, round 3 : 2/7 hits, 1.83 expected hits Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Hollandia, round 3 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hollandia Anzac roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Hollandia, round 4 : 1/6 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Hollandia, round 4 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Hollandia Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 5 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Tank in Hollandia, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Hollandia Anzac win, taking Hollandia from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11 Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 1 Tank Casualties for Anzac: 3 Infantrys Non Combat Move - Anzac Place Units - Anzac 3 Elites placed in Port Moresby 1 Cruiser and 2 Transports placed in 122 Sea Zone 1 Elite placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -1.67 Anzac : -1.67
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Purchase Units - Dutch Dutch buy 1 Factory; Remaining resources: 7 PUs; Place Units - Dutch 1 Factory placed in Java Turn Complete - Dutch Dutch collect 19 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Infantry moved from Lapland to Murmansk Finns take Murmansk from Russians 1 Infantry moved from Oulu to N.Karelia Finns take N.Karelia from Russians 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia Finns take Latvia from Russians 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 1 Infantry moved from Tampere to Oulu 1 Elite and 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Elites and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 3 Tanks moved from Bucharest to Serbia 1 Infantry moved from W.Romania to Serbia 1 Artillery and 1 Infantry moved from Bulgaria to Serbia 2 Infantrys moved from E.Romania to Bulgaria 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Serbia Romanians attack with 1 Artillery, 2 Infantrys and 3 Tanks Neutral defend with 1 Artillery and 2 Infantrys Romanians roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Serbia, round 2 : 1/6 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Serbia Romanians roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Serbia, round 3 : 2/6 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Serbia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Serbia Romanians loses 0 PUs for violating Serbias neutrality. Romanians win, taking Serbia from Neutral with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for Romanians: 1 Infantry Non Combat Move - Romanians Place Units - Romanians 1 Infantry and 3 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians : -1.67 Neutral : -0.67
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 2 Artillerys and 3 Infantrys moved from Malaya to S.Thailand 1 Fighter moved from Banjarmasin to S.Thailand Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 4 PUs; Combat - Thai Battle in S.Thailand Thai attack with 2 Artillerys, 1 Fighter and 3 Infantrys British defend with 1 Artillery and 2 Infantrys Thai roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in S.Thailand, round 2 : 2/6 hits, 1.83 expected hits British roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in S.Thailand, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery and 2 Infantrys Non Combat Move - Thai 1 Fighter moved from S.Thailand to Malaya 6 Infantrys moved from Bangkok to Malaya Place Units - Thai 6 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
British : -0.33 Thai : -0.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 ArmoredCar moved from Alaska to 71 Sea Zone 1 ArmoredCar, 1 Cruiser and 1 Destroyer moved from 71 Sea Zone to 72 Sea Zone 1 ArmoredCar moved from 72 Sea Zone to Kamchatka 1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Oahu to 91 Sea Zone 1 Artillery, 2 Carriers, 1 Cruiser, 2 Destroyers, 4 Fighters, 2 Infantrys, 3 Submarines and 1 Transport moved from 91 Sea Zone to 96 Sea Zone 1 Artillery, 4 Fighters and 2 Infantrys moved from 96 Sea Zone to Kwajalein 1 Artillery moved from E.Mexico to 25 Sea Zone 4 Tanks moved from Central America to 25 Sea Zone 2 Infantrys moved from South Atlantic USA to 25 Sea Zone 2 Infantrys moved from E.Mexico to 25 Sea Zone 3 Infantrys moved from Central America to 25 Sea Zone 2 Infantrys moved from Colombia to 25 Sea Zone 1 Artillery, 5 Infantrys, 4 Tanks and 5 Transports moved from 25 Sea Zone to 119 Sea Zone 1 Artillery, 5 Infantrys and 4 Tanks moved from 119 Sea Zone to Santiago 4 Infantrys and 2 Transports moved from 25 Sea Zone to 119 Sea Zone 1 Infantry moved from Colombia to Peru 4 Infantrys moved from 119 Sea Zone to Peru Purchase Units - Americans Americans buy 14 ArmoredCars, 1 Destroyer, 2 Submarines, 2 T.Boats and 2 Tanks; Remaining resources: 1 PUs; Combat - Americans Battle in Kamchatka Americans attack with 1 ArmoredCar Yamamoto defend with 1 Tank Americans roll dice for 1 Cruiser in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 ArmoredCar in Kamchatka, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Kamchatka Americans win, taking Kamchatka from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in Kwajalein Americans attack with 1 Artillery, 4 Fighters and 2 Infantrys Yamamoto defend with 2 Infantrys Americans roll dice for 1 Cruiser in Kwajalein, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Artillery, 4 Fighters and 2 Infantrys in Kwajalein, round 2 : 2/7 hits, 2.17 expected hits Yamamoto roll dice for 2 Infantrys in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Battle in Peru Americans attack with 5 Infantrys Neutral defend with 1 Artillery and 1 Infantry Americans roll dice for 5 Infantrys in Peru, round 2 : 1/5 hits, 0.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Peru Americans roll dice for 4 Infantrys in Peru, round 3 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 Infantrys in Peru, round 4 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Peru, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 Infantrys in Peru, round 5 : 1/4 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Peru, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Peru Americans loses 0 PUs for violating Perus neutrality. Americans win, taking Peru from Neutral with 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Battle in Santiago Americans attack with 1 Artillery, 5 Infantrys and 4 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 1 Artillery, 5 Infantrys and 4 Tanks in Santiago, round 2 : 3/10 hits, 3.33 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits 3 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago Americans roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Santiago, round 3 : 4/7 hits, 2.83 expected hits Neutral roll dice for 1 Artillery and 2 Tanks in Santiago, round 3 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Americans, 2 Tanks owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 12 Casualties for Americans: 5 Infantrys Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Non Combat Move - Americans 4 Fighters moved from Kwajalein to 96 Sea Zone Place Units - Americans 1 Destroyer and 2 Submarines placed in 98 Sea Zone 2 T.Boats placed in 71 Sea Zone 2 Tanks placed in Bahia 12 ArmoredCars placed in South Central USA 2 ArmoredCars placed in South Atlantic USA Turn Complete - Americans Americans collect 98 PUs; end with 99 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Yamamoto : -0.17 Americans : 0.50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Tank moved from Aquitaine to Brittany Germans take Brittany from French 1 Tank moved from Brittany to Normandy Germans take Normandy from French 2 Artillerys and 2 Infantrys moved from Rhine to Netherlands 6 ArmoredCars moved from Paris to Belgium 1 Fighter and 1 Stuka moved from Lorraine to Netherlands 1 Bomber and 1 Stuka moved from Lorraine to Netherlands 5 Tanks moved from Paris to Lorraine 3 Tanks moved from Picardy to Belgium 2 Infantrys moved from Paris to Normandy 2 Mech.Infs moved from Paris to Bavaria 4 Tanks moved from Orleanais to Lorraine 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from Danzig to 24 Sea Zone 3 Infantrys moved from East Prussia to 24 Sea Zone 2 Artillerys moved from 24 Sea Zone to Oulu 2 Artillerys moved from Lapland to Oulu 2 Elites moved from 24 Sea Zone to Oulu 5 Infantrys moved from 24 Sea Zone to Oulu 1 Infantry moved from Brest to Minsk Germans take Minsk from Russians 3 Artillerys and 1 Infantry moved from Brest to Vinnytsia 1 Infantry moved from Lithuania to East Prussia 1 Elite and 3 Infantrys moved from Warsaw to Brest 2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia 5 Infantrys moved from Bohemia to Krakow 3 Infantrys moved from Berlin to Brandenburg 2 Infantrys moved from Bavaria to Lorraine Purchase Units - Germans Germans repair damage of 3x Factory; Remaining resources: 138 PUs; Germans buy 6 ArmoredCars, 2 Artillerys, 1 Battleship, 2 HeavyTanks, 20 Infantrys, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Belgium Germans attack with 6 ArmoredCars and 3 Tanks Neutral defend with 3 Infantrys Germans roll dice for 6 ArmoredCars and 3 Tanks in Belgium, round 2 : 3/9 hits, 3.50 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 5 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Germans: 1 ArmoredCar Casualties for Neutral: 3 Infantrys Battle in Netherlands Germans attack with 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys and 2 Stukas Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys and 2 Stukas in Netherlands, round 2 : 3/8 hits, 3.33 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 2 Stukas in Netherlands, round 3 : 4/6 hits, 2.67 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 2 Artillerys, 1 Bomber, 1 Fighter and 2 Stukas remaining. Battle score for attacker is 6 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 3 Infantrys Non Combat Move - Germans 1 Fighter moved from Netherlands to 22 Sea Zone 1 Bomber moved from Netherlands to Oulu 2 Stukas moved from Netherlands to Lorraine Place Units - Germans 1 Battleship and 3 Submarines placed in 22 Sea Zone 2 HeavyTanks and 2 Tanks placed in Warsaw 2 ArmoredCars and 1 Tank placed in Bohemia 1 Artillery and 1 Infantry placed in Hamburg 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 2 ArmoredCars placed in Bohemia 2 ArmoredCars, 1 Artillery and 4 Infantrys placed in Berlin Turn Complete - Germans Germans collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.50 Neutral : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Infantry moved from S.Buryat Mongolia to Chita 1 Infantry moved from N.Buryat Mongolia to Chita 2 Mech.Infs moved from Khobdo to Chita 3 Mech.Infs and 2 Mot.Infs moved from Krasnoyarsk to Chita 6 ArmoredCars moved from Olyokminsk to Chita 2 Tanks moved from Olyokminsk to Chita 1 Bomber moved from Olyokminsk to Chita 1 Infantry moved from Okhotsk to Ayan 1 Infantry moved from Yakutsk to Ayan 2 Infantrys moved from Zhigansk to Yakutsk 1 Infantry moved from Khatanga to Zhigansk 2 Artillerys and 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 3 Infantrys moved from Irkutsk to N.Buryat Mongolia 5 Mech.Infs and 1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia 3 Artillerys and 3 Infantrys moved from C.Sinkiang to Khobdo 1 Elite moved from Sverdlovsk to Novosibirsk 4 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 2 Infantrys moved from Kursk to Kiev 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 6 Infantrys moved from Rostov to Donetsk 1 Fighter moved from Leningrad to Kiev 2 Tanks moved from Kursk to Donetsk 2 Infantrys moved from Kursk to Donetsk 2 Infantrys moved from Yaroslavl to Kursk 4 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 4 Infantrys moved from Yaroslavl to S.Karelia 2 Infantrys moved from Novgorod to Latvia 1 Infantry moved from Leningrad to Latvia 3 Infantrys moved from Leningrad to Estonia Purchase Units - Russians Russians buy 6 ArmoredCars, 27 Infantrys, 1 Mech.Inf and 2 Mech.Rockets; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 3 Infantrys in Latvia, round 2 : 2/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Latvia Russians win, taking Latvia from Finns with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Chita Russians attack with 6 ArmoredCars, 1 Bomber, 2 Infantrys, 5 Mech.Infs, 2 Mot.Infs and 2 Tanks Hisaichi defend with 2 ArmoredCars, 4 Artillerys, 7 Infantrys and 3 Tanks Russians roll dice for 6 ArmoredCars, 1 Bomber, 2 Infantrys, 5 Mech.Infs, 2 Mot.Infs and 2 Tanks in Chita, round 2 : 8/18 hits, 6.33 expected hits Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 7 Infantrys and 3 Tanks in Chita, round 2 : 5/16 hits, 5.50 expected hits 2 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians, 2 Mot.Infs owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Chita Russians roll dice for 5 ArmoredCars, 1 Bomber, 5 Mech.Infs and 2 Tanks in Chita, round 3 : 5/13 hits, 5.00 expected hits Hisaichi roll dice for 4 Artillerys, 1 Infantry and 3 Tanks in Chita, round 3 : 4/8 hits, 3.17 expected hits 4 ArmoredCars owned by the Russians, 1 Infantry owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Chita Russians roll dice for 1 ArmoredCar, 1 Bomber, 5 Mech.Infs and 2 Tanks in Chita, round 4 : 4/9 hits, 3.67 expected hits Hisaichi roll dice for 3 Tanks in Chita, round 4 : 1/3 hits, 1.50 expected hits 1 ArmoredCar owned by the Russians and 3 Tanks owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Bomber, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 15 Casualties for Russians: 6 ArmoredCars, 2 Infantrys and 2 Mot.Infs Casualties for Hisaichi: 2 ArmoredCars, 4 Artillerys, 7 Infantrys and 3 Tanks Battle in Ayan Russians attack with 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Infantrys in Ayan, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Kiev Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 2/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Estonia Russians attack with 3 Infantrys Germans defend with 1 Infantry Russians roll dice for 3 Infantrys in Estonia, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Kiev to Donetsk 1 Artillery moved from Kursk to Donetsk 1 AAGun moved from Chimkent to Kuybyshev 1 AAGun moved from Olyokminsk to N.Buryat Mongolia 1 Bomber moved from Chita to N.Buryat Mongolia Place Units - Russians 2 Mech.Rockets placed in Khobdo 6 ArmoredCars placed in Sibirsky 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 1 Infantry and 1 Mech.Inf placed in Sverdlovsk Turn Complete - Russians Russians collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.33 Hisaichi : -0.50 Finns : -0.33 Russians : 6.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 unit repaired. 1 Infantry moved from Mersa Matruh to Lower Egypt Italians take Lower Egypt from British 1 Infantry moved from Kufra to Darfur Italians take Darfur from British 1 Artillery and 1 Infantry moved from Kufra to New Valley 2 Infantrys moved from Mersa Matruh to New Valley 1 Elite and 2 Infantrys moved from Hun to Kufra 3 Transports moved from 51 Sea Zone to 48 Sea Zone 6 Infantrys moved from Campania to 48 Sea Zone 6 Infantrys and 3 Transports moved from 48 Sea Zone to 46 Sea Zone 6 Infantrys moved from 46 Sea Zone to N.Tunisia 8 Infantrys moved from Rome to Campania 2 Artillerys moved from Provence to Lombardy 1 Destroyer moved from 51 Sea Zone to 56 Sea Zone 2 Fighters moved from 51 Sea Zone to 56 Sea Zone 3 Transports moved from 51 Sea Zone to 46 Sea Zone 1 Fighter moved from Greece to 56 Sea Zone Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 13 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in 56 Sea Zone Italians attack with 1 Destroyer and 3 Fighters British defend with 1 Submarine British roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Destroyer and 3 Fighters in 56 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits 1 Submarine owned by the British lost in 56 Sea Zone Italians win with 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in New Valley Italians attack with 1 Artillery and 3 Infantrys British defend with 2 Infantrys Italians roll dice for 1 Artillery and 3 Infantrys in New Valley, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley Italians roll dice for 1 Artillery and 2 Infantrys in New Valley, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Casualties for British: 2 Infantrys Non Combat Move - Italians 1 AAGun and 4 Infantrys moved from Tunis to N.Tunisia 3 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks moved from N.Tunisia to N.Algeria 3 Fighters moved from 56 Sea Zone to 51 Sea Zone Place Units - Italians 1 Adv.Fighter, 1 Carrier and 1 Destroyer placed in 51 Sea Zone 1 Infantry placed in Greece 4 Infantrys placed in Tunis 3 Infantrys placed in Hun 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : -0.33 Italians : 1.83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from French Equatorial Africa to Darfur 1 Infantry moved from Equatoria to Darfur 4 Infantrys moved from Syria to Palestine 1 Artillery moved from N.Thailand to N.French Indochina 2 Infantrys moved from South Central USA to 25 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 25 Sea Zone to 26 Sea Zone 2 Infantrys moved from 26 Sea Zone to Hispaniola 1 Transport moved from 38 Sea Zone to 35 Sea Zone 1 Fighter moved from Dover to 21 Sea Zone Purchase Units - French French buy 2 Infantrys and 5 Tanks; Remaining resources: 2 PUs; Combat - French Battle in N.French Indochina French attack with 1 Artillery Hisaichi defend with 1 Infantry French roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina French win, taking N.French Indochina from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hispaniola French attack with 2 Infantrys Neutral defend with 1 Infantry French roll dice for 2 Infantrys in Hispaniola, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Hispaniola French roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Hispaniola French loses 0 PUs for violating Hispaniolas neutrality. French win, taking Hispaniola from Neutral with 1 Infantry remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Battle in 21 Sea Zone French attack with 1 Fighter Finns defend with 1 Submarine French roll dice for 1 Fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits retreated to 21 Sea Zone Battle in Darfur French attack with 2 Infantrys Italians defend with 1 Infantry French roll dice for 2 Infantrys in Darfur, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Darfur, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Darfur French roll dice for 1 Infantry in Darfur, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Infantry in Darfur, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in Darfur, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Infantry in Darfur, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Darfur Italians winFinns win with 1 Submarine remaining with 1 Infantry remaining. Battle score for attacker is -4 Casualties for French: 2 Infantrys Non Combat Move - French 1 Fighter moved from 21 Sea Zone to Dover Place Units - French 2 Infantrys placed in Syria 4 Tanks placed in E.Morocco 1 Tank placed in French Guiana Turn Complete - French French collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Hisaichi : -0.33 Italians : 0.67 French : -0.17
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 2 B.Transports and 1 Transport moved from 75 Sea Zone to 84 Sea Zone 1 Artillery moved from Tokyo to 84 Sea Zone 2 ArmoredCars, 1 Elite and 8 Infantrys moved from Tokyo to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 2 ArmoredCars, 1 Artillery, 3 B.Transports, 1 Elite, 12 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys moved from 75 Sea Zone to Ayan 1 Artillery moved from Samar to Mindanao 1 Infantry moved from Mindoro to 111 Sea Zone 1 Tank moved from West Borneo to 110 Sea Zone 1 Tank and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Yamamoto take Flores from Dutch 1 Infantry moved from British Borneo to 111 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Infantry and 1 Tank moved from 112 Sea Zone to Timor 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 102 Sea Zone 1 Carrier, 2 Destroyers, 2 Fighters and 6 Submarines moved from 108 Sea Zone to 102 Sea Zone 1 Submarine moved from 102 Sea Zone to 95 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Kyushu to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 2 Infantrys moved from 75 Sea Zone to Ayan 1 Bomber moved from Peleliu to 72 Sea Zone 1 Bomber moved from Heilungchiang to 72 Sea Zone 1 Destroyer moved from 85 Sea Zone to 72 Sea Zone 2 Transports moved from 108 Sea Zone to 107 Sea Zone 1 Transport moved from 108 Sea Zone to 93 Sea Zone Purchase Units - Yamamoto Yamamoto buy 8 Artillerys, 2 Elites, 1 Factory, 2 Infantrys and 4 Marines; Remaining resources: 5 PUs; Combat - Yamamoto Battle in Timor Yamamoto attack with 1 Infantry and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tank in Timor, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Timor, round 3 : 2/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Timor, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Timor Yamamoto win, taking Timor from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Ayan Yamamoto attack with 2 ArmoredCars, 1 Artillery, 1 Elite and 14 Infantrys Russians defend with 2 Infantrys Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 14 Infantrys in Ayan, round 2 : 2/18 hits, 3.83 expected hits Russians roll dice for 2 Infantrys in Ayan, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Yamamoto lost in Ayan Yamamoto win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Infantrys Casualties for Russians: 2 Infantrys Battle in 72 Sea Zone Yamamoto attack with 2 Bombers and 1 Destroyer British defend with 1 Destroyer and 1 Transport; Americans defend with 1 Cruiser, 1 Destroyer and 1 Transport Yamamoto roll dice for 2 Bombers and 1 Destroyer in 72 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 Cruiser, 2 Destroyers and 2 Transports in 72 Sea Zone, round 2 : 2/5 hits, 1.50 expected hits 1 Transport owned by the British, 1 Bomber owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 72 Sea Zone retreated to 72 Sea Zone Americans win with 1 Cruiser, 2 Destroyers and 1 Transport remaining. Battle score for attacker is -16 Casualties for Yamamoto: 1 Bomber and 1 Destroyer Casualties for British: 1 Transport Non Combat Move - Yamamoto 1 Bomber moved from 72 Sea Zone to Kunashir 2 Fighters moved from Peleliu to Heilungchiang Place Units - Yamamoto 1 Factory placed in West Borneo 2 Artillerys and 2 Marines placed in Davao 6 Artillerys and 2 Infantrys placed in Tokyo 2 Elites and 2 Marines placed in Chubu Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 79 PUs
Combat Hit Differential Summary :
Yamamoto : -1.83 Americans : 0.50 Russians : 1.33 Dutch : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 2 Infantrys moved from Szechwan to Hupeh 2 ArmoredCars moved from Lanchow to Hupeh 1 Artillery and 1 Infantry moved from Shensi to Shansi 2 Infantrys moved from Suiyuan to Chahar 4 ArmoredCars moved from Ningsia to Chahar 3 Mech.Infs moved from Ningsia to Chahar 1 Fighter moved from Shensi to Shansi 4 Mech.Infs moved from Urumqi to Ningsia 4 ArmoredCars moved from Hsining to Lanchow 2 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from Lanchow to Shensi 1 Infantry moved from Lanchow to Szechwan 5 Infantrys moved from Ningsia to Suiyuan Purchase Units - Chinese Chinese buy 6 ArmoredCars and 1 L.Fighter; Remaining resources: 2 PUs; Combat - Chinese Battle in Chahar Chinese attack with 4 ArmoredCars, 2 Infantrys and 3 Mech.Infs Hisaichi defend with 2 Infantrys Chinese roll dice for 4 ArmoredCars, 2 Infantrys and 3 Mech.Infs in Chahar, round 2 : 2/9 hits, 3.00 expected hits Hisaichi roll dice for 2 Infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 4 ArmoredCars, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in Shansi Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Hupeh Chinese attack with 2 ArmoredCars and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Hupeh, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Shansi to Suiyuan 1 AAGun moved from Ningsia to Suiyuan 1 AAGun moved from Shensi to Hupeh Place Units - Chinese 5 ArmoredCars and 1 L.Fighter placed in Hsining 1 ArmoredCar placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -1.00
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Infantry moved from Hunan to Kweichow Hisaichi take Kweichow from Chinese 1 Infantry moved from Kwangsi to N.French Indochina 1 Infantry moved from S.French Indochina to N.Thailand Thai take N.Thailand from French 2 Artillerys and 4 Infantrys moved from Heilungchiang to Chita 1 ArmoredCar moved from Peking to Chita 3 Infantrys moved from Kiangsi to Hunan 1 Tank moved from Hong Kong to Hunan 3 ArmoredCars moved from Hong Kong to Hunan 1 Infantry moved from Shantung to Anhwei 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 4 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Peking 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from Kirin to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Peking 1 Infantry and 3 Tanks moved from Banjarmasin to 110 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 92 Sea Zone 2 Tanks moved from 110 Sea Zone to Malaya 1 Infantry and 1 Tank moved from 92 Sea Zone to N.French Indochina 1 Carrier moved from 84 Sea Zone to 75 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 1 Destroyer, 1 Elite, 18 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.French Indochina Hisaichi attack with 4 Infantrys and 1 Tank French defend with 1 Artillery Hisaichi roll dice for 4 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/5 hits, 1.17 expected hits French roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the French and 1 Infantry owned by the Hisaichi lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for French: 1 Artillery Battle in Chita Hisaichi attack with 1 ArmoredCar, 2 Artillerys and 4 Infantrys Russians defend with 5 Mech.Infs and 2 Tanks Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys and 4 Infantrys in Chita, round 2 : 3/7 hits, 2.00 expected hits Russians roll dice for 5 Mech.Infs and 2 Tanks in Chita, round 2 : 4/7 hits, 2.67 expected hits 3 Mech.Infs owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Chita Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Chita, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 Mech.Infs and 2 Tanks in Chita, round 3 : 0/4 hits, 1.67 expected hits 1 Mech.Inf owned by the Russians lost in Chita Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Chita, round 4 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Mech.Inf and 2 Tanks in Chita, round 4 : 2/3 hits, 1.33 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Mech.Inf owned by the Russians, 1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Chita Hisaichi roll dice for 1 Artillery in Chita, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Tank in Chita, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Chita Russians win with no units remaining. Battle score for attacker is 20 Casualties for Hisaichi: 1 ArmoredCar, 2 Artillerys and 4 Infantrys Casualties for Russians: 5 Mech.Infs and 2 Tanks Non Combat Move - Hisaichi 1 Elite moved from Peking to Hulunbuir 2 Infantrys moved from Kirin to Heilungchiang Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Heilungchiang 1 Bunker and 3 Infantrys placed in Peking 1 Destroyer and 1 Submarine placed in 110 Sea Zone 2 Infantrys placed in Banjarmasin 1 Elite, 6 Infantrys and 1 Marine placed in Changchun 4 Infantrys placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : 2.50 French : 0.67 Russians : 0.83
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Infantry moved from Belgian Congo to French Equatorial Africa 1 Artillery moved from Nubia to Darfur 2 Fighters moved from Palestine to Darfur 1 Tank moved from W.Iran to 58 Sea Zone 2 Infantrys moved from N.Saudi Arabia to 58 Sea Zone 1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 58 Sea Zone to 57 Sea Zone 2 Infantrys and 1 Tank moved from 57 Sea Zone to Lower Egypt 2 Artillerys, 6 Infantrys and 1 Tank moved from Palestine to Lower Egypt 18 Infantrys moved from Cairo to Lower Egypt 2 Tanks moved from S.Saudi Arabia to 57 Sea Zone 2 Tanks moved from 57 Sea Zone to Lower Egypt 1 Infantry moved from W.Morocco to E.Morocco 1 Fighter moved from Palestine to Darfur 2 Tanks moved from W.Iran to Palestine 5 Infantrys moved from Java to Lombok 2 Transports moved from 66 Sea Zone to 64 Sea Zone 4 Infantrys moved from Mysore to 64 Sea Zone 4 Infantrys and 2 Transports moved from 64 Sea Zone to 66 Sea Zone 4 Infantrys moved from 66 Sea Zone to Java 5 Infantrys moved from Madras to Mysore 5 Infantrys moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 1 Infantry moved from Burma to Yunnan 2 Infantrys moved from Bombay to Rajputana 1 Fighter moved from Quebec to Iceland 2 Infantrys moved from South Central USA to E.Mexico 1 Tank moved from Central America to Venezuela Purchase Units - British British buy 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 22 Infantrys, 2 Mot.Infs and 2 Submarines; Remaining resources: 0 PUs; Combat - British Battle in Venezuela British attack with 1 Tank Neutral defend with 3 Infantrys British roll dice for 1 Tank in Venezuela, round 2 : 0/1 hits, 0.50 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Tank in Venezuela, round 3 : 1/1 hits, 0.50 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Venezuela British roll dice for 1 Tank in Venezuela, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 2 Infantrys in Venezuela, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Venezuela British roll dice for 1 Tank in Venezuela, round 5 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tank in Venezuela, round 6 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tank in Venezuela, round 7 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Venezuela British loses 0 PUs for violating Venezuelas neutrality. British win, taking Venezuela from Neutral with 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Lower Egypt British attack with 2 Artillerys, 26 Infantrys and 4 Tanks Italians defend with 1 Infantry British roll dice for 2 Cruisers in Lower Egypt, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 2 Artillerys, 26 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Darfur British attack with 1 Artillery and 3 Fighters Italians defend with 1 Infantry British roll dice for 1 Artillery and 3 Fighters in Darfur, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Artillery owned by the British lost in Darfur British win with 3 Fighters remaining. Battle score for attacker is -2 Casualties for British: 1 Artillery Casualties for Italians: 1 Infantry Non Combat Move - British 3 Fighters moved from Darfur to French Equatorial Africa 1 AAGun moved from South Africa to Rhodesia 1 Fighter moved from Wales to 20 Sea Zone 2 Infantrys moved from Wales to Manchester 1 Infantry moved from Wales to Dover 1 Bomber moved from Wales to Dover 1 AAGun moved from London to Dover Place Units - British 1 Adv.Fighter, 1 Carrier and 2 Destroyers placed in 20 Sea Zone 2 Mot.Infs placed in Cape Town 2 Submarines placed in 18 Sea Zone 6 Infantrys placed in Cairo 2 Infantrys placed in N.Saudi Arabia 2 Infantrys placed in S.Saudi Arabia 2 Infantrys placed in Palestine 3 Infantrys placed in W.Iran 5 Infantrys placed in Delhi 2 Infantrys placed in Madras Turn Complete - British British collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Neutral : -3.67 British : 1.67 Italians : 0.33
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 2 Transports moved from 122 Sea Zone to 67 Sea Zone 1 Cruiser moved from 122 Sea Zone to 67 Sea Zone 1 Elite and 1 Tank moved from Broome to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 1 Elite, 1 Infantry and 1 Tank moved from 67 Sea Zone to Timor 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Timor 3 Transports moved from 66 Sea Zone to 67 Sea Zone 3 Infantrys moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Flores 1 Elite moved from Java to 67 Sea Zone 1 Tank moved from Java to 67 Sea Zone 1 Elite and 1 Tank moved from 67 Sea Zone to Timor 1 Transport moved from 66 Sea Zone to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Flores 1 Carrier and 2 Destroyers moved from 66 Sea Zone to 67 Sea Zone 2 Submarines moved from 66 Sea Zone to 67 Sea Zone 3 Elites moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 6 Elites, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; Combat - Anzac Battle in Timor Anzac attack with 2 Elites, 3 Infantrys and 2 Tanks Yamamoto defend with 1 Infantry and 1 Tank Anzac roll dice for 2 Elites, 3 Infantrys and 2 Tanks in Timor, round 2 : 2/7 hits, 2.17 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Timor, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Timor Anzac win, taking Timor from Yamamoto with 2 Elites, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Infantry and 1 Tank Battle in Flores Anzac attack with 6 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Flores Anzac win, taking Flores from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 1 Factory placed in Western Australia 1 Infantry placed in Port Moresby 3 Elites placed in Broome 3 Elites placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto : -1.17 Anzac : 0.33
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Lombok to Soembawa Purchase Units - Dutch Dutch buy 1 Bunker, 1 Factory and 2 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker and 1 Factory placed in Sumatra 2 Infantrys placed in Java Turn Complete - Dutch Dutch collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 1 Fighter moved from Oulu to Latvia 2 Elites moved from Helsinki to 24 Sea Zone 2 Elites moved from 24 Sea Zone to Latvia Purchase Units - Finns Finns buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Latvia Finns attack with 2 Elites and 1 Fighter Russians defend with 3 Infantrys Finns roll dice for 2 Elites and 1 Fighter in Latvia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 3 Infantrys in Latvia, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Elites owned by the Finns lost in Latvia Russians win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Finns: 2 Elites Casualties for Russians: 1 Infantry 1 Fighter owned by the Finns retreated Non Combat Move - Finns 1 Fighter moved from Latvia to Oulu 1 Elite and 3 Infantrys moved from Tampere to Oulu 2 Infantrys moved from Lapland to Oulu 4 Infantrys moved from Helsinki to Tampere Place Units - Finns 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : 0.00 Russians : 1.00