@Myygames ec457b30-6c9f-47c1-86db-2b43117e1a37-image.png
This is what I’m still getting, tried several times and nothing is working. Maybe @gamerman01 can help?
L20 Giallo(x) vs Sovietishcat(Y) BM
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Hopei 10 artilleries, 5 infantry and 12 mech_infantrys moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi 1 bomber moved from French Indo China to Shensi 2 infantry moved from Kiangsu to Anhwe 1 submarine moved from 31 Sea Zone to 23 Sea Zone 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 10 artilleries, 1 bomber, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber Chinese defend with 3 artilleries, 1 fighter and 26 infantry Japanese roll dice for 10 artilleries, 1 bomber, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 12/31 hits, 9,83 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 26 infantry in Shensi, round 2 : 10/30 hits, 10,33 expected hits 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 12 infantry owned by the Chinese lost in Shensi Japanese roll dice for 9 artilleries, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 11/21 hits, 7,83 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Shensi, round 3 : 6/18 hits, 6,33 expected hits 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 11 infantry owned by the Chinese lost in Shensi Japanese roll dice for 6 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 5/15 hits, 5,83 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Shensi, round 4 : 3/7 hits, 2,67 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi Japanese roll dice for 5 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 5 : 4/12 hits, 4,83 expected hits Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 5 : 0/2 hits, 1,00 expected hits 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 5 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Japanese: 5 artilleries, 6 infantry and 8 mech_infantrys Casualties for Chinese: 3 artilleries, 1 fighter and 26 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 bomber moved from Kweichow to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to West India: 1 aaGun, 15 artilleries and 9 mech_infantrys EDIT: Removing units owned by Japanese from Turkmenistan: 1 mech_infantry EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun, 15 artilleries and 8 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 2 infantry EDIT: Adding units owned by Japanese to India: 2 infantry EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 destroyer and 5 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -1,00 Chinese : -1,33 Japanese : 4,33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 6 destroyers and 8 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Midway Americans attack with 1 armour and 1 infantry Japanese defend with 1 airfield and 1 artillery Americans roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Midway, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Midway, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 7 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 8 fighters, 20 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 submarine moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone Place Units - Americans 3 destroyers placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone 2 armour and 8 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 2 infantry moved from Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia Combat - British Battle in Northwest Persia British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan 5 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 11 artilleries, 30 infantry and 14 mech_infantrys moved from Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 marine moved from Quebec to 106 Sea Zone 1 cruiser and 1 marine moved from 106 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Place Units - British 3 artilleries placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 British collect 34 PUs (2 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 British : 0,00 Americans : -2,33 Chinese : -0,17 Japanese : -0,17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 7 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 104 Sea Zone 1 bomber moved from Normandy Bordeaux to 104 Sea Zone 2 artilleries and 3 infantry moved from Caucasus to Northwest Persia 3 fighters moved from Southern Italy to France 3 fighters moved from France to Normandy Bordeaux Combat - Italians Battle in Northwest Persia Italians attack with 2 artilleries and 3 infantry British defend with 2 infantry Italians roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1,50 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Northwest Persia Italians roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 3 : 1/5 hits, 1,50 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 104 Sea Zone Italians attack with 2 bombers British defend with 1 destroyer; Americans defend with 1 cruiser and 1 destroyer Italians roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 bombers owned by the Italians lost in 104 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is -8 Casualties for Italians: 2 bombers Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Italians 2 aaGuns moved from Caucasus to Northwest Persia Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : -1,00 Americans : 0,83
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 4 infantry moved from New South Wales to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 armour and 5 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 5 infantry Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 armour and 5 infantry in Java, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - ANZAC 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 ANZAC collect 16 PUs (2 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : 2,00
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@Giallo I didn’t see that 2nd Italian bomber phew…
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 4x factory_major; Remaining resources: 91 PUs; Germans buy 6 armour and 9 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 17 armour, 9 artilleries, 5 infantry and 23 mech_infantrys moved from Caucasus to Northwest Persia 3 artilleries moved from Volgograd to Caucasus 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 1 submarine moved from 112 Sea Zone to 104 Sea Zone 5 fighters and 5 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 armour moved from Amur to Jehol Combat - Germans Battle in 104 Sea Zone Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 cruiser Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 5 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits Americans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans lost in 104 Sea Zone Germans win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Non Combat Move - Germans 5 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 submarines and 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western Germany to Holland Belgium 2 aaGuns moved from Caucasus to Northwest Persia 14 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 3 submarines placed in 110 Sea Zone 6 submarines placed in 112 Sea Zone 3 armour placed in Volgograd 3 armour placed in Ukraine Turn Complete - Germans Germans collect 74 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -0,50
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@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM:
@Giallo I didn’t see that 2nd Italian bomber phew…
Almost…
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 artillery and 2 infantry moved from Iraq to Persia Combat - Russians Battle in Persia Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia Russians win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 submarine moved from 98 Sea Zone to 92 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67 Russians : 0,33
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 infantry moved from West India to Eastern Persia 1 fighter moved from India to Eastern Persia 2 infantry moved from India to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon Combat - Japanese Battle in Ceylon Battle in Suiyuyan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Ceylon from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 7 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 11/14 hits, 8,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Eastern Persia Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Eastern Persia to India 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from West India to India 4 artilleries moved from Shensi to Kweichow 3 mech_infantrys moved from Shensi to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to India 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 7 fighters and 7 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 2 fighters placed in 6 Sea Zone 1 fighter placed in Japan 2 fighters placed in India 1 destroyer placed in 39 Sea Zone Japanese undo move 3. 1 fighter and 1 infantry placed in India 1 fighter and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 1 aaGun EDIT: Adding units owned by Japanese to India: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,33 Americans : -0,33 Chinese : 0,67 Japanese : 3,00
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from United Kingdom to 104 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 9 fighters and 5 tactical_bombers moved from 26 Sea Zone to Wake Island Combat - Americans Battle in 104 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Wake Island Americans attack with 9 fighters, 2 infantry and 5 tactical_bombers Japanese defend with 1 airfield and 1 infantry Americans roll dice for 9 fighters, 2 infantry and 5 tactical_bombers in Wake Island, round 2 : 9/16 hits, 8,17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 9 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 9 fighters and 5 tactical_bombers moved from Wake Island to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 armour and 8 infantry moved from Central United States to 101 Sea Zone 2 armour, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour and 8 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from 104 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 4 destroyers and 4 submarines placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Trans-Jordan to Morocco Place Units - British 3 infantry placed in Iraq 2 mech_infantrys placed in Egypt 2 destroyers and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 Americans : -1,50 Japanese : -0,33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tsinghai to Caucasus 1 armour moved from Kansu to Samara 1 mech_infantry moved from Sikang to Caucasus Non Combat Move - Italians Place Units - Italians 1 fighter and 6 infantry placed in Northern Italy Italians undo move 1. 1 fighter placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Sumatra Non Combat Move - ANZAC 2 fighters moved from 41 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser and 2 transports moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 mech_infantry, 8 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia 3 armour moved from Volgograd to Northwest Persia 3 artilleries and 6 mech_infantrys moved from Caucasus to Northwest Persia 14 mech_infantrys moved from Slovakia Hungary to Bessarabia 3 armour moved from Ukraine to Caucasus 1 armour moved from Jehol to Suiyuyan 3 fighters moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Normandy Bordeaux to 104 Sea Zone 2 bombers moved from Normandy Bordeaux to 110 Sea Zone Combat - Germans Battle in Persia Germans attack with 2 artilleries and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Persia, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Persia Germans roll dice for 2 artilleries and 1 infantry in Persia, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Persia Germans win, taking Persia from Russians with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 110 Sea Zone Germans attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 4 destroyers, 10 submarines and 2 transports Americans defend with 1 submarine Germans roll dice for 10 submarines in 110 Sea Zone, round 2 : 2/10 hits, 3,33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans win with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 4 destroyers, 10 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Germans attack with 1 bomber, 8 fighters, 2 submarines and 5 tactical_bombers British defend with 1 carrier, 1 destroyer and 1 fighter; Americans defend with 2 destroyers Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 bomber, 8 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 9/14 hits, 8,00 expected hits British roll dice for 1 carrier, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/5 hits, 2,00 expected hits 1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 104 Sea Zone Germans win with 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for British: 1 carrier, 1 destroyer and 1 fighter Casualties for Americans: 2 destroyers Non Combat Move - Germans 4 submarines moved from 112 Sea Zone to 110 Sea Zone 8 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 bomber and 2 tactical_bombers moved from 104 Sea Zone to Normandy Bordeaux 2 bombers moved from 110 Sea Zone to Normandy Bordeaux Place Units - Germans 3 transports placed in 110 Sea Zone 8 submarines placed in 112 Sea Zone 3 armour placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine Turn Complete - Germans Germans collect 74 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0,50 British : 1,00 Russians : 1,33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 tactical_bomber moved from Morocco to United Kingdom Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 39 Sea Zone to 41 Sea Zone 3 fighters moved from India to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 submarine moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 9 fighters and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 7 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 9 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 11/17 hits, 9,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 9 fighters and 7 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 3 fighters moved from 41 Sea Zone to India 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 13 artilleries moved from West India to Eastern Persia 5 mech_infantrys moved from West India to Eastern Persia 3 mech_infantrys moved from West India to Eastern Persia 1 infantry moved from Shensi to Kansu 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Suiyuyan to Tsinghai 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Szechwan 4 artilleries moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Yunnan to Burma Place Units - Japanese 1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone 1 destroyer placed in 39 Sea Zone 2 infantry placed in India Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Americans : 0,50 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 fighters and 12 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 armour, 2 artilleries and 23 infantry moved from Gibraltar to Spain 2 bombers moved from United Kingdom to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain Combat - Americans Battle in Spain Americans attack with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 23 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 2 armour, 2 artilleries, 2 bombers, 1 fighter, 23 infantry and 1 tactical_bomber in Spain, round 2 : 7/31 hits, 8,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 bombers moved from Spain to United Kingdom 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 6 transports moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 10 infantry placed in Central United States 4 fighters and 2 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 24 PUs; British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from 104 Sea Zone to Portugal 3 fighters moved from Gibraltar to Portugal 2 infantry moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Saudi Arabia 1 artillery moved from Iraq to Saudi Arabia 1 mech_infantry moved from Egypt to Saudi Arabia 1 infantry moved from Trans-Jordan to Saudi Arabia 1 infantry moved from Trans-Jordan to Iraq 4 mech_infantrys moved from Egypt to Iraq Combat - British Battle in Saudi Arabia British attack with 1 artillery, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Persia British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 artilleries in Persia, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Persia British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 2 artilleries Battle in Portugal British attack with 1 artillery, 3 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Portugal, round 2 : 2/5 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters moved from Portugal to Gibraltar 1 fighter moved from Portugal to United Kingdom 2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Persia to Iraq 1 fighter moved from Persia to Iraq 1 marine moved from Gibraltar to Spain 3 mech_infantrys moved from Belgian Congo to Egypt 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from Gibraltar to Spain Place Units - British 1 armour and 2 infantry placed in Iraq 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00 British : 0,17 Americans : -1,33 Neutral_True : 0,67
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@Giallo I forgot to move my AA after USA turn in Spain, so I edited afterwards, let me know if you are not okay with edit
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 armour moved from Samara to Nenetsia Italians take Nenetsia from Russians Combat - Italians Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 aaGuns, 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 fighter moved from Southern Italy to France 3 infantry moved from Northern Italy to France Place Units - Italians 7 infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 3 fighters and 1 mech_infantry EDIT: Adding units owned by Italians to France: 3 fighters and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Iraq to Persia ANZAC take Persia from Germans Combat - ANZAC Battle in Philippines ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : 0,67
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs; Germans buy 3 armour, 3 artilleries, 1 fighter, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 8 submarines moved from 112 Sea Zone to 104 Sea Zone 14 submarines moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys moved from Northwest Persia to Persia 2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 5 fighters moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 9 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/2 hits, 0,33 expected hits 2 bombers killed by AA AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in United Kingdom causes 1 damage total. Battle in Persia Germans attack with 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys in Persia, round 2 : 20/63 hits, 20,50 expected hits ANZAC roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Persia Germans win, taking Persia from ANZAC with 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 105 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 105 Sea Zone Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 104 Sea Zone Germans attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 22 submarines British defend with 1 transport; Americans defend with 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport Germans roll dice for 22 submarines in 104 Sea Zone, round 2 : 7/22 hits, 7,33 expected hits Germans roll dice for 2 battleships, 5 carriers, 2 cruisers and 3 destroyers in 104 Sea Zone, round 2 : 6/7 hits, 3,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 3/5 hits, 1,83 expected hits Units damaged: 2 battleships owned by the Germans 1 transport owned by the British, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 104 Sea Zone Germans win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 21 submarines remaining. Battle score for attacker is 59 Casualties for Germans: 1 submarine Casualties for Americans: 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport Casualties for British: 1 transport Cleaning up after air battles Non Combat Move - Germans 6 fighters moved from United Kingdom to 104 Sea Zone 2 fighters moved from 105 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from United Kingdom to 104 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to France 1 tactical_bomber moved from 110 Sea Zone to France 5 transports moved from 110 Sea Zone to 104 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to France 2 aaGuns, 2 artilleries and 8 infantry moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to France 3 armour moved from Caucasus to Persia 2 aaGuns moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Turkey Germans take Turkey from Neutral_True 14 mech_infantrys moved from Bessarabia to Rostov 2 infantry moved from Bulgaria to Greece 1 armour moved from Suiyuyan to Sikang 1 armour moved from Volgograd to Afghanistan Germans take Afghanistan from Neutral_True 2 armour and 1 mech_infantry moved from Ukraine to Rostov Place Units - Germans 3 submarines placed in 110 Sea Zone 3 artilleries placed in France 10 mech_infantrys placed in Western Germany 1 fighter placed in Germany 3 armour placed in Volgograd Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 2,17 British : -0,17 ANZAC : -0,33 Americans : 1,17 AA fire in United Kingdom : : 1,50