• TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            2 biremes and 1 trireme moved from SZ 28 to SZ 34
            1 ballista, 6 legionaires and 6 velitess moved from Capua to SZ 34
            1 bireme moved from SZ 35 to SZ 34
            1 velites moved from Capua to SZ 34
            1 velites moved from SZ 34 to Messana
            1 ballista moved from SZ 34 to Messana
            6 legionaires and 6 velitess moved from SZ 34 to Lilybaeum
            2 cavalrys moved from Roma to Ariminum
            3 velitess moved from Roma to Capua
            1 ballista, 5 legionaires and 6 velitess moved from Genua to Verona
            3 cavalrys, 2 legionaires and 3 velitess moved from Ariminum to Verona
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 2 cavalrys, 1 city, 2 legionaires and 3 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Lilybaeum
                RomanRepublic attack with 6 legionaires and 6 velitess
                Carthage defend with 2 cavalrys and 3 swordmen
                    RomanRepublic roll dice for 6 legionaires and 6 velitess in Lilybaeum, round 2 : 5/12 hits, 3.00 expected hits
                    Carthage roll dice for 2 cavalrys and 3 swordmen in Lilybaeum, round 2 : 0/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Carthage and 3 swordmen owned by the Carthage lost in Lilybaeum
                RomanRepublic win, taking Lilybaeum from Carthage with 6 legionaires and 6 velitess remaining. Battle score for attacker is 20
                Casualties for Carthage: 2 cavalrys and 3 swordmen
            Battle in Verona
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 9 velitess
                Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 9 velitess in Verona, round 2 : 2/20 hits, 5.67 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 0/5 hits, 1.33 expected hits
                    2 axemen owned by the Neutral lost in Verona
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 9 velitess in Verona, round 3 : 7/20 hits, 5.67 expected hits
                    Neutral roll dice for 3 swordmen in Verona, round 3 : 2/3 hits, 1.00 expected hits
                    2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Verona
                RomanRepublic loses 0 PUs for violating Veronas neutrality.
                RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess remaining. Battle score for attacker is 12
                Casualties for Neutral: 2 axemen and 3 swordmen
                Casualties for RomanRepublic: 2 velitess
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 city placed in Messana
            2 cavalrys, 2 legionaires and 3 velitess placed in Roma
            1 bireme placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.33
    Neutral : -0.33
    RomanRepublic : -0.33
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            6 hoplites moved from Sparta to Corinth
            3 hoplites moved from Sardis to Pergamum
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 cavalrys and 1 city; Remaining resources: 18 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 cavalrys placed in Sparta
            1 city placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 31 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            3 cavalrys moved from Athens to SZ 69
            3 biremes and 3 cavalrys moved from SZ 69 to SZ 70
            3 cavalrys moved from SZ 70 to Pergamum
            1 trireme moved from SZ 69 to SZ 70
            2 hoplites and 1 peltasts moved from Thessalonica to SZ 70
            2 hoplites and 1 peltasts moved from SZ 70 to Pergamum
            1 trireme moved from SZ 69 to SZ 70
            1 hoplite and 2 peltastss moved from Thessalonica to SZ 70
            1 cavalry moved from Larissa to SZ 69
            1 bireme and 1 cavalry moved from SZ 69 to SZ 70
            1 cavalry, 1 hoplite and 2 peltastss moved from SZ 70 to Sardis
            4 peltastss moved from Thessalonica to Larissa
            2 hoplites and 6 peltastss moved from Larissa to Athens
            1 cavalry moved from Delphi to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 1 city, 4 peltastss and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Pergamum
                Macedonia attack with 3 cavalrys, 2 hoplites and 1 peltasts
                GreekCityStates defend with 3 hoplites
                    Macedonia roll dice for 3 cavalrys, 2 hoplites and 1 peltasts in Pergamum, round 2 : 1/6 hits, 1.83 expected hits
                    GreekCityStates roll dice for 3 hoplites in Pergamum, round 2 : 1/3 hits, 1.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
                    Macedonia roll dice for 3 cavalrys and 2 hoplites in Pergamum, round 3 : 1/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 2 hoplites in Pergamum, round 3 : 0/2 hits, 1.00 expected hits
                    1 hoplite owned by the GreekCityStates lost in Pergamum
                    Macedonia roll dice for 3 cavalrys and 2 hoplites in Pergamum, round 4 : 2/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pergamum, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Pergamum
                Macedonia win, taking Pergamum from GreekCityStates with 2 cavalrys and 2 hoplites remaining. Battle score for attacker is 9
                Casualties for Macedonia: 1 cavalry and 1 peltasts
                Casualties for GreekCityStates: 3 hoplites
            Battle in Sardis
                Macedonia attack with 1 cavalry, 1 hoplite and 2 peltastss
                GreekCityStates defend with 1 hoplite
                    Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Sardis, round 2 : 1/4 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Sardis, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Sardis
                Macedonia win, taking Sardis from GreekCityStates with 1 cavalry, 1 hoplite and 1 peltasts remaining. Battle score for attacker is 3
                Casualties for Macedonia: 1 peltasts
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            Turning on Edit Mode
            EDIT: Removing units owned by Macedonia from Delphi: 1 peltasts
            EDIT: Adding units owned by Macedonia to Athens: 1 peltasts
            EDIT: Turning off Edit Mode
            1 trireme placed in SZ 70
            4 peltastss placed in Thessalonica
            1 city placed in Larissa
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.17
    GreekCityStates : -0.50
    

    Savegame


  • TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            3 axemen, 4 chariots and 11 spearmen moved from Jerusalem to Damascus
            1 spearman moved from Paraetonium to Siwa
                  Egypt take Siwa from Numidia
            1 spearman moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            2 archers, 1 axeman, 1 chariot and 5 spearmen moved from Alexandria to Paraetonium
            2 axemen and 2 spearmen moved from Pharan to SZ 58
            1 archer moved from Pharan to SZ 58
            1 archer, 2 axemen, 3 biremes, 2 spearmen and 1 trireme moved from SZ 58 to SZ 59
            1 archer, 2 axemen and 2 spearmen moved from SZ 59 to Sidon
            2 axemen and 2 spearmen moved from Jerusalem to Damascus
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 6 axemen, 1 chariot and 5 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 archer, 2 axemen and 2 spearmen
                Seleucid defend with 1 hoplite and 1 peltasts
                    Egypt roll dice for 1 archer, 2 axemen and 2 spearmen in Sidon, round 2 : 1/5 hits, 1.17 expected hits
                    Seleucid roll dice for 1 hoplite and 1 peltasts in Sidon, round 2 : 2/2 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid and 2 spearmen owned by the Egypt lost in Sidon
                    Egypt roll dice for 1 archer and 2 axemen in Sidon, round 3 : 0/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 3 : 0/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 archer and 2 axemen in Sidon, round 4 : 2/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 4 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 archer and 2 axemen remaining. Battle score for attacker is 1
                Casualties for Egypt: 2 spearmen
                Casualties for Seleucid: 1 hoplite and 1 peltasts
            Battle in Damascus
                Egypt attack with 5 axemen, 4 chariots and 13 spearmen
                Seleucid defend with 2 cavalrys, 2 hoplites, 3 legionaires and 8 peltastss
                    Egypt roll dice for 5 axemen, 4 chariots and 13 spearmen in Damascus, round 2 : 5/22 hits, 5.17 expected hits
                    Seleucid roll dice for 2 cavalrys, 2 hoplites, 3 legionaires and 8 peltastss in Damascus, round 2 : 2/15 hits, 3.67 expected hits
                    1 axeman owned by the Egypt, 5 peltastss owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                    Egypt roll dice for 4 axemen, 4 chariots and 12 spearmen in Damascus, round 3 : 7/20 hits, 4.67 expected hits
                    Seleucid roll dice for 2 cavalrys, 2 hoplites, 3 legionaires and 3 peltastss in Damascus, round 3 : 3/10 hits, 2.83 expected hits
                    2 axemen owned by the Egypt, 2 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 3 peltastss owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                    Egypt roll dice for 2 axemen, 4 chariots and 11 spearmen in Damascus, round 4 : 3/17 hits, 3.50 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 4 : 1/3 hits, 1.33 expected hits
                    1 axeman owned by the Egypt, 1 legionaire owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 1 axeman, 4 chariots and 11 spearmen remaining. Battle score for attacker is 28
                Casualties for Egypt: 4 axemen and 2 spearmen
                Casualties for Seleucid: 2 cavalrys, 2 hoplites, 3 legionaires and 8 peltastss
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            4 axemen, 1 chariot and 3 spearmen placed in Jerusalem
            2 archers, 2 axemen and 2 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.83
    Seleucid : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            1 hoplite and 2 peltastss moved from Hatra to Seleucia
            1 cataphract and 2 cavalrys moved from Attalia to Antioch
            1 peltasts moved from Antioch to Emesa
            3 hoplites moved from Attalia to SZ 61
            3 hoplites moved from SZ 61 to Salamis
            1 hoplite moved from Attalia to SZ 61
            3 peltastss moved from Attalia to SZ 61
            3 peltastss moved from SZ 61 to Salamis
            1 hoplite moved from SZ 61 to Antioch
            2 legionaires and 3 peltastss moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 2 biremes, 2 hoplites, 2 legionaires, 9 peltastss and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 2 legionaires and 3 peltastss
                Egypt defend with 1 archer and 2 axemen
                    Seleucid roll dice for 2 legionaires and 3 peltastss in Sidon, round 2 : 1/5 hits, 1.17 expected hits
                    Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 0/3 hits, 0.83 expected hits
                    1 axeman owned by the Egypt lost in Sidon
                    Seleucid roll dice for 2 legionaires and 3 peltastss in Sidon, round 3 : 1/5 hits, 1.17 expected hits
                    Egypt roll dice for 1 archer and 1 axeman in Sidon, round 3 : 2/2 hits, 0.67 expected hits
                    1 axeman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon
                    Seleucid roll dice for 2 legionaires and 1 peltasts in Sidon, round 4 : 1/3 hits, 0.83 expected hits
                    Egypt roll dice for 1 archer in Sidon, round 4 : 1/1 hits, 0.50 expected hits
                    1 peltasts owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 2 legionaires remaining. Battle score for attacker is 4
                Casualties for Egypt: 1 archer and 2 axemen
                Casualties for Seleucid: 3 peltastss
            Battle in Seleucia
                Seleucid attack with 1 hoplite and 2 peltastss
                Parthia defend with 1 spearman
                    Seleucid roll dice for 1 hoplite and 2 peltastss in Seleucia, round 2 : 0/3 hits, 0.67 expected hits
                    Parthia roll dice for 1 spearman in Seleucia, round 2 : 1/1 hits, 0.33 expected hits
                    1 peltasts owned by the Seleucid lost in Seleucia
                    Seleucid roll dice for 1 hoplite and 1 peltasts in Seleucia, round 3 : 1/2 hits, 0.50 expected hits
                    Parthia roll dice for 1 spearman in Seleucia, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia lost in Seleucia
                Seleucid win, taking Seleucia from Parthia with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 peltasts
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 hoplites, 2 legionaires and 7 peltastss placed in Antioch
            2 biremes and 1 trireme placed in SZ 61
            2 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 65 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.00
    Parthia : 0.33
    Seleucid : -0.33
    

    Savegame


  • TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen moved from Babylon to Seleucia
            5 archers and 13 spearmen moved from Ctesiphon to Seleucia
            3 cavalrys and 3 horsearchers moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 4 cataphracts and 3 horsearchers; Remaining resources: 2 PUs; 
    
        Combat - Parthia
            Battle in Seleucia
                Parthia attack with 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen
                Seleucid defend with 1 hoplite and 1 peltasts
                    Parthia roll dice for 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen in Seleucia, round 2 : 11/48 hits, 11.33 expected hits
                    Seleucid roll dice for 1 hoplite and 1 peltasts in Seleucia, round 2 : 1/2 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Seleucia
                Parthia win, taking Seleucia from Seleucid with 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 20 spearmen remaining. Battle score for attacker is 4
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 hoplite and 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            4 cataphracts and 3 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Parthia : -0.33
    Seleucid : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            1 archer and 3 spearmen moved from Capsa to Thenae
            1 archer and 3 spearmen moved from Zama to Capsa
            4 spearmen moved from Leptis Magna to Berenice
            1 archer and 5 spearmen moved from Auzia to Siga
            2 swordmen moved from Igilgili to SZ 16
            2 swordmen moved from SZ 16 to Carthago Nova
            3 cavalrys moved from Cartenna to Siga
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 10 PUs; 
    
        Combat - Numidia
            Battle in Siga
                Numidia attack with 1 archer, 3 cavalrys and 5 spearmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 1 archer, 3 cavalrys and 5 spearmen in Siga, round 2 : 2/9 hits, 2.00 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 1 archer, 3 cavalrys and 5 spearmen remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 19 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Numidia : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            4 spearmen moved from Syracuse to Lilybaeum
            1 warelephant moved from Carthago to SZ 36
            1 swordman moved from Carthago to SZ 36
            5 swordmen moved from Carthago to SZ 36
            1 trireme moved from SZ 38 to SZ 36
            1 bireme moved from SZ 38 to SZ 36
            4 swordmen moved from Carthago to SZ 36
            10 swordmen and 1 warelephant moved from SZ 36 to Lilybaeum
            1 swordman moved from Pax Julia to Emerita Augusta
            3 spearmen and 2 swordmen moved from Emerita Augusta to Scallabis
            4 cavalrys moved from Corduba to Scallabis
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 10 swordmen and 1 warelephant; Remaining resources: 1 PUs; 
    
        Combat - Carthage
            Battle in Lilybaeum
                Carthage attack with 4 spearmen, 10 swordmen and 1 warelephant
                RomanRepublic defend with 6 legionaires and 6 velitess
                    Carthage roll dice for 4 spearmen, 10 swordmen and 1 warelephant in Lilybaeum, round 2 : 6/15 hits, 4.67 expected hits
                    RomanRepublic roll dice for 6 legionaires and 6 velitess in Lilybaeum, round 2 : 7/12 hits, 4.00 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    6 velitess owned by the RomanRepublic, 2 swordmen owned by the Carthage and 4 spearmen owned by the Carthage lost in Lilybaeum
                    Carthage roll dice for 8 swordmen and 1 warelephant in Lilybaeum, round 3 : 2/9 hits, 3.33 expected hits
                    RomanRepublic roll dice for 6 legionaires in Lilybaeum, round 3 : 0/6 hits, 2.00 expected hits
                    2 legionaires owned by the RomanRepublic lost in Lilybaeum
                    Carthage roll dice for 8 swordmen and 1 warelephant in Lilybaeum, round 4 : 2/9 hits, 3.33 expected hits
                    RomanRepublic roll dice for 4 legionaires in Lilybaeum, round 4 : 0/4 hits, 1.33 expected hits
                    2 legionaires owned by the RomanRepublic lost in Lilybaeum
                    Carthage roll dice for 8 swordmen and 1 warelephant in Lilybaeum, round 5 : 4/9 hits, 3.33 expected hits
                    RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 5 : 1/2 hits, 0.67 expected hits
                    1 swordman owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Lilybaeum
                Carthage win, taking Lilybaeum from RomanRepublic with 7 swordmen and 1 warelephant remaining. Battle score for attacker is 18
                Casualties for Carthage: 4 spearmen and 3 swordmen
                Casualties for RomanRepublic: 6 legionaires and 6 velitess
            Battle in Scallabis
                Carthage attack with 4 cavalrys, 3 spearmen and 2 swordmen
                Neutral defend with 1 axeman, 1 cavalry and 1 swordman
                    Carthage roll dice for 4 cavalrys, 3 spearmen and 2 swordmen in Scallabis, round 2 : 4/9 hits, 2.50 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits, 0.67 expected hits
                    1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis
                Carthage loses 0 PUs for violating Scallabiss neutrality.
                Carthage win, taking Scallabis from Neutral with 4 cavalrys, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 8
                Casualties for Carthage: 1 spearman
                Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            9 swordmen and 1 warelephant placed in Carthago
            4 cavalrys and 1 swordman placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 69 PUs; end with 70 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Carthage : 0.83
    Neutral : 0.33
    RomanRepublic : 0.00
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 velites moved from Messana to Syracuse
                  GreekCityStates take Syracuse from Carthage
            5 velitess moved from Capua to SZ 34
            5 velitess moved from SZ 34 to Messana
            1 velites moved from Roma to SZ 28
            1 bireme and 1 velites moved from SZ 28 to SZ 34
            1 velites moved from SZ 34 to Messana
            3 triremes moved from SZ 34 to SZ 28
            1 ballista, 3 cavalrys, 7 legionaires and 7 velitess moved from Verona to Patavium
            2 cavalrys moved from Ariminum to Patavium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 2 cavalrys, 4 onagers and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 5 cavalrys, 7 legionaires and 7 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 5 cavalrys, 7 legionaires and 7 velitess in Patavium, round 2 : 6/20 hits, 6.00 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 6/12 hits, 3.67 expected hits
                    6 velitess owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 5 cavalrys, 7 legionaires and 1 velites in Patavium, round 3 : 4/14 hits, 5.00 expected hits
                    Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 3/6 hits, 2.50 expected hits
                    1 velites owned by the RomanRepublic, 2 cavalrys owned by the RomanRepublic, 1 archer owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys and 7 legionaires in Patavium, round 4 : 4/11 hits, 4.17 expected hits
                    Neutral roll dice for 2 archers in Patavium, round 4 : 0/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 1 ballista, 3 cavalrys and 7 legionaires remaining. Battle score for attacker is 14
                Casualties for RomanRepublic: 2 cavalrys and 7 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
            2 legionaires and 2 velitess moved from Roma to Capua
            2 cavalrys moved from Roma to Capua
    
        Place Units - RomanRepublic
            1 bireme and 1 trireme placed in SZ 28
            4 onagers placed in Messana
            2 cavalrys placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.83
    RomanRepublic : -1.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            14 hoplites moved from Corinth to Athens
            6 cavalrys moved from Sparta to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 6 cavalrys, 3 hoplites and 3 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 6 cavalrys and 14 hoplites
                Macedonia defend with 1 cavalry, 7 hoplites, 9 peltastss and 3 swordmen
                    GreekCityStates roll dice for 6 cavalrys and 14 hoplites in Athens, round 2 : 6/20 hits, 6.67 expected hits
                    Macedonia roll dice for 1 cavalry, 7 hoplites, 9 peltastss and 3 swordmen in Athens, round 2 : 5/20 hits, 6.17 expected hits
                    6 peltastss owned by the Macedonia and 5 cavalrys owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 1 cavalry and 14 hoplites in Athens, round 3 : 5/15 hits, 5.00 expected hits
                    Macedonia roll dice for 1 cavalry, 7 hoplites, 3 peltastss and 3 swordmen in Athens, round 3 : 4/14 hits, 5.17 expected hits
                    1 swordman owned by the Macedonia, 3 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 3 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 11 hoplites in Athens, round 4 : 2/11 hits, 3.67 expected hits
                    Macedonia roll dice for 7 hoplites and 2 swordmen in Athens, round 4 : 5/9 hits, 4.17 expected hits
                    2 swordmen owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Athens
                6 hoplites owned by the GreekCityStates retreated to Corinth
                Macedonia win with 7 hoplites remaining. Battle score for attacker is -30
                Casualties for GreekCityStates: 6 cavalrys and 8 hoplites
                Casualties for Macedonia: 1 cavalry, 9 peltastss and 3 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 archer, 3 hoplites and 3 slingerss placed in Corinth
            6 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.50
    GreekCityStates : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            2 cavalrys moved from Pergamum to SZ 70
            2 hoplites moved from Pergamum to SZ 70
            3 peltastss moved from Thessalonica to SZ 70
            1 peltasts moved from Thessalonica to SZ 70
            4 biremes, 2 cavalrys, 2 hoplites, 4 peltastss and 3 triremes moved from SZ 70 to SZ 69
            2 cavalrys, 2 hoplites and 4 peltastss moved from SZ 69 to Athens
            4 peltastss moved from Larissa to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme and 8 swordmen; Remaining resources: 1 PUs; 
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 swordmen placed in Larissa
            1 bireme placed in SZ 69
            2 swordmen placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            1 axeman and 2 spearmen moved from Damascus to Emesa
            4 axemen moved from Jerusalem to Sidon
            2 spearmen moved from Jerusalem to Sidon
            7 archers, 7 axemen, 3 chariots and 9 spearmen moved from Paraetonium to Siwa
            3 biremes and 2 triremes moved from SZ 59 to SZ 58
            2 archers, 2 axemen and 2 spearmen moved from Alexandria to Memphis
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 5 axemen, 2 chariots and 6 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 4 axemen and 2 spearmen
                Seleucid defend with 2 legionaires
                    Egypt roll dice for 4 axemen and 2 spearmen in Sidon, round 2 : 1/6 hits, 1.67 expected hits
                    Seleucid roll dice for 2 legionaires in Sidon, round 2 : 1/2 hits, 0.67 expected hits
                    1 axeman owned by the Egypt and 1 legionaire owned by the Seleucid lost in Sidon
                    Egypt roll dice for 3 axemen and 2 spearmen in Sidon, round 3 : 1/5 hits, 1.33 expected hits
                    Seleucid roll dice for 1 legionaire in Sidon, round 3 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 3 axemen and 2 spearmen remaining. Battle score for attacker is 5
                Casualties for Egypt: 1 axeman
                Casualties for Seleucid: 2 legionaires
            Battle in Emesa
                Egypt attack with 1 axeman and 2 spearmen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 1 axeman and 2 spearmen in Emesa, round 2 : 1/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Emesa
                Egypt win, taking Emesa from Seleucid with 1 axeman and 2 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
            4 chariots and 8 spearmen moved from Damascus to Jerusalem
    
        Place Units - Egypt
            5 axemen and 3 spearmen placed in Jerusalem
            1 archer, 2 chariots and 3 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.67
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            6 hoplites moved from Salamis to SZ 61
            3 peltastss moved from Salamis to SZ 61
            2 peltastss moved from Tarsus to SZ 61
            1 peltasts moved from Antioch to SZ 61
            3 biremes, 6 hoplites, 6 peltastss and 3 triremes moved from SZ 61 to SZ 60
            6 hoplites and 6 peltastss moved from SZ 60 to Sidon
            2 cavalrys and 1 peltasts moved from Antioch to Damascus
            1 cataphract, 3 hoplites, 4 legionaires and 7 peltastss moved from Antioch to Sidon
            8 hoplites, 5 legionaires and 7 peltastss moved from Hatra to Emesa
            3 cataphracts and 4 cavalrys moved from Hatra to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 6 hoplites, 8 legionaires and 2 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Damascus
                Seleucid attack with 2 cavalrys and 1 peltasts
                Egypt defend with 1 spearman
                    Seleucid roll dice for 2 cavalrys and 1 peltasts in Damascus, round 2 : 1/3 hits, 0.83 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 2 cavalrys and 1 peltasts remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
            Battle in Emesa
                Seleucid attack with 8 hoplites, 5 legionaires and 7 peltastss
                Egypt defend with 1 axeman and 2 spearmen
                    Seleucid roll dice for 8 hoplites, 5 legionaires and 7 peltastss in Emesa, round 2 : 5/20 hits, 5.50 expected hits
                    Egypt roll dice for 1 axeman and 2 spearmen in Emesa, round 2 : 0/3 hits, 0.83 expected hits
                    1 axeman owned by the Egypt and 2 spearmen owned by the Egypt lost in Emesa
                Seleucid win, taking Emesa from Egypt with 8 hoplites, 5 legionaires and 7 peltastss remaining. Battle score for attacker is 9
                Casualties for Egypt: 1 axeman and 2 spearmen
            Battle in Sidon
                Seleucid attack with 1 cataphract, 9 hoplites, 4 legionaires and 13 peltastss
                Egypt defend with 3 axemen and 2 spearmen
                    Seleucid roll dice for 1 cataphract, 9 hoplites, 4 legionaires and 13 peltastss in Sidon, round 2 : 9/27 hits, 7.17 expected hits
                    Egypt roll dice for 3 axemen and 2 spearmen in Sidon, round 2 : 2/5 hits, 1.17 expected hits
                    3 axemen owned by the Egypt, 2 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 cataphract, 9 hoplites, 4 legionaires and 11 peltastss remaining. Battle score for attacker is 11
                Casualties for Seleucid: 2 peltastss
                Casualties for Egypt: 3 axemen and 2 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            3 hoplites and 2 peltastss placed in Tarsus
            3 hoplites and 8 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.33
    Seleucid : 1.50
    

    Savegame


  • TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 20 spearmen moved from Seleucia to Hatra
            4 cataphracts and 3 horsearchers moved from Persepolis to Seleucia
            1 horsearcher moved from Seleucia to Hatra
            2 horsearchers moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 4 cavalrys, 1 city and 2 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 10 archers, 3 cataphracts, 6 cavalrys, 11 horsearchers and 20 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 10 archers, 3 cataphracts, 6 cavalrys, 11 horsearchers and 20 spearmen in Hatra, round 2 : 14/50 hits, 12.17 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 10 archers, 3 cataphracts, 6 cavalrys, 11 horsearchers and 20 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            1 cataphract, 4 cavalrys and 2 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.83
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            4 archers moved from Leptis Magna to Berenice
            1 archer, 2 cavalrys and 3 spearmen moved from Thenae to Sabrata
            1 archer and 3 spearmen moved from Capsa to Thenae
            1 swordman moved from Igilgili to SZ 16
            1 cavalry moved from Cartenna to SZ 16
            1 cavalry and 1 swordman moved from SZ 16 to Carthago Nova
            1 archer, 3 cavalrys and 5 spearmen moved from Siga to Tingis
    
        Purchase Units - Numidia
            Numidia buy 2 archers, 1 city and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 1 archer, 3 cavalrys and 5 spearmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 1 archer, 3 cavalrys and 5 spearmen in Tingis, round 2 : 5/9 hits, 2.00 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 1 archer, 3 cavalrys and 4 spearmen remaining. Battle score for attacker is 12
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Sabrata
                Numidia attack with 1 archer, 2 cavalrys and 3 spearmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 1 archer, 2 cavalrys and 3 spearmen in Sabrata, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral lost in Sabrata
                    Numidia roll dice for 1 archer, 2 cavalrys and 3 spearmen in Sabrata, round 3 : 0/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Sabrata, round 3 : 0/1 hits, 0.50 expected hits
                    Numidia roll dice for 1 archer, 2 cavalrys and 3 spearmen in Sabrata, round 4 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Sabrata, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Sabrata
                Numidia loses 0 PUs for violating Sabratas neutrality.
                Numidia win, taking Sabrata from Neutral with 1 archer, 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 archer and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Igilgili
            2 archers and 2 spearmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.00
    Numidia : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            1 warelephant moved from Carthago to SZ 36
            6 swordmen moved from Carthago to SZ 36
            1 swordman moved from Carthago to SZ 36
            2 swordmen moved from Carthago to SZ 36
            2 biremes and 2 swordmen moved from SZ 36 to SZ 38
            7 swordmen, 3 triremes and 1 warelephant moved from SZ 36 to SZ 38
            9 swordmen and 1 warelephant moved from SZ 38 to Syracuse
            2 biremes moved from SZ 16 to SZ 29
            1 spearman moved from Palma to SZ 29
            4 cavalrys moved from Corduba to Cale
            4 cavalrys, 2 spearmen and 2 swordmen moved from Scallabis to Cale
            1 swordman moved from Emerita Augusta to Scallabis
            1 swordman moved from Corduba to Salmantica
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 6 hoplites, 3 swordmen and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Cale
                Carthage attack with 8 cavalrys, 2 spearmen and 2 swordmen
                Neutral defend with 3 swordmen
                    Carthage roll dice for 8 cavalrys, 2 spearmen and 2 swordmen in Cale, round 2 : 4/12 hits, 3.67 expected hits
                    Neutral roll dice for 3 swordmen in Cale, round 2 : 2/3 hits, 1.00 expected hits
                    2 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Cale
                Carthage loses 0 PUs for violating Cales neutrality.
                Carthage win, taking Cale from Neutral with 8 cavalrys and 2 swordmen remaining. Battle score for attacker is 6
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 3 swordmen
            Battle in Syracuse
                Carthage attack with 9 swordmen and 1 warelephant
                RomanRepublic defend with 1 velites
                    Carthage roll dice for 9 swordmen and 1 warelephant in Syracuse, round 2 : 2/10 hits, 3.67 expected hits
                    GreekCityStates roll dice for 1 velites in Syracuse, round 2 : 0/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic lost in Syracuse
                Carthage win, taking Syracuse from GreekCityStates with 9 swordmen and 1 warelephant remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 velites
    
        Non Combat Move - Carthage
            7 swordmen and 1 warelephant moved from Lilybaeum to Syracuse
    
        Place Units - Carthage
            4 cavalrys placed in Corduba
            1 trireme placed in SZ 36
            6 hoplites and 3 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.33
    Neutral : 1.00
    GreekCityStates : -0.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            1 legionaire moved from Messana to Lilybaeum
                  RomanRepublic take Lilybaeum from Carthage
            1 ballista, 4 onagers and 6 velitess moved from Messana to Syracuse
            2 cavalrys, 2 legionaires and 2 velitess moved from Capua to SZ 34
            2 cavalrys, 2 legionaires and 2 velitess moved from SZ 34 to Messana
            1 ballista, 3 cavalrys and 7 legionaires moved from Patavium to Senio
            2 cavalrys moved from Roma to SZ 28
            1 bireme, 2 cavalrys and 1 trireme moved from SZ 28 to SZ 34
            2 cavalrys moved from SZ 34 to Messana
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 city, 1 legionaire, 1 trireme and 9 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Syracuse
                RomanRepublic attack with 1 ballista, 4 onagers and 6 velitess
                Carthage defend with 16 swordmen and 2 warelephants
                    RomanRepublic roll dice for 1 ballista, 4 onagers and 6 velitess in Syracuse, round 2 : 4/11 hits, 5.17 expected hits
                Units damaged: 2 warelephants owned by the Carthage
                    Carthage roll dice for 16 swordmen and 2 warelephants in Syracuse, round 2 : 7/18 hits, 6.67 expected hits
                    6 velitess owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Syracuse
                4 onagers owned by the RomanRepublic retreated to Messana
                Carthage win with 14 swordmen and 2 warelephants remaining. Battle score for attacker is -15
                Casualties for RomanRepublic: 1 ballista and 6 velitess
                Casualties for Carthage: 2 swordmen
            Battle in Senio
                RomanRepublic attack with 1 ballista, 3 cavalrys and 7 legionaires
                Neutral defend with 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys and 7 legionaires in Senio, round 2 : 4/11 hits, 4.17 expected hits
                    Neutral roll dice for 3 swordmen in Senio, round 2 : 1/3 hits, 1.00 expected hits
                    1 cavalry owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Senio
                RomanRepublic loses 0 PUs for violating Senios neutrality.
                RomanRepublic win, taking Senio from Neutral with 1 ballista, 2 cavalrys and 7 legionaires remaining. Battle score for attacker is 8
                Casualties for RomanRepublic: 1 cavalry
                Casualties for Neutral: 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 legionaire and 3 velitess placed in Messana
            6 velitess placed in Roma
            1 city placed in Patavium
            1 trireme placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 66 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : 0.33
    Neutral : 0.00
    RomanRepublic : -1.33
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            1 archer, 9 hoplites and 3 slingerss moved from Corinth to Athens
            6 cavalrys moved from Sparta to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 12 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 1 archer, 6 cavalrys, 9 hoplites and 3 slingerss
                Macedonia defend with 2 cavalrys, 9 hoplites and 8 peltastss
                    GreekCityStates roll dice for 1 archer, 6 cavalrys, 9 hoplites and 3 slingerss in Athens, round 2 : 3/19 hits, 5.67 expected hits
                    Macedonia roll dice for 2 cavalrys, 9 hoplites and 8 peltastss in Athens, round 2 : 4/19 hits, 6.17 expected hits
                    1 archer owned by the GreekCityStates, 3 peltastss owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 6 cavalrys and 9 hoplites in Athens, round 3 : 5/15 hits, 5.00 expected hits
                    Macedonia roll dice for 2 cavalrys, 9 hoplites and 5 peltastss in Athens, round 3 : 7/16 hits, 5.67 expected hits
                    1 hoplite owned by the GreekCityStates, 5 peltastss owned by the Macedonia and 6 cavalrys owned by the GreekCityStates lost in Athens
                8 hoplites owned by the GreekCityStates retreated to Corinth
                Macedonia win with 2 cavalrys and 9 hoplites remaining. Battle score for attacker is -23
                Casualties for GreekCityStates: 1 archer, 6 cavalrys, 1 hoplite and 3 slingerss
                Casualties for Macedonia: 8 peltastss
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            7 slingerss placed in Corinth
            5 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.83
    GreekCityStates : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            6 swordmen moved from Larissa to Athens
            2 swordmen moved from Thessalonica to SZ 69
            5 biremes, 2 swordmen and 3 triremes moved from SZ 69 to SZ 68
    
        Purchase Units - Macedonia
            Macedonia buy 4 cavalrys and 6 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in SZ 68
                Macedonia attack with 5 biremes, 2 swordmen and 3 triremes
                GreekCityStates defend with 3 biremes and 2 triremes
                    Macedonia roll dice for 5 biremes and 3 triremes in SZ 68, round 2 : 1/8 hits, 2.33 expected hits
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 68, round 2 : 3/5 hits, 1.67 expected hits
                    3 biremes owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68
                    Macedonia roll dice for 2 biremes and 3 triremes in SZ 68, round 3 : 3/5 hits, 1.83 expected hits
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 68, round 3 : 1/4 hits, 1.33 expected hits
                    1 bireme owned by the Macedonia, 2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 68
                    Macedonia roll dice for 1 bireme and 3 triremes in SZ 68, round 4 : 1/4 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 trireme in SZ 68, round 4 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the GreekCityStates lost in SZ 68
                Macedonia win with 1 bireme and 3 triremes remaining. Battle score for attacker is 17
                Casualties for Macedonia: 4 biremes
                Casualties for GreekCityStates: 3 biremes and 2 triremes
    
        Non Combat Move - Macedonia
            2 swordmen moved from SZ 68 to Athens
    
        Place Units - Macedonia
            6 swordmen placed in Larissa
            4 cavalrys placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.83
    GreekCityStates : 0.67
    

    Savegame


  • TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            2 archers, 2 axemen and 2 spearmen moved from Memphis to SZ 58
            2 archers, 2 axemen, 2 spearmen and 2 triremes moved from SZ 58 to SZ 59
            2 archers, 2 axemen and 2 spearmen moved from SZ 59 to Jerusalem
            3 biremes moved from SZ 58 to SZ 59
            2 chariots moved from Alexandria to Siwa
            1 archer and 3 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 17 spearmen; Remaining resources: 2 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 spearmen placed in Jerusalem
            9 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

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