TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
10 artilleries, 5 infantry and 12 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
1 bomber moved from French Indo China to Shensi
2 infantry moved from Kiangsu to Anhwe
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 10 artilleries, 1 bomber, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries, 1 fighter and 26 infantry
Japanese roll dice for 10 artilleries, 1 bomber, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 12/31 hits, 9,83 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 26 infantry in Shensi, round 2 : 10/30 hits, 10,33 expected hits
6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 12 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 9 artilleries, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 11/21 hits, 7,83 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Shensi, round 3 : 6/18 hits, 6,33 expected hits
3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 11 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 6 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 5/15 hits, 5,83 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Shensi, round 4 : 3/7 hits, 2,67 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi
Japanese roll dice for 5 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 5 : 4/12 hits, 4,83 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 5 : 0/2 hits, 1,00 expected hits
1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 5 artilleries, 6 infantry and 8 mech_infantrys
Casualties for Chinese: 3 artilleries, 1 fighter and 26 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Kweichow to French Indo China
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to West India: 1 aaGun, 15 artilleries and 9 mech_infantrys
EDIT: Removing units owned by Japanese from Turkmenistan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun, 15 artilleries and 8 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 2 infantry
EDIT: Adding units owned by Japanese to India: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
1 destroyer and 5 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -1,00
Chinese : -1,33
Japanese : 4,33
Savegame