Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
270BC Anti-Whack Roman-dawgz
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And here it is!
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TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Carthage 2 spearmen and 1 swordman moved from Hispatis to Salmantica 2 cavalrys moved from Corduba to Salmantica 1 spearman moved from Corduba to Salmantica 3 spearmen moved from Carthago Nova to Castulo 2 spearmen moved from Corduba to Castulo 1 spearman moved from Corduba to Salmantica 2 swordmen moved from Carthago Nova to Castulo 1 swordman moved from Corduba to Castulo 1 swordman moved from Corduba to Castulo 1 swordman moved from Corduba to Salmantica 2 spearmen and 1 swordman moved from Gades to Hispatis 1 swordman moved from Acci to Hispatis 2 biremes moved from SZ 14 to SZ 15 3 spearmen moved from Thapsus to SZ 36 1 spearman moved from Melita to SZ 36 4 spearmen moved from SZ 36 to Lilybaeum 2 biremes and 1 trireme moved from SZ 32 to SZ 36 1 hoplite and 4 spearmen moved from Carthago to SZ 36 1 hoplite and 4 spearmen moved from SZ 36 to Lilybaeum Purchase Units - Carthage Carthage buy 1 city, 4 spearmen, 3 swordmen and 1 trireme; Remaining resources: 2 PUs; Combat - Carthage Battle in Castulo Carthage attack with 5 spearmen and 4 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 5 spearmen and 4 swordmen in Castulo, round 2 : 4/9 hits, 2.17 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo Carthage roll dice for 4 spearmen and 4 swordmen in Castulo, round 3 : 2/8 hits, 2.00 expected hits Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 4 spearmen and 4 swordmen remaining. Battle score for attacker is 17 Casualties for Carthage: 1 spearman Casualties for Neutral: 2 cavalrys and 3 swordmen Battle in Salmantica Carthage attack with 2 cavalrys, 4 spearmen and 2 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 2 cavalrys, 4 spearmen and 2 swordmen in Salmantica, round 2 : 1/8 hits, 2.00 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits 1 cavalry owned by the Neutral lost in Salmantica Carthage roll dice for 2 cavalrys, 4 spearmen and 2 swordmen in Salmantica, round 3 : 1/8 hits, 2.00 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 0/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral lost in Salmantica Carthage roll dice for 2 cavalrys, 4 spearmen and 2 swordmen in Salmantica, round 4 : 1/8 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 4 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral lost in Salmantica Carthage roll dice for 2 cavalrys, 4 spearmen and 2 swordmen in Salmantica, round 5 : 3/8 hits, 2.00 expected hits Neutral roll dice for 1 swordman in Salmantica, round 5 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 2 cavalrys, 4 spearmen and 2 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 3 cavalrys and 1 swordman Non Combat Move - Carthage Place Units - Carthage 4 spearmen and 3 swordmen placed in Carthago 1 trireme placed in SZ 36 1 city placed in Corduba Turn Complete - Carthage Carthage collect 57 PUs; end with 59 PUs
Combat Hit Differential Summary :
Carthage : -0.17 Neutral : -3.00
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TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - RomanRepublic 1 cavalry moved from Roma to Ariminum 2 legionaires and 3 velitess moved from Salapia to Ariminum 1 cavalry moved from Roma to Ariminum 1 cavalry moved from Capua to Ariminum 1 bireme moved from SZ 44 to SZ 35 1 legionaire moved from Croton to SZ 35 1 legionaire moved from SZ 35 to Messana 4 legionaires and 4 velitess moved from Roma to SZ 28 2 biremes, 4 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34 4 legionaires and 5 velitess moved from Messana to Lilybaeum 4 legionaires and 4 velitess moved from SZ 34 to Lilybaeum 2 legionaires and 1 velites moved from Tarentum to Capua 1 ballista and 1 velites moved from Roma to Capua 3 legionaires and 4 velitess moved from Arretium to Genua 1 ballista moved from Ariminum to Genua 2 legionaires and 3 velitess moved from Ariminum to Genua 1 legionaire and 3 velitess moved from Croton to Capua Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 2 cavalrys, 1 trireme and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Lilybaeum RomanRepublic attack with 8 legionaires and 9 velitess Carthage defend with 1 hoplite, 16 spearmen and 1 warelephant RomanRepublic roll dice for 8 legionaires and 9 velitess in Lilybaeum, round 2 : 5/17 hits, 4.17 expected hits Units damaged: 1 warelephant owned by the Carthage Carthage roll dice for 1 hoplite, 16 spearmen and 1 warelephant in Lilybaeum, round 2 : 8/18 hits, 6.50 expected hits 8 velitess owned by the RomanRepublic and 4 spearmen owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 8 legionaires and 1 velites in Lilybaeum, round 3 : 2/9 hits, 2.83 expected hits Carthage roll dice for 1 hoplite, 12 spearmen and 1 warelephant in Lilybaeum, round 3 : 4/14 hits, 5.17 expected hits 1 velites owned by the RomanRepublic, 2 spearmen owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 5 legionaires in Lilybaeum, round 4 : 4/5 hits, 1.67 expected hits Carthage roll dice for 1 hoplite, 10 spearmen and 1 warelephant in Lilybaeum, round 4 : 4/12 hits, 4.50 expected hits 4 spearmen owned by the Carthage and 4 legionaires owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 5 : 1/1 hits, 0.33 expected hits Carthage roll dice for 1 hoplite, 6 spearmen and 1 warelephant in Lilybaeum, round 5 : 1/8 hits, 3.17 expected hits 1 spearman owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum Carthage win with 1 hoplite, 5 spearmen and 1 warelephant remaining. Battle score for attacker is -26 Casualties for RomanRepublic: 8 legionaires and 9 velitess Casualties for Carthage: 11 spearmen Battle in Genua RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess Neutral defend with 3 cavalrys and 3 swordmen RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 4/13 hits, 3.67 expected hits Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 0/6 hits, 1.50 expected hits 3 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Genua RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 3 : 1/13 hits, 3.67 expected hits Neutral roll dice for 2 swordmen in Genua, round 3 : 0/2 hits, 0.67 expected hits 1 swordman owned by the Neutral lost in Genua RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 4 : 2/13 hits, 3.67 expected hits Neutral roll dice for 1 swordman in Genua, round 4 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua RomanRepublic loses 0 PUs for violating Genuas neutrality. RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 6 velitess remaining. Battle score for attacker is 21 Casualties for Neutral: 3 cavalrys and 3 swordmen Casualties for RomanRepublic: 1 velites Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes and 1 trireme placed in SZ 28 2 cavalrys and 3 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 47 PUs; end with 47 PUs 1 unit repaired.
Combat Hit Differential Summary :
Carthage : -2.33 Neutral : -1.50 RomanRepublic : -1.00
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TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - GreekCityStates 2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to Lilybaeum 1 cavalry moved from Athens to Corinth 2 archers, 5 hoplites and 3 slingerss moved from Athens to Corinth 6 hoplites and 3 slingerss moved from Sparta to Corinth 1 archer, 2 hoplites and 2 slingerss moved from Delphi to Athens 3 biremes and 2 triremes moved from SZ 67 to SZ 68 1 hoplite and 1 slingers moved from Rhodos to SZ 68 1 hoplite and 1 slingers moved from SZ 68 to Sardis 2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; Combat - GreekCityStates Battle in Lilybaeum GreekCityStates attack with 2 cavalrys, 5 hoplites and 4 slingerss Carthage defend with 1 hoplite, 5 spearmen and 1 warelephant GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Lilybaeum, round 2 : 4/11 hits, 3.00 expected hits Units damaged: 1 warelephant owned by the Carthage Carthage roll dice for 1 hoplite, 5 spearmen and 1 warelephant in Lilybaeum, round 2 : 3/7 hits, 2.83 expected hits 3 spearmen owned by the Carthage and 3 slingerss owned by the GreekCityStates lost in Lilybaeum GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Lilybaeum, round 3 : 3/8 hits, 2.50 expected hits Carthage roll dice for 1 hoplite, 2 spearmen and 1 warelephant in Lilybaeum, round 3 : 3/4 hits, 1.83 expected hits 2 spearmen owned by the Carthage, 1 warelephant owned by the Carthage, 2 cavalrys owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Lilybaeum GreekCityStates roll dice for 5 hoplites in Lilybaeum, round 4 : 2/5 hits, 1.67 expected hits Carthage roll dice for 1 hoplite in Lilybaeum, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Carthage lost in Lilybaeum GreekCityStates win, taking Lilybaeum from Carthage with 4 hoplites remaining. Battle score for attacker is 13 Casualties for GreekCityStates: 2 cavalrys, 1 hoplite and 4 slingerss Casualties for Carthage: 1 hoplite, 5 spearmen and 1 warelephant Battle in Corinth GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 5/20 hits, 5.33 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 6/13 hits, 4.17 expected hits 1 cavalry owned by the Macedonia, 4 peltastss owned by the Macedonia and 6 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 2 archers, 1 cavalry and 11 hoplites in Corinth, round 3 : 5/14 hits, 4.33 expected hits Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 3 : 5/8 hits, 3.33 expected hits 2 swordmen owned by the Macedonia, 2 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates, 2 archers owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 9 hoplites in Corinth, round 4 : 4/9 hits, 3.00 expected hits Macedonia roll dice for 3 hoplites in Corinth, round 4 : 1/3 hits, 1.50 expected hits 3 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 8 hoplites remaining. Battle score for attacker is 10 Casualties for GreekCityStates: 2 archers, 1 cavalry, 3 hoplites and 6 slingerss Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen Battle in Sardis GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss Seleucid defend with 4 hoplites and 3 peltastss GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 1/11 hits, 2.50 expected hits Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 2/7 hits, 2.50 expected hits 1 peltasts owned by the Seleucid and 2 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers, 4 hoplites and 3 slingerss in Sardis, round 3 : 2/9 hits, 2.17 expected hits Seleucid roll dice for 4 hoplites and 2 peltastss in Sardis, round 3 : 3/6 hits, 2.33 expected hits 2 peltastss owned by the Seleucid and 3 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers and 4 hoplites in Sardis, round 4 : 2/6 hits, 1.67 expected hits Seleucid roll dice for 4 hoplites in Sardis, round 4 : 2/4 hits, 2.00 expected hits 2 hoplites owned by the Seleucid and 2 archers owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 4 hoplites in Sardis, round 5 : 2/4 hits, 1.33 expected hits Seleucid roll dice for 2 hoplites in Sardis, round 5 : 0/2 hits, 1.00 expected hits 2 hoplites owned by the Seleucid lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 4 hoplites remaining. Battle score for attacker is 8 Casualties for GreekCityStates: 2 archers and 5 slingerss Casualties for Seleucid: 4 hoplites and 3 peltastss Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 53 PUs; end with 57 PUs
Combat Hit Differential Summary :
Carthage : 1.83 Macedonia : 3.00 Seleucid : -0.83 GreekCityStates : 2.50
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TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Macedonia 2 cavalrys moved from Thessalonica to Athens 1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens 1 cavalry moved from Pella to Delphi 2 peltastss moved from Dodona to Delphi 2 hoplites and 2 peltastss moved from Dodona to Larissa 1 cavalry moved from Philippopolis to Larissa 3 hoplites and 2 swordmen moved from Thessalonica to SZ 70 4 peltastss moved from Thessalonica to Larissa 2 biremes, 3 hoplites, 2 swordmen and 1 trireme moved from SZ 70 to SZ 69 3 hoplites and 2 swordmen moved from SZ 69 to Athens 1 hoplite and 3 peltastss moved from Pella to Thessalonica 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica Purchase Units - Macedonia Macedonia buy 2 biremes and 1 trireme; Remaining resources: 3 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen GreekCityStates defend with 1 archer, 2 hoplites and 2 slingerss Macedonia roll dice for 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen in Athens, round 2 : 5/16 hits, 4.50 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 2 slingerss in Athens, round 2 : 3/5 hits, 1.83 expected hits 2 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 2 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens Macedonia win, taking Athens from GreekCityStates with 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen remaining. Battle score for attacker is 12 Casualties for Macedonia: 3 peltastss Casualties for GreekCityStates: 1 archer, 2 hoplites and 2 slingerss Battle in Delphi Macedonia attack with 1 cavalry and 2 peltastss GreekCityStates defend with 1 slingers Macedonia roll dice for 1 cavalry and 2 peltastss in Delphi, round 2 : 1/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Delphi, round 2 : 1/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 1 peltasts remaining. Battle score for attacker is 0 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 slingers Non Combat Move - Macedonia Place Units - Macedonia 2 biremes and 1 trireme placed in SZ 69 Turn Complete - Macedonia Macedonia collect 33 PUs; end with 36 PUs
Combat Hit Differential Summary :
Macedonia : 0.83 GreekCityStates : 2.00
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TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Egypt 3 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem 2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium 3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium 1 chariot moved from Memphis to Jerusalem 3 spearmen moved from Memphis to SZ 58 1 spearman moved from Jerusalem to Sidon 3 spearmen and 1 trireme moved from SZ 58 to SZ 59 3 spearmen moved from SZ 59 to Jerusalem 3 biremes and 1 trireme moved from SZ 57 to SZ 58 1 archer, 2 axemen and 2 spearmen moved from Memphis to Pharan Purchase Units - Egypt Egypt buy 2 archers, 1 axeman, 1 chariot, 1 city and 5 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Paraetonium Egypt attack with 5 archers, 7 axemen, 2 chariots and 6 spearmen Neutral defend with 3 spearmen Egypt roll dice for 5 archers, 7 axemen, 2 chariots and 6 spearmen in Paraetonium, round 2 : 4/20 hits, 4.83 expected hits Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 1/3 hits, 1.00 expected hits 1 axeman owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium Egypt loses 0 PUs for violating Paraetoniums neutrality. Egypt win, taking Paraetonium from Neutral with 5 archers, 6 axemen, 2 chariots and 6 spearmen remaining. Battle score for attacker is 6 Casualties for Egypt: 1 axeman Casualties for Neutral: 3 spearmen Non Combat Move - Egypt Place Units - Egypt 1 city placed in Jerusalem 2 archers, 1 axeman, 1 chariot and 5 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Egypt : -0.83
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TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Seleucid 2 hoplites and 2 peltastss moved from Tarsus to Attalia 3 hoplites and 1 peltasts moved from Antioch to SZ 61 3 hoplites and 1 peltasts moved from SZ 61 to Salamis 1 hoplite and 2 peltastss moved from Antioch to Sidon 1 legionaire moved from Antioch to Damascus 1 legionaire and 3 peltastss moved from Antioch to Damascus 1 cavalry moved from Edessa to Hatra 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra 1 peltasts moved from Emesa to Damascus 1 cataphract and 2 cavalrys moved from Antioch to Attalia 1 hoplite and 1 legionaire moved from Emesa to Hatra 1 peltasts moved from Emesa to Damascus 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra 1 peltasts moved from Seleucia to Hatra Purchase Units - Seleucid Seleucid buy 1 city, 4 legionaires, 6 peltastss and 1 trireme; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 1 hoplite and 2 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 hoplite and 2 peltastss in Sidon, round 2 : 1/3 hits, 0.67 expected hits Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 1 spearman Battle in Salamis Seleucid attack with 3 hoplites and 1 peltasts Egypt defend with 2 spearmen Seleucid roll dice for 3 hoplites and 1 peltasts in Salamis, round 2 : 0/4 hits, 1.17 expected hits Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 3 hoplites and 1 peltasts in Salamis, round 3 : 2/4 hits, 1.17 expected hits Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits, 0.67 expected hits 2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis Seleucid win, taking Salamis from Egypt with 3 hoplites remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 2 spearmen Non Combat Move - Seleucid Place Units - Seleucid 1 city placed in Tarsus 4 legionaires and 6 peltastss placed in Antioch 1 trireme placed in SZ 61 Turn Complete - Seleucid Seleucid collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Egypt : 0.33 Seleucid : -0.00
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 1 spearman moved from Ctesiphon to Seleucia Parthia take Seleucia from Seleucid 2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Babylon 1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon 1 horsearcher moved from Ecbatana to Babylon 1 archer and 4 spearmen moved from Ecbatana to Ctesiphon 2 horsearchers moved from Cyropolis to Babylon 1 archer and 3 spearmen moved from Cyropolis to Ctesiphon Purchase Units - Parthia Parthia buy 3 cavalrys and 3 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Babylon Parthia attack with 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 11 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 11 spearmen in Babylon, round 2 : 9/27 hits, 6.83 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 3/10 hits, 3.83 expected hits 3 spearmen owned by the Parthia, 2 archers owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen in Babylon, round 3 : 2/24 hits, 6.33 expected hits Neutral roll dice for 1 archer in Babylon, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen remaining. Battle score for attacker is 24 Casualties for Parthia: 3 spearmen Casualties for Neutral: 3 archers and 7 spearmen Non Combat Move - Parthia Place Units - Parthia 3 cavalrys and 3 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Parthia : -2.17
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TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 1 spearman moved from Igilgili to Cartenna 2 cavalrys moved from Igilgili to SZ 29 2 biremes and 2 cavalrys moved from SZ 29 to SZ 16 2 cavalrys moved from SZ 16 to Carthago Nova 2 cavalrys moved from Hippo Regius to Cartenna 2 cavalrys moved from Cirta to Cartenna 2 swordmen moved from Cirta to Igilgili 1 archer and 5 spearmen moved from Cirta to Auzia 1 swordman moved from Cirta to Igilgili 2 spearmen moved from Theveste to Capsa 3 spearmen moved from Capsa to Thenae 2 cavalrys moved from Zama to Thenae 1 cavalry moved from Theveste to Thenae 1 archer and 1 spearman moved from Zama to Capsa 1 archer and 3 spearmen moved from Hippo Regius to Zama Purchase Units - Numidia Numidia buy 4 spearmen; Remaining resources: 5 PUs; Combat - Numidia Battle in Thenae Numidia attack with 3 cavalrys and 3 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 1/6 hits, 1.50 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 3 : 1/5 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Thenae, round 3 : 2/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Thenae Numidia roll dice for 3 cavalrys in Thenae, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Thenae, round 4 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Numidia lost in Thenae Numidia roll dice for 2 cavalrys in Thenae, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 archer in Thenae, round 5 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 2 cavalrys remaining. Battle score for attacker is -3 Casualties for Numidia: 1 cavalry and 3 spearmen Casualties for Neutral: 1 archer and 2 spearmen Battle in Cartenna Numidia attack with 4 cavalrys and 1 spearman Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 4 cavalrys and 1 spearman in Cartenna, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia roll dice for 4 cavalrys in Cartenna, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 3 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral lost in Cartenna Numidia roll dice for 4 cavalrys in Cartenna, round 4 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Cartenna, round 4 : 0/1 hits, 0.50 expected hits Numidia roll dice for 4 cavalrys in Cartenna, round 5 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Cartenna, round 5 : 0/1 hits, 0.50 expected hits Numidia roll dice for 4 cavalrys in Cartenna, round 6 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Cartenna, round 6 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 4 cavalrys remaining. Battle score for attacker is 12 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Auzia Numidia attack with 1 archer and 5 spearmen Neutral defend with 1 spearman Numidia roll dice for 1 archer and 5 spearmen in Auzia, round 2 : 0/6 hits, 1.00 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 1 archer and 5 spearmen in Auzia, round 3 : 2/6 hits, 1.00 expected hits Neutral roll dice for 1 spearman in Auzia, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 1 archer and 5 spearmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia 2 archers and 4 spearmen moved from Siwa to Berenice 1 cavalry and 2 spearmen moved from Paliurus to Berenice 2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice Place Units - Numidia 4 spearmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 21 PUs; end with 26 PUs
Combat Hit Differential Summary :
Neutral : -2.17 Numidia : -4.33
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 2 biremes moved from SZ 15 to SZ 16 2 spearmen and 2 swordmen moved from Hispatis to Pax Julia 2 cavalrys moved from Salmantica to Pax Julia 4 spearmen and 2 swordmen moved from Salmantica to Emerita Augusta 4 spearmen and 4 swordmen moved from Castulo to Toletum 4 spearmen moved from Carthago to SZ 36 1 bireme, 4 spearmen and 1 trireme moved from SZ 36 to SZ 38 4 spearmen moved from SZ 38 to Syracuse Carthage take Syracuse from GreekCityStates 3 cavalrys and 3 swordmen moved from Carthago to SZ 36 3 cavalrys and 3 swordmen moved from SZ 36 to Lilybaeum Purchase Units - Carthage Carthage buy 4 cavalrys and 10 swordmen; Remaining resources: 3 PUs; Combat - Carthage Battle in Emerita Augusta Carthage attack with 4 spearmen and 2 swordmen Neutral defend with 1 cavalry and 2 swordmen Carthage roll dice for 4 spearmen and 2 swordmen in Emerita Augusta, round 2 : 2/6 hits, 1.33 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 1/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Emerita Augusta Carthage roll dice for 3 spearmen and 2 swordmen in Emerita Augusta, round 3 : 1/5 hits, 1.17 expected hits Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Emerita Augusta Carthage loses 0 PUs for violating Emerita Augustas neutrality. Carthage win, taking Emerita Augusta from Neutral with 3 spearmen and 2 swordmen remaining. Battle score for attacker is 9 Casualties for Carthage: 1 spearman Casualties for Neutral: 1 cavalry and 2 swordmen Battle in Pax Julia Carthage attack with 2 cavalrys, 2 spearmen and 2 swordmen Neutral defend with 1 cavalry and 3 swordmen Carthage roll dice for 2 cavalrys, 2 spearmen and 2 swordmen in Pax Julia, round 2 : 0/6 hits, 1.67 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 : 1/4 hits, 1.17 expected hits 1 spearman owned by the Carthage lost in Pax Julia Carthage roll dice for 2 cavalrys, 1 spearman and 2 swordmen in Pax Julia, round 3 : 2/5 hits, 1.50 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 3 : 2/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 cavalry owned by the Carthage, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Pax Julia Carthage roll dice for 1 cavalry and 2 swordmen in Pax Julia, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 swordmen in Pax Julia, round 4 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Pax Julia Carthage roll dice for 2 swordmen in Pax Julia, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 swordman in Pax Julia, round 5 : 1/1 hits, 0.33 expected hits 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Pax Julia Carthage loses 0 PUs for violating Pax Julias neutrality. Carthage win, taking Pax Julia from Neutral with 1 swordman remaining. Battle score for attacker is -2 Casualties for Carthage: 2 cavalrys, 2 spearmen and 1 swordman Casualties for Neutral: 1 cavalry and 3 swordmen Battle in Toletum Carthage attack with 4 spearmen and 4 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 4 spearmen and 4 swordmen in Toletum, round 2 : 1/8 hits, 2.00 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits 1 cavalry owned by the Neutral lost in Toletum Carthage roll dice for 4 spearmen and 4 swordmen in Toletum, round 3 : 1/8 hits, 2.00 expected hits Neutral roll dice for 3 cavalrys in Toletum, round 3 : 0/3 hits, 0.50 expected hits 1 cavalry owned by the Neutral lost in Toletum Carthage roll dice for 4 spearmen and 4 swordmen in Toletum, round 4 : 2/8 hits, 2.00 expected hits Neutral roll dice for 2 cavalrys in Toletum, round 4 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Neutral lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 4 spearmen and 4 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 4 cavalrys Battle in Lilybaeum Carthage attack with 3 cavalrys and 3 swordmen GreekCityStates defend with 4 hoplites Carthage roll dice for 3 cavalrys and 3 swordmen in Lilybaeum, round 2 : 3/6 hits, 2.00 expected hits GreekCityStates roll dice for 4 hoplites in Lilybaeum, round 2 : 1/4 hits, 2.00 expected hits 3 hoplites owned by the GreekCityStates and 1 cavalry owned by the Carthage lost in Lilybaeum Carthage roll dice for 2 cavalrys and 3 swordmen in Lilybaeum, round 3 : 3/5 hits, 1.67 expected hits GreekCityStates roll dice for 1 hoplite in Lilybaeum, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Lilybaeum Carthage win, taking Lilybaeum from GreekCityStates with 2 cavalrys and 3 swordmen remaining. Battle score for attacker is 16 Casualties for Carthage: 1 cavalry Casualties for GreekCityStates: 4 hoplites Non Combat Move - Carthage Place Units - Carthage 10 swordmen placed in Carthago 4 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 68 PUs; end with 71 PUs
Combat Hit Differential Summary :
Carthage : -0.00 Neutral : 0.00 GreekCityStates : -1.50
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 2 biremes and 1 trireme moved from SZ 28 to SZ 34 1 ballista, 6 legionaires and 6 velitess moved from Capua to SZ 34 1 bireme moved from SZ 35 to SZ 34 1 velites moved from Capua to SZ 34 1 velites moved from SZ 34 to Messana 1 ballista moved from SZ 34 to Messana 6 legionaires and 6 velitess moved from SZ 34 to Lilybaeum 2 cavalrys moved from Roma to Ariminum 3 velitess moved from Roma to Capua 1 ballista, 5 legionaires and 6 velitess moved from Genua to Verona 3 cavalrys, 2 legionaires and 3 velitess moved from Ariminum to Verona Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 2 cavalrys, 1 city, 2 legionaires and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Lilybaeum RomanRepublic attack with 6 legionaires and 6 velitess Carthage defend with 2 cavalrys and 3 swordmen RomanRepublic roll dice for 6 legionaires and 6 velitess in Lilybaeum, round 2 : 5/12 hits, 3.00 expected hits Carthage roll dice for 2 cavalrys and 3 swordmen in Lilybaeum, round 2 : 0/5 hits, 1.33 expected hits 2 cavalrys owned by the Carthage and 3 swordmen owned by the Carthage lost in Lilybaeum RomanRepublic win, taking Lilybaeum from Carthage with 6 legionaires and 6 velitess remaining. Battle score for attacker is 20 Casualties for Carthage: 2 cavalrys and 3 swordmen Battle in Verona RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 9 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 9 velitess in Verona, round 2 : 2/20 hits, 5.67 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 0/5 hits, 1.33 expected hits 2 axemen owned by the Neutral lost in Verona RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 9 velitess in Verona, round 3 : 7/20 hits, 5.67 expected hits Neutral roll dice for 3 swordmen in Verona, round 3 : 2/3 hits, 1.00 expected hits 2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess remaining. Battle score for attacker is 12 Casualties for Neutral: 2 axemen and 3 swordmen Casualties for RomanRepublic: 2 velitess Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city placed in Messana 2 cavalrys, 2 legionaires and 3 velitess placed in Roma 1 bireme placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Carthage : -1.33 Neutral : -0.33 RomanRepublic : -0.33
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 6 hoplites moved from Sparta to Corinth 3 hoplites moved from Sardis to Pergamum Purchase Units - GreekCityStates GreekCityStates buy 6 cavalrys and 1 city; Remaining resources: 18 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 cavalrys placed in Sparta 1 city placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 3 cavalrys moved from Athens to SZ 69 3 biremes and 3 cavalrys moved from SZ 69 to SZ 70 3 cavalrys moved from SZ 70 to Pergamum 1 trireme moved from SZ 69 to SZ 70 2 hoplites and 1 peltasts moved from Thessalonica to SZ 70 2 hoplites and 1 peltasts moved from SZ 70 to Pergamum 1 trireme moved from SZ 69 to SZ 70 1 hoplite and 2 peltastss moved from Thessalonica to SZ 70 1 cavalry moved from Larissa to SZ 69 1 bireme and 1 cavalry moved from SZ 69 to SZ 70 1 cavalry, 1 hoplite and 2 peltastss moved from SZ 70 to Sardis 4 peltastss moved from Thessalonica to Larissa 2 hoplites and 6 peltastss moved from Larissa to Athens 1 cavalry moved from Delphi to Athens Purchase Units - Macedonia Macedonia buy 1 city, 4 peltastss and 1 trireme; Remaining resources: 1 PUs; Combat - Macedonia Battle in Pergamum Macedonia attack with 3 cavalrys, 2 hoplites and 1 peltasts GreekCityStates defend with 3 hoplites Macedonia roll dice for 3 cavalrys, 2 hoplites and 1 peltasts in Pergamum, round 2 : 1/6 hits, 1.83 expected hits GreekCityStates roll dice for 3 hoplites in Pergamum, round 2 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum Macedonia roll dice for 3 cavalrys and 2 hoplites in Pergamum, round 3 : 1/5 hits, 1.67 expected hits GreekCityStates roll dice for 2 hoplites in Pergamum, round 3 : 0/2 hits, 1.00 expected hits 1 hoplite owned by the GreekCityStates lost in Pergamum Macedonia roll dice for 3 cavalrys and 2 hoplites in Pergamum, round 4 : 2/5 hits, 1.67 expected hits GreekCityStates roll dice for 1 hoplite in Pergamum, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Pergamum Macedonia win, taking Pergamum from GreekCityStates with 2 cavalrys and 2 hoplites remaining. Battle score for attacker is 9 Casualties for Macedonia: 1 cavalry and 1 peltasts Casualties for GreekCityStates: 3 hoplites Battle in Sardis Macedonia attack with 1 cavalry, 1 hoplite and 2 peltastss GreekCityStates defend with 1 hoplite Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Sardis, round 2 : 1/4 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Sardis Macedonia win, taking Sardis from GreekCityStates with 1 cavalry, 1 hoplite and 1 peltasts remaining. Battle score for attacker is 3 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia Place Units - Macedonia Turning on Edit Mode EDIT: Removing units owned by Macedonia from Delphi: 1 peltasts EDIT: Adding units owned by Macedonia to Athens: 1 peltasts EDIT: Turning off Edit Mode 1 trireme placed in SZ 70 4 peltastss placed in Thessalonica 1 city placed in Larissa Turn Complete - Macedonia Macedonia collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Macedonia : -1.17 GreekCityStates : -0.50
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 3 axemen, 4 chariots and 11 spearmen moved from Jerusalem to Damascus 1 spearman moved from Paraetonium to Siwa Egypt take Siwa from Numidia 1 spearman moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 2 archers, 1 axeman, 1 chariot and 5 spearmen moved from Alexandria to Paraetonium 2 axemen and 2 spearmen moved from Pharan to SZ 58 1 archer moved from Pharan to SZ 58 1 archer, 2 axemen, 3 biremes, 2 spearmen and 1 trireme moved from SZ 58 to SZ 59 1 archer, 2 axemen and 2 spearmen moved from SZ 59 to Sidon 2 axemen and 2 spearmen moved from Jerusalem to Damascus Purchase Units - Egypt Egypt buy 2 archers, 6 axemen, 1 chariot and 5 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 1 archer, 2 axemen and 2 spearmen Seleucid defend with 1 hoplite and 1 peltasts Egypt roll dice for 1 archer, 2 axemen and 2 spearmen in Sidon, round 2 : 1/5 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite and 1 peltasts in Sidon, round 2 : 2/2 hits, 0.67 expected hits 1 peltasts owned by the Seleucid and 2 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 1 archer and 2 axemen in Sidon, round 3 : 0/3 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 3 : 0/1 hits, 0.50 expected hits Egypt roll dice for 1 archer and 2 axemen in Sidon, round 4 : 2/3 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 4 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer and 2 axemen remaining. Battle score for attacker is 1 Casualties for Egypt: 2 spearmen Casualties for Seleucid: 1 hoplite and 1 peltasts Battle in Damascus Egypt attack with 5 axemen, 4 chariots and 13 spearmen Seleucid defend with 2 cavalrys, 2 hoplites, 3 legionaires and 8 peltastss Egypt roll dice for 5 axemen, 4 chariots and 13 spearmen in Damascus, round 2 : 5/22 hits, 5.17 expected hits Seleucid roll dice for 2 cavalrys, 2 hoplites, 3 legionaires and 8 peltastss in Damascus, round 2 : 2/15 hits, 3.67 expected hits 1 axeman owned by the Egypt, 5 peltastss owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Egypt roll dice for 4 axemen, 4 chariots and 12 spearmen in Damascus, round 3 : 7/20 hits, 4.67 expected hits Seleucid roll dice for 2 cavalrys, 2 hoplites, 3 legionaires and 3 peltastss in Damascus, round 3 : 3/10 hits, 2.83 expected hits 2 axemen owned by the Egypt, 2 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 3 peltastss owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Egypt roll dice for 2 axemen, 4 chariots and 11 spearmen in Damascus, round 4 : 3/17 hits, 3.50 expected hits Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 4 : 1/3 hits, 1.33 expected hits 1 axeman owned by the Egypt, 1 legionaire owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 axeman, 4 chariots and 11 spearmen remaining. Battle score for attacker is 28 Casualties for Egypt: 4 axemen and 2 spearmen Casualties for Seleucid: 2 cavalrys, 2 hoplites, 3 legionaires and 8 peltastss Non Combat Move - Egypt Place Units - Egypt 4 axemen, 1 chariot and 3 spearmen placed in Jerusalem 2 archers, 2 axemen and 2 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Egypt : 1.83 Seleucid : -1.50
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 1 hoplite and 2 peltastss moved from Hatra to Seleucia 1 cataphract and 2 cavalrys moved from Attalia to Antioch 1 peltasts moved from Antioch to Emesa 3 hoplites moved from Attalia to SZ 61 3 hoplites moved from SZ 61 to Salamis 1 hoplite moved from Attalia to SZ 61 3 peltastss moved from Attalia to SZ 61 3 peltastss moved from SZ 61 to Salamis 1 hoplite moved from SZ 61 to Antioch 2 legionaires and 3 peltastss moved from Antioch to Sidon Purchase Units - Seleucid Seleucid buy 2 biremes, 2 hoplites, 2 legionaires, 9 peltastss and 1 trireme; Remaining resources: 1 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 2 legionaires and 3 peltastss Egypt defend with 1 archer and 2 axemen Seleucid roll dice for 2 legionaires and 3 peltastss in Sidon, round 2 : 1/5 hits, 1.17 expected hits Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 0/3 hits, 0.83 expected hits 1 axeman owned by the Egypt lost in Sidon Seleucid roll dice for 2 legionaires and 3 peltastss in Sidon, round 3 : 1/5 hits, 1.17 expected hits Egypt roll dice for 1 archer and 1 axeman in Sidon, round 3 : 2/2 hits, 0.67 expected hits 1 axeman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon Seleucid roll dice for 2 legionaires and 1 peltasts in Sidon, round 4 : 1/3 hits, 0.83 expected hits Egypt roll dice for 1 archer in Sidon, round 4 : 1/1 hits, 0.50 expected hits 1 peltasts owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 2 legionaires remaining. Battle score for attacker is 4 Casualties for Egypt: 1 archer and 2 axemen Casualties for Seleucid: 3 peltastss Battle in Seleucia Seleucid attack with 1 hoplite and 2 peltastss Parthia defend with 1 spearman Seleucid roll dice for 1 hoplite and 2 peltastss in Seleucia, round 2 : 0/3 hits, 0.67 expected hits Parthia roll dice for 1 spearman in Seleucia, round 2 : 1/1 hits, 0.33 expected hits 1 peltasts owned by the Seleucid lost in Seleucia Seleucid roll dice for 1 hoplite and 1 peltasts in Seleucia, round 3 : 1/2 hits, 0.50 expected hits Parthia roll dice for 1 spearman in Seleucia, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Parthia lost in Seleucia Seleucid win, taking Seleucia from Parthia with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 2 hoplites, 2 legionaires and 7 peltastss placed in Antioch 2 biremes and 1 trireme placed in SZ 61 2 peltastss placed in Tarsus Turn Complete - Seleucid Seleucid collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
Egypt : 1.00 Parthia : 0.33 Seleucid : -0.33
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen moved from Babylon to Seleucia 5 archers and 13 spearmen moved from Ctesiphon to Seleucia 3 cavalrys and 3 horsearchers moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 4 cataphracts and 3 horsearchers; Remaining resources: 2 PUs; Combat - Parthia Battle in Seleucia Parthia attack with 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen Seleucid defend with 1 hoplite and 1 peltasts Parthia roll dice for 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen in Seleucia, round 2 : 11/48 hits, 11.33 expected hits Seleucid roll dice for 1 hoplite and 1 peltasts in Seleucia, round 2 : 1/2 hits, 0.67 expected hits 1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 20 spearmen remaining. Battle score for attacker is 4 Casualties for Parthia: 1 spearman Casualties for Seleucid: 1 hoplite and 1 peltasts Non Combat Move - Parthia Place Units - Parthia 4 cataphracts and 3 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Parthia : -0.33 Seleucid : 0.33
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TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 1 archer and 3 spearmen moved from Capsa to Thenae 1 archer and 3 spearmen moved from Zama to Capsa 4 spearmen moved from Leptis Magna to Berenice 1 archer and 5 spearmen moved from Auzia to Siga 2 swordmen moved from Igilgili to SZ 16 2 swordmen moved from SZ 16 to Carthago Nova 3 cavalrys moved from Cartenna to Siga Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 10 PUs; Combat - Numidia Battle in Siga Numidia attack with 1 archer, 3 cavalrys and 5 spearmen Neutral defend with 2 spearmen Numidia roll dice for 1 archer, 3 cavalrys and 5 spearmen in Siga, round 2 : 2/9 hits, 2.00 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 1 archer, 3 cavalrys and 5 spearmen remaining. Battle score for attacker is 6 Casualties for Neutral: 2 spearmen Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 19 PUs; end with 29 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Numidia : 0.00
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 4 spearmen moved from Syracuse to Lilybaeum 1 warelephant moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 5 swordmen moved from Carthago to SZ 36 1 trireme moved from SZ 38 to SZ 36 1 bireme moved from SZ 38 to SZ 36 4 swordmen moved from Carthago to SZ 36 10 swordmen and 1 warelephant moved from SZ 36 to Lilybaeum 1 swordman moved from Pax Julia to Emerita Augusta 3 spearmen and 2 swordmen moved from Emerita Augusta to Scallabis 4 cavalrys moved from Corduba to Scallabis Purchase Units - Carthage Carthage buy 4 cavalrys, 10 swordmen and 1 warelephant; Remaining resources: 1 PUs; Combat - Carthage Battle in Lilybaeum Carthage attack with 4 spearmen, 10 swordmen and 1 warelephant RomanRepublic defend with 6 legionaires and 6 velitess Carthage roll dice for 4 spearmen, 10 swordmen and 1 warelephant in Lilybaeum, round 2 : 6/15 hits, 4.67 expected hits RomanRepublic roll dice for 6 legionaires and 6 velitess in Lilybaeum, round 2 : 7/12 hits, 4.00 expected hits Units damaged: 1 warelephant owned by the Carthage 6 velitess owned by the RomanRepublic, 2 swordmen owned by the Carthage and 4 spearmen owned by the Carthage lost in Lilybaeum Carthage roll dice for 8 swordmen and 1 warelephant in Lilybaeum, round 3 : 2/9 hits, 3.33 expected hits RomanRepublic roll dice for 6 legionaires in Lilybaeum, round 3 : 0/6 hits, 2.00 expected hits 2 legionaires owned by the RomanRepublic lost in Lilybaeum Carthage roll dice for 8 swordmen and 1 warelephant in Lilybaeum, round 4 : 2/9 hits, 3.33 expected hits RomanRepublic roll dice for 4 legionaires in Lilybaeum, round 4 : 0/4 hits, 1.33 expected hits 2 legionaires owned by the RomanRepublic lost in Lilybaeum Carthage roll dice for 8 swordmen and 1 warelephant in Lilybaeum, round 5 : 4/9 hits, 3.33 expected hits RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 5 : 1/2 hits, 0.67 expected hits 1 swordman owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Lilybaeum Carthage win, taking Lilybaeum from RomanRepublic with 7 swordmen and 1 warelephant remaining. Battle score for attacker is 18 Casualties for Carthage: 4 spearmen and 3 swordmen Casualties for RomanRepublic: 6 legionaires and 6 velitess Battle in Scallabis Carthage attack with 4 cavalrys, 3 spearmen and 2 swordmen Neutral defend with 1 axeman, 1 cavalry and 1 swordman Carthage roll dice for 4 cavalrys, 3 spearmen and 2 swordmen in Scallabis, round 2 : 4/9 hits, 2.50 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis Carthage loses 0 PUs for violating Scallabiss neutrality. Carthage win, taking Scallabis from Neutral with 4 cavalrys, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 8 Casualties for Carthage: 1 spearman Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman Non Combat Move - Carthage Place Units - Carthage 9 swordmen and 1 warelephant placed in Carthago 4 cavalrys and 1 swordman placed in Corduba Turn Complete - Carthage Carthage collect 69 PUs; end with 70 PUs 1 unit repaired.
Combat Hit Differential Summary :
Carthage : 0.83 Neutral : 0.33 RomanRepublic : 0.00
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 velites moved from Messana to Syracuse GreekCityStates take Syracuse from Carthage 5 velitess moved from Capua to SZ 34 5 velitess moved from SZ 34 to Messana 1 velites moved from Roma to SZ 28 1 bireme and 1 velites moved from SZ 28 to SZ 34 1 velites moved from SZ 34 to Messana 3 triremes moved from SZ 34 to SZ 28 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess moved from Verona to Patavium 2 cavalrys moved from Ariminum to Patavium Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 2 cavalrys, 4 onagers and 1 trireme; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 5 cavalrys, 7 legionaires and 7 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 1 ballista, 5 cavalrys, 7 legionaires and 7 velitess in Patavium, round 2 : 6/20 hits, 6.00 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 6/12 hits, 3.67 expected hits 6 velitess owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 5 cavalrys, 7 legionaires and 1 velites in Patavium, round 3 : 4/14 hits, 5.00 expected hits Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 3/6 hits, 2.50 expected hits 1 velites owned by the RomanRepublic, 2 cavalrys owned by the RomanRepublic, 1 archer owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 3 cavalrys and 7 legionaires in Patavium, round 4 : 4/11 hits, 4.17 expected hits Neutral roll dice for 2 archers in Patavium, round 4 : 0/2 hits, 1.00 expected hits 2 archers owned by the Neutral lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 1 ballista, 3 cavalrys and 7 legionaires remaining. Battle score for attacker is 14 Casualties for RomanRepublic: 2 cavalrys and 7 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic 2 legionaires and 2 velitess moved from Roma to Capua 2 cavalrys moved from Roma to Capua Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 28 4 onagers placed in Messana 2 cavalrys placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Neutral : 1.83 RomanRepublic : -1.17
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TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 14 hoplites moved from Corinth to Athens 6 cavalrys moved from Sparta to Athens Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 6 cavalrys, 3 hoplites and 3 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 6 cavalrys and 14 hoplites Macedonia defend with 1 cavalry, 7 hoplites, 9 peltastss and 3 swordmen GreekCityStates roll dice for 6 cavalrys and 14 hoplites in Athens, round 2 : 6/20 hits, 6.67 expected hits Macedonia roll dice for 1 cavalry, 7 hoplites, 9 peltastss and 3 swordmen in Athens, round 2 : 5/20 hits, 6.17 expected hits 6 peltastss owned by the Macedonia and 5 cavalrys owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 1 cavalry and 14 hoplites in Athens, round 3 : 5/15 hits, 5.00 expected hits Macedonia roll dice for 1 cavalry, 7 hoplites, 3 peltastss and 3 swordmen in Athens, round 3 : 4/14 hits, 5.17 expected hits 1 swordman owned by the Macedonia, 3 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 3 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 11 hoplites in Athens, round 4 : 2/11 hits, 3.67 expected hits Macedonia roll dice for 7 hoplites and 2 swordmen in Athens, round 4 : 5/9 hits, 4.17 expected hits 2 swordmen owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Athens 6 hoplites owned by the GreekCityStates retreated to Corinth Macedonia win with 7 hoplites remaining. Battle score for attacker is -30 Casualties for GreekCityStates: 6 cavalrys and 8 hoplites Casualties for Macedonia: 1 cavalry, 9 peltastss and 3 swordmen Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer, 3 hoplites and 3 slingerss placed in Corinth 6 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Macedonia : -1.50 GreekCityStates : -2.33