Whack Allies WAW vs dawg Axis #?

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - French
            1 Fighter and 4 Infantrys moved from Paris to Orleanais
            1 Infantry moved from S.Algeria to E.Morocco
            1 Infantry moved from French Somaliland to Italian East Africa
            2 Infantrys moved from Canadian Prairies to North Central USA
            1 Artillery and 1 Infantry moved from Northeast USA to 7 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 7 Sea Zone to 26 Sea Zone
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Hispaniola
            1 Artillery and 1 Infantry moved from N.Thailand to S.French Indochina
    
        Purchase Units - French
            French buy 2 Factorys and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Orleanais
                French attack with 1 Fighter and 4 Infantrys
                Italians defend with 2 Tanks
                    French roll dice for 1 Fighter and 4 Infantrys in Orleanais, round 2 : 3/5 hits, 1.00 expected hits
                    Italians roll dice for 2 Tanks in Orleanais, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Italians and 1 Infantry owned by the French lost in Orleanais
                French win, taking Orleanais from Italians with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for French: 1 Infantry
                Casualties for Italians: 2 Tanks
            Battle in Hispaniola
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Hispaniola, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Hispaniola, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Hispaniola
                    French roll dice for 1 Artillery in Hispaniola, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in Hispaniola
                Neutral win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for French: 1 Artillery and 1 Infantry
            Battle in S.French Indochina
                French attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in S.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.French Indochina, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.French Indochina, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in S.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.French Indochina, round 5 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in S.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in S.French Indochina
                French win, taking S.French Indochina from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - French
            1 Fighter moved from Orleanais to Dover
    
        Place Units - French
            4 Infantrys placed in E.Morocco
            1 Factory placed in French Equatorial Africa
            2 Infantrys placed in Syria
            5 Infantrys placed in Paris
            1 Factory placed in French Guiana
    
        Turn Complete - French
            French collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Italians : 0.00
    French : -1.33
    Yamamoto : -1.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            2 Artillerys moved from Manila to 92 Sea Zone
            2 Artillerys and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Tank moved from Kyushu to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            2 Artillerys, 1 B.Transport, 4 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            2 Artillerys, 4 Infantrys and 1 Tank moved from 75 Sea Zone to Ayan
            1 Bomber moved from Peleliu to Ayan
            1 Artillery and 1 Infantry moved from Kwajalein to 103 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Ponape
            1 Bomber moved from Kwajalein to Ponape
            1 Transport moved from 107 Sea Zone to 102 Sea Zone
            1 Artillery moved from Woleai to 102 Sea Zone
            1 Infantry moved from Ulithi to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Ponape
            1 Infantry moved from Woleai to Truk
                  Yamamoto take Truk from Americans
            1 Destroyer moved from 108 Sea Zone to 102 Sea Zone
            1 Carrier and 2 Fighters moved from 107 Sea Zone to 102 Sea Zone
            1 Battleship moved from 107 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
                  Yamamoto take Java from Dutch
            1 Infantry moved from Kwangtung to 92 Sea Zone
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Panay
                  Yamamoto take Panay from Americans
            1 Artillery, 1 Infantry and 1 Tank moved from Davao to Mindanao
            1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to East And South Borneo
                  Yamamoto take East And South Borneo from Dutch
            1 Transport moved from 107 Sea Zone to 101 Sea Zone
            1 Tank moved from Saipan to 101 Sea Zone
            1 Infantry moved from Saipan to 101 Sea Zone
            1 Infantry and 1 Tank moved from 101 Sea Zone to Guam
            2 Fighters moved from Peleliu to Guam
            1 Destroyer moved from 107 Sea Zone to 101 Sea Zone
            1 Submarine moved from 85 Sea Zone to 102 Sea Zone
            2 Submarines moved from 107 Sea Zone to 102 Sea Zone
            2 Fighters moved from 102 Sea Zone to Ponape
            1 Infantry moved from Davao to Mindanao
            2 Tanks moved from Kwangtung to Kwangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 7 Infantrys and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kwangsi
                Yamamoto attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Tanks in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Yamamoto attack with 2 Artillerys, 1 Bomber, 4 Infantrys and 1 Tank
                Russians defend with 1 Artillery, 1 Bunker, 2 Fighters, 4 Infantrys and 2 Tanks
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 4 Infantrys and 1 Tank in Ayan, round 2 : 3/8 hits, 2.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Artillery, 1 Bunker, 2 Fighters, 4 Infantrys and 2 Tanks in Ayan, round 2 : 3/10 hits, 4.17 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Ayan
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 1 Infantry and 1 Tank in Ayan, round 3 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Bunker, 2 Fighters, 2 Infantrys and 2 Tanks in Ayan, round 3 : 3/8 hits, 3.50 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Ayan
                1 Bomber owned by the Yamamoto retreated
                    Yamamoto roll dice for 1 Tank in Ayan, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Bunker, 2 Fighters and 2 Tanks in Ayan, round 4 : 2/5 hits, 2.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Tank owned by the Russians lost in Ayan
                Russians win with 1 Bunker, 2 Fighters and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 2 Artillerys, 4 Infantrys and 1 Tank
                Casualties for Russians: 1 Artillery, 4 Infantrys and 1 Tank
            Battle in Guam
                Yamamoto attack with 2 Fighters, 1 Infantry and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Fighters, 1 Infantry and 1 Tank in Guam, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Ponape
                Yamamoto attack with 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys in Ponape, round 2 : 4/7 hits, 2.67 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape
                Yamamoto win, taking Ponape from Americans with 2 Artillerys, 1 Bomber, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Mindanao
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mindanao, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Mindanao
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mindanao, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 1 Artillery and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Ponape to 102 Sea Zone
            1 Bomber moved from Ponape to Saipan
            2 Fighters moved from Guam to Saipan
            1 Bomber moved from Ayan to Kirin
            1 Infantry moved from Chubu to Kyushu
            1 Infantry moved from Tokyo to Chubu
    
        Place Units - Yamamoto
            1 B.Transport placed in 84 Sea Zone
            4 Submarines placed in 107 Sea Zone
            2 ArmoredCars, 2 Artillerys and 4 Infantrys placed in Tokyo
            3 Infantrys placed in Chubu
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.00
    Americans : 1.33
    Chinese : -0.33
    Russians : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry and 2 Tanks moved from N.French Indochina to Kwangsi
            1 Artillery and 1 Tank moved from Kiangsi to Kwangtung
            1 Infantry moved from Hunan to Kwangtung
            2 Artillerys and 1 Infantry moved from Hupeh to Shansi
            1 Fighter moved from Shensi to Shansi
            2 Tanks moved from South Gobi to Shansi
            2 Tanks moved from Gobi Altai to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            2 Infantrys moved from South Gobi to Suiyuan
            2 Infantrys moved from Lanchow to Shensi
            1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
            2 Infantrys moved from Gobi Altai to Ningsia
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            6 Infantrys moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 6 ArmoredCars and 3 Mech.Infs; Remaining resources: 4 PUs; 
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Hisaichi defend with 2 Fighters
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Fighters in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits
                    1 Fighter owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 Artillery and 1 Tank in Kwangtung, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Fighter in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 Tank in Kwangtung, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Fighter in Kwangtung, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Kwangtung
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Hisaichi: 1 Fighter
            Battle in Shansi
                Chinese attack with 2 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks
                Hisaichi defend with 4 Tanks
                    Chinese roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks in Shansi, round 2 : 3/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 4 Tanks in Shansi, round 2 : 3/4 hits, 2.00 expected hits
                    3 Tanks owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Fighter and 2 Tanks in Shansi, round 3 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 Artillerys and 1 Infantry
                Casualties for Hisaichi: 4 Tanks
            Battle in Kwangsi
                Chinese attack with 1 Infantry and 2 Tanks
                Yamamoto defend with 2 Tanks
                    Chinese roll dice for 1 Infantry and 2 Tanks in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Tanks in Kwangsi, round 2 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Chinese, 2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry and 1 Tank
                Casualties for Yamamoto: 2 Tanks
    
        Non Combat Move - Chinese
            1 AAGun moved from E.Qinghai to Lanchow
            1 AAGun moved from E.Sinkiang to Gobi Altai
            1 Fighter moved from Shansi to Suiyuan
    
        Place Units - Chinese
            6 ArmoredCars placed in Hsining
            3 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Yamamoto : 2.00
    Chinese : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Infantry moved from Shanghai to Hunan
                  Hisaichi take Hunan from Chinese
            1 Infantry moved from Shanghai to Anhwei
                  Hisaichi take Anhwei from Chinese
            1 Artillery, 1 Infantry and 3 Tanks moved from Chahar to Shansi
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Tanks moved from Hong Kong to 92 Sea Zone
            3 Infantrys moved from Formosa to 92 Sea Zone
            2 Artillerys, 1 Battleship, 7 Infantrys, 3 Tanks and 7 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Fighters moved from 106 Sea Zone to Banjarmasin
            2 Artillerys, 7 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
            1 Fighter moved from Kwangtung to Shansi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Kiangsi
                  Hisaichi take Kiangsi from Chinese
            1 Artillery, 2 Infantrys and 1 Tank moved from Khabarovsk to Ayan
            1 Artillery moved from Chita to Ayan
            3 Infantrys moved from Chita to Ayan
            3 Infantrys moved from Hulunbuir to Chita
            2 Infantrys moved from Chita to Ayan
            2 Artillerys and 1 Infantry moved from Kirin to Heilungchiang
            2 ArmoredCars moved from Changchun to Heilungchiang
            3 Infantrys moved from Changchun to Kirin
            1 Bomber moved from Bangkok to Banjarmasin
    
        Purchase Units - Hisaichi
            Hisaichi repair damage of 3x Factory; Remaining resources: 46 PUs; 
            Hisaichi buy 1 AAGun, 1 Factory and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 2 Artillerys, 7 Infantrys and 1 Tank
                Russians defend with 1 Bunker, 2 Fighters and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 7 Infantrys and 1 Tank in Ayan, round 2 : 2/10 hits, 2.67 expected hits
                    Russians roll dice for 1 Bunker, 2 Fighters and 1 Tank in Ayan, round 2 : 2/4 hits, 2.00 expected hits
                    1 Bunker owned by the Russians, 1 Tank owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Ayan, round 3 : 4/8 hits, 2.33 expected hits
                    Russians roll dice for 2 Fighters in Ayan, round 3 : 2/2 hits, 1.00 expected hits
                    2 Fighters owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 19
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Russians: 1 Bunker, 2 Fighters and 1 Tank
            Battle in Banjarmasin
                Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 3 Tanks
                Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
                    AA fire in Banjarmasin : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 3 Tanks in Banjarmasin, round 2 : 4/15 hits, 5.00 expected hits
                    Dutch roll dice for 1 Fighter, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 7/12 hits, 4.50 expected hits
                    5 Infantrys owned by the Dutch and 7 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 3 Tanks in Banjarmasin, round 3 : 4/8 hits, 3.50 expected hits
                    Dutch roll dice for 1 Fighter, 4 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/7 hits, 2.83 expected hits
                    4 Infantrys owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 3 Tanks in Banjarmasin, round 4 : 2/7 hits, 3.17 expected hits
                    Dutch roll dice for 1 Fighter and 2 Tanks in Banjarmasin, round 4 : 3/3 hits, 1.50 expected hits
                    2 Fighters owned by the Hisaichi, 2 Tanks owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 1 Bomber and 3 Tanks in Banjarmasin, round 5 : 3/4 hits, 2.17 expected hits
                    Dutch roll dice for 1 Fighter in Banjarmasin, round 5 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Dutch lost in Banjarmasin
                Hisaichi captures 28PUs while taking Dutch capital
                Hisaichi win, taking Banjarmasin from Dutch with 1 Bomber and 3 Tanks remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Artillerys, 2 Fighters and 7 Infantrys
                Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
            Battle in Shansi
                Hisaichi attack with 1 Artillery, 1 Fighter, 1 Infantry and 3 Tanks
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 3 Tanks in Shansi, round 2 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 2 Tanks in Shansi, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Tanks
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Banjarmasin to Bangkok
            1 Fighter moved from Shansi to Shantung
            1 Carrier moved from 106 Sea Zone to 84 Sea Zone
            1 Destroyer and 1 Submarine moved from 84 Sea Zone to 76 Sea Zone
            1 Destroyer and 1 Submarine moved from 75 Sea Zone to 76 Sea Zone
    
        Place Units - Hisaichi
            1 Factory placed in Heilungchiang
            1 AAGun placed in Peking
            2 Infantrys placed in Peking
            6 Infantrys placed in Hong Kong
            5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -0.50
    Hisaichi : 1.00
    Chinese : 0.00
    Russians : 1.00
    Dutch : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery, 2 Infantrys and 2 Tanks moved from Baluchistan to E.Iran
            1 Fighter moved from Lower Egypt to Darfur
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Fighter moved from Cairo to Darfur
            1 Fighter moved from Cairo to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery and 2 Infantrys moved from Cairo to 56 Sea Zone
            1 Artillery and 2 Infantrys moved from 56 Sea Zone to Crete
            1 Artillery moved from Equatoria to Kordofan
                  British take Kordofan from Italians
            1 Infantry moved from Italian East Africa to Nubia
                  British take Nubia from Italians
            3 Infantrys and 2 Tanks moved from N.Saudi Arabia to Palestine
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery moved from S.Saudi Arabia to 58 Sea Zone
            1 Infantry moved from S.Saudi Arabia to 58 Sea Zone
            1 Artillery and 1 Infantry moved from 58 Sea Zone to E.Iran
            1 Artillery and 1 Infantry moved from S.Saudi Arabia to 57 Sea Zone
            1 Artillery and 1 Infantry moved from 57 Sea Zone to Palestine
            1 Submarine moved from 58 Sea Zone to 57 Sea Zone
            2 Transports moved from 66 Sea Zone to 64 Sea Zone
            2 Infantrys moved from Mysore to 64 Sea Zone
            1 Infantry moved from Ceylon to 64 Sea Zone
            1 Infantry moved from Mysore to 64 Sea Zone
            4 Infantrys and 2 Transports moved from 64 Sea Zone to 66 Sea Zone
            4 Infantrys moved from 66 Sea Zone to Java
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Bihar to Assam
            4 Infantrys moved from Madras to Mysore
            1 Submarine moved from 113 Sea Zone to 66 Sea Zone
            1 Transport moved from 71 Sea Zone to 74 Sea Zone
            2 Infantrys moved from Yukon to 74 Sea Zone
            2 Infantrys and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
            2 Infantrys moved from 71 Sea Zone to Attu
            1 Infantry moved from French Sudan to Mauritania
            1 Infantry moved from S.Thailand to Burma
            1 Battleship and 1 Destroyer moved from 8 Sea Zone to 10 Sea Zone
            3 Infantrys and 1 Tank moved from Dublin to Munster
            1 Tank moved from Northern Ireland to Munster
            1 Infantry moved from Wales to 18 Sea Zone
            1 Artillery moved from Wales to 18 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 18 Sea Zone to 10 Sea Zone
            1 Infantry moved from 10 Sea Zone to Iceland
            1 Artillery moved from 10 Sea Zone to Iceland
            1 Infantry moved from South Africa to Rhodesia
            2 Infantrys moved from Rhodesia to Kenya
    
        Purchase Units - British
            British buy 2 Destroyers, 3 Factorys, 16 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 2 Destroyers and 1 Fighter
                Germans defend with 1 Transport
                    British roll dice for 2 Destroyers and 1 Fighter in 51 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Destroyers and 1 Fighter in 51 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Transport in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Germans lost in 51 Sea Zone
                British win with 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Transport
            Battle in E.Iran
                British attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 1 Cruiser in E.Iran, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in E.Iran, round 2 : 3/7 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 3/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Neutral and 3 Infantrys owned by the British lost in E.Iran
                    British roll dice for 2 Artillerys and 2 Tanks in E.Iran, round 3 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 1/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Artillery owned by the British lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Artillery and 3 Infantrys
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Crete
                British attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 AAGun and 1 Tank
                    British roll dice for 1 Cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Tank in Crete, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in Crete
                British win, taking Crete from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Darfur
                British attack with 2 Fighters and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 2 Fighters and 1 Infantry in Darfur, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                British win, taking Darfur from Italians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Java
                British attack with 4 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 4 Infantrys in Java, round 2 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 Infantrys in Java, round 3 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 Infantrys in Java, round 4 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Java
                    British roll dice for 3 Infantrys in Java, round 5 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Java
                British win, taking Java from Yamamoto with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in Munster
                British attack with 3 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 3 Infantrys and 2 Tanks in Munster, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Iceland
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Battleship in Iceland, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British win, taking Iceland from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 Infantrys moved from Wales to Manchester
            2 Artillerys and 2 Infantrys moved from Sumatra to Java
            2 Fighters moved from Darfur to French Equatorial Africa
            1 Fighter moved from 51 Sea Zone to Cairo
            EDIT: 1 Submarine moved from 57 Sea Zone to 56 Sea Zone
    
        Place Units - British
            6 Infantrys placed in Cairo
            1 Factory placed in Palestine
            1 Factory placed in N.Saudi Arabia
            1 Factory placed in S.Saudi Arabia
            2 Destroyers and 1 Submarine placed in 18 Sea Zone
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Neutral : 0.67
    British : -1.33
    Italians : -0.33
    Yamamoto : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Artillery moved from New South Wales to 122 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            2 Infantrys moved from Wellington to 122 Sea Zone
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 66 Sea Zone
            1 Submarine moved from 70 Sea Zone to 66 Sea Zone
            5 Infantrys moved from New South Wales to South Australia
            1 Artillery and 3 Infantrys moved from 66 Sea Zone to Sumatra
    
        Purchase Units - Anzac
            Anzac buy 2 Elites, 4 Infantrys, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Transports placed in 122 Sea Zone
            2 Elites and 1 Tank placed in Broome
            3 Infantrys placed in Townsville
            1 Infantry and 1 Tank placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Tank moved from Amazon to Peru
    
        Combat - Dutch
            Battle in Peru
                Dutch attack with 1 Tank
                Neutral defend with 1 Artillery and 1 Infantry
                    Dutch roll dice for 1 Tank in Peru, round 2 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Dutch lost in Peru
                Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Dutch: 1 Tank
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Dutch : -0.50
    

    Savegame


  • TripleA Turn Summary: Finns round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Finns
            1 Infantry moved from Oulu to Lapland
            1 Transport moved from 22 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
            1 Fighter moved from Tampere to Lapland
            3 Infantrys moved from Tampere to Oulu
            1 Tank moved from Tampere to Oulu
            1 Infantry moved from Kotka to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 3 Infantrys in Lapland, round 2 : 0/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Fighter and 3 Infantrys in Lapland, round 3 : 2/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to Oulu
    
        Place Units - Finns
            1 Elite and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Romanians
            2 Infantrys moved from E.Romania to Vinnytsia
            1 Tank moved from Vinnytsia to Kiev
            1 Fighter moved from E.Romania to Kiev
            2 Infantrys moved from Bucharest to E.Romania
            1 Infantry moved from Bucharest to W.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 1 Fighter and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Tank in Kiev, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Kiev
                Romanians win with 1 Fighter remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
    
        Place Units - Romanians
            1 Infantry and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.17
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Tank moved from Malaya to N.Thailand
                  Thai take S.Thailand from British
                  Thai take N.Thailand from French
            1 Infantry moved from Bangkok to S.Thailand
            3 Infantrys moved from Bangkok to Malaya
            1 Fighter moved from Bangkok to Banjarmasin
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Bomber moved from West Papua to 76 Sea Zone
            2 Bombers moved from Pearl Harbor to 76 Sea Zone
            1 Destroyer and 1 Submarine moved from 71 Sea Zone to 76 Sea Zone
            1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Infantry moved from 72 Sea Zone to Kamchatka
            1 Fighter moved from Nauru to 107 Sea Zone
            1 Artillery moved from E.Mexico to 25 Sea Zone
            1 Infantry moved from South Atlantic USA to 25 Sea Zone
            1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
            1 Artillery and 1 Infantry moved from 32 Sea Zone to Bahia
            2 Transports moved from 32 Sea Zone to 26 Sea Zone
            2 Transports moved from 26 Sea Zone to 25 Sea Zone
            3 Infantrys moved from Central America to Colombia
            3 Infantrys moved from E.Mexico to Central America
            4 Tanks moved from W.Mexico to Central America
            1 Artillery and 1 Infantry moved from W.Mexico to E.Mexico
            1 Infantry moved from South Central USA to E.Mexico
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Cruisers, 1 Destroyer, 1 Elite, 1 Factory, 1 Infantry, 2 Submarines and 5 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 107 Sea Zone
                Americans attack with 1 Fighter
                Yamamoto defend with 4 Submarines
                    Americans roll dice for 1 Fighter in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 107 Sea Zone
                3 Submarines owned by the Yamamoto Submerged
                Americans win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 76 Sea Zone
                Americans attack with 3 Bombers, 1 Destroyer and 1 Submarine
                Hisaichi defend with 2 Destroyers and 2 Submarines
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Submarines in 76 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 3 Bombers and 1 Destroyer in 76 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Destroyers in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans and 2 Submarines owned by the Hisaichi lost in 76 Sea Zone
                    Americans roll dice for 3 Bombers and 1 Destroyer in 76 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Destroyers in 76 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Hisaichi lost in 76 Sea Zone
                Americans win with 3 Bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Hisaichi: 2 Destroyers and 2 Submarines
    
        Non Combat Move - Americans
            3 Bombers moved from 76 Sea Zone to Kamchatka
            1 Fighter moved from Amazon to Bahia
            1 Fighter moved from 107 Sea Zone to Hollandia
    
        Place Units - Americans
            1 Cruiser and 1 Destroyer placed in 71 Sea Zone
            1 ArmoredCar placed in Alaska
            1 Factory placed in Bahia
            5 Transports placed in 25 Sea Zone
            Americans undo move 4.
            3 Transports placed in 25 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Northeast USA: 2 Infantrys
            EDIT: Adding units owned by Americans to South Atlantic USA: 2 Infantrys
            EDIT: Turning off Edit Mode
            2 Transports placed in 25 Sea Zone
            1 Cruiser and 2 Submarines placed in 91 Sea Zone
            1 ArmoredCar, 1 Elite and 1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Germans
            1 Infantry moved from Latvia to Novgorod
                  Germans take Novgorod from Russians
            1 Infantry moved from Latvia to Estonia
                  Germans take Estonia from Russians
            1 Infantry moved from East Prussia to Lithuania
                  Germans take Lithuania from Russians
            1 Artillery moved from East Prussia to Brest
            1 Infantry moved from Brest to Kiev
                  Germans take Kiev from Russians
            1 Artillery and 1 Infantry moved from Brest to Minsk
            2 Tanks moved from Brest to Vinnytsia
            2 Tanks moved from Warsaw to Vinnytsia
            2 Artillerys moved from E.Romania to Vinnytsia
            2 Infantrys moved from E.Romania to Vinnytsia
            2 Artillerys and 2 Infantrys moved from Warsaw to Brest
            2 Artillerys and 5 Infantrys moved from Burgundy to Paris
            5 ArmoredCars moved from Burgundy to Paris
            1 ArmoredCar moved from Burgundy to Paris
            1 Tank moved from Burgundy to Aquitaine
                  Germans take Aquitaine from French
            5 Tanks moved from Burgundy to Orleanais
            2 Tanks moved from Lorraine to Paris
            3 Tanks moved from Burgundy to Picardy
            2 Mech.Infs moved from Rhine to Paris
            1 Mech.Inf moved from Rhine to Orleanais
            1 Mech.Inf moved from Rhine to Picardy
            3 Tanks moved from Burgundy to Paris
            2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Vyborg to Oulu
            2 Infantrys moved from Oulu to Lapland
            2 Artillerys moved from Hamburg to 23 Sea Zone
            2 Artillerys moved from Pomerania to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Pomerania to 23 Sea Zone
            4 Artillerys, 4 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            2 Artillerys moved from 24 Sea Zone to Oulu
            2 Artillerys and 3 Infantrys moved from 24 Sea Zone to Lapland
            2 Infantrys moved from 24 Sea Zone to Oulu
            1 Submarine moved from 24 Sea Zone to 22 Sea Zone
            1 Fighter and 1 Stuka moved from Lorraine to Paris
            1 Fighter moved from Lorraine to Paris
            1 Bomber, 1 Fighter and 1 Stuka moved from Lorraine to Paris
            1 Infantry moved from Tobruk to Mersa Matruh
            2 Destroyers moved from 24 Sea Zone to 22 Sea Zone
            5 Infantrys moved from Danzig to East Prussia
            2 Infantrys moved from Pomerania to Danzig
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 1 Carrier, 1 Cruiser, 3 Elites and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 1 Mech.Inf and 3 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 1 Mech.Inf and 3 Tanks in Picardy, round 2 : 0/4 hits, 1.83 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Germans lost in Picardy
                    Germans roll dice for 3 Tanks in Picardy, round 3 : 3/3 hits, 1.50 expected hits
                    French roll dice for 1 Bunker in Picardy, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Mech.Inf
                Casualties for French: 1 Bunker
            Battle in Paris
                Germans attack with 6 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Fighters, 5 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks
                French defend with 1 AAGun, 1 Artillery, 1 Factory and 12 Infantrys
                    AA fire in Paris : 2/6 hits, 1.00 expected hits
                    2 Fighters owned by the Germans lost in Paris
                    Germans roll dice for 6 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 5 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks in Paris, round 2 : 10/24 hits, 9.50 expected hits
                    French roll dice for 1 Artillery and 12 Infantrys in Paris, round 2 : 3/13 hits, 4.33 expected hits
                    3 Infantrys owned by the Germans and 10 Infantrys owned by the French lost in Paris
                    Germans roll dice for 6 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks in Paris, round 3 : 8/21 hits, 8.50 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in Paris, round 3 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the French and 2 Infantrys owned by the French lost in Paris
                Germans captures 47PUs while taking French capital
                Germans win, taking Paris from French with 6 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Fighters and 3 Infantrys
                Casualties for French: 1 Artillery and 12 Infantrys
            Battle in Orleanais
                Germans attack with 1 Mech.Inf and 5 Tanks
                French defend with 3 Infantrys
                    Germans roll dice for 1 Mech.Inf and 5 Tanks in Orleanais, round 2 : 3/6 hits, 2.83 expected hits
                    French roll dice for 3 Infantrys in Orleanais, round 2 : 2/3 hits, 1.00 expected hits
                    3 Infantrys owned by the French, 1 Mech.Inf owned by the Germans and 1 Tank owned by the Germans lost in Orleanais
                Germans win, taking Orleanais from French with 4 Tanks remaining. Battle score for attacker is -5
                Casualties for Germans: 1 Mech.Inf and 1 Tank
                Casualties for French: 3 Infantrys
            Battle in Mersa Matruh
                Germans attack with 1 Infantry
                British defend with 1 Infantry
                    Germans roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Mersa Matruh
                British win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Germans attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Artillery
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Minsk
                Russians win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            2 Stukas moved from Paris to Lorraine
            1 Fighter moved from Paris to Lorraine
            1 Bomber moved from Paris to Lorraine
    
        Place Units - Germans
            1 Carrier and 1 Cruiser placed in 22 Sea Zone
            2 Artillerys and 2 Infantrys placed in Rhine
            2 Artillerys and 2 Elites placed in Hamburg
            1 Elite and 3 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 94 PUs; end with 141 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 0.67
    French : -1.33
    AA fire in Paris : : 1.00
    Russians : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            10 Infantrys moved from Moscow to Yaroslavl
            1 Artillery moved from Minsk to Kursk
            2 Infantrys moved from S.Karelia to Novgorod
            1 Fighter moved from Leningrad to Novgorod
            4 Infantrys moved from Arkhangelsk to S.Karelia
            4 Infantrys moved from N.Karelia to S.Karelia
            2 Tanks moved from S.Karelia to Kursk
            1 Tank moved from Leningrad to Latvia
                  Russians take Latvia from Germans
            1 Tank moved from Latvia to Leningrad
            3 Artillerys and 3 Infantrys moved from Alma Ata to C.Sinkiang
            3 Mech.Infs and 2 Mot.Infs moved from Sverdlovsk to Krasnoyarsk
            1 Infantry moved from Kolyma to Okhotsk
            2 Infantrys moved from Kolyma to Zhigansk
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Artillery, 2 Infantrys and 2 Tanks moved from Irkutsk to Olyokminsk
            1 Bomber moved from Irkutsk to Heilungchiang
            3 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Infantry moved from Evenkia to Olyokminsk
            6 ArmoredCars moved from Sibirsky to Olyokminsk
            1 Infantry moved from Yeniseysk to Khatanga
    
        Purchase Units - Russians
            Russians buy 1 Elite, 26 Infantrys, 7 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Heilungchiang
                Bombing raid in Heilungchiang rolls: 3 and causes: 3 damage to unit: Factory
                Bombing raid in Heilungchiang causes 3 damage total. 
            Battle in Novgorod
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Novgorod to Leningrad
            1 AAGun moved from Novosibirsk to Krasnoyarsk
            1 AAGun moved from Evenkia to Olyokminsk
            1 Bomber moved from Heilungchiang to Olyokminsk
    
        Place Units - Russians
            4 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Mech.Infs placed in Khobdo
            5 Mech.Infs and 1 Mot.Inf placed in Sibirsky
            1 Elite placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Italians
            1 Infantry moved from S.Tunisia to S.Algeria
                  Italians take S.Algeria from French
            1 Infantry moved from N.Tunisia to N.Algeria
                  Italians take N.Algeria from French
            1 Infantry moved from S.Tunisia to N.Tunisia
            1 Artillery, 8 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh
            1 Artillery and 2 Infantrys moved from Hun to Kufra
            2 Infantrys moved from Kufra to Mersa Matruh
            2 Tanks moved from Greece to 49 Sea Zone
            1 Infantry moved from Greece to 49 Sea Zone
            1 Infantry moved from Campania to 49 Sea Zone
            2 Artillerys moved from Greece to 48 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Carrier, 2 Fighters, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            3 Infantrys moved from Campania to 48 Sea Zone
            2 Artillerys, 1 Battleship, 3 Destroyers, 3 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 49 Sea Zone to 51 Sea Zone
            2 Artillerys, 2 Fighters, 7 Infantrys and 2 Tanks moved from 51 Sea Zone to Mersa Matruh
            1 Fighter moved from Bulgaria to 51 Sea Zone
            6 Infantrys moved from Rome to Campania
            1 Artillery, 1 Elite and 2 Infantrys moved from Tunis to N.Tunisia
            2 Artillerys moved from Languedoc to Provence
    
        Purchase Units - Italians
            Italians buy 1 Elite, 2 Factorys and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports
                British defend with 2 Destroyers
                    Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports in 51 Sea Zone, round 2 : 1/6 hits, 2.17 expected hits
                    British roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                    Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports in 51 Sea Zone, round 3 : 3/6 hits, 2.17 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    1 Destroyer owned by the British lost in 51 Sea Zone
                Italians win with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports remaining. Battle score for attacker is 16
                Casualties for British: 2 Destroyers
            Battle in Mersa Matruh
                Italians attack with 3 Artillerys, 2 Fighters, 17 Infantrys and 3 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 3 Artillerys, 2 Fighters, 17 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 10/25 hits, 6.50 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 3 Artillerys, 2 Fighters, 16 Infantrys and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Mersa Matruh to 51 Sea Zone
            1 Fighter moved from 51 Sea Zone to Greece
    
        Place Units - Italians
            1 Factory placed in Greece
            1 Factory placed in Campania
            1 Elite and 2 Infantrys placed in Hun
            4 Infantrys placed in Tunis
            8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.17
    British : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - French
            1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand
            1 Infantry moved from Italian East Africa to Equatoria
            2 Infantrys moved from North Central USA to South Central USA
            1 Destroyer and 1 Transport moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - French
            Battle in N.Thailand
                French attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Tank
                    French roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the French lost in N.Thailand
                    French roll dice for 1 Artillery in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in N.Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in N.Thailand
                French win, taking N.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for French: 1 Infantry
                Casualties for Thai: 1 Tank
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    French : 0.00
    Thai : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Yamamoto round 3

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            2 Artillerys moved from Ponape to 102 Sea Zone
            1 Infantry moved from Truk to 102 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 102 Sea Zone to 108 Sea Zone
            2 Artillerys and 2 Infantrys moved from 108 Sea Zone to Hollandia
            1 Infantry and 1 Tank moved from Guam to 101 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 108 Sea Zone
            1 Infantry and 1 Tank moved from 108 Sea Zone to Hollandia
            2 Fighters moved from 102 Sea Zone to Hollandia
            1 Bomber and 2 Fighters moved from Saipan to Hollandia
            1 Infantry moved from Panay to Mindoro
                  Yamamoto take Mindoro from Americans
            1 Infantry moved from Peleliu to 93 Sea Zone
            2 Tanks moved from Kyushu to 84 Sea Zone
            1 Infantry moved from Kyushu to 84 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Bomber moved from Kirin to Kamchatka
            1 B.Transport, 1 Infantry and 2 Tanks moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry and 2 Tanks moved from 75 Sea Zone to Kamchatka
            1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
            1 Infantry moved from Iturup to 75 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Tank moved from Mindanao to 111 Sea Zone
            1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Tank moved from 110 Sea Zone to West Borneo
            1 Artillery and 1 Infantry moved from East And South Borneo to West Borneo
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 Artillery moved from Mindanao to Samar
                  Yamamoto take Samar from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 1 B.Transport, 3 Destroyers, 1 Elite, 4 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                    Yamamoto roll dice for 1 Artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Artillery owned by the Yamamoto lost in Kwangsi
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Kamchatka
                Yamamoto attack with 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks
                Americans defend with 1 Artillery, 3 Bombers and 1 Infantry; Russians defend with 1 Bunker
                    Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Kamchatka, round 2 : 3/8 hits, 3.17 expected hits
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Chinese : 1.00
    

    Savegame


  • @dawgoneit said in Whack Allies WAW vs dawg Axis #?:

    Kamchatka

    3 hits in Kamchatka. ool please


  • @dawgoneit bombers please


  • @dawgoneit I guess after the bunker hit if it still has one


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            2 Artillerys moved from Ponape to 102 Sea Zone
            1 Infantry moved from Truk to 102 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 102 Sea Zone to 108 Sea Zone
            2 Artillerys and 2 Infantrys moved from 108 Sea Zone to Hollandia
            1 Infantry and 1 Tank moved from Guam to 101 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 108 Sea Zone
            1 Infantry and 1 Tank moved from 108 Sea Zone to Hollandia
            2 Fighters moved from 102 Sea Zone to Hollandia
            1 Bomber and 2 Fighters moved from Saipan to Hollandia
            1 Infantry moved from Panay to Mindoro
                  Yamamoto take Mindoro from Americans
            1 Infantry moved from Peleliu to 93 Sea Zone
            2 Tanks moved from Kyushu to 84 Sea Zone
            1 Infantry moved from Kyushu to 84 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Bomber moved from Kirin to Kamchatka
            1 B.Transport, 1 Infantry and 2 Tanks moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry and 2 Tanks moved from 75 Sea Zone to Kamchatka
            1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
            1 Infantry moved from Iturup to 75 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Tank moved from Mindanao to 111 Sea Zone
            1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Tank moved from 110 Sea Zone to West Borneo
            1 Artillery and 1 Infantry moved from East And South Borneo to West Borneo
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 Artillery moved from Mindanao to Samar
                  Yamamoto take Samar from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 1 B.Transport, 3 Destroyers, 1 Elite, 4 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                    Yamamoto roll dice for 1 Artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Artillery owned by the Yamamoto lost in Kwangsi
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Kamchatka
                Yamamoto attack with 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks
                Americans defend with 1 Artillery, 3 Bombers and 1 Infantry; Russians defend with 1 Bunker
                    Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Kamchatka, round 2 : 3/8 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Artillery, 3 Bombers, 1 Bunker and 1 Infantry in Kamchatka, round 2 : 3/6 hits, 1.67 expected hits
                    2 Bombers owned by the Americans, 2 Infantrys owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Kamchatka
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Tanks in Kamchatka, round 3 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Bunker and 1 Infantry in Kamchatka, round 3 : 2/4 hits, 1.33 expected hits
                    1 Bomber owned by the Americans, 1 Artillery owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Kamchatka
                    Yamamoto roll dice for 1 Bomber and 2 Tanks in Kamchatka, round 4 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Kamchatka
                Yamamoto win, taking Kamchatka from Russians with 1 Bomber and 2 Tanks remaining. Battle score for attacker is 38
                Casualties for Yamamoto: 2 ArmoredCars, 1 Artillery and 2 Infantrys
                Casualties for Americans: 1 Artillery, 3 Bombers and 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in West Borneo
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in West Borneo, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in West Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Borneo
                    Yamamoto roll dice for 1 Artillery and 1 Tank in West Borneo, round 3 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in West Borneo
                    Yamamoto roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in West Borneo, round 5 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in West Borneo, round 6 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in West Borneo, round 7 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 7 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in West Borneo
                Yamamoto win, taking West Borneo from Dutch with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Hollandia
                Yamamoto attack with 2 Artillerys, 1 Bomber, 4 Fighters, 3 Infantrys and 1 Tank
                Americans defend with 1 Fighter; Dutch defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 4 Fighters, 3 Infantrys and 1 Tank in Hollandia, round 2 : 6/11 hits, 4.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/5 hits, 2.00 expected hits
                    1 Fighter owned by the Americans, 1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 2 Artillerys, 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 19
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Americans: 1 Fighter
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Hollandia to Peleliu
            1 Carrier moved from 102 Sea Zone to 108 Sea Zone
            2 Fighters moved from Hollandia to 108 Sea Zone
            1 Bomber moved from Hollandia to Peleliu
            1 Destroyer and 3 Submarines moved from 102 Sea Zone to 108 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 108 Sea Zone
            3 Submarines moved from 107 Sea Zone to 108 Sea Zone
            1 Bomber moved from Kamchatka to Heilungchiang
    
        Place Units - Yamamoto
            1 B.Transport and 1 Transport placed in 84 Sea Zone
            2 Destroyers and 2 Submarines placed in 107 Sea Zone
            1 Destroyer placed in 85 Sea Zone
            2 ArmoredCars, 1 Elite and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.17
    Chinese : 1.00
    Russians : 1.50
    Dutch : -1.33
    

    Savegame

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